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X @Bloomberg
Bloomberg· 2025-07-11 15:02
Roblox is turning teenage developers into millionaires as their games draw in huge audiences and seven-figure deals https://t.co/R295xRI508 ...
24/7 Market News: Siyata Mobile Files Form 6-K as Reports Suggest Imminent Closing of $185M Core Gaming Merger
Newsfile· 2025-07-11 13:24
Core Viewpoint - Siyata Mobile has filed a Form 6-K indicating significant progress towards its $185 million merger with Core Gaming, which is pending Nasdaq approval [1][2][3] Merger Details - The merger aims to leverage Core Gaming's 43 million monthly active users and its innovative AI COMIC App, marking a strategic shift for Siyata Mobile into the AI-powered gaming market valued at $28 billion [2][5] - The Form 6-K filing includes critical updates on financial standing, business operations, and material events, including both audited and unaudited financial statements for Core Gaming [2][3] Financial Projections - Core Gaming's CEO has stated a goal to exceed $100 million in revenue in 2025 and to achieve profitability for the combined entity [4] - Historical revenue figures for Siyata Mobile show growth from $13.2 million in 2021 to an estimated $80.8 million in 2024 [14] Shareholder Considerations - Legacy shareholders of Siyata Mobile are guaranteed to retain at least 10% ownership in the combined company, ensuring continued participation in future growth [4][8] Company Profiles - Core Gaming has developed over 2,100 games with more than 790 million cumulative downloads and 43 million monthly active users, positioning itself as a significant player in the AI gaming sector [7][10]
Ugh, As If! The Bratz Betties Just Went Full-On Clueless in This Totally Major Collector Collab
GlobeNewswire News Room· 2025-07-11 11:07
Core Insights - Bratz® has launched a new line of collector dolls in collaboration with Paramount Consumer Products to celebrate the 30th anniversary of the film Clueless, starting with the Cher doll on July 17, followed by Amber and Dionne dolls [1][4]. Company Overview - Bratz® is a lifestyle and fashion doll brand from MGA Entertainment, known for its commitment to inclusivity and self-expression since its debut in 2001 [5]. - MGA Entertainment is the largest privately held toy and entertainment company in the U.S., creating a wide range of consumer products and entertainment properties [6][7]. Product Details - The Bratz x Clueless Collector dolls will be available globally, priced at $70.00 USD, and will be sold exclusively on Bratz.com [4]. - Each doll features iconic outfits from the film, accessories like a flip phone and a custom driver's permit, and comes in premium packaging [3][6]. Cultural Significance - The collaboration between Bratz and Clueless represents a fusion of two cultural icons, emphasizing themes of fashion and individuality that resonate with fans of both franchises [2][5]. - The release is aimed at fans who grew up with Clueless and have embraced the Bratz brand, highlighting the enduring popularity of both [2][5].
恺英网络(002517) - 002517恺英网络业绩说明会、路演活动信息20250711
2025-07-11 10:20
| 投资者关系 | ☑特定对象调研 □分析师会议 | | --- | --- | | 活动类别 | □媒体采访 □业绩说明会 | | | □新闻发布会 路演活动 | | | ☑现场参观□其他 | | 参与单位名称 | 第一财经广播、汇正财经及个人投资者共 29 名 | | 时 间 | 2025 年 7 月 11 日(星期五) | | 上市公司接待 | 副董事长兼总经理 沈军 董事会秘书 刘洪林 | | 人员姓名 | 证券事务代表 陆文昭 | | 接待地点 | 上海市浦东新区耀华路 899 号世博耀华商务中心 A 座 | | | 1、今年游戏行业怎么样?公司业务发展如何? 回复:今年游戏行业表现还不错。根据伽马数据《2025 年 1 | | | —3 月中国游戏产业月度报告》,2025 年 1—3 月,中国游戏市场 | | | 规模为 857.04 亿元,同比增长 17.99%,环比下降 1.21%。移动端、 | | | 客户端游戏市场均对整体游戏市场的同比增长做出贡献。根据伽 | | 投资者关系活动 | 马数据《2025 年 5 月中国游戏产业月度报告(完整版)》,2025 | | 主要内容介绍 | 年 5 ...
