二次元消费

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单展吸金1200万 广州“二次元消费”破圈
Guang Zhou Ri Bao· 2025-08-18 02:04
Core Insights - The ACG (Anime, Comic, Game) culture and economy in Guangzhou is experiencing significant growth, with a total of 11 large-scale ACG exhibitions held in the first half of the year, attracting 840,000 visitors [2][3][4] - The rise of the "Dimensional Station·Cyber Guangzhou" initiative has contributed to increased consumer traffic and engagement in the ACG sector, showcasing the city's potential as a hub for ACG events [2][3] Group 1: Event Statistics - In the first half of the year, Guangzhou hosted 11 major ACG exhibitions covering a total exhibition area of 520,000 square meters, receiving 840,000 visitors from both domestic and international locations [3][4] - The 36th Firefly Animation and Game Carnival in Guangzhou attracted 288,000 attendees, with 1.5 million tickets sold online, indicating strong demand for ACG events [4] - The "KUROFEST" event drew over 10,000 participants, with nearly half coming from outside the province, setting a record for the brand's offline attendance [4] Group 2: Economic Impact - The ACG exhibitions have stimulated the "ticket root economy," enhancing the integration of business, travel, and cultural consumption in Guangzhou [3] - The Guangzhou game industry is projected to generate approximately 140.67 billion yuan in total revenue in 2024, reflecting a year-on-year growth of about 10.5% and accounting for 43.17% of the national revenue in the sector [5] - The overall user base for the broader ACG market in China is expected to grow from nearly 460 million in 2021 to 503 million by 2024, with the "Z Generation" spending over 3,000 yuan annually on anime and related products [5] Group 3: Government Support and Initiatives - The Guangzhou government is actively promoting the ACG industry through policies and financial incentives, including rewards for new and expanding exhibitions [7] - The introduction of the "Exhibition + Consumption" digital platform by the Guangzhou Commerce Bureau and Alipay aims to enhance visitor experience and facilitate access to various services during ACG events [8]
“二次元消费”上新 上海徐汇打造“IP生长型生态街区 ”
Zhong Guo Xin Wen Wang· 2025-07-21 10:28
中新网上海7月21日电 (记者 郑莹莹)徐汇区的游戏产业占上海的近"半壁江山"。本月,徐汇区推出元宇 宙街区,开启"元界嘉年华"活动,通过联合"家门口"的游戏企业,打造"IP生长型生态街区",拉动新 型"二次元消费"。 上海市徐汇区文化和旅游局副局长金建红新近在接受中新网记者采访时表示,徐汇区是上海的游戏产 业"强区",有规模以上游戏企业70余家;2024年,徐汇区游戏产业总营收已超700亿元,占上海全市的 40%以上。 徐汇区汇集腾讯、网易、米哈游、鹰角、莉莉丝等知名游戏企业,覆盖游戏研发、发行、运营等核心环 节。 徐汇区希望构筑起游戏IP产业链与城区消费双向赋能的创新生态,近期相关动作频频。 7月8日,徐汇区"元界Neo World"元宇宙街区(简称:元界街区)正式推出,全长1.9公里,街区内商业体 与多家游戏公司总部"比邻而居"。 迈入街区,商场内,游戏产品商店及相关展览"鳞次栉比";商场外,数米高的《崩坏:星穹铁道》萨姆 机甲等大型游戏IP装置分外吸睛。 7月18日至8月17日,"元界夏日嘉年华"在上海徐汇区举行。(上海市徐汇区文化和旅游局供图) 7月18日至8月17日,该元宇宙街区迎来首场重磅活动— ...
打造生态街区 上海“二次元消费”上新
Zhong Guo Xin Wen Wang· 2025-07-21 10:27
徐汇区于7月8日推出"元界Neo World"元宇宙街区,全长1.9公里,街区内商业体与多家游戏公司总部"比 邻而居",游戏产品商店及相关展览"鳞次栉比",《崩坏:星穹铁道》萨姆机甲等大型游戏IP装置分外 吸睛。 金建红指出,徐汇区集聚了很多头部游戏厂商,有头部游戏IP,这些游戏IP原先主要在线上发布,徐汇 区希望推动这些IP来到线下,打通线上和线下渠道,把产业跟商业结合起来,更好地发挥IP价值。 中新社上海7月21日电 (记者 郑莹莹)上海"二次元消费"近期上新。本月,上海徐汇区推出元宇宙街区, 开启"元界嘉年华",通过联合"家门口"的游戏企业,打造"IP生长型生态街区",拉动新型"二次元消 费"。 上海市徐汇区文化和旅游局副局长金建红在接受中新社记者采访时表示,徐汇区是上海的游戏产业"强 区",有规模以上游戏企业70余家;2024年,徐汇区游戏产业总营收超700亿元(人民币),占上海全市的 40%以上。 徐汇区集聚腾讯、网易、米哈游、鹰角、莉莉丝等知名游戏企业,希望构筑起游戏IP产业链与城区消费 双向赋能的创新生态。 7月18日至8月17日,徐汇区的元宇宙街区迎来首场重磅活动——"元界夏日嘉年华",通过五 ...
