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燕云十六声周年前夕,网易联合公安成功破获恶性外挂制售案件
Guan Cha Zhe Wang· 2025-11-29 09:47
Core Viewpoint - The game "Yanyun Sixteen Sounds" has made significant progress in combating cheating software, with a recent case leading to the arrest of a developer involved in creating and selling cheats [1][3]. Group 1: Cheating Software Case - On November 29, NetEase announced that its legal team, in collaboration with law enforcement, successfully cracked a major case involving the production and sale of cheating software, resulting in the arrest of a developer named Qin [1]. - The cheating program, specifically designed for "Yanyun Sixteen Sounds," was sold through QQ groups and included features such as speed enhancement, damage reduction, and instant kills, generating illegal profits of several tens of thousands of yuan [1]. Group 2: Legal Context and Enforcement - The legal community has varying opinions on the classification of cheating software, with potential charges including "illegal business operations," "copyright infringement," and "destruction of computer information systems," among others [3]. - Sentences for such offenses can range from fines to imprisonment of three to ten years, depending on the specifics of each case [3]. Group 3: Ongoing Anti-Cheat Measures - Since the game's launch nearly a year ago, the operational team has maintained a strict stance against cheating, with over 10,000 players permanently banned and more than 35,000 players temporarily suspended for various violations, including the use of cheats and speed-enhancing software [5]. - The team continues to monitor the use of third-party software and has implemented technical measures to improve the detection of abnormal behaviors within the game, encouraging players to help maintain a fair gaming environment [5].
触乐本周行业大事:11月184款版号下发,字节或有意出售沐瞳,腾讯完成对育碧子公司战略投资
Sou Hu Cai Jing· 2025-11-29 07:16
Group 1: Game Approval and Market Trends - In November, the National Press and Publication Administration approved a total of 184 games, bringing the total number of game licenses issued in 2025 to 1,624, with 1,532 being domestic and 92 being imported [1][4] - The number of domestic game licenses approved each month has consistently exceeded 110 over the past year, indicating a stable growth trend compared to last year [4] - Notable games approved this month include Tencent's "No Man's Land," Bilibili's "Shining! Lume," and Perfect World's "Dream New Zhu Xian: Light Enjoy" [1] Group 2: ByteDance and Savvy Games Group Negotiations - ByteDance is reportedly in talks with Saudi Savvy Games Group to sell its gaming subsidiary, Mouton, with negotiations still ongoing and no final agreement reached [5] - Mouton's flagship game, "Mobile Legends: Bang Bang," has over 1.5 billion downloads globally and is considered a core asset of ByteDance's gaming business [5] - There are concerns regarding Savvy's financial situation, which may impact the negotiations, as the Saudi Public Investment Fund is facing funding shortages [7] Group 3: Tencent's Strategic Investments - Tencent has completed a strategic investment of €11.6 billion (approximately 900 million RMB) in Ubisoft's subsidiary, Vantage Studios, acquiring a 26.32% economic interest while Ubisoft retains control [8][10] - Vantage Studios will focus on major Ubisoft IPs like "Assassin's Creed," "Far Cry," and "Rainbow Six," aiming to develop them into evergreen brands with annual revenues of €1 billion [8] Group 4: Game Releases and Updates - Tencent's Level Infinite has secured global publishing rights for the upcoming cross-platform game "Project Spirits" developed by Shift Up, indicating Tencent's deepening involvement in game development [11][13] - Bilibili's game "Yao Guang Lu: Chaos Princess" will cease online operations on December 8, 2025, after a short lifespan, reflecting challenges in sustaining player engagement [16][18] - NetEase's collectible card game "Onmyoji: The Card Game" will stop new content updates after January 1, 2026, although servers will remain operational [19][21] Group 5: Acquisitions and Market Expansion - Nintendo plans to acquire 80% of Bandai Namco Studios Singapore by April 1, 2026, to enhance its game development capabilities [22][24] - The Chinese Embassy in Belarus praised NetEase's "Yanyun Sixteen Sounds," highlighting the increasing success of Chinese ARPGs in international markets [25][28] - Kaien Network's investment in the AI game "EVE" is set for a second test, with plans for a Q1 2026 launch, showcasing the industry's focus on AI-driven gaming experiences [29][31]
超百家企业捐赠总额超12亿港元,企业驰援香港大埔火灾救援





第一财经· 2025-11-29 07:06
Core Points - A significant fire occurred in Hong Kong's Tai Po district, resulting in major casualties and prompting over 100 companies and foundations to donate for emergency relief and community recovery efforts, with total donations exceeding HKD 1.2 billion [2][4]. Donation Summary - Major companies such as Yuexiu Group donated HKD 10 million, while China Overseas and China State Construction contributed HKD 20 million [3]. - Tencent donated HKD 30 million, and Alibaba made an initial donation of HKD 20 million [3]. - Other notable contributions include HKD 30 million from the Li Ka Shing Foundation and HKD 12 million from the Chaozhou Association [4]. - The total amount of donations has surpassed HKD 1.2 billion as of the latest reports [4].
