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单月千场漫展、微博小红书纷纷入局:“二次元”蛋糕那么好抢吗?
Hu Xiu· 2025-08-14 00:12
Core Insights - The presence of ACG (Anime, Comic, Game) culture remains strong during the summer, with notable box office predictions for domestic animations and games [1] - The number of comic conventions in China has surged, with over 1,000 events expected in May alone, indicating a significant growth in the ACG market [2] - The user base for the broader ACG community in China is projected to grow from 210 million in 2017 to 526 million by 2025, with the market size for ACG-related products expected to reach 652.1 billion yuan [2] Industry Trends - Major players like Weibo and Xiaohongshu are entering the ACG space, with Xiaohongshu's RED LAND event attracting nearly 300,000 participants [2][3] - The RED LAND event features an open-world adventure concept and aims to engage younger audiences, although it lacks the depth of experience seen in established conventions [3][4] - The growth of female users in the ACG community is notable, with women making up 48% of online game users by mid-2025, reflecting a shift in demographics [6] Market Dynamics - Traditional conventions like BW and CJ are adapting to include both consumer and business elements, with significant attendance numbers reported [7] - The rise of comic conventions in smaller cities is evident, with events in places like Zhejiang seeing over half of the conventions held in county-level cities [12][13] - The economic impact of these conventions is substantial, with local businesses reporting increased sales during event periods [12] Challenges and Opportunities - Despite the growth, challenges remain in terms of user engagement and the quality of experiences offered at smaller conventions [4][13] - The potential for further development in the ACG market is significant, with a growing user base and increasing interest in ACG culture across various demographics [14]
(经济观察)二次元文化在广州释放消费新动能
Zhong Guo Xin Wen Wang· 2025-08-13 14:05
Core Insights - The ACG (Animation, Comic, Game) culture in Guangzhou is driving significant consumer activity during the summer, with various events attracting large crowds and enhancing the local economy [1][3]. Group 1: Event Highlights - In the first half of the year, Guangzhou hosted 11 major ACG exhibitions, covering a total area of 520,000 square meters and attracting 840,000 visitors [3]. - The 36th Firefly Animation and Game Carnival in Guangzhou saw 1.5 million online ticket purchases and 288,000 attendees [3]. - The "KUROFEST" event attracted over 10,000 players, with nearly half of the attendees coming from outside the province, setting a new record for the brand [3][4]. Group 2: Economic Impact - The ACG events have created a vibrant consumer environment, with various shopping districts in Guangzhou becoming popular destinations for ACG-related activities [3][4]. - The "Z Generation" (born between 1995 and 2010) is projected to spend over 3,000 yuan annually on anime and related products, contributing to a market size of nearly 1 trillion yuan [4]. - Guangzhou's gaming industry is expected to generate approximately 140.67 billion yuan in revenue in 2024, marking a year-on-year growth of about 10.5% and accounting for 43.17% of the national revenue in the sector [5]. Group 3: Government Support - The Guangzhou government is implementing supportive policies to enhance the ACG and gaming industries, leveraging the city's strong foundation in animation and a dynamic business environment [5]. - The government has distributed nearly 50,000 special consumption vouchers to stimulate spending within the ACG community [4][5].
首届上海之夏国际动漫月圆满收官:三大顶级漫展齐聚,文旅商体展大联动
第一财经· 2025-08-13 09:41
Core Viewpoint - The article highlights the significance of the first Shanghai Summer International Animation Month, which successfully integrated three major animation events, showcasing Shanghai's deep engagement in the cultural industry and its appeal to professionals in the sector [3][4]. Industry Overview - The "Guzi Economy" market in China reached 168.9 billion yuan in 2024, with a year-on-year growth of 40.63%, and is expected to exceed 200 billion yuan in 2025. The broader subculture market is estimated to grow from 597.7 billion yuan in 2024 to 652.1 billion yuan in 2025 [5]. - The rise of the subculture has attracted significant capital investment, with major listed companies in the sector including Perfect World, G-bits, Giant Network, and Bilibili [6][7]. Investment Trends - From 2011 to 2024, the average single financing amount in the subculture industry has been below 200 million yuan, with Beijing and Shanghai being the top two cities for financing events [7]. - Notable investments include the angel round funding for the subculture operation company "Dream Factory," which received several million yuan from Deep Industry Capital [9]. Event Significance - The Shanghai Summer International Animation Month attracted 480 exhibitors from various countries, emphasizing Shanghai's historical role as a hub for animation culture in China [10][12]. - The event featured Bilibili World and ChinaJoy, which have evolved into comprehensive platforms for digital entertainment and cultural exchange [11]. Cultural and Economic Impact - The event aligns with the diverse and personalized demands of consumers, particularly Generation Z, who value cultural and emotional connections over mere product functionality [12]. - The integration of cultural, tourism, and commercial elements in the event aims to create a new cultural landmark in Shanghai, enhancing the local economy through increased consumer engagement [15][17]. Media and Promotion - The event was supported by major local media, with over 1 million attendees expected, significantly benefiting local businesses and tourism [19][20]. - The promotional efforts included a comprehensive media strategy that resulted in over 58,000 mentions online and a reach of over 2.6 billion views [22].