上海这些商圈人气从何而来?各种新场景新玩法在升级
Sou Hu Cai Jing· 2025-06-28 00:55
Group 1 - Shanghai is upgrading its commercial districts, focusing on structural adjustment and quality improvement to enhance its global competitiveness as an international consumption center [1] - The "Expansion of Consumption in Shanghai Commercial Districts" event was launched at Wujiaochang Bailian, indicating a strategic initiative to attract more businesses and consumers [1] - The Yangpu District is targeting the youth consumer group by creating a unique "二次元" (two-dimensional) themed commercial district, which includes various themed shopping venues and cultural events [4] Group 2 - The Bailian ZX Zaoquchang has attracted over 800,000 visitors since its opening, with a weekend peak foot traffic increase of nearly 200% and a 90% share of the 90s generation among its customers [3] - The "商圈消费券" (commercial district consumption vouchers) have driven sales exceeding 5 billion yuan, highlighting their effectiveness in boosting consumer spending [5][8] - The "五五购物节" (55 Shopping Festival) has recorded a total offline consumption of 378.5 billion yuan, with a daily average of 6.76 billion yuan, marking a 10% year-on-year growth [7][8]
日本IP吸金术:11个IP一年收入429亿,中国成“谷子经济”主战场?
3 6 Ke· 2025-06-18 01:30
Group 1 - The toy and trendy play industry in China is experiencing explosive growth during the 618 shopping festival, with six merchants surpassing 100 million yuan in sales and nearly 100 merchants exceeding 10 million yuan [1][2] - The top IP products, including Sanrio and Ultraman cards, are performing exceptionally well, indicating a strong demand for Japanese IP in the Chinese market [2][3] - The overall market for trendy toys is expanding, with over 2,400 stores achieving triple-digit growth compared to the previous year [1][2] Group 2 - Major Japanese companies like Bandai, Sanrio, and Tsuburaya have reported significant revenue from their IPs, with Bandai's Dragon Ball generating approximately 9.44 billion yuan, a 35.6% increase year-on-year [4][5] - Sanrio's revenue in China has surged to 816 million yuan, with IP licensing contributing significantly to its growth [5][7] - Tsuburaya's Ultraman IP has generated 260 million yuan in licensing revenue in China, highlighting the strong performance of card sales [7][19] Group 3 - The competitive landscape of the trendy toy market is intensifying, with over 100 stores closing in the first half of 2025, indicating a significant shakeout in the industry [15][16] - The trend of localization is evident, as companies like Sanrio and Bandai are focusing on developing original IPs and collaborating with local partners to enhance their market presence [21][29] - The shift from content output to collaborative ecosystem building is becoming a key strategy for Japanese IP companies in China, aiming for sustainable growth in the competitive market [29][30]
上海小长假消费成绩单出炉:五天进账近600亿元,入境消费增长超两倍丨五一促消费观察
Hua Xia Shi Bao· 2025-05-06 08:39
Group 1 - Shanghai's consumer market showed significant growth during the recent holiday period, with total consumption reaching 59.46 billion yuan, a year-on-year increase of 13.1% [2] - Offline consumption accounted for 33.15 billion yuan, growing by 13.2%, while online consumption was 26.31 billion yuan, increasing by 12.9% [2] - The total foot traffic in monitored shopping districts reached 29.93 million, up 12.8% year-on-year, with inbound consumption hitting 455 million yuan, a remarkable growth of 211.6% [2][7] Group 2 - The "Five-Five" shopping festival in Shanghai, now in its sixth year, features a two-month duration with diverse promotional activities, including a boutique promotion festival and 15 major IP events [3] - Key shopping districts are offering discounts and incentives, such as cash vouchers for various categories including clothing, cosmetics, and automobiles, to stimulate consumer spending [3] Group 3 - Over 3,600 brands participated in discount promotions across 94 shopping malls in nine major shopping districts during the holiday [4] - The Nanjing East Road shopping district, known for its extensive coverage, included major malls like New World City and Raffles City, focusing on beauty, fashion, and daily necessities [4] Group 4 - The Huaihai Middle Road shopping district also saw significant participation, with over 700 brands offering promotions, focusing on trendy products and jewelry [5] - The Yuyuan shopping district, a hub for gold consumption, is promoting gold jewelry discounts, with activities running until the end of June [6] Group 5 - The recent policy changes regarding tax refunds for departing tourists have led to a substantial increase in tax refund sales, with a year-on-year growth of 120% during the holiday period [8] - The home appliance and consumer electronics sectors also experienced a boost, achieving sales of 1.15 billion yuan, a 32.4% increase compared to the previous five days [8] Group 6 - The restaurant sector thrived during the holiday, with dining consumption reaching 79.90 million yuan, and a notable 37.1% increase in dining by tourists from other regions [8] - New consumer trends, particularly in the anime and gaming sectors, attracted significant foot traffic and sales, with events like the "Shanghai Dimension Tour Festival" drawing over 131,000 visitors [9]