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网易-S将于12月16日派发第三季度股息每股0.114美元
Zhi Tong Cai Jing· 2025-11-20 09:15
网易-S(09999)发布公告,该公司将于2025年12月16日派发第三季度股息每股0.114美元。 ...
网易第三季度营收284亿元 经调净利润95亿元
Xin Lang Ke Ji· 2025-11-20 09:14
11月20日下午消息,网易(Nasdaq:NTES;HKEX: 9999)今日发布了截至9月30日的2025年第三季度 财报:净营收为284亿元,同比增长8.2%。归属于网易公司股东的净利润为86亿元,而上一季度和上年 同期分别为86亿元和65亿元。不按美国通用会计准则,归属于网易公司股东的净利润为95亿元,而上一 季度和上年同期分别为95亿元和75亿元。 专题:聚焦2025年第三季度美股财报 责任编辑:刘明亮 ...
网易-S(09999.HK)第三季度净收入增长8.2%至284亿元,净利润达86亿元
Ge Long Hui· 2025-11-20 09:14
Core Insights - Net revenue for NetEase-S (09999.HK) in Q3 2025 reached RMB 28.4 billion, representing an 8.2% year-on-year increase [1] - The net income from games and related value-added services was RMB 23.3 billion, up 11.8% year-on-year [1] - The company declared a dividend of $0.1140 per share, payable on December 5, 2025 [1] Financial Performance - Gross profit for Q3 2025 was RMB 18.2 billion, a 10.3% increase year-on-year [1] - Net profit attributable to shareholders was RMB 8.6 billion, with a non-GAAP net profit of RMB 9.5 billion [1] - Basic earnings per share were $0.38, equivalent to $1.90 per American Depositary Share [1] Gaming Performance - Classic games continue to attract players, with "Fantasy Westward Journey" PC achieving a peak concurrent player count of 3.58 million [2] - New game releases, including "Destiny: Stars" and "The Sea of Forgotten," are expanding the global product matrix [2][3] - Blizzard games like "World of Warcraft" and "Diablo IV" are enhancing the gaming experience for Chinese players [3] Strategic Focus - The CEO emphasized the importance of user experience and innovation in driving game quality and expanding the active player community [3] - The company aims to deliver high-quality Chinese games to global players through collaboration with global partners and top talent [3]
网易(09999)发布Q3财报 《燕云十六声》成为首款横扫欧美市场的中国武侠游戏
智通财经网· 2025-11-20 09:13
智通财经APP获悉,11月20日,网易(09999)发布2025年第三季度财报。财报显示,《燕云十六声》国内 三季度月活跃用户数、收入均创新高。近期,网易加快游戏全球发行,《燕云十六声》海外版本拿下20 个欧美地区Steam畅销榜前十,Steam英语区好评率达84%,成为首款横扫欧美市场的中国武侠游戏,并 在全球取得极具开创性的品类表现。 《燕云十六声》是网易旗下的一款以五代十国历史为背景的武侠开放世界游戏。正式上线前,游戏谷歌 热度随预热动作直线攀升,全球预注册人数累计达到1000万,并在PlayStation商店登顶美国、英国、德 国、法国等欧美市场在内的16个地区预售榜。 上线后,游戏更是引发了全球范围内的"开门红"。上线仅40分钟,玩家数量便突破了50万大关。上线24 小时,海外版本玩家超过200万,且在未开放国区的情况下,Steam上全球同时在线人数峰值突破19万, 登上Steam全球畅销榜TOP4、最热玩游戏Top5,横扫20个欧美地区Steam畅销榜前十。 截至目前,《燕云十六声》在Steam平台上已收获超过2.3万条评测,总体好评率高达83%,达到"特别 好评"级别。其中,来自非简体中文玩家的 ...
网易第三季度营收284亿元,《梦幻西游》等长青精品刷新纪录
Core Insights - NetEase reported a net revenue of 28.4 billion yuan for Q3 2025, with a non-GAAP net profit attributable to shareholders of 9.5 billion yuan, and R&D investment reaching 4.5 billion yuan, representing an R&D intensity of 16% [1] - The gaming segment, including classic IPs and new releases, contributed significantly to revenue, with net income from games and related services at 23.3 billion yuan [1] - AI technology has become a crucial driver for business growth and user experience enhancement across various segments [1][2] Gaming and Revenue Performance - NetEase's gaming and related services net revenue was 23.3 billion yuan in Q3, with the classic IP "Fantasy Westward Journey" achieving record online user numbers [1] - New game "Destiny: Stars" topped the iOS download charts in 19 regions on its launch day, indicating strong market reception [1] AI Integration and Growth - NetEase Youdao's net revenue reached 1.6 billion yuan, with a nearly 150% year-on-year increase in operating profit for the first three quarters of 2025, driven by an "AI-native" strategy [1][2] - AI subscription service sales approached 100 million yuan, marking a historical high, with AI-powered features significantly enhancing user engagement and revenue [2] Music and Content Innovation - NetEase Cloud Music launched the "AI Tuning Master," providing personalized audio experiences, showcasing the impact of AI in the music sector [3] - The generative recommendation model "Climber" received a global academic award and is applied across various recommendation scenarios, improving user music discovery [3] Other Business Segments - NetEase's innovative and other businesses generated 1.4 billion yuan in net revenue, with a focus on brand youthfulness and collaborations in gaming and music [2] - The community content volume on the NetEase News app grew by 31%, reflecting increased user engagement and content creation [2]
网易(09999) - 2025年9月30日止第三季度股息公告
2025-11-20 09:09
| 發行人所發行上市權證/可轉換債券的相關信息 | | | --- | --- | | 發行人所發行上市權證/可轉換債券 | 不適用 | | 其他信息 | | | 其他信息 | 不適用 | | 發行人董事 | | | 於本公告日期,本公司董事會包括: | | | 丁磊先生 | | | 唐徽女士 | | | 鄭玉芬女士 | | | 唐子期先生 | | | 梁民傑先生 | | | 陳覺忠先生 | | EF001 第 2 頁 共 2 頁 v 1.1.1 免責聲明 | 香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確性或完整性亦不發表任何聲明,並明確表示,概不對因 公告全部或任何部份內容而產生或因倚賴該等內容而引致的任何損失承擔任何責任。 | | | --- | --- | | 股票發行人現金股息公告 | | | 發行人名稱 | 網易股份有限公司 | | 股份代號 | 09999 | | 多櫃檯股份代號及貨幣 | 不適用 | | 相關股份代號及名稱 | 不適用 | | 公告標題 | 2025年9月30日止第三季度股息公告 | | 公告日期 | 2025年11月20日 | | 公告狀態 ...
