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网易-S(9999.HK)2024Q3财报点评:端游强劲增长,关注后续产品释放节奏

Guohai Securities· 2024-11-17 12:06
Investment Rating - The report maintains an "Accumulate" rating for the company [1] Core Views - The company reported a revenue of 26.21 billion yuan for Q3 2024, showing a year-over-year decline of 3.9% but a quarter-over-quarter increase of 2.8%. The net profit attributable to shareholders was 6.538 billion yuan, down 16.6% year-over-year and down 3.3% quarter-over-quarter [1][3] - The gaming segment showed strong growth, with revenue from PC games increasing by 29% year-over-year, while mobile games experienced a decline of 10% due to base effects. The company is set to release several new titles, which are expected to drive future growth [3][7] - The company’s subsidiary, Youdao, achieved a revenue of 1.57 billion yuan in Q3 2024, marking a year-over-year growth of 2.2% and a quarter-over-quarter growth of 19.0%, with significant improvements in profitability [3][8] - NetEase Cloud Music reported a revenue of 2 billion yuan in Q3 2024, reflecting a year-over-year increase of 1.3% and a quarter-over-quarter decrease of 2.0%, with a notable improvement in gross margin [7] Financial Performance Summary - For Q3 2024, the company achieved a gross margin of 62.9%, with a slight year-over-year increase of 0.6 percentage points. The sales expense ratio was 14.5%, the R&D expense ratio was 16.9%, and the management expense ratio was 4.2% [3] - The total market capitalization is approximately 431.81 billion yuan, with a circulating market capitalization of the same amount [3] - The company’s revenue projections for FY2024-2026 are estimated at 104.3 billion, 108.3 billion, and 115.3 billion yuan, respectively, with adjusted net profits of 31.6 billion, 33 billion, and 36.1 billion yuan [8]
网易-S:港股公司信息更新报告:2024Q3业绩稳健,关注《燕云十六声》等后续新游

KAIYUAN SECURITIES· 2024-11-16 12:32
Investment Rating - The investment rating for the company is "Buy" (maintained) [3]. Core Views - The company demonstrated stable performance in Q3 2024, with a focus on upcoming new games such as "Yan Yun Shi Liu Sheng" [2][7]. - The company achieved a revenue of 78.5 billion yuan in the first three quarters of 2024, reflecting a year-on-year increase of 2.91%, while the net profit attributable to shareholders was 20.9 billion yuan, down 8.33% year-on-year [7]. - The Q3 2024 revenue was 26.2 billion yuan, a decrease of 3.89% year-on-year but an increase of 2.84% quarter-on-quarter, with a net profit of 6.5 billion yuan, down 16.57% year-on-year [7]. Financial Performance Summary - For Q3 2024, the revenue breakdown includes: - Game and related value-added services revenue: 20.9 billion yuan (down 4.2% year-on-year) - Youdao revenue: 1.6 billion yuan (up 2.2% year-on-year) - Cloud music revenue: 2.0 billion yuan (up 1.3% year-on-year) - Innovation and other business revenue: 1.8 billion yuan (down 10.3% year-on-year) [7]. - The decline in net profit was primarily due to a foreign exchange loss of 1.056 billion yuan, while revenue and profit showed stable performance quarter-on-quarter [7]. Future Outlook - The company has adjusted its profit forecast for 2024-2026, expecting net profits of 29.3 billion, 34.2 billion, and 39.0 billion yuan respectively, with corresponding EPS of 9.1, 10.7, and 12.1 yuan [7]. - The current stock price corresponds to P/E ratios of 13.7, 11.7, and 10.3 for the years 2024, 2025, and 2026 respectively, indicating potential for growth driven by new game product cycles [7]. - The return of Blizzard games has shown strong performance, with "World of Warcraft" and "Hearthstone" experiencing significant increases in daily active users [8]. - Upcoming new games such as "Marvel Showdown" and "Yan Yun Shi Liu Sheng" are expected to drive further growth in the company's gaming business [8]. Business Segment Performance - Cloud music continues to enhance its ecosystem, achieving a gross margin of 32.8% in Q3 2024, up 0.7 percentage points year-on-year and 5.6 percentage points quarter-on-quarter [9]. - Youdao has turned profitable for the first time in Q3, achieving record operating profit, indicating a positive trend in profitability for both Cloud Music and Youdao [9].
网易-S:端游表现强劲,预计为短期增长驱动

浦银国际证券· 2024-11-15 14:06
Investment Rating - The report maintains a "Buy" rating for the company, with a target price adjusted to HKD 160 / USD 103, reflecting a potential upside of 34% and 22% respectively from current prices [3][6][18]. Core Insights - The company's overall performance in Q3 2024 was slightly below expectations, with revenue of RMB 26.2 billion, a year-on-year decline of 3.9% but a quarter-on-quarter increase of 2.8%. This was 1.4% lower than market expectations. The adjusted net profit was RMB 7.5 billion, also below market expectations by 5.9% [1][3]. - The gaming segment showed mixed results, with total gaming revenue of RMB 20.2 billion, a year-on-year decline of 1% but a quarter-on-quarter increase of 5%. Mobile game revenue decreased by 10% due to high base effects from last year, while PC game revenue increased by 29% [2][3]. - The company is expected to see short-term growth driven by strong performance in PC games, particularly with upcoming titles and the return of Blizzard games to the Chinese market [2][3]. Financial Performance Summary - Q3 2024 revenue was RMB 26.2 billion, with a gross margin of 62.9%, up 0.7 percentage points year-on-year. The adjusted net profit margin was 28.6% [1][3]. - Revenue forecasts for FY24E and FY25E have been adjusted to RMB 105.6 billion and RMB 112.4 billion respectively, with adjusted net profit forecasts of RMB 31.9 billion and RMB 33.4 billion [3][4]. - The gaming segment's gross margin slightly decreased to 68.8%, while the overall gross margin improved [2][3]. Market Expectations - The target price reflects a P/E ratio of 14.3x for FY25E, indicating confidence in the company's long-term gaming operations and potential for new game releases [3][4]. - The stock is currently trading at HKD 119.5, with a 52-week range of HKD 116 to HKD 185.7, and a market capitalization of HKD 428.9 billion [5][6].
网易:端游势头强劲并将带动2025年游戏增长,手游亦将实现边际改善

交银国际证券· 2024-11-15 06:18
Investment Rating - The report maintains a "Buy" rating for the company with a target price of USD 113.00, indicating a potential upside of 34.2% from the current closing price of USD 84.22 [1][4][7]. Core Insights - The company's strong performance in PC games is expected to drive revenue growth in 2025, with a projected 10% increase in game revenue. Mobile games are anticipated to stabilize, aided by the high base effect and the influence of "Hearthstone" [1]. - The third quarter saw a 4% year-over-year decline in total revenue, aligning with Bloomberg consensus expectations, while game revenue decreased by 1%. The adjusted net profit fell by 13% year-over-year due to foreign exchange losses [1][5]. - The company has a promising lineup of new game releases scheduled for late 2024 and 2025, including "Yanyun Sixteen Sounds" and "Marvel Showdown," which are expected to contribute positively to future revenue [2]. Financial Forecast Adjustments - Total revenue forecasts for 2024, 2025, and 2026 have been slightly adjusted downwards, with expected revenues of RMB 105,532 million, RMB 115,647 million, and RMB 127,046 million respectively, reflecting changes of -0.2%, -0.7%, and -1.0% [3]. - The adjusted operating profit margin is projected to be 30.9% for 2024, with a slight decrease from previous estimates [3][6]. - The adjusted net profit for 2024 is forecasted at RMB 31,509 million, with a net profit margin of 29.9% [3][6].
网易-S(09999) - 2024 Q3 - 业绩电话会

