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五个捞女,吃透全球男人的钱包
Xin Lang Cai Jing· 2025-06-29 18:25
视觉 | 诺言 你叫吴宇伦,2016年拖着行李来到一座陌生的大城市,住在一间月租500元的城中村单间。白天上班, 晚上跑外卖,月底到手不过两千多块。你没什么朋友,也不常说话,日复一日,平淡无奇。 来源:盐财经 作者 | 木木 编辑 | 江江 上线当日,游戏定价33元,首发期间打折至29.04元。这个价格远低于同类互动影游(通常在52—68元 区间)。而据游戏官方透露,这款游戏至少需要卖出37万份才能回本。但仅仅上线5天,游戏销量突破 68万份,登上国区热销榜第一,全球排名一度冲进前三。 根据游戏数据平台SteamDB估算,截至6月25日,《情感反诈模拟器》已售出超68万份,全球营收约340 万美元;若按国内售价29.04元计算,总收入已接近2000万元人民币,折算下来,游戏上线期间平均每 天营收超400万元人民币。 《情感反诈模拟器》游戏截图 游戏原名叫《捞女游戏》,上线仅一天就因海啸般的舆论争议,被迫更名为《情感反诈模拟器》。 但这并没有影响它的传播速度,相反,作为一款商品,《捞女游戏》成功吃透了"情绪经济"中的"愤怒 红利",但也暴露了"情绪经济"下的伦理困境。 爆火出圈,日赚400万 直到偶遇了一位女主 ...
五个捞女,吃透全球男人的钱包
盐财经· 2025-06-29 09:02
作者 | 木木 编辑 | 江江 视觉 | 诺言 你叫吴宇伦,2016年拖着行李来到一座陌生的大城市,住在一间月租500元的城中村单间。白天上班, 晚上跑外卖,月底到手不过两千多块。你没什么朋友,也不常说话,日复一日,平淡无奇。 直到偶遇了一位女主播。她叫陈欣欣,甜美、善良、但也命运多舛。她说自己妈妈生病,直播公司逼 债,榜一大哥骚扰不断,而她无依无靠,只能向你寻求帮助。你信了她,开始充礼物、转账、借钱,花 光积蓄,连爷爷留给你的50万元遗产也没剩下。 但有一天,她彻底消失了,微信拉黑,电话空号。你才意识到,你只是她众多"鱼塘"中的一条,而她, 是个"捞女"。 游戏原名叫《捞女游戏》,上线仅一天就因海啸般的舆论争议,被迫更名为《情感反诈模拟器》。 但这并没有影响它的传播速度,相反, 作为一款商品,《捞女游戏》成功吃透了"情绪经济"中的"愤怒 红利",但也暴露了"情绪经济"下的伦理困境。 爆火出圈,日赚400万 上线当日,游戏定价33元,首发期间打折至29.04元。这个价格远低于同类互动影游(通常在52—68元区 间)。 而据游戏官方透露,这款游戏至少需要卖出37万份才能回本。但仅仅上线5天,游戏销量突破68 万 ...
八万人鸟巢,容不下一个中年女人
Hu Xiu· 2025-06-29 02:48
月初的一个晚上,我下班后带孩子去学网球。 孩子还在热身,手机闹铃就响了,眼见周围几个带孩子过来学网球的妈妈们同时默契地掏出手机。 我瞬间就慌了。 因为,我知道她们和我一样: 不是为了工作。 不是为了学习强国刷题。 是为了抢票。 那天晚上,林俊杰北京鸟巢演唱会开票了,我和所有网球少年的妈妈们几乎是同一时刻按下"立即购 买"。 然后,秒没。 是的,演唱会抢票页面比孩子高考出分还刺激,哪管你心跳加速,手心出汗,最后都是一片灰色页面和 一串冷冰冰的字——"已售罄"。 大家愣了十秒,然后开始狂刷微信群。 "猫眼抢了吗?" "大麦挂了吗?" "是不是黄牛提前锁票了?" 一 "有内部票渠道吗?" 带娃练球的妈妈们瞬间变成黑市交易所。 有人咒骂黄牛,有人建议换网络,有人说她朋友用五台设备抢都没中。 有人说自己下载了连点器,结果连页面都没打开。 那一刻我们才明白,不是我们不努力,是这个世界根本不给中年人一张票的机会。 你以为抢不到就算了? 不,我们转身开启"复读机模式"。 我抢6月28的。闺蜜抢7月6的。另一个闺蜜抢7月13的。 组队刷票。轮番上阵。天天刷新。夜夜祈祷。 抢票失败的那天晚上,我们几个在车里一边吃着麻辣烫一边骂大 ...
