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东莞叻琦坤创文化产业有限公司成立 注册资本50万人民币
Sou Hu Cai Jing· 2025-12-11 07:19
天眼查App显示,近日,东莞叻琦坤创文化产业有限公司成立,法定代表人为方柏金,注册资本50万人 民币,经营范围为一般项目:动漫游戏开发;创业空间服务;玩具制造;玩具销售;玩具、动漫及游艺 用品销售;文具制造;文具用品批发;工艺美术品及礼仪用品制造(象牙及其制品除外);工艺美术品 及礼仪用品销售(象牙及其制品除外);工艺美术品及收藏品批发(象牙及其制品除外);数字文化创 意内容应用服务;专业设计服务;图文设计制作;市场营销策划;互联网销售(除销售需要许可的商 品);日用品销售;化妆品批发;化妆品零售;服装制造;服饰研发;服装服饰批发;服装服饰零售; 服装辅料制造;服装辅料销售;货物进出口;技术进出口。(除依法须经批准的项目外,凭营业执照依 法自主开展经营活动)。 ...
产品上新场景焕新活动出新 丰富特色文旅产品供给
Yang Shi Wang· 2025-11-27 04:28
Core Insights - The government is enhancing the adaptability of supply and demand in consumer goods to promote consumption through new products, refreshed scenarios, and innovative activities [2] Group 1: Supply and Demand Adaptability - There is a strong demand for domestic products, cultural creations, and intangible cultural heritage products, leading to the emergence of popular products that meet consumer needs while enhancing cultural identity and spiritual satisfaction [2] - Structural mismatches in supply and demand still exist, with some products experiencing oversupply while high-quality supply remains insufficient [2] - The transition from old to new driving forces is ongoing, with a lack of innovative applications and supply for new products that cater to residents' quality and personalized needs [2] Group 2: Support for Quality Cultural and Tourism Products - The government is supporting the launch of quality cultural tourism products, including awards for animation to encourage innovation in the industry and the development of quality intellectual properties [3] - Initiatives include expanding the pilot scope for cultural and creative product development and promoting high-quality products through exhibitions and trade activities [3] Group 3: Revitalizing Cultural and Tourism Consumption Scenarios - Guidelines for the construction of intangible cultural heritage workshops are being developed to enhance quality and efficiency, promoting a range of related products and services [4] - Seasonal activities such as "Non-Heritage Goodies, National Trend Renewal" are being organized to promote non-heritage products in various sales channels, including supermarkets and duty-free shops [4] Group 4: Innovative Cultural and Tourism Consumption Activities - Nationwide cultural and tourism consumption promotion activities are being held, focusing on seasonal products and services that enhance the consumer experience [6] - Initiatives like "Travel with Performances" and "Travel with Events" are designed to meet diverse consumer needs while promoting rural products [6] - The government is also implementing measures to attract more international tourists through tax refund policies and promoting immediate refunds for purchases [6]
三七互娱成立两家网络科技公司,均含动漫游戏开发业务
Qi Cha Cha· 2025-11-20 08:12
Group 1 - The core point of the article is that Sanqi Interactive Entertainment has established two new companies focused on digital content and game development [1] - The newly formed companies are Guangzhou Yuehu Network Technology Co., Ltd. and Guangzhou Huanchuang Network Technology Co., Ltd., both of which are wholly owned subsidiaries of Sanqi Interactive Entertainment [1] - The business scope of these companies includes information system integration services, digital content production services (excluding publishing and distribution), digital cultural creative software development, and animation game development [1]
腾讯在海南成立阅漫网络科技新公司
Zheng Quan Shi Bao Wang· 2025-11-04 01:47
Core Insights - Hainan Yueman Network Technology Co., Ltd. has been established, with Yang Zhan as the legal representative [1] - The company is fully owned by Hainan Yuehai Information Technology Co., Ltd., an affiliate of Tencent [1] Company Overview - The business scope of Hainan Yueman includes network cultural operations, broadcasting and television program production, artificial intelligence hardware sales, and animation game development [1]
深圳推动深港两地文化产业重点领域提质增效
Zhong Guo Fa Zhan Wang· 2025-10-13 17:21