2024-11-15 03:32
Financial Data and Key Metrics - Total net revenue for Q3 2024 reached RMB 26.2 billion (USD 3.7 billion), a 3% increase quarter-over-quarter [9][10] - Online game net revenue was RMB 20.2 billion, up 5% quarter-over-quarter, driven by strong performance in PC and mobile games [10] - PC game revenue grew 29% year-over-year and 30% quarter-over-quarter, accounting for 29.2% of total online game revenue [10] - Gross profit margin for Q3 2024 was 62.9%, compared to 62.2% in Q3 2023 [11] - Non-GAAP net income attributable to shareholders was RMB 7.5 billion (USD 1.1 billion) [12] Business Line Performance - Gaming division achieved net revenue of RMB 20 billion, with PC games showing robust growth [2] - Identity V reached record high revenues for the third consecutive quarter, with unprecedented DAUs and global concurrent online players [2][3] - Naraka: Bladepoint celebrated its third anniversary, achieving record high revenue in Q3 2024 [3] - Justice Mobile celebrated its first anniversary, with over 8 million AI-driven NPCs created by players [3][4] - Racing Master launched in Japan, topping the App Store and Google Play Free charts [4][5] Market Performance - Racing Master expanded to Japan, quickly topping download charts and maintaining a strong position in the iOS top-grossing chart [4][5] - Justice Mobile is set to launch in Hong Kong, Macau, and Taiwan in November, with Dark City Dynasty preparing for global release [5] - NetEase is expanding its international footprint, with plans to release several highly anticipated titles globally, including Marvel Rivals and FragPunk [5][6] Strategic Direction and Industry Competition - The company is focusing on innovation and diversification across its gaming portfolio, with a strong emphasis on long-term game operations and player engagement [2][3] - NetEase is leveraging AI-driven NPCs and UGC (user-generated content) to enhance player experiences and drive engagement [3][4] - The company is expanding its global reach, with a dual strategy of developing games for both domestic and international markets [18][19] - Partnerships with Blizzard have been successful, with World of Warcraft and Hearthstone seeing significant player engagement post-relaunch in China [6][22] Management Commentary on Operating Environment and Future Outlook - Management highlighted the importance of innovation and quality in driving long-term growth, with a focus on delivering superior content across all business lines [2][9] - The company is optimistic about the future performance of its games, particularly in the international market, with several high-profile releases planned for 2024 and 2025 [5][6][19] - NetEase is committed to maintaining a healthy balance between commercialization and user experience, ensuring long-term sustainability [16][17] Other Important Information - NetEase Cloud Music continued to grow its subscriber base, with a focus on expanding its music offerings and enhancing user engagement through AI-powered tools [7][8] - Youdao achieved its first profitable Q3, with operating income exceeding RMB 100 million, driven by growth in digital content services and smart devices [7] - The company repurchased shares worth USD 543 million in Q3, marking a 98% increase from the previous quarter [12][13] Q&A Session Summary Question: Launch schedule for Whirlwinds Meets and updates on gameplay - Whirlwinds Meets PC version is slated for release by the end of December 2024, with the mobile version following shortly after [14][15] - The game will offer a combination of high-quality open-world exploration and casual social experiences, with a focus on both single-player and multiplayer modes [14][15] Question: Operational strategies for Justice Mobile and Aggie Party - Justice Mobile has shown strong player stickiness, with plans to enrich content and explore innovative commercialization models [16][17] - Aggie Party remains a high-DAU product, with ongoing investments in content creation and long-term content operation strategies [17] Question: Overseas game development strategy - NetEase is pursuing a dual strategy of developing games for both domestic and international markets, with several titles like Marvel Rivals and FragPunk set for global release [18][19] Question: Performance of flagship evergreen games like Fantasy Westward Journey - Fantasy Westward Journey PC has shown stable performance, with revenue growth in August and positive player feedback on recent updates [25][26] Question: Potential of Marvel Rivals and Blizzard's performance in China - Marvel Rivals has received positive feedback from closed beta tests, with a global launch planned for December 6, 2024 [20][21] - Blizzard's relaunch in China has exceeded expectations, with strong player engagement and a deep partnership between NetEase and Blizzard [22][23] Question: Pipeline updates and Project Mugen's status - FragPunk will undergo testing in December 2024, with a launch date to be determined based on results [24] - Project Mugen is set for its first offline test by the end of 2024, with high expectations for its innovative approach to open-world ACG games [24][25]
网易:内联第三季度业绩 ; 关注 12 月新游戏的发布

Zhao Yin Guo Ji· 2024-11-15 02:28
Investment Rating - The report maintains a "Buy" rating for the company [1][3]. Core Insights - The company reported a 4% year-over-year decline in total revenue for Q3 2024, amounting to RMB 26.2 billion, which aligns with Bloomberg consensus expectations [1]. - Operating profit decreased by 5% year-over-year to RMB 7.15 billion, also in line with expectations [1]. - The decline in revenue is attributed to a high base effect and underperformance of certain new games [1]. - Future growth is anticipated from the launch of new game products in December 2024, which are expected to drive revenue growth in FY2025 [1]. - Revenue forecasts for FY2024 to FY2026 have been revised downwards by 5-6% due to the underperformance of new games [1]. - The target price has been adjusted to $125.50 from $130.00, reflecting a 64.5% upside from the current price of $76.28 [4]. Revenue Breakdown - Game and related value-added services revenue decreased by 4% year-over-year to RMB 20.9 billion in Q3 2024, with mobile game revenue down 10% to RMB 14.3 billion [1]. - PC game revenue increased by 29% year-over-year to RMB 5.9 billion, driven by re-releases of popular titles [1]. - Non-gaming businesses showed steady growth, with NetEase Cloud Music revenue increasing by 1% year-over-year to RMB 2 billion [2]. - Youdao's revenue grew by 2% year-over-year to RMB 1.6 billion, primarily due to growth in smart devices and online marketing services [2]. Financial Metrics - The adjusted operating profit margin for Q3 2024 decreased by 0.4 percentage points to 27.3% due to increased sales and R&D expenditures [3]. - The expected P/E ratio for FY2025 is 10 times, which is 31% lower than the historical average over the past two years, indicating an attractive risk-reward profile [3]. - The company accelerated its share buyback program, repurchasing 6.3 million American Depositary Shares at a total cost of $543 million, representing about 1% of the market capitalization as of November 14 [3]. Earnings Summary - Revenue projections for FY2024 to FY2026 are as follows: - FY2024: RMB 106.0 billion - FY2025: RMB 113.2 billion - FY2026: RMB 119.6 billion - Adjusted net profit for FY2024 is projected at RMB 32.5 billion, with a slight decline expected in FY2025 [9][10].
网易:Inline 3Q24 results; eyes on new game launch in December