X @Bloomberg
Bloomberg· 2025-07-11 04:36
A Polish studio developing the Witcher video-game franchise has become one of Europe’s most richly valued companies, with its shares rising 40% this year https://t.co/BhfcgdoeHf ...
小游戏市场,“快”是终极奥义?
Hu Xiu· 2025-07-10 12:36
Core Viewpoint - The article discusses the challenges and complexities faced by game publishers in dealing with copyright infringement and the increasing prevalence of unauthorized use of game licenses, particularly in the mini-game sector. Group 1: Complaints and Infringement Issues - A player reported issues with accessing a game after spending over 20,000 yuan, suspecting foul play by the game company [1] - The publisher confirmed that the game in question was not theirs, indicating a case of license theft [2][3] - Complaints about unauthorized use of game licenses have become more common, especially with the rise of mini-games that also require licenses [4] Group 2: Complaint Handling Process - Publishers have established processes for handling complaints, which include gathering evidence and submitting it to the relevant platforms [4][9] - Platforms like Douyin and Kuaishou have specific requirements for processing infringement complaints, with varying response times [7] - Publishers must retain documentation for at least five years to support their claims [8] Group 3: Regulatory Environment and Market Dynamics - The regulatory environment for game licenses is strict, with significant penalties for unauthorized use, but finding infringers can be challenging [15][16] - The mini-game market has seen rapid growth, with revenues exceeding 200 billion yuan in 2023 and projected to reach nearly 400 billion yuan in 2024 [16] - Major platforms like WeChat, Douyin, and Kuaishou are increasingly involved in the mini-game sector, creating a competitive landscape [17] Group 4: Developer Experiences and Monetization - Developers face high costs and lengthy processes to obtain game licenses, with some abandoning the process due to complexity [36][47] - The monetization strategies in mini-games are evolving, with a shift towards in-app purchases (IAP) over ad-based revenue models [35][36] - Developers are adapting their games to fit the mini-game format, often prioritizing quick engagement and monetization [34] Group 5: Future Outlook and Industry Support - Recent government policies are expected to facilitate the licensing process and support the growth of the gaming industry [49] - The industry is at a crossroads, with opportunities for growth but also significant challenges related to regulation and competition [48]
低调却偷偷爆发:米哈游收入大涨32%,库洛飙升55%,雷霆创近1年新高
3 6 Ke· 2025-07-10 04:44
最近,Sensor Tower发布了2025年6月中国手游发行商在全球App Store & Google Play的收入排行TOP30。(下称TOP30,仅统计发行商收入,且不包括中 国地区第三方安卓渠道) | 腾讯 | 途游游戏 | 1 | 16 | | | | --- | --- | --- | --- | --- | --- | | 点点互动 | 露珠游戏 | 2 | 17 | | | | 沐瞳科技 | 网易 | 3 | 18 | | | | 米哈游 | 心动网络 | 4 | 19 | | | | 柠檬微趣 | IGG | 5 | 20 | | | | 悠星网络 | Florere Game | 6 | 21 | | | | 哔哩哔哩 | 七互娱 | 7 | 22 | | | | 叠纸网络 | 麦吉太 | 8 | 23 | | | | Tap4Fun | 江娱互动 | 9 | 24 | | | | 库洛游戏 | 乐元素 | 10 | 25 | | | | 莉莉丝游戏 | 雷霆网络 | 11 | 26 | | | | 海彼游戏 | 益世界 | 12 | 27 | | | | 壳木游戏 | 友塔游戏 | ...
