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腾讯披露元宝已是TOP3应用
量子位· 2025-09-17 11:06
闻乐 发自 凹非寺 量子位 | 公众号 QbitAI 腾讯元宝日活冲前三、混元3D建模精度飙3倍;还要砸1.5亿在沙特建新数据中心! 2025腾讯全球数字生态大会这波信息量不小。 表面没大张旗鼓,实则在C端悄悄打磨起了大模型产品。从刚公布的数据来看,成果还挺显眼。 而且,看上去腾讯还正在把C端反响好的产品逐步在B端落地…… 咱接下来具体说说。 C端产品逐步落地B端 上线一年多,成为了国内日活跃用户排名前三的AI原生应用。 据腾讯集团高级执行副总裁、云与智慧产业事业群CEO汤道生公布的数据来看,用户每日向腾讯元宝发起的提问量,已经达到了年初一整个 月的提问总量。 最近确实看到有不少朋友在评论区@元宝 。 不仅如此,腾讯元宝还与微信、腾讯会议、腾讯文档、腾讯视频、QQ音乐等十多款腾讯核心应用深度牵手,变成了AI生态里的关键连接器。 腾讯会议的AI纪要功能也很受欢迎,用户量一年涨了 150%+ 。 模型方面,混元实验室一年推出了30多个模型,混元翻译在国际大赛拿了30个第一,混元3D下载量超260万。 还有最新发布的混元3D 3.0模型, 首创3D-DiT分级雕刻模型 ,建模精度比前代模型提升3倍,几何分辨率达到了 ...
免费!鹅厂最新3D生成模型火爆外网,CG导演都已经用上了
量子位· 2025-05-07 07:11
比如这位CG导演,就利用混元把生成了精致的模型,然后通过3D打印做出了实物。 还有3D艺术家比较了多款工具之后,夸赞混元就是现在(AI生成3D)的王者。 克雷西 发自 凹非寺 量子位 | 公众号 QbitAI 鹅厂最新的3D生成模型,狠狠地圈了一波粉,甚至有人拿它来创作小游戏动画了。 只要一张人物照片,就能直接把人放到游戏世界中畅游。 当然基本功也非常扎实, 不仅支持文/图生成3D模型,还能把生成的模型变成3D动画 。 而且这波混元3D还火到了国外,被X上的网友们玩出了花。 还有人评价称,3D的生成式AI,就快要被解决了。 混元3D V2.5 到底有多强?量子位也上手体验了一波,下面就一起看看这位"3D建模大师"的精彩表演吧。 实测混元3D生成 文生3D 先看文生3D,只需要描述生成的内容,官方建议是按照物体+特征+风格的方式进行描述。 一辆经典款复古汽车,圆润的车身线条,双圆形前大灯,车身为深蓝色 可以看到,提示词中的关键点在模型当中都有体现,整体上也符合人们对"复古汽车"的印象。 继续提升难度,这次不仅增加细节,还涉及到了AI最不擅长的数数。 一把实木餐椅,采用橡木材质,椅面为弧形设计,椅背由五根垂直木条 ...
腾讯研究院AI每周关键词Top50
腾讯研究院· 2025-04-25 07:54
扫码加入ima知识库 | 类别 | Top关键词 | 主体 | | --- | --- | --- | | 芯片 | 昇腾910C | 华为 | | 模型 | o3智商测试纪录 | OpenAI | | 模型 | 高尔顿板测试 | 谷歌 | | 模型 | Gemma 3 QAT版 | 谷歌 | | 模型 | 稀疏自编码器 | Goodfire | | 模型 | o3高幻觉率 | OpenAI | | 模型 | BitNet三进制模型 | 微软 | | 模型 | AETHER开源 | 上海AI Lab | | 模型 | Skywork-R1V 2.0开源 | 昆仑万维 | | 模型 | Claude人格 | Anthropic | | 应用 | Chrome收购意向 | OpenAI | | 应用 | gpt-image-1 API | OpenAI | | --- | --- | --- | | 应用 | 使用限额翻倍 | OpenAI | | 应用 | Agent SDK开发指南 | OpenAI | | 应用 | FramePack视频生成 | 张吕敏 | | 应用 | Vidu Q1视频生成 | 生数科 ...
谁会是AI时代的下一个任天堂?
新财富· 2025-04-03 06:04
Core Viewpoint - The article discusses the transformative impact of AI on the gaming industry, highlighting the evolution of NPCs and the emergence of AI-native games, while questioning the current state and future direction of AI in gaming [1]. Group 1: AI in NPC Development - The initial demand for AI in gaming is to mimic human behavior, particularly in NPCs, which are crucial for player interaction [3][4]. - Traditional NPC design relied on behavior trees and finite state machines, but these methods are limited in creating truly human-like interactions [5]. - The integration of large language models into NPC behavior aims to enhance their expressiveness and interaction capabilities [6][7]. - Major gaming companies in China, such as NetEase and Tencent, are rapidly adopting AI for NPCs, enhancing their conversational and behavioral realism [9][11]. Group 2: Rise of Text-Based AI Native Games - Character.ai has emerged as a leading platform for AI-driven text-based games, achieving significant user growth, with MAU increasing from 30 million to 63 million within a year [13][16]. - The platform appeals particularly to younger audiences, with 66% of users aged 18-24, indicating a strong demand for emotional companionship through AI [16]. - Text-based adventure games are well-suited for AI integration, allowing for deep interaction with NPCs, which aligns with current AI capabilities [17][21]. Group 3: Challenges in Game AI Development - The gaming industry lacks high-quality, stable, and quantifiable datasets necessary for training specialized AI models, which hampers the development of vertical AI tools for gaming [25][30]. - The dynamic and interactive nature of games complicates the quantification of gameplay experiences, making it difficult to create effective AI models [29][30]. Group 4: AI as a Development Tool - AI is increasingly being used as a production tool in game development, with 52% of companies reportedly utilizing generative AI tools [33]. - Companies like Roblox and Tencent are leading in the development of AI-generated 3D assets, enhancing the efficiency of game development processes [34][38]. Group 5: Future of AI in Gaming - The article suggests that the next generation of gamers, who are growing up with AI technologies, will shape the future of AI-native games and potentially become developers and investors in this space [42].