Zhao Yin Guo Ji· 2024-11-15 01:09
Investment Rating - The report maintains a "BUY" rating for NetEase with a target price of US$125.5, down from the previous target of US$130.0, indicating a potential upside of 64.5% from the current price of US$76.28 [1][3]. Core Insights - NetEase reported a total revenue decline of 4% year-over-year (YoY) to RMB26.2 billion in 3Q24, which aligns with Bloomberg consensus estimates. The operating profit also decreased by 5% YoY to RMB7.15 billion, consistent with expectations [1]. - The decline in revenue is attributed to a high-base effect and underperformance of certain new game titles. The upcoming launches of "Marvel Rivals" and "Where Winds Meet" in December are anticipated to be key catalysts for revenue growth in FY25E [1]. - The report has adjusted the FY24-26E total revenue forecast down by 5-6% due to the softer-than-expected performance of new titles [1]. Revenue Breakdown - Games and related value-added services (VAS) revenue fell by 4% YoY to RMB20.9 billion in 3Q24, with mobile games revenue down by 10% YoY to RMB14.3 billion, primarily due to the high-base effect from the previous year's launch of "Justice Mobile" [1]. - PC games revenue, however, grew by 29% YoY to RMB5.9 billion, driven by the relaunch of "World of Warcraft" and "Hearthstone" in China, with daily active users (DAUs) increasing significantly [1]. - Non-gaming businesses showed steady development, with NetEase Cloud Music revenue up by 1% YoY to RMB2.0 billion and Youdao revenue increasing by 2% YoY to RMB1.6 billion, although innovative businesses revenue declined by 10% YoY [1]. Financial Metrics - The operating profit margin (OPM) slightly decreased by 0.4 percentage points YoY to 27.3% in 3Q24, mainly due to increased investments in sales and marketing (S&M) and research and development (R&D) [1]. - The report highlights that NetEase's current valuation of 10x FY25E price-to-earnings (PE) is at a 31% discount to its 2-year historical average PE, suggesting an attractive risk-reward profile [1]. Valuation Methodology - The report employs a sum-of-the-parts (SOTP) valuation methodology, attributing US$118.4 to the online game business, US$0.7 to Youdao, US$3.2 to NetEase Cloud Music, and US$1.5 to innovative businesses and others, with net cash valued at US$1.7 [8][9].
NTES(NTES) - 2024 Q3 - Earnings Call Presentation

2024-11-14 16:51
| --- | --- | --- | --- | |------------------------------------------------------------------|-------|-------|-------| | | | | | | | | | | | | | | | | | | | | | | | | | | N e t Ea se | | | | | | | | | | | | | | | 3Q24 Investor Presentation Investor Relations November 14, 2024 | | | | SAFE HARBOR STATEMENT This announcement contains statements of a forward-looking nature. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. You can identif ...
NTES(NTES) - 2024 Q3 - Earnings Call Transcript

