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2024—2031年全球动漫产业年复合增长率将达到8.64% 这些国家如何做大动漫产业(国际视点)
Ren Min Ri Bao· 2025-08-12 22:07
Core Insights - The global animation industry is experiencing significant growth, with the market expected to exceed $300 billion by 2024 and a projected annual growth rate of 8.64% from 2024 to 2031 [1] Group 1: France - France has become a major player in the global animation industry, with 120 active animation studios and two-thirds of box office revenue coming from international markets [2] - The country emphasizes diverse storytelling and innovative narrative techniques, often challenging traditional storytelling methods [3] - France's support for artistic and market-challenging films through a prepayment funding model has fostered a unique and varied animation landscape [3] Group 2: Japan - Japan's animation industry has a market size that surpassed 3 trillion yen in 2023, with overseas markets accounting for 1.7 trillion yen, reflecting a 14.3% year-on-year growth [4] - The integration of gaming and animation, as seen in the success of "Super Mario Bros. Movie," showcases Japan's innovative approach to content creation [4] - Japan aims to expand its content industry's overseas market to 20 trillion yen by 2033, which is four times the size in 2022 [5] Group 3: United States - The U.S. animation industry dominates the global market, with top-grossing films like "Inside Out 2" achieving approximately $1.7 billion in global box office revenue in 2024 [6] - The industry benefits from a well-established production system, advanced technology, and a strong distribution network, with major studios like Disney and Warner Bros. leading the way [7] - Despite its success, the U.S. animation industry faces challenges, including a trend of outsourcing production and a projected shortage of visual effects artists and animators in the coming years [8]
阅文上半年归母净利同比大增68.5%,短剧爆款率超60%
Sou Hu Cai Jing· 2025-08-12 09:07
Core Viewpoint - In the first half of 2025, the company reported strong financial performance with a revenue of 3.19 billion yuan and a net profit of 850 million yuan, reflecting a year-on-year growth of 68.5% [1][2] Financial Performance - Total revenue reached 3.19 billion yuan, with a net profit of 850 million yuan, marking a 68.5% increase year-on-year [1][2] - Online business revenue was 1.99 billion yuan, while copyright operations and other income amounted to 1.21 billion yuan [2] - Online business revenue grew by 2.3% compared to the previous year [2][6] IP Ecosystem and Content Creation - The company's IP ecosystem demonstrated strong growth resilience, with several adaptations of premium IPs achieving significant success in the film and television market [1][7] - The number of new authors increased by 200,000, and 410,000 new novels were added, with a total of approximately 20 billion new words created [3][6] - The number of new signed authors achieving over 10,000 subscriptions increased by 45% year-on-year [3][4] User Engagement and Growth - The average monthly paid user count reached 9.2 million, reflecting a 4.5% year-on-year increase [6] - The number of works with over 10,000 monthly subscriptions grew by 20%, while those with over 100,000 increased by 200% [6][4] Short Video and Derivative Products - The company’s short video and IP derivative products experienced rapid growth, with GMV for derivative products reaching 480 million yuan, nearing last year's total [11] - The short drama "Good Luck Sweet Wife" achieved over 80 million yuan in revenue, ranking second in the short drama market [11][9] AI Integration and Global Expansion - The company has integrated AI technology into its IP ecosystem, launching the first AI web literature knowledge base, enhancing author interaction and productivity [20] - Revenue from AI-translated works on the overseas platform WebNovel grew by 38%, accounting for over 35% of total platform revenue [20]
《时代摘要》对话王德顺:从“最飒爷爷”到“无量仙翁” 人生不设限
Xin Hua Wang· 2025-08-12 05:59
Group 1 - The article highlights the remarkable life and career of Wang Deshun, an 89-year-old voice actor known for his role as the "Infinite Immortal" in the animated film "Nezha 2" [1][2][4] - Wang Deshun's voice acting experience is backed by over 60 years in performance, allowing him to effectively portray a character that transitions from a kind elder to a fierce antagonist [4][6] - The success of "Nezha 2" reflects the growing confidence of Chinese animation on the global stage, showcasing unique aspects of Chinese culture [4][6] Group 2 - Wang Deshun's journey includes significant milestones such as moving to Beijing at the age of 50 to pursue his dreams, which he describes as the beginning of his life [7][9] - His innovative performances, including the creation of "living sculpture" acts, demonstrate his commitment to continually challenge himself and redefine his artistic boundaries [9][11] - The article emphasizes that age should not be a limitation, as Wang Deshun continues to engage in new activities, such as obtaining a pilot's license at 89, showcasing a philosophy of lifelong learning and exploration [11][13]