Core Viewpoint - The "Measures for Promoting High-Quality Development of the Cultural Industry" implemented by the Qianhai Authority aims to enhance cultural product supply, foster cultural exchange between Shenzhen and Hong Kong, and elevate cultural soft power through systematic support policies across 17 sectors including tax, film, performing arts, and cultural tourism [1] Tax Incentives and Consumer Boost - The Measures reduce tax burdens for cultural enterprises and talent, with eligible companies taxed at a reduced rate of 15% [2] - Hong Kong residents working in the Qianhai area will have their personal income tax burden exceeding that of Hong Kong exempted [2] - Support for eligible high-end and scarce foreign talents includes tax subsidies based on the tax difference between mainland China and Hong Kong [2] - The Measures encourage cultural consumption activities in A-level scenic spots and hotels, providing up to 1 million yuan annually for qualifying entities [2] - A budget of up to 5 million yuan is allocated annually for promotional measures like issuing consumption vouchers [2] Focus on Film, Animation, and Cultural IP - The Measures provide significant support for film projects, offering up to 300,000 yuan annually for eligible co-production projects between Shenzhen and Hong Kong [3] - Productions shot in Qianhai can receive an additional reward of 50,000 yuan [3] - In the animation and gaming sector, up to 300,000 yuan is available for hosting themed exhibitions and supporting game technology R&D [3] - The Measures also incentivize IP project incubation and transformation, with rewards of up to 200,000 yuan for qualifying enterprises [3] Promoting Cultural Export and Hong Kong Collaboration - The Measures support cultural enterprises going abroad, with annual funding of up to 300,000 yuan for eligible gaming companies and 100,000 yuan for advertising and micro-short film companies [4] - Cultural export service platforms will be established in Qianhai to assist companies with market research and legal consulting [4] - Support is also extended to Hong Kong performing arts groups, with up to 200,000 yuan available for eligible groups performing in Qianhai [4] Tourism Industry as a Key Link - The Measures provide a one-time reward of 150,000 yuan for travel agencies operating in Qianhai [5] - Support for developing boutique tourism routes between Shenzhen and Hong Kong includes up to 150,000 yuan annually for qualifying travel agencies [5] - Incentives are also available for organizing overseas tourism groups to Shenzhen and promoting inbound tourism products [5]
三七互娱在广州成立网络科技新公司
Zheng Quan Shi Bao Wang· 2025-10-13 03:32
Core Viewpoint - Guangzhou Qingyou Network Technology Co., Ltd. has been established, focusing on digital cultural creative software development, animation and game development, and professional design services, with full ownership by 37 Interactive Entertainment [1] Company Summary - The legal representative of Guangzhou Qingyou Network Technology Co., Ltd. is Li He [1] - The company is indirectly wholly owned by 37 Interactive Entertainment (stock code: 002555) [1]
美国政府为扩大关税铺路:对机器人、工业机械及医疗器械进口展开调查
Zhi Tong Cai Jing· 2025-09-24 23:49
Core Viewpoint - The Trump administration has initiated an investigation into the import of robots, industrial machinery, and medical devices, laying the groundwork for potential new tariffs aimed at boosting domestic manufacturing in key industries [1]. Group 1: Investigation Details - The investigation is being conducted under Section 232 of the Trade Expansion Act, which allows the President to impose tariffs on goods deemed critical to national security [1]. - The investigation began on September 2, and the Department of Commerce is required to submit policy recommendations within 270 days [1]. - The scope of the investigation has expanded to include various industries, with ongoing inquiries into pharmaceuticals, semiconductors, aircraft, critical minerals, and heavy trucks [1]. Group 2: Tariff Implications - Any tariffs resulting from the investigation will be implemented alongside Trump's proposed country-based tariff policies, although major economies like the EU and Japan have reached agreements to avoid overlapping tariffs [1]. - The tariffs established under Section 232 may remain in effect even through different presidential administrations, although their implementation may take longer compared to tariffs imposed under the International Emergency Economic Powers Act [2]. Group 3: Specific Industry Focus - The medical device investigation will not cover prescription drugs, biologics, or other pharmaceuticals, as these are under a separate review by the Department of Commerce [3]. - The investigation into robots and industrial machinery will focus on computer-controlled mechanical systems, milling machines, and widely used stamping and assembly equipment in factories [4]. Group 4: Market Reactions - Relevant ETFs in the market include those tracking food and beverage, gaming, semiconductor, and cloud computing sectors, with varying performance metrics and fund flows indicating investor sentiment [6][7].