2024-11-14 16:47
Financial Data and Key Metrics - Total net revenue for Q3 2024 was RMB 26.2 billion ($3.7 billion), a 3% increase quarter-over-quarter [40] - Online games net revenue reached RMB 20.2 billion, up 5% quarter-over-quarter, driven by PC games like World of Warcraft and Naraka: Bladepoint, as well as mobile games like Identity V [41] - PC games revenue accounted for 29.2% of total online game revenue, with a 30% quarter-over-quarter and 29% year-over-year increase [41] - Net revenue from games and VAS declined by 4% year-over-year, mainly due to adjustments in PC live streaming services [42] - Youdao's net revenue was RMB 1.6 billion, a 2% year-over-year increase, driven by online marketing services and smart device sales [43] - NetEase Cloud Music's net revenue was RMB 2 billion, a 1% year-over-year increase, primarily due to higher membership subscriptions [44] - Gross profit margin for Q3 2024 was 62.9%, compared to 62.2% in Q3 2023 [45] Business Line Performance - Gaming division achieved total online games net revenue of RMB 20 billion, with PC games growing 29% year-over-year and 30% quarter-over-quarter [8] - Identity V reached record high revenues for the third consecutive quarter, with unprecedented DAUs and global concurrent online players [11] - Naraka: Bladepoint Mobile launched in July, ranking 3 on the iOS top working chart and achieving record high revenue in Q3 [14] - Justice Mobile celebrated its first anniversary, with over 8 million intelligence entities and strong player engagement [15] - Racing Master expanded to Japan, topping the App Store and Google Play free charts [18] Market Performance - NetEase Cloud Music expanded its K-Pop library through partnerships with Kakao Entertainment and JYP Entertainment, enhancing its content ecosystem [34] - Yanxuan achieved double-digit year-over-year growth in pet products and household cleaning items, strengthening its position in the fast-growing fast food sector [37] Strategic Direction and Industry Competition - NetEase is diversifying its portfolio across various genres and expanding its games internationally, with plans to release several highly anticipated titles in the coming months [19] - The company is focusing on high-quality growth and innovation, with a strong commitment to R&D and content creation [49] - NetEase is leveraging its partnership with Blizzard to rekindle loyalty among long-time fans and attract new players, with World of Warcraft and Hearthstone showing strong engagement post-relaunch [25] Management Commentary on Operating Environment and Future Outlook - Management emphasized the importance of innovation and long-term game operations, highlighting the success of established titles like Fantasy Westward Journey and Westward Journey Online [9][10] - The company is optimistic about the future of its gaming pipeline, with upcoming releases like Where Winds Meet and Marvel Rivals expected to drive growth [20][21] - NetEase is committed to expanding its global reach, with a focus on both domestic and international markets [25] Other Important Information - NetEase repurchased shares worth $543 million in Q3 2024, marking a 98% increase from the previous quarter [52] - The company declared a dividend of $0.87 per share or $0.435 per ADS for Q3 2024 [51] Q&A Session Summary Question: Launch schedule and monetization strategy for Where Winds Meet - Where Winds Meet PC is slated for launch by the end of December 2024, with the mobile version following shortly after [56] - The game will focus on tier-based cosmetic offerings and lighter monetization models to create a healthier social ecosystem [58] Question: Operational strategy for Justice Mobile and Eggy Party - Justice Mobile is focusing on balancing commercialization and user experience, with plans to enrich content and explore innovative monetization strategies [62] - Eggy Party is investing in long-term content creation, with confidence in its unique market position and future commercialization opportunities [64] Question: Globalization strategy and performance of Once Human - NetEase is leveraging both overseas first-party studios and domestic studios to produce games for global markets, with Once Human performing well since its release [67] - Upcoming global releases include Marvel Rivals and FragPunk, with high expectations for their performance [68] Question: Performance of Naraka: Bladepoint Mobile - Naraka: Bladepoint Mobile has accumulated 50 million new users since its launch in July 2024, with differentiated content for mobile and PC players [89] - The game is in a healthy and stable status, with long-term confidence in its performance [90]
百亿美元公司动向丨京东季度盈利改善,自由现金流净流出;紫金矿业在哥伦比亚的黄金被抢
晚点LatePost· 2024-11-14 14:55
京东三季度利润率改善,但经营活动现金流净流出。 三季度,京东集团收入加速增长至 2604 亿元,归母净利润在确认被投公司收益后,同比增长 47.8%、达到 117 亿元。但是因为今年三季度和去年三季度的工作日数量差异导致的应付账款跨季 度支付,以及为确保足够的库存以支持以旧换新计划而即时支付的款项,三季度京东经营活动现金 流为净流出 62 亿元,去年同期是净流入 150 亿元。受此影响,京东季度自由现金流亦净流出 138 亿元。 网易三季度收入、利润双降。 今年 7 月到 9 月间,网易营收为 262 亿元,同比减少 3.9%。最核心的游戏及相关增值服务净收入 为 209 亿元,同比减少 4.2%。因此,尽管网易有效控制了销售费用的增长(季度销售费用 93,同 比减少 1%),季度净利润降至 65 亿元,同比减少 14%。 紫金矿业回应超 3 吨黄金被掠夺,称对整体业绩影响较小。 有媒体报道称,紫金矿业(601899.SH)在哥伦比亚的一处金矿遭到贩毒集团掠夺,损失 3.2 吨黄 金,价值 2 亿美元。紫金矿业回应称,盗采在 2020 年紫金矿业进入该矿山前就已经存在,但实际 数量难以统计,对整体业绩影响较小 ...