首届上海之夏国际动漫月圆满收官:三大顶级漫展齐聚,文旅商体展大联动
Di Yi Cai Jing· 2025-08-13 08:31
Group 1: Event Overview - The first Shanghai Summer International Animation Month event successfully linked three major animation exhibitions: CCG EXPO, Bilibili World, and ChinaJoy, under the theme "Manga City, High Summer" from July 4 to August 10 [1] - The event showcases Shanghai's deep engagement and youthfulness in the cultural industry, attracting more professionals to enhance the development of the ACGN (Animation, Comics, Games, and Novels) culture and related industries [1] Group 2: Market Insights - The "Guzi Economy" market in China reached 168.9 billion yuan in 2024, with a year-on-year growth of 40.63%, and is expected to exceed 200 billion yuan by 2025; the broader ACGN peripheral market is projected to grow from 597.7 billion yuan in 2024 to 652.1 billion yuan in 2025 [4] - The rise of ACGN culture has attracted significant capital investment, with major listed companies in the industry including Perfect World, Gigabit, Giant Network, 37 Interactive Entertainment, Bilibili, and others [4] Group 3: Investment Trends - From 2011 to 2024, the average single financing amount in the ACGN industry has remained below 200 million yuan, with Beijing and Shanghai being the top two cities for financing events [5] - Investment entities in the ACGN sector are evenly split between investment firms and industrial companies, with notable investors including JAFCO Asia, ANRI, and Temasek, and significant industrial players like Bilibili and Pop Mart [5] Group 4: Cultural Significance of Shanghai - Shanghai is recognized as one of the birthplaces of Chinese animation, with a rich history dating back to the first animated feature film "Princess Iron Fan" in 1941, and has been a hub for international animation since the reform and opening up [8] - The city’s cultural and economic diversity makes it an ideal location for the development and dissemination of animation culture, particularly appealing to the Z generation consumers who value cultural and emotional connections [9] Group 5: Economic Impact - The Shanghai Summer International Animation Month is expected to attract over a million domestic and international visitors, significantly benefiting local businesses and tourism [15] - The event's integration of cultural, tourism, and commercial elements aims to create a comprehensive economic impact, enhancing Shanghai's position as a global cultural landmark [12][15] Group 6: Media and Promotion - The event has generated substantial media coverage, with over 580,000 mentions and more than 26 billion views across various platforms, highlighting the extensive promotional efforts by local media [18] - Shanghai Media Group played a crucial role in promoting the event, leveraging multiple platforms to maximize outreach and engagement [16][18]
库洛嘉年华吸引近万人来穗!广东如何带动二次元消费潮?