在文化与科技相融共生中激发创新活力
Bei Jing Qing Nian Bao· 2025-09-22 17:58
Group 1 - The integration of digital technologies such as big data and artificial intelligence is empowering cultural development, breaking temporal and spatial boundaries, and enhancing the engagement of cultural venues, intangible cultural heritage, and artifacts [1][3] - The emergence of new dissemination methods like digital publishing and digital performing arts provides audiences with more convenient and fashionable audiovisual experiences, while new cultural products and services such as animation, gaming, and digital cultural creativity are expanding the forms and business models of cultural products [1][3] - The 2025 Beijing Cultural Forum, with around 800 domestic and international guests, focuses on the integration of culture and technology, discussing topics like how technology can stimulate cultural originality and enhance the quality of public culture [1][3] Group 2 - The quality and level of cultural industry development should be measured not just by economic benefits but by the ability to provide cultural products that meet people's needs and enhance their spiritual strength [2] - Technologies like big data, artificial intelligence, and cloud computing can effectively excavate and integrate quality cultural resources, transforming them into high-quality cultural products that encompass various values [2] - Culture not only benefits from technological advancements but also serves as a source of inspiration for technological innovation, influencing its direction and application [2] Group 3 - Beijing is strategically positioned as a national cultural and technological innovation center, with a strong trend of cultural and technological integration, supported by a concentration of technological resources and an optimized cultural industry structure [3][4] - In 2024, the core industry scale of artificial intelligence in Beijing is expected to exceed 300 billion yuan, with approximately 2,400 related enterprises, indicating a robust support system for the development of new cultural business models [4] - In the first half of this year, the revenue of large-scale cultural enterprises in Beijing reached 1.22 trillion yuan, a year-on-year increase of 13.3%, with new cultural business models accounting for 72.1% of the total revenue [4] Group 4 - The current cultural forum features parallel discussions on themes such as digital empowerment of cultural heritage, technology stimulating cultural originality, and the integration of audiovisual industries, highlighting the importance of these topics in the context of building a culturally strong nation [5]
东莞玩域文化创意有限公司成立 注册资本50万人民币
Sou Hu Cai Jing· 2025-09-19 08:28
Core Insights - Dongguan Wanyu Cultural Creative Co., Ltd. has been established with a registered capital of 500,000 RMB [1] Company Overview - The company is engaged in a variety of activities including organizing cultural and artistic exchange events, manufacturing and selling toys, rubber products, and crafts [1] - The business scope includes internet sales (excluding items requiring permits), professional design services, industrial design services, and digital cultural creative software development [1] - The company also offers services related to digital cultural creative content application, information technology consulting, and exhibition services [1] Industry Activities - The company is involved in the manufacturing and sales of wooden toys, anime, and gaming products, as well as various entertainment supplies [1] - It provides marketing planning, comprehensive management services for commercial complexes, and housing leasing [1] - The company is permitted to conduct import and export activities, as well as the sale of pre-packaged food through the internet [1]
路演企业市场估值增23.6%,大湾区文投会成“超级合伙人”
2 1 Shi Ji Jing Ji Bao Dao· 2025-09-12 13:50
Group 1 - The Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference has released cultural industry investment funds totaling approximately 25 billion yuan over two years, with a signed investment amount of 2 billion yuan in 2023 and an actual financing amount of 1.51 billion yuan within a year [1] - The average market valuation of companies participating in roadshows has increased by 23.6%, with examples such as Jason Animation's valuation rising from less than 600 million yuan to 2 billion yuan [1][3] - The conference aims to connect cultural enterprises with investment institutions, promoting investment opportunities in the cultural sector and enhancing collaboration between the two parties [5][6] Group 2 - The Greater Bay Area has created 1/9 of the national economic output with only 0.6% of the country's land area, showcasing rapid development in new productive forces [3] - The cultural industry in Guangdong is characterized by strong competitive advantages in digital creativity, animation games, online audio-visual, and digital cultural manufacturing [4] - The conference emphasizes investment in future-oriented cultural sectors rather than traditional cultural fields, aligning with national strategies for cultural digitalization and technological integration [4][5] Group 3 - The 2025 Greater Bay Area Cultural Industry Investment Conference is scheduled to take place from November 26 to 28 in Guangzhou, featuring a "3+365" model for year-round investment services [7] - The conference will include a main forum, eight thematic roadshows, and various supporting activities to showcase new products, technologies, and scenarios, facilitating funding for enterprises and project discovery for investors [7] - The conference aims to promote deep integration of culture, technology, and finance, continuously launching new cultural projects in areas such as AIGC, digital humans, and the metaverse [7]