网易(09999) - 2025 Q3 - 季度业绩
2025-11-20 09:04
香港交易及結算所有限公司及香港聯合交易所有限公司(「香港聯交所」)對本公告 的內容概不負責,對其準確性或完整性亦不發表任何聲明,並明確表示概不會就本公 告全部或任何部分內容而產生或因倚賴該等內容而引致的任何損失承擔任何責任。 NetEase, Inc. (於開曼群島註冊成立的有限責任公司) (股份代號:9999) 2025 年 9 月 30 日止第三季度未經審計的財務業績公告及 第三季度股息公告 網易股份有限公司(「公司」)在此公佈 2025 年第三季度的季度股息及業績公告,其 中包含截至 2025 年 9 月 30 日的三個月未經審計的財務業績。本業績公告可於香港聯交所 網站 www.hkexnews.hk 及公司網站 http://ir.netease.com 閱覽。 承董事會命 NetEase, Inc. 丁磊 董事 中國杭州,2025年 11 月 20 日 於本公告日期,本公司董事會包括董事丁磊先生;以及獨立董事唐徽女士、鄭玉芬女 士、唐子期先生、梁民傑先生及陳覺忠先生。 媒體和投資者請聯繫: 郵箱:ir@service.netease.com 電話:(+86) 571-8985-3378 網易公佈 ...
网易第三季度营收284亿元同比增长8.2%,净利润86亿元
Sou Hu Cai Jing· 2025-11-20 08:56
Core Insights - NetEase reported its unaudited financial performance for Q3 2025, showing a positive growth trajectory across various business segments [1][2] Financial Performance - Revenue reached 28.4 billion RMB (approximately 4 billion USD), marking an 8.2% increase compared to the same period in 2024 [2] - Gross profit was 18.2 billion RMB (around 2.6 billion USD), reflecting a 10.3% growth year-over-year [2] - Total operating expenses amounted to 10.2 billion RMB (about 1.4 billion USD), which is an 8.9% increase from 2024 [2] - Net profit attributable to ordinary shareholders was 8.6 billion RMB (1.2 billion USD) [2] - Non-GAAP net profit attributable to ordinary shareholders was 9.5 billion RMB (1.3 billion USD) [2] Business Segment Performance - Revenue from games and related value-added services was 23.3 billion RMB (3.3 billion USD), up 11.8% year-over-year [2] - Youdao's net revenue was 1.6 billion RMB (approximately 228.8 million USD), showing a 3.6% increase compared to 2024 [2] - Net revenue from NetEase Cloud Music was 2 billion RMB (around 275.9 million USD), which represents a decline of 1.8% year-over-year [2] - Revenue from innovative businesses and others was 1.4 billion RMB (approximately 202.1 million USD), down 18.9% compared to the previous year [2] User Engagement - The game "Fantasy Westward Journey" achieved a peak of 3.58 million concurrent players for four consecutive times since Q3 [1]
网易Q3营收284亿元
Xin Lang Cai Jing· 2025-11-20 08:54
Core Insights - Net revenue for NetEase in Q3 2025 reached 28.4 billion yuan, with a non-GAAP net profit attributable to shareholders of 9.5 billion yuan [1] - Research and development expenditure amounted to 4.5 billion yuan, representing an R&D intensity of 16% [1] - Revenue from games and related value-added services was 23.3 billion yuan, with the classic IP "Fantasy Westward Journey" mobile game achieving a two-year high in monthly active users [1]
网易:Q3营收低于预期
Ge Long Hui A P P· 2025-11-20 08:54
Core Viewpoint - NetEase reported third-quarter revenue of 28.36 billion yuan, representing a year-on-year growth of 8.2%, but below market expectations of 29.22 billion yuan [1] Financial Performance - Gross profit for the third quarter was 18.2 billion yuan, compared to market expectations of 18.64 billion yuan [1] - Non-GAAP net profit attributable to shareholders was 9.5 billion yuan, up from 7.5 billion yuan in the same period last year [1] - Adjusted earnings per ADS for continuing operations were 14.73 yuan, slightly below the market estimate of 14.76 yuan [1] Research and Development - The company invested 4.5 billion yuan in research and development, with an R&D intensity of 16%, which is leading in the industry [1] Online Gaming Services - Net revenue from online gaming services was 23.3 billion yuan, falling short of market expectations of 23.88 billion yuan [1]