Group 1 - The success of Kuro Game's first offline carnival in Guangzhou reflects the booming "pan-anime economy" in the city, attracting over 10,000 attendees, with nearly half coming from outside Guangdong Province [1][2] - The carnival's popularity has a direct positive impact on the local hotel and restaurant industries, as many attendees are exploring Guangzhou's culinary offerings [1] - The Guangdong gaming industry has a revenue scale of 260.43 billion yuan, with over 1,000 anime companies and more than 3,000 gaming companies in Guangzhou, indicating a robust industry foundation [2][3] Group 2 - Kuro Game benefits from supportive policies aimed at promoting high-quality development in the gaming industry, which fosters a conducive environment for industry cluster growth [3] - The 2024 Guangzhou Game Export Index indicates that Guangdong's game export revenue is projected to reach 42.36 billion yuan, with a year-on-year growth of 9.9%, showcasing the global appeal of its products [3] - The combination of vibrant exhibitions and a thriving anime and gaming industry, along with policy advantages and consumer potential, is strengthening Guangdong's position as a digital cultural innovation hub [3]
四大头部漫展掀起盛夏狂欢 不少活动通过引流赋能实体 带动城市新消费业态生机勃发
Jie Fang Ri Bao· 2025-08-11 01:37
Core Insights - The article highlights the emergence of Xiaohongshu's RED LAND event as a significant competitor to Bilibili World, marking Xiaohongshu's entry into the ACG (Anime, Comic, and Games) sector [2][3] - Both events are positioned in Shanghai, showcasing the city's vibrant ACG culture and the growing demand for such activities [6][10] Group 1: Event Comparisons - RED LAND attracted 70,000 ticket holders and featured an 80,000 square meter venue, indicating strong interest and attendance [1] - The two events are compared in terms of their branding and audience engagement, with RED LAND focusing on immersive experiences while Bilibili World emphasizes community culture [4][5] Group 2: Market Dynamics - Xiaohongshu reported a 175% increase in ACG-related content and a 168% increase in gaming-related posts over the past year, making it the fastest-growing content category on the platform [2] - The Shanghai market is large enough to support multiple major ACG events, as evidenced by the simultaneous hosting of CCG EXPO, Bilibili World, ChinaJoy, and RED LAND [6] Group 3: Youth Engagement - The events cater to a young demographic, with a focus on integrating ACG content into daily life, thus appealing to the interests of the youth [4][10] - The presence of numerous universities in Shanghai contributes to the city's vibrant ACG culture, highlighting the importance of youth engagement in driving innovation [9][10]
上半年广东月均流动人员超5000万 居全国首位
Group 1: Economic Vitality - Guangdong has a monthly average of 115 million permanent residents and 50.6 million floating population, both ranking first in the country [1] - In June, Guangdong's permanent population reached 121 million, with floating population at 42.7 million, including over 10 million in Guangzhou, Shenzhen, and Dongguan [1] Group 2: Cultural and Tourism Appeal - The 36th Firefly Animation and Game Carnival in Guangzhou attracted nearly 300,000 young visitors, while the Shenzhen Animation Festival drew 280,000 attendees [2] - The average spending per person at the Firefly Carnival was 629 yuan, generating over 170 million yuan in related consumption [2] - Guangdong received 430 million tourists in the first half of the year, a year-on-year increase of 11.9%, with total tourism revenue reaching 551.53 billion yuan, up 15.3% [3] Group 3: Industrial Attraction - The proportion of "90s" and "00s" workers in the Zhongjian Hailong Technology Co., Ltd. has reached about 70%, with 1,600 new employees added in 2025 [4] - The presence of young talent is increasing in Guangdong's industrial parks, with a significant number of recent graduates choosing to work in the region due to its advanced technology and industry [4][5] - In June, the number of permanent residents in key industrial transfer parks in Guangdong reached 1.356 million, an increase of 127,000, representing a growth rate of 12.7% [5]
工业风撞上二次元 复兴岛秒变“痛岛” 今起至10日 小红书“RED LAND”全球首个开放世界冒险岛活动举行
Jie Fang Ri Bao· 2025-08-08 01:40