游戏企业“困局” 高投入重度产品遇冷,时间金钱打水漂
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-28 23:34
Core Insights - The game "Limitless Mecha" by Xishanju has failed to meet player expectations, leading to a significant drop in active users from a peak of 132,800 at launch to under 5,000 by November [1] - Other high-investment games like "Sword World" by Zhongyou and "The Legend of the Condor Heroes" by NetEase have also underperformed, resulting in substantial financial losses [1][2] - The gaming industry is facing challenges due to increased competition, high sunk costs, and the need for better long-term project management [2][3] Industry Challenges - The overall market growth has plateaued, making it common for even high-investment games to underperform [3] - A significant portion of new games released on platforms like Steam fail to generate sufficient revenue, with 40% earning less than $100 [3] - The high costs associated with mid-to-heavyweight products reduce their flexibility and increase the impact of individual game performance on overall company health [3] Product-Specific Issues - "Sword World" struggled due to its reliance on an older IP and traditional aesthetics, failing to attract a broader audience [4] - "The Legend of the Condor Heroes" and "Limitless Mecha" faced issues with innovation and mismatched monetization strategies, leading to poor market reception [5][6] - Many developers rely on past successful experiences, which can stifle innovation and lead to repetitive game designs [8] Market Predictions and Adjustments - Companies often have opportunities to adjust their products before launch, but many fail to do so due to cognitive biases and reliance on existing product models [7][9] - The disconnect between marketing promises and actual gameplay experiences can lead to low user retention rates [7] - Companies face difficult decisions regarding whether to continue investing in underperforming products due to high sunk costs [8] Future Strategies - Some companies are attempting to pivot by restructuring teams and adjusting monetization strategies to recover initial investments [12] - Understanding consumer needs and differentiating products in a saturated market is crucial for future success [12][13] - The gaming industry must reconcile the tension between commercial viability and creative expression to find sustainable success [13]
NTES vs. TYL: Which Stock Is the Better Value Option?
ZACKS· 2025-11-28 17:41
Investors with an interest in Internet - Software and Services stocks have likely encountered both NetEase (NTES) and Tyler Technologies (TYL) . But which of these two stocks presents investors with the better value opportunity right now? Let's take a closer look.We have found that the best way to discover great value opportunities is to pair a strong Zacks Rank with a great grade in the Value category of our Style Scores system. The proven Zacks Rank puts an emphasis on earnings estimates and estimate revi ...
民谣歌手创业后,再获2000万投资:核心团队来自网易暴雪字节
Sou Hu Cai Jing· 2025-11-28 15:15
本轮融资恰逢游戏行业的技术变革时期。Precedence Research数据显示,2024年全球游戏市场规模达 3724亿美元,预计2034年将突破7217亿美元,AIGC与UGC成为核心增长引擎。 何仕豪认为,Roblox等平台的市值增长验证了UGC模式的商业价值,而反舌鸟通过Agent技术实现了 UGC生产的标准化与规模化,这正是市场看好的核心逻辑。目前反舌鸟最新一轮估值为5亿元,较同类 企业10亿起步的估值形成显著洼地,且已明确两年内的上市路径。 反舌鸟科技表示,本轮融资后,他们将推进三大战略:其一,升级AI工具链,深化Agent模型在游戏逻 辑生成与运营优化中的应用;其二,加速产品落地,年内完成多款UGC游戏开发及全球合作产品发 行;其三,构建硬件生态,推进为细分行业和年轻用户服务的娱乐产品。 同时,领投方联掌门户拥有覆盖数千社区的智能终端网络和广告能力,将为反舌鸟的UGC内容提供流 量入口和品牌营销。他们表示:"UGC游戏与社区场景的融合是未来增长引擎,反舌鸟的技术与我们的 资源互补,将开启沉浸式互动新篇章。" 反舌鸟科技创始人何仕豪,曾于2016年通过参与《中国好歌曲》成名。反舌鸟科技团队成员来 ...
11月游戏版号出炉:B站杀入捉宠赛道,和平精英PC端来了
Guo Ji Jin Rong Bao· 2025-11-28 07:25
Core Insights - The National Press and Publication Administration released information on the approval of domestic online games for November 2025, issuing a total of 184 licenses, including 178 domestic and 6 imported games [1] - The number of game licenses issued in November set a new annual high, with a total of 1,624 licenses granted in 2025 so far, surpassing the total of 1,416 licenses issued in 2024 [1] - Notable companies such as Tencent, Perfect World, Bilibili, and others received approvals for key products, including Tencent's "No Man's Land" and Perfect World's "New Zhu Xian: Light Enjoy" [1] Group 1: Game Approvals - A total of 184 online games received licenses in November, marking a significant increase in the number of approvals compared to previous months [1] - The cumulative number of game licenses issued in 2025 reached 1,624, with 1,532 for domestic games and 92 for imported games [1] - The approval of 184 games includes several key products from well-known companies, indicating a robust market for new game releases [1] Group 2: Specific Game Insights - Bilibili's new game "Shining! Luming" is likely a pet-catching and nurturing game, marking Bilibili's entry into the pet game segment [2] - The competitive landscape for pet-catching games is intense, with major players like miHoYo and NetEase also launching similar titles [4] - "Star Sand Island," developed by Seed Lab, is a farming simulation game set to release in February 2026 on multiple platforms, highlighting the popularity of life simulation games [4] Group 3: Imported Games - The imported game "Rhythm Source Point" is the domestic version of the popular music game "Arcaea," known for its unique 3D gameplay and high reputation among players [5]
超6亿港元!多家企业驰援香港火灾救援





Xin Lang Cai Jing· 2025-11-28 04:37
Core Points - A major fire occurred in Hong Kong's Tai Po district, resulting in 94 fatalities, including one firefighter, and 76 injuries, with 11 being firefighters [1] - The Hong Kong government established a relief fund with an initial allocation of 300 million HKD to assist affected residents [1] - Over 40 companies have contributed more than 600 million HKD in donations and supplies for disaster relief efforts [1] Company Contributions - Alibaba Group announced an initial donation of 20 million HKD for disaster relief and additional support for affected residents [2] - Tencent Charity Foundation pledged a total of 30 million HKD, including an additional 20 million HKD to the government relief fund [2] - ByteDance (Hong Kong) committed 10 million HKD for emergency relief and community recovery efforts [2] - Baidu, NetEase, and Xiaomi each donated 10 million HKD for urgent assistance and post-disaster recovery [3] - Kuaishou, Meituan, and Xiaohongshu each contributed 5 million HKD for emergency relief and support for affected residents [4] Additional Corporate Donations - Anta Group donated a total of 30 million HKD, including cash and supplies, for emergency assistance [6] - Bosideng Group and Li Ning Group each donated 30 million HKD and 20 million HKD respectively for disaster relief efforts [7][8] - Various companies from different sectors, including automotive and pharmaceuticals, have also made significant contributions, with notable donations from Chery Automobile, BYD, and GAC Group [13][14] Summary of Donations - The total contributions from various companies and organizations have reached nearly 2 billion HKD, showcasing a strong community response to the disaster [5] - Companies like JD.com, Didi, and Meituan have initiated emergency response mechanisms to provide immediate support and supplies to affected areas [18][19]
40多家企业及基金会驰援香港大埔火灾,捐款超6亿港元
Cai Jing Wang· 2025-11-28 03:13
Core Points - Over 40 companies and foundations have contributed more than 600 million HKD to support the fire disaster relief and reconstruction efforts in Tai Po, Hong Kong [1][2] - The Hong Kong government and various sectors are actively engaged in firefighting, rescue operations, and post-disaster support [1] Company Contributions - Alibaba Group has initiated a donation of 20 million HKD for disaster relief and has activated its emergency response mechanism to provide essential supplies [2] - Anta Group and Xtep Group each announced donations of 20 million HKD for disaster relief efforts [2] - Tencent, Xiaomi, and other companies have also contributed amounts ranging from 5 million HKD to 20 million HKD [2] Foundation Contributions - The Ma Yun Public Welfare Foundation donated 30 million HKD to assist affected families and support emergency personnel [3] - The Li Ka Shing Foundation allocated 80 million HKD, including 30 million HKD for immediate aid and 50 million HKD for community rebuilding [3] - The Hong Kong Red Cross received a donation of 2 million RMB for emergency rescue and humanitarian assistance [4] Insurance Sector Response - Multiple insurance companies, including China Life and Ping An, have activated emergency claims procedures to ensure rapid support for affected families [4]
多家企业驰援香港大埔火灾救援,捐款捐物总额超6亿港元
Xin Lang Cai Jing· 2025-11-28 02:02
Group 1: Incident Overview - A major fire occurred in Hong Kong's Tai Po district, resulting in 94 fatalities, including one firefighter, and 76 injuries, with 11 being firefighters [1] - The Hong Kong government established a relief fund with an initial allocation of 300 million HKD to assist affected residents [1] Group 2: Corporate Donations - Alibaba Group announced a donation of 20 million HKD for immediate relief efforts and additional support for affected families [2] - Tencent Charity Foundation pledged a total of 30 million HKD, including an initial 10 million HKD and an additional 20 million HKD to the relief fund [2] - ByteDance (Hong Kong) and Baidu each committed 10 million HKD for emergency relief and community recovery efforts [2] Group 3: Additional Corporate Contributions - Various companies, including NetEase, Xiaomi, and Kuaishou, each donated 10 million HKD to support emergency relief and community recovery [3] - Anta Group and Bosideng Group each contributed 30 million HKD, while Li Ning Group and Xtep Group donated 20 million HKD each for disaster relief [4][5][6] - Other companies like 361°, Chow Tai Fook, and Nongfu Spring also made significant contributions, totaling millions in cash and supplies [7][8] Group 4: Broader Industry Response - Multiple sectors, including automotive, real estate, and finance, participated in the relief efforts, with companies like Chery Automobile and BYD each donating 10 million HKD [9][10] - Financial institutions and logistics companies, such as Didi and SF Express, also pledged substantial amounts for emergency aid and recovery efforts [15]