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深圳推动深港两地文化产业重点领域提质增效
Zhong Guo Fa Zhan Wang· 2025-10-13 17:21
Core Viewpoint - The "Measures for Promoting High-Quality Development of the Cultural Industry" implemented by the Qianhai Authority aims to enhance cultural product supply, foster cultural exchange between Shenzhen and Hong Kong, and elevate cultural soft power through systematic support policies across 17 sectors including tax, film, performing arts, and cultural tourism [1] Tax Incentives and Consumer Boost - The Measures reduce tax burdens for cultural enterprises and talent, with eligible companies taxed at a reduced rate of 15% [2] - Hong Kong residents working in the Qianhai area will have their personal income tax burden exceeding that of Hong Kong exempted [2] - Support for eligible high-end and scarce foreign talents includes tax subsidies based on the tax difference between mainland China and Hong Kong [2] - The Measures encourage cultural consumption activities in A-level scenic spots and hotels, providing up to 1 million yuan annually for qualifying entities [2] - A budget of up to 5 million yuan is allocated annually for promotional measures like issuing consumption vouchers [2] Focus on Film, Animation, and Cultural IP - The Measures provide significant support for film projects, offering up to 300,000 yuan annually for eligible co-production projects between Shenzhen and Hong Kong [3] - Productions shot in Qianhai can receive an additional reward of 50,000 yuan [3] - In the animation and gaming sector, up to 300,000 yuan is available for hosting themed exhibitions and supporting game technology R&D [3] - The Measures also incentivize IP project incubation and transformation, with rewards of up to 200,000 yuan for qualifying enterprises [3] Promoting Cultural Export and Hong Kong Collaboration - The Measures support cultural enterprises going abroad, with annual funding of up to 300,000 yuan for eligible gaming companies and 100,000 yuan for advertising and micro-short film companies [4] - Cultural export service platforms will be established in Qianhai to assist companies with market research and legal consulting [4] - Support is also extended to Hong Kong performing arts groups, with up to 200,000 yuan available for eligible groups performing in Qianhai [4] Tourism Industry as a Key Link - The Measures provide a one-time reward of 150,000 yuan for travel agencies operating in Qianhai [5] - Support for developing boutique tourism routes between Shenzhen and Hong Kong includes up to 150,000 yuan annually for qualifying travel agencies [5] - Incentives are also available for organizing overseas tourism groups to Shenzhen and promoting inbound tourism products [5]
三七互娱在广州成立网络科技新公司
Zheng Quan Shi Bao Wang· 2025-10-13 03:32
Core Viewpoint - Guangzhou Qingyou Network Technology Co., Ltd. has been established, focusing on digital cultural creative software development, animation and game development, and professional design services, with full ownership by 37 Interactive Entertainment [1] Company Summary - The legal representative of Guangzhou Qingyou Network Technology Co., Ltd. is Li He [1] - The company is indirectly wholly owned by 37 Interactive Entertainment (stock code: 002555) [1]
美国政府为扩大关税铺路:对机器人、工业机械及医疗器械进口展开调查
Zhi Tong Cai Jing· 2025-09-24 23:49
(原标题:美国政府为扩大关税铺路:对机器人、工业机械及医疗器械进口展开调查) 智通财经APP获悉,特朗普政府对机器人、工业机械和医疗设备的进口产品展开了调查,这为实施新的关税措施奠定了基础。根据美国联邦公 报,美国商务部正依据《贸易扩展法》第 232 条开展相关调查。调查于 9 月 2 日启动。根据该法律,总统有权对被认为对国家安全至关重要的商 品征收关税,而美国商务部需在 270 天内提交其政策建议。 这些新的调查反映了特朗普政府一些官员对于美国在诸多医疗用品(包括注射器、缝合线、导管和纱布)方面过度依赖外国供应商的担忧。美国商 务部还将审查个人防护设备的贸易情况,比如在新冠疫情期间随处可见的防护手套和口罩等产品。 新公布的医疗设备调查将不涉及处方药、生物制剂以及其他药品,这些药品的审查工作已经在商务部的另一项调查中进行了。 根据公告内容,此次对机器人及工业机械的调查将重点针对计算机控制的机械系统、铣床以及工厂中广泛使用的冲压和压装设备。 相关ETF 食品饮料ETF (产品代码: 515170) 新公布的调查扩大了可能受到关税影响的行业范围,而特朗普希望通过提高进口商品的成本来鼓励关键行业的国内制造业发展。 ...
在文化与科技相融共生中激发创新活力
Bei Jing Qing Nian Bao· 2025-09-22 17:58
本报特约评论员 运用大数据、人工智能等数字技术为文化发展赋能,可以从更广维度打破时空界限,让文化场馆"动起 来"、非遗"热起来"、文物"活起来"。数字出版、数字演艺等新型传播方式的不断涌现,给观众带来更 为便捷、时尚、全方位的视听体验。而动漫游戏、网络音乐、数字文创等新型文化产品和服务层出不 穷,进一步拓展了文化产品的形态与业态,为文化和科技深度融合提供了更多可能。 2025北京文化论坛今日开幕,约800名中外嘉宾将聚焦文化和科技融合发展,围绕科技激发文化原创 力、新科技提升公共文化品质等议题开展深入交流。在"文化+科技"深度融合正在全面打通文化创作、 消费、传播等各环节的形势下,本届论坛无疑是一次汇集众智探索文化和科技融合有效机制,加快发展 新型文化业态的最佳契机。 科技为文化赋能、文化为城市赋能。北京的文化新质生产力正展现出科技驱动产业革新、集群生态加速 形成的繁荣景象。这种新质生产力已成为推动文化产业高质量发展的强大动力。今年上半年,全市规模 以上文化企业实现营业收入1.22万亿元,同比增长13.3%。其中,文化新业态企业实现营业收入8808.8 亿元,同比增长15.9%,占全市文化企业营业收入的比重高 ...
东莞玩域文化创意有限公司成立 注册资本50万人民币
Sou Hu Cai Jing· 2025-09-19 08:28
天眼查App显示,近日,东莞玩域文化创意有限公司成立,注册资本50万人民币,经营范围为一般项 目:组织文化艺术交流活动;工艺美术品及礼仪用品制造(象牙及其制品除外);玩具制造;橡胶制品 制造;玩具销售;木制玩具销售;玩具、动漫及游艺用品销售;工艺美术品及礼仪用品销售(象牙及其 制品除外);互联网销售(除销售需要许可的商品);专业设计服务;工业设计服务;数字文化创意软 件开发;动漫游戏开发;图文设计制作;办公服务;平面设计;游艺及娱乐用品销售;橡胶制品销售; 数字文化创意内容应用服务;信息技术咨询服务;电子产品销售;数字创意产品展览展示服务;会议及 展览服务;货物进出口;技术进出口;食品互联网销售(仅销售预包装食品);市场营销策划;商业综 合体管理服务;住房租赁。(除依法须经批准的项目外,凭营业执照依法自主开展经营活动)。 ...
路演企业市场估值增23.6%,大湾区文投会成“超级合伙人”
2 1 Shi Ji Jing Ji Bao Dao· 2025-09-12 13:50
Group 1 - The Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference has released cultural industry investment funds totaling approximately 25 billion yuan over two years, with a signed investment amount of 2 billion yuan in 2023 and an actual financing amount of 1.51 billion yuan within a year [1] - The average market valuation of companies participating in roadshows has increased by 23.6%, with examples such as Jason Animation's valuation rising from less than 600 million yuan to 2 billion yuan [1][3] - The conference aims to connect cultural enterprises with investment institutions, promoting investment opportunities in the cultural sector and enhancing collaboration between the two parties [5][6] Group 2 - The Greater Bay Area has created 1/9 of the national economic output with only 0.6% of the country's land area, showcasing rapid development in new productive forces [3] - The cultural industry in Guangdong is characterized by strong competitive advantages in digital creativity, animation games, online audio-visual, and digital cultural manufacturing [4] - The conference emphasizes investment in future-oriented cultural sectors rather than traditional cultural fields, aligning with national strategies for cultural digitalization and technological integration [4][5] Group 3 - The 2025 Greater Bay Area Cultural Industry Investment Conference is scheduled to take place from November 26 to 28 in Guangzhou, featuring a "3+365" model for year-round investment services [7] - The conference will include a main forum, eight thematic roadshows, and various supporting activities to showcase new products, technologies, and scenarios, facilitating funding for enterprises and project discovery for investors [7] - The conference aims to promote deep integration of culture, technology, and finance, continuously launching new cultural projects in areas such as AIGC, digital humans, and the metaverse [7]
米哈游投资成立两家科技公司,均含AI相关业务
Sou Hu Cai Jing· 2025-09-11 09:47
| 细胞三起五月期相继 ド育育 | 上海米哈游超海桑田科技有限公司 × 查一下 全国企业信用查询系 | | | 一 ky用 ▼ | 企业中心 0 | | --- | --- | --- | --- | --- | --- | | 基本信息 4 | 法律诉讼 企业发展 | 经营风险 | 经营信息 | | = 知识产权 | | 统一社会信用代码 | 91310104MAEUC8BP1A | 企业名称 | 上海米哈游稻海桑田科技有限公司 | | | | 法定代表人 | 于晨曦 | 登记状态 | | 成立日期 | 2025-09-11 | | | | 注册资本 | 1000万元 | 实缴资本 | | | 组织机构代码 | MAEUC8BP-1 | 工商注册号 | 310104001018089 | 纳税人识别号 | 91310104MAEUC | | 个字号 | 有限责任公司(自然人投资或控股的 法人独资) | 营业期限 | 2025-09-11 至 2055-09-10 | 纳税人资质 | | | 人员规模 | | 参保人数 | | 核准日期 | 2025-09-11 | | 所属地区 | 上海市徐汇区 | 登记机 ...
东莞市玩趣动漫科技有限公司成立 注册资本100万人民币
Sou Hu Cai Jing· 2025-08-29 06:45
Group 1 - Dongguan Wanqu Animation Technology Co., Ltd. has been established with a registered capital of 1 million RMB [1] - The company's business scope includes technology services, development, consulting, and transfer, as well as manufacturing and sales of various products such as arts and crafts, toys, and electronic components [1] - The company is also involved in the development of animation and games, as well as the manufacturing and sales of rubber and plastic products [1] Group 2 - The company is authorized to conduct business activities independently based on its business license, except for projects that require approval [1]
深圳市薪火星途网络科技有限公司成立,注册资本500万人民币
Sou Hu Cai Jing· 2025-08-13 18:58
Group 1 - Shenzhen Xinhua Xingtu Network Technology Co., Ltd. was recently established with a registered capital of 5 million RMB [1] - The legal representative of the company is Liu Mingquan, and the shareholders include Shenzhen Batefan Technology Co., Ltd. (51%) and Guangzhou Fangquwan Technology Co., Ltd. (49%) [1] - The company's business scope includes technology services, software and hardware retail, animation and game development, advertising design and production, and internet game services [1] Group 2 - The company is classified under the national standard industry of information transmission, software, and information technology services, specifically in internet and related services [1] - The registered address of the company is located in Nanshan District, Shenzhen, at Dachong Business Center [1] - The company is a limited liability company with an operating period until August 13, 2025, with no fixed term thereafter [1]
市委召开专题会议研究文化产业发展:繁荣发展文化产业,加快建设文化强市
Chang Jiang Ri Bao· 2025-07-17 13:59
Core Viewpoint - The meeting emphasized the importance of developing the cultural industry in Wuhan to enhance the quality of cultural supply and improve people's sense of cultural gain and happiness [1][2]. Group 1: Importance of Cultural Industry - The development of the cultural industry aligns with the public's aspiration for a better life and is crucial for stimulating cultural innovation, enhancing the city's cultural soft power, and promoting structural optimization, transformation, consumption expansion, and employment growth [2]. - Wuhan has a rich historical background and abundant cultural resources, with a continuous growth in the scale and upgrading of the cultural industry in recent years [2]. Group 2: Strategic Directions - The meeting called for a focus on industrial thinking and market awareness, advocating for the effective integration of social and economic benefits while utilizing market mechanisms to revitalize urban cultural resources [3]. - It was highlighted that the cultural industry should extend towards both ends of the industrial chain and ascend to the high end of the value chain, becoming a pillar for economic growth [3]. Group 3: Development Initiatives - The meeting proposed optimizing the industrial structure by consolidating and enhancing advantages in creative design, publishing, and animation, while also promoting emerging cultural industries such as online audio-visual, e-sports, and immersive cultural experiences [3]. - Emphasis was placed on leveraging technology, particularly artificial intelligence, to explore effective mechanisms for the integration of culture and technology, supporting cultural enterprises in key technology research and development [3]. Group 4: Organizational and Policy Support - Strengthening organizational leadership and improving work mechanisms were deemed essential, with a focus on forming a strong collaborative force to promote cultural industry development [4]. - The meeting stressed the need for policy support, integrating cultural industry development into the city's 14th Five-Year Plan, and ensuring timely and effective policy implementation [4].