Core Concept - The "RED LAND" event in Shanghai represents a fusion of industrial heritage and contemporary pop culture, featuring over 50 international IPs in a 2.5D immersive experience [1][3][4] Group 1: Event Overview - The event spans three days from August 8 to August 10, 2023, at Shanghai's Fuxing Island, covering an area of 80,000 square meters [1][2] - It aims to create an interactive "2.5D open world" that integrates gaming and anime elements into the industrial landscape of Fuxing Island [1][2] Group 2: Features and Attractions - The event includes popular IPs such as Pokémon, Genshin Impact, and Cyberpunk 2077, along with over 20 classic anime IPs and 10 original exhibition booths [3][4] - Attendees can engage in various immersive experiences, including themed areas like "Time Port," "Rebirth Trial Ground," and "Daydream Forest," tailored to different IPs [3][4] Group 3: Cultural Impact - The event serves as a cultural bridge, allowing high-quality IPs to break into the real world and integrate gaming and anime experiences into everyday life [3][4] - The rise of the 2D culture reflects a shift from niche interest to mainstream popularity, with significant engagement on platforms like Xiaohongshu [4][5] Group 4: Economic Implications - The Yangpu District supports the event with a budget of 5 million yuan in consumer vouchers to enhance the experience for attendees [8][9] - The district aims to build a "2D brand aggregation area," leveraging events like "Shanghai Dimension Roaming Festival" to stimulate local economic activity [9] Group 5: Community Engagement - The event fosters real connections among young people who share interests in gaming and anime, promoting a new form of social interaction [5][7] - Participants can engage in activities that blend their hobbies with social experiences, enhancing community ties [5][7]
数字经济引领“创新余杭”进阶
Hang Zhou Ri Bao· 2025-08-04 03:10
Group 1 - The Yuhang District's Yunmen Center construction has made significant progress, with Tower B reaching a height of 246 meters, marking a new skyline for the West Station hub area [1] - Yuhang's GDP for the first half of the year reached 190.58 billion, maintaining the top position in the province, with a growth rate of 7.4% [1] - Yuhang aims to enhance its reputation as "Innovative Yuhang" by focusing on education, technology, and talent integration, with an emphasis on AI and modern industrial systems [1] Group 2 - The digital economy is a key component of Yuhang's modern industrial system, with a core industry value-added growth of over 8% in the first half of the year, continuing to lead the province [2] - Yuhang plans to connect individual "champions" into a cohesive ecosystem, promoting traditional industries' digital transformation and developing key sectors like digital content and creative design [3] - The goal for the year includes achieving a core digital economy industry value-added growth of over 8%, exceeding 230 billion, and fostering significant cultural enterprise revenue [3] Group 3 - Yuhang will support local enterprises and innovation platforms in applied research, particularly in AI, low-altitude economy, and humanoid robotics, aiming for notable achievements [4] - Collaboration with Zhejiang Innovation Museum and Hangzhou Technology Transfer Center will be strengthened to establish pilot platforms and technology transfer bases [4]
成都动漫产业从“代工车间”变身“原创主角” “政策+人才+资本”融合将惊艳整个产业界
Zheng Quan Ri Bao· 2025-08-03 16:13
Core Insights - Chengdu is rapidly transforming into an "Anime City," driven by the success of the animated film "Nezha: Birth of the Demon Child," which has grossed over 15.4 billion yuan and set multiple box office records in China [1][4] - The city's animation industry has evolved from being a low-cost outsourcing hub to a creative powerhouse, supported by favorable policies, talent accumulation, and capital investment [2][3] Industry Development - The animation industry in Chengdu began as a service provider for foreign companies, primarily focusing on outsourcing tasks like frame drawing and basic effects [2] - Policy initiatives since 2012 have significantly boosted the industry, with the establishment of supportive frameworks that have allowed companies like Koko Bean Animation to thrive [2][3] - Chengdu's digital cultural industry has seen a remarkable growth, with the cultural industry value exceeding 250 billion yuan in 2023, marking a 13.9% year-on-year increase [4] Market Dynamics - The successful production of "Nezha: Birth of the Demon Child" involved collaboration among multiple companies located within close proximity, enhancing communication and efficiency in the production process [3] - The number of enterprises in Chengdu's animation sector is projected to surpass 37,000 by 2024, indicating a robust growth trajectory [4] Challenges and Opportunities - Despite the growth, the industry faces challenges such as a shortage of creative talent capable of crafting compelling narratives, which is critical for the success of animated works [4][5] - The market is currently dominated by a few major players holding valuable IPs, leading to calls for a more balanced and diverse market landscape [5] Future Outlook - Chengdu's animation industry is expected to continue its upward trajectory, with ongoing policy support and the establishment of financial mechanisms like the "Tianfu Cultural Board" to provide funding for creative enterprises [6] - The integration of creativity, technology, and capital is anticipated to yield more outstanding products, positioning Chengdu as a significant player in the global animation market [7]