时隔五年,A股有望再现市值千亿游戏企业
财联社· 2025-07-10 00:05
Core Viewpoint - ST Huatuo's stock price reached a new high of 13.32 yuan, with a daily increase of 4.47%, bringing its total market value to 992.68 billion yuan, nearing the 1 trillion yuan mark [1] - The company has seen a cumulative increase of over 280% since the low in September 2024, becoming the highest market value ST company in the A-share market [1] Financial Performance - In Q1 2024, ST Huatuo achieved revenue of 8.145 billion yuan, a year-on-year increase of 91.12%, and a net profit of 1.35 billion yuan, with a year-on-year growth of 107.2% [1] - The explosive growth in performance is closely related to its subsidiary, Diandian Interactive, which focuses on overseas gaming [1] Product Success - Diandian Interactive's flagship SLG product, "Whiteout Survival," has topped the SensorTower's revenue chart for Chinese overseas mobile games for 10 consecutive months [1] - As of March 2024, "Whiteout Survival" has achieved global cumulative revenue of 2.25 billion USD, making it one of the fastest mobile games to reach 2 billion USD in revenue in the past five years [2] Shareholder Composition - Notable shareholders in ST Huatuo include Linzhi Tencent Technology Co., Ltd., holding 10% of shares, and Hainan Qibing Network Technology Co., Ltd., holding 1 billion shares [2][3] - Linzhi Tencent is an investment platform under Tencent Group, indicating strategic interest from major industry players [3] Strategic Collaborations - ST Huatuo has established collaborations with other gaming companies, including a partnership with Yumeide for exclusive rights to the "Legend" series IP in mainland China [4] - A strategic cooperation agreement was signed with Hainan Qibing Network to deepen collaboration around the "Legend" series and its ecosystem [4] Industry Outlook - The gaming industry is experiencing a notable recovery, driven by seasonal demand, increased license approvals, and accelerated AI technology implementation [4] - The sector is expected to benefit from the emotional consumption needs of younger users, indicating potential for upward market correction [4]
Motorsport Games Celebrates Significant Month for Le Mans Ultimate and Studio 397
Globenewswire· 2025-07-09 20:10
Motorsport Games Celebrates Significant Month for Le Mans Ultimate and Studio 397 Motorsport Games Inc. MIAMI, July 09, 2025 (GLOBE NEWSWIRE) -- Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games” or “the Company”) is today reporting on reaching key operational milestones for Le Mans Ultimate, the official game of the FIA World Endurance Championship and the 24 Hours of Le Mans, and RaceControl, the Company’s matchmaking and online racing system, which provides enhanced access to online features, ...
“政策东风+AI重塑+出海输出”三重共振,游戏行业将迎来DS时刻
市值风云· 2025-07-09 10:06
来自游戏行业的三重共振! | 作者 | | 观韬 | | --- | --- | --- | | 编辑 | | 小白 | 4月份以来,A股游戏板块持续走强,截止2015年7月4日收盘, 中证动漫游戏指数(930901.CSI,以 下简称"动漫游戏指数")在收复4月初关税摩擦缺口后一路上涨,按期间最低点计算,已累计上涨超3 0%。 (K线,动漫游戏指数4月1日- 7 月4日) 市场上目前同游戏相关的指数不算多,而动漫游戏指数可以说是其中纯度最高的,指数中包含的游戏 行业上市公司占比超过80%,指数的持续上涨也大概率意味着整个行业正在产生积极的变化,这引起 了风云君的兴趣。 政策东风起,头部企业蓄势待发 任何行业的发展离不开政策的支持,近两年来,游戏行业可以说是春风不断。 6月24日,国家新闻出版署公布了2025年6月份国产及进口网络游戏的审批信息,当月共发放国产游戏 版权号147款,进口游戏版号11个,共计158款游戏获得 版权号。 很多老铁对这个数据没概念,如果我们拉长时间轴会发现,2018年以来,单月审批版号超过150个月 份并不算多,而6月份的版权号数量已悄然攀升至2021、2022年的版权号暂停发放风波 ...