从《浪浪山小妖怪》看国漫人如何“拼好团”
Zhong Guo Xin Wen Wang· 2025-08-11 14:01
Core Insights - The animated film "Wang Wang Mountain Little Monsters" has achieved significant success, grossing over 600 million yuan, setting a record for domestic 2D animated films in China [1] - The film is a derivative of the short animation "Chinese Tales" and features a story about a grassroots team embarking on an adventure [1] - The film's success is attributed to a collaborative approach among industry professionals, fostering innovation and creativity within the animation sector [4] Group 1 - "Wang Wang Mountain Little Monsters" has surpassed 600 million yuan in box office revenue, breaking the record for domestic 2D animated films in China [1] - The film was released on August 2 and is based on the short animation "Chinese Tales: The Summer of Little Monsters" [1] - A themed exhibition at the Zhejiang Provincial Museum complements the film, offering an immersive experience that redefines the interaction between animation and the public [1][2] Group 2 - The exhibition features interactive games and realistic recreations of scenes from the film, enhancing audience engagement [2] - The collaborative environment in Hangzhou's Yichuang Town has led to a community of creators sharing ideas and resources, which is essential for the growth of the animation industry [4] - The film has over 30 announced collaborations across various sectors, including automotive, food and beverage, and merchandise, creating a comprehensive commercial strategy [4] Group 3 - The success of "Wang Wang Mountain Little Monsters" is seen as a sign of maturity in the Chinese animation industry, showcasing a full industry chain collaboration [6] - The film effectively transforms classic symbols from "Journey to the West" into contemporary narratives that resonate with young audiences [6] - The emphasis on content and cross-industry collaboration is viewed as crucial for establishing a unique position for Chinese animation on the global stage [6]
东莞发力潮玩和动漫产业 计划拿出1.2亿元产业扶持资金
近日,在第十五届中国国际影视动漫版权保护和贸易博览会上,据中国潮玩之都·动漫潮玩产业招商推 介会消息,《东莞市加快潮玩和动漫产业发展若干措施》发布,东莞计划拿出1.2亿元产业扶持资金, 从产业生态、开拓市场、内容创作、动漫产业、要素保障等五大方面支持潮玩和动漫产业高质量发展。 在产业生态方面,支持潮玩和动漫企业提升原创设计能力,进一步强化品牌建设,推动人工智能赋能潮 玩,鼓励打造潮玩相关城市文化地标,发展"潮玩+"工业旅游,最高给予300万元的资助。其中,政策关 注人工智能领域,对国家、省、市级AI赋能潮玩应用场景最高给予100万元的资助,助力企业领跑人工 智能新赛道。 在开拓市场方面,聚焦打通内外销环节,对参加国内外重点展会的潮玩和动漫组织和企业,最高给予20 万元的参展补贴;支持潮玩和动漫企业开展跨境电商和内贸电商,对平台服务费、国际认证费,最高给 予20万元的补助,助力企业开拓新市场。 在动漫产业方面,扶持打造顶级原创动漫精品,其中,对获得权威奖项的自主版权动漫作品,最高给予 500万元资助;对在头部网络平台首播且播放量在动漫类年度排前20位的,最高奖励100万元;国内电影 票房达1亿元的,奖励100万 ...
中国潮玩之都·动漫潮玩产业招商推介会举行!
Nan Fang Du Shi Bao· 2025-08-10 07:54
Core Insights - The event held on August 8 aimed to promote the development of the animation and toy industry in Dongguan, attracting over 80 key guests and exhibitors from 13 countries and regions to discuss industry growth [1][3] Group 1: Industry Support Measures - Dongguan plans to allocate 120 million yuan (approximately 17 million USD) in industrial support funds to enhance the toy and animation industry through five key areas: industrial ecology, market expansion, content creation, animation industry, and resource assurance [3][5] - In terms of industrial ecology, support will be provided for enhancing original design capabilities and brand building, with a maximum subsidy of 3 million yuan (approximately 420,000 USD) for AI-enabled toy applications [5][6] - Market expansion efforts include subsidies of up to 200,000 yuan (approximately 28,000 USD) for participation in key domestic and international exhibitions, as well as support for cross-border e-commerce initiatives [5][6] Group 2: Project Promotion - Dongguan is recognized as the largest toy production base in China, producing approximately 85% of the country's toys and 25% of global animation derivatives [7][9] - Shipa Town and Chashan Town presented their project proposals, highlighting their advantages in the toy industry and inviting enterprises to invest [7][9] - Shipa Town's toy industry cluster accounts for about 10% of the national output value, with plans to create a unique industrial town that integrates cultural and ecological elements [9][11] Group 3: Future Development Plans - Chashan Town focuses on AI-driven toy development, with a plush toy industry cluster valued over 10 billion yuan (approximately 1.4 billion USD) and an average annual growth rate of 12% over the past three years [11] - The town plans to implement a 10 million yuan (approximately 1.4 million USD) incentive fund to enhance various aspects of the industry, including technology and market development [11] - Dongguan will continue to enhance its support for the animation and toy industry, optimizing the business environment and ensuring rapid project implementation [11]
中国二次元市场5年翻番,原创IP崛起
日经中文网· 2025-08-10 00:33
Core Viewpoint - The Chinese secondary dimension market is expected to reach approximately 597.7 billion yuan in 2024, nearly double the size of 2019, