AI辅助创作
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AI编剧,开始在游戏漫画里写人设
3 6 Ke· 2025-11-03 01:53
Core Insights - The recruitment market is increasingly seeing game and comic companies adding "AI editor" positions or specifying AI skills in job requirements, indicating a profound transformation in industry workflows [1] - AI's application has transcended mere assistance, directly engaging in the construction of worldviews and character settings, touching the creative core of content creation [1] - The key question is whether AI's deep involvement is replacing human labor or redefining the boundaries of creation, focusing on the fundamental changes AI brings to the creative ecosystem [1] Industry Changes - Many game and animation companies are now using AI to generate character backgrounds and future experiences based on brief character descriptions, addressing issues of narrative consistency and character development [3][5] - AI can produce multiple versions of character stories, allowing editors to select and combine them into a cohesive character profile, thus enriching character depth [5][6] - The use of AI is seen as a method to avoid narrative breakdowns that often occur due to the pressures of long-term serialization and fast-paced updates in the industry [8] Efficiency and Cost Reduction - AI significantly enhances creative efficiency, allowing teams to save time and focus on gameplay design and experience optimization, thus reducing both time and financial costs [12][14] - Previously, creating a world framework could take years, but with AI, it can now be accomplished in days by inputting core keywords [12] - AI assists in identifying narrative inconsistencies and providing modification suggestions, which is crucial for maintaining player engagement in fast-paced gaming environments [14] AI as a Tool - Despite the growing use of AI in building worldviews and enhancing narratives, industry professionals view AI as a tool rather than the main creator, emphasizing that human creativity remains central [9][10] - AI is compared to traditional tools like computers and animation software, which help streamline repetitive tasks, allowing creators to focus on more meaningful aspects of storytelling [10] - The industry is shifting from debating whether AI can replace humans to exploring how to effectively utilize AI to enhance creative power [15]
网上挣钱的方法:每天在小红书发手写文案一个月也能有5000+的进账
Sou Hu Cai Jing· 2025-11-02 15:32
Core Insights - The project focuses on monetizing handwritten emotional copywriting on platforms like Xiaohongshu, emphasizing the sale of "emotional value" rather than merely copying quotes [1][3]. Project Understanding - The essence of the project is content creation centered around emotions, structured in a three-step process: using AI for inspiration and initial drafts, adding a personal touch through handwriting, and delivering value through publication or order fulfillment [6]. Monetization Strategies - The primary monetization methods identified include: - **Ghostwriting Services**: There is a tangible market demand for emotional expressions like love letters and apology notes, with prices ranging from 30 to 100 yuan per order, allowing successful accounts to handle multiple orders daily [8]. - **Advertising Revenue**: As an account builds a following through quality content, brands in stationery and paper products may seek collaboration, providing a natural extension for monetization [8]. - **Affiliate Marketing**: The act of writing letters is closely associated with gifting, allowing for the promotion of stylish stationery and gift boxes through affiliate links [8]. Operational Insights - Initial content sourcing focused on beautiful poetry but faced high competition, leading to a pivot towards more personalized content like "little love letters" [9][11]. - Effective use of AI involves training it to understand the style of existing works before generating new content, balancing efficiency and originality [12]. - The presentation of handwritten content is crucial; high-quality handwriting is preferred, but software-generated text can suffice if enhanced with printed images to add depth and authenticity [13][15]. Future Plans and Reflections - The project aims to expand content distribution across multiple platforms, including Douyin and Kuaishou, to reach a broader audience [15]. - Key project success factors include being beginner-friendly, having a replicable process, and leveraging AI tools for efficiency, with a strong emphasis on delivering emotional value [16]. - The commitment to consistent content output is seen as essential for driving the project forward and achieving stable returns [16].
作为一个AI博主,我劝你先别急着用AI。
数字生命卡兹克· 2025-10-27 01:33
Core Viewpoint - The article emphasizes the importance of developing personal taste and skills through deliberate practice before heavily relying on AI tools for creative work. It argues that while AI can assist in the creative process, true expertise and unique perspectives come from extensive hands-on experience and understanding of one's craft [2][34][36]. Group 1: AI and Creative Process - AI can be a powerful tool for generating content, but it should not replace the foundational skills and personal insights that come from manual practice [34][36]. - The author uses AI to assist in writing, with AI contributions varying from 0% to 40% depending on the type of content, highlighting that core ideas and insights must come from the individual [3][4][5]. - The process of selecting and refining AI-generated content is crucial and relies on the individual's judgment and taste, which cannot be replaced by AI [11][12][17]. Group 2: Importance of Deliberate Practice - The article advocates for at least 1000 hours of deliberate practice in one's field to build foundational skills and personal taste, which are essential for effective use of AI [25][35]. - This practice should be largely independent of AI to ensure that the individual develops a deep understanding of their craft [26][30]. - The author draws parallels to the "10,000-hour rule," suggesting that while AI can accelerate learning, the hands-on experience remains irreplaceable [24][35]. Group 3: The Role of Personal Taste - Personal taste is described as a critical component of creative work, which is developed through extensive exposure to quality content and hands-on practice [18][22][29]. - The article warns against the risk of relying too heavily on AI, which may lead to a decline in personal standards and creativity [20][36]. - Ultimately, the ability to leverage AI effectively hinges on having a unique perspective and understanding of what constitutes quality work [36][40].
短剧男性观众占比超女性,阅文机会来了?
Guan Cha Zhe Wang· 2025-10-17 00:48
Group 1 - The male user base in the domestic short drama market has surpassed the female user base, with the gender ratio shifting from 49:51 in Q1 2025 to 52:48 in Q3 2025 [1] - The age distribution of users has also changed, with users under 30 now making up the majority, contrasting with the previous trend of older users [1] - The short drama sector is attracting more users from higher-tier cities and younger demographics, particularly young male users, indicating a significant shift in audience engagement [1] Group 2 - The company has launched two initiatives: an upgraded "Creative Partner Program" to co-create short dramas and comic dramas, and a "Global Trendy Play Co-Creation Program" to build a new cultural consumption ecosystem [3] - The company offers a competitive revenue-sharing policy to encourage web authors to transition to short dramas, with some successful authors earning up to 2 million yuan in revenue shares [3] - The integration of AI technology is seen as crucial for adapting lengthy web novels into concise scripts, significantly enhancing production efficiency [3] Group 3 - As of 2024, the micro-short drama market in China has reached a scale of 50.5 billion yuan, surpassing the box office revenue of films for the first time [4] - The influx of professionals from traditional film and television sectors into the short drama space is notable, with companies like Le Dao Yu Entertainment establishing dedicated short drama production units [4] Group 4 - Despite the growth in short dramas, it is unlikely that they will replace long dramas in the short term [5] - In 2024, the company’s subsidiary, New Classics Media, achieved significant success with hit series, but faced a 27.7% year-on-year decline in net profit in the first half of 2025 due to a lack of blockbuster productions [6] - The company's push into short dramas is both an opportunity and a necessity in response to the ongoing decline in the long drama sector [6]
B站Q2净利润2.2亿创新高,陈睿:要让AI能帮UP主做视频
Di Yi Cai Jing· 2025-08-21 14:30
Core Insights - Bilibili (B站) reported its most profitable quarter in history for Q2, with total revenue of 7.34 billion RMB, a 20% year-on-year increase, and net profit reaching 220 million RMB, marking a significant turnaround from a net loss of 600 million RMB in the same period last year [1][3][4] Revenue Breakdown - The revenue from value-added services was 2.84 billion RMB, up 11% year-on-year, making it the largest source of income for the company [5] - Advertising revenue reached 2.45 billion RMB, a 20% increase year-on-year, with significant growth in effect advertising, which rose approximately 30% [4][5] - Game revenue surged to 1.61 billion RMB, reflecting a 60% year-on-year growth, driven by the success of the game "Three Kingdoms: Strategy of the World" [4][5] User Engagement - Daily active users (DAU) reached 109 million, a 7% increase year-on-year, while monthly active users (MAU) hit 363 million, up 8% year-on-year [5] - The average age of users increased to 26 years, with new users averaging 22 years old [5] Financial Health - As of June 30, 2025, Bilibili held cash and cash equivalents totaling 22.29 billion RMB [5] - The company achieved a gross margin increase from 29.9% in the previous year to 36.5% in Q2 [4] Future Outlook - Bilibili's CEO mentioned that AI content is the fastest-growing technology category, with advancements in AI-assisted content creation expected to enhance user engagement and content quality [5] - The company has 4-5 games awaiting approval, indicating a strong pipeline for future growth in the gaming sector [4]
阅文集团发布中期业绩,股东应占溢利8.5亿元,同比增加68.5%
Zhi Tong Cai Jing· 2025-08-12 09:00
Group 1 - The core viewpoint of the articles highlights the strong performance of the company, with a reported revenue of RMB 3.191 billion and a net profit attributable to equity holders of RMB 850 million, representing a year-on-year increase of 68.5% [1] - The online reading platform has seen significant growth, adding approximately 200,000 new authors and 410,000 new novels, with a total of 20 billion new words created in the first half of 2025 [1] - The number of new signed works generating over RMB 1 million in revenue increased by 63%, while the number of new authors achieving an average subscription of over 10,000 rose by 45% [1] Group 2 - The company launched an innovative AI writing assistant feature called "Miaobi Tongjian," which enhances interaction between authors and AI, leading to a 40% increase in interaction frequency and over 40% growth in daily active users of the writing assistant [2] - The AI translation model has significantly boosted the global reach of Chinese works, with revenue from AI-translated works on the overseas platform WebNovel increasing by 38%, accounting for over 35% of total revenue on the platform [2] - As of June 30, 2025, WebNovel offered over 10,000 Chinese translated works and approximately 770,000 local original works, with AI-translated works making up 7,200, representing 70% of the total Chinese translated works [2]
《2024中国网络文学发展研究报告》发布 网络文学行业规模近3500亿元
Zhong Guo Chan Ye Jing Ji Xin Xi Wang· 2025-05-12 21:52
Core Insights - The report from the Chinese Academy of Social Sciences indicates that by the end of 2024, the market size for online literature reading in China will reach 43.06 billion, with a year-on-year growth of 6.8% [1] - The online literature IP market is projected to significantly increase to 298.56 billion, reflecting a year-on-year growth of 14.6% [1] - The report highlights key trends in the online literature industry, including the classicization of works, multi-modal collaborative development of IP, and ongoing globalization [1] Market Size and Growth - By the end of 2024, the number of online literature authors will exceed 30 million, reaching 31.198 million, with the total number of works at 41.651 million and users at 575 million, marking a 10.58% year-on-year increase [1] - The report notes that over half of Chinese internet users are actively engaged in reading online literature [1] IP Development and Economic Impact - The "Guzi economy" is rapidly developing in 2024, driven by the accumulation of online literature and its downstream applications in anime and gaming [2] - The GMV of derivative products from online literature has surpassed 500 million, with card products alone exceeding 200 million [2] - The collaborative effect of multi-channel and integrated development signifies a shift in the head IP industry from literary content output to a more mature cultural industry model [2] Globalization and Digital Expansion - The globalization of Chinese online literature has entered a new phase characterized by "global reading, global creation, and global development," supported by AI translation and cross-border collaboration [2] - In 2024, the total number of digital reading works exported from China is expected to reach 808,400, with a year-on-year growth of 6.03% [2] - The overseas market for online literature is projected to exceed 5 billion, with 460,000 overseas authors and over 350 million users across more than 200 countries, particularly noting a 180% increase in the Japanese market [2] Industry Trends - The report discusses new industry trends such as AI-assisted creation, the premiumization of short dramas, and collaborative IP creation [3] - AI is recognized as a powerful tool for enhancing writers' creative efficiency, presenting both opportunities and challenges [3] - The trend towards high-quality short dramas and collaborative IP development is emerging as a new direction for the industry [3]
中文在线(300364):海外业务持续扩张 关注后续发展及影片发布
Xin Lang Cai Jing· 2025-05-07 08:41
Group 1 - The company reported a revenue of 1.159 billion yuan in 2024, a year-on-year decrease of 17.73%, and a net profit of -243 million yuan, indicating a shift from profit to loss due to increased promotion and R&D investment in overseas short drama business [1] - In Q1 2025, the company achieved a revenue of 233 million yuan, a year-on-year increase of 4.67%, while the net profit was -88 million yuan, a decline of 28.45% [1] - The overseas revenue grew by 132.41% in 2024, increasing its share of total revenue from 9.26% to 26.15% [1] Group 2 - The company is leveraging AI technology to drive multiple business developments, with the release of the 2.0 version of "Chinese Xiaoyao" in December 2024, which supports AI-assisted creation throughout the entire creative cycle [2] - The Sereal+ platform, utilizing a self-developed short drama recommendation engine 2.0, has improved content exposure efficiency by 65%, leading to a 150% increase in average daily viewing time [2] - The company is expected to generate scale revenue by expanding into the overseas short drama market, with projected net profits of 2 million yuan, 54 million yuan, and 130 million yuan for 2025-2027 [2]