元气玛特副总裁吕林泽:Z世代的情感追求成行业新动能
Nan Fang Du Shi Bao· 2025-06-28 04:41
Core Insights - The event "Intelligent Consumption, Trendsetting Future" highlighted the importance of the "emotional economy" in driving high-quality development in the consumer market [2] - The core driver of the current潮玩 (trendy toy) economy is the Z generation's pursuit of emotional and interactive consumption, which is pushing the industry towards a fusion of virtual and real experiences, as well as technology-driven transformations [2][6] Market Growth - The Chinese潮玩 market is expected to grow significantly, with its market share projected to exceed 20% in 2023 and reach 25% by 2025 [3] - The rapid growth of the潮玩 market in China is leading the global expansion, indicating a strong demand for trendy toys [3] Industry Structure - The潮玩 industry consists of three main segments: upstream focusing on IP development and licensing, midstream on product design and manufacturing, and downstream on marketing and community building [5] - 元气玛特 (Yuanqi Mart) attributes the success of泡泡玛特 (Pop Mart) to four strategies: supply chain innovation, user-oriented design adjustments, blind box purchasing incentives, and a combination of global and local operations [5] Consumer Trends - The Z generation is becoming the main consumer force, seeking emotional value and social recognition, which is driving the popularity of the "blind box + gamification" model [6] - The潮玩 industry is evolving beyond mere product transactions to a new consumption model that integrates cultural identity, technological experiences, and financial attributes [6] Competitive Landscape - The current concentration in the Chinese潮玩 industry is relatively low, with the top three companies holding less than 25% market share, indicating opportunities for growth and competition [6] - Companies need to leverage unique IPs and agile supply chains to establish competitive advantages in the face of increasing global competition [6] Future Outlook - To maintain leadership in the潮玩 industry, companies should address the aging of IP lifecycles and explore new market potentials while transitioning from single IP hits to an IP matrix ecosystem [7] - The industry must deepen the "潮玩 + content" ecosystem and solidify technological advantages to evolve from trend retailers to global潮玩 culture definers [6][7]
潮玩产业的核心是创意 建议将岭南文化、国潮元素融入IP设计
Nan Fang Du Shi Bao· 2025-06-27 23:08
Group 1 - The event "Intelligent Consumption, Trendsetting Future" focused on the emotional economy and its high-quality development, gathering industry experts, corporate representatives, and scholars to discuss trends and insights [4][9] - The emotional economy, represented by products like LABUBU, is gaining popularity, with a projected market size exceeding 100 billion yuan by 2025 [10][20] - The government is prioritizing consumer spending, with a 52% increase in the mention of "consumption" in this year's work report, reflecting its importance in economic recovery [7][8] Group 2 - Emotional consumption is primarily driven by the Z generation, single individuals, and the elderly, who seek emotional value and unique experiences in their purchases [10][11] - The emotional economy includes sectors like trendy toys and pet products, with a significant focus on emotional resonance and consumer engagement [12][14] - The market for emotional consumption is expected to grow, with AI and technology playing a crucial role in enhancing consumer experiences [17] Group 3 - Guangdong's immersive consumption scene has a coverage rate of 30%, indicating substantial growth potential in service consumption [8] - The toy industry in Guangdong is transitioning from manufacturing to creative design, emphasizing the need for innovative talent to drive emotional engagement [12][13] - The pet economy is expanding rapidly, with consumers increasingly viewing pets as family members, leading to a rise in pet-related services and products [15][16] Group 4 - The rise of "light health" products, such as traditional health drinks, is meeting the demands of young consumers, with the market expected to grow significantly [19][20] - The cosplay market is thriving, particularly among the Z generation, highlighting the emotional needs for recognition and belonging [21] - The interest consumption sector for the elderly is growing, with a call for more standardized and professional services to meet their needs [22]
80后、90后、00后,谁更愿意为情绪买单?
Sou Hu Cai Jing· 2025-06-27 15:35
本文自南都·湾财社。 采写 | 南都·湾财社记者 黄驰波 邱康正 张海霞 王静娟 贝贝 当一只LABUBU 3.0玩偶成为全球年轻人疯抢的"社交货币",背后正是情绪经济的强势崛起。从潮玩盲盒到电子宠物,从疗愈经济到户外运动,为情绪买 单已成为年青一代的核心消费逻辑——而这股浪潮正打开消费新空间。 社会大众如何认识情绪消费?哪些赛道、产品,被认为是典型的情绪经济?80后、90后、00后群体又有哪些不一样的情绪消费观?6月27日,在广州举行 的2025价值消费新势力盛典上,南都·湾财社发布《情绪经济社会认知度调研报告》,试图为这些问题寻找答案。 64%中国消费者将精神满足列为首需 今年政府工作报告将"提振消费"列为核心任务,情绪经济正在成为经济新引擎。淘宝天猫618战报显示潮玩、宠物、运动三大情绪赛道爆发,453个品牌成 交破亿,2400家潮玩店增速超100%。全球视野下,2025年日本治愈产业规模剑指7.5万亿日元,欧美疗愈体验消费年增17.5%,印证情绪消费的跨文化势 能。 超8成受访者过去一年有过情绪消费 当前,消费者关注哪种情绪消费?愿意为情绪消费支出多少?不同年龄段的消费者,在情绪消费中更关注哪些话题? ...
潮玩、宠物成情绪消费热点!专家:精准洞察用户需求是关键
Nan Fang Du Shi Bao· 2025-06-27 11:12
当消费者愿意为自己的开心买单,背后的经济产业链便悄然诞生。在南方都市报·湾财社"2025年价值消 费新势力盛典"圆桌论坛环节中,来自咨询、券商、潮玩、宠物等行业的专家齐聚一堂,共同讨论价值 消费背景下情绪经济如何高质量发展。 Z世代、单身群体、银发群体 是情绪消费的主力军 在圆桌论坛上,艾媒咨询CEO张毅表示,目前中国情绪消费主要集中在潮玩、宠物、谷子以及情绪健 康、解压产品市场等共同组成的相关领域,艾媒数据显示,2025年全国整体核心市场规模超千亿元。 张毅表示,情绪消费的核心人群主要包括Z世代、单身群体和银发群体,他们大多都面临较大生活或心 理压力,注重个性化和独特体验,追求产品的情感价值和文化内涵,且对社交媒体依赖度高,消费决策 易受网络信息和他人分享影响。 艾媒咨询CEO张毅 但张毅指出,在情绪消费需求上,各群体存在差异,比如Z世代热衷于潮玩、盲盒、虚拟偶像周边等个 性化、潮流化产品,注重社交分享和自我表达,追求新鲜感和独特性;单身群体更倾向于通过消费满足 自身情感需求,如购买宠物、小型家电、单人套餐等,注重产品的便捷性和陪伴感;银发群体则更关注 健康养生、文化娱乐和情感陪伴,对保健品、广场舞装备、老 ...
00后情绪消费更大方?南都发布情绪经济社会认知度调研报告
Nan Fang Du Shi Bao· 2025-06-27 08:47
Group 1 - The rise of emotional economy is reshaping consumer behavior, with 64% of Chinese consumers prioritizing emotional satisfaction as their primary need [3][5][11] - The emotional economy is becoming a new economic engine, with significant growth in sectors like trendy toys, pets, and sports, as evidenced by the explosive sales during events like the Tmall 618 shopping festival [3][30] - Over 80% of surveyed consumers reported engaging in emotional consumption in the past year, with preferences varying by age group [6][8][10] Group 2 - Emotional consumption is defined as purchasing behavior aimed at achieving psychological compensation, indicating a shift from functional to emotional-driven consumption [5][10] - The "谷子经济" (Goods economy) market is projected to reach 168.9 billion yuan in 2024, reflecting a 40.63% increase from 2023, driven by the popularity of trendy toys and related products [30][34] - The pet industry is evolving into an emotional compensation system, with Gen Z spending an average of over 1,200 yuan per month on pet-related products and services [34][35] Group 3 - The silver economy is expected to reach a market size of 50 trillion yuan by 2050, driven by the new retired demographic who are financially stable and seeking quality experiences [35][36] - The healing economy is gaining traction, with a projected market value exceeding 240 billion yuan this year, fueled by rising demand for emotional wellness and immersive experiences [37][40] - Emotional marketing is widely accepted, with over 80% of respondents recognizing its influence on purchasing decisions, particularly among younger consumers [22][23]
智享消费,潮启未来!2025价值消费新势力盛典27日举行
Nan Fang Du Shi Bao· 2025-06-26 08:39
当一只LABUBU 3.0玩偶成为全球年轻人疯抢的"社交货币",背后正是情绪经济的强势崛起。从潮玩盲 盒到电子宠物,从疗愈经济到户外运动,为情绪买单已成为年轻一代的核心消费逻辑——而这股浪潮正 打开消费新空间。 今年政府工作报告将"提振消费"列为核心任务,情绪经济正在成为经济新引擎。淘宝天猫618战报显 示:453个品牌成交破亿,潮玩、宠物、运动三大情绪消费赛道集体爆发,超2400家潮玩店铺增速超 100%,印证情绪价值的巨大商业势能。 好物风向标:现场将揭晓2025"消费大赏好物"榜单及价值消费创新品牌。 "情不知所起,一往而深"!读懂年轻人的情绪,就是抓住消费的未来。6月27日,一起破解情绪经济高 质量发展的密码! 直播链接戳下方: https://m.mp.oeeee.com/live/8068_fccfe222078cfa98.html 统筹:陈养凯 采写:南都·湾财社记者 黄驰波 制图/海报设计:张博 为深度解析情绪消费的群体画像、行为逻辑与产业影响,5月24日至6月6日,南方都市报湾财社发起超4 万人次参与的《情绪经济消费认知度调查》,同期南都还发起"寻找价值消费新势力"专题调研,揭示Z 世代"为 ...
Labubu爆火背后,3.1亿老人的情绪价值该被看见了
3 6 Ke· 2025-06-23 00:59
前言 潮玩Labubu的意外走红,揭示了玩具市场情绪经济的巨大潜力。 这个拥有大眼睛、圆脸和尖尖牙齿的小家伙,在2025年彻底成为跨越年龄层的文化现象。财报显示,LABUBU所属的The Monsters系列2024年销售额突破 30.4亿元,同比暴涨726.6%,收入首超MOLLY,成泡泡玛特最赚钱的IP。 当年轻人通过盲盒、联名款寻求情感慰藉时,中国3.1亿老年人的情绪需求却长期被忽视。 近期,某电商平台数据显示,过去一年,智能棋盘、手腕球、回弹健身球等适老玩具搜索量同比增长124%,成交量同比增长超70%,55岁以上的消费者 占比逐渐增加,且成交速度不断加快。 这无疑反映出老年群体对社交归属、认知训练和代际联结的深层渴望。本文将深入探讨适老玩具作为银发经济新支点的现象、成因及案例,做具体分析。 适老玩具:孤独情绪的一种"解药" 泡泡玛特财报显示,Labubu的拥趸中31%为30岁以上成年人,他们通过收藏、改装玩偶缓解压力,形成"kidult"消费文化。 心理学家指出,这种情感投射能释放多巴胺,满足现代人对"可控童真"的需求。 在Z世代为满足自身情绪产生消费狂欢的时候,《中国老年心理健康发展报告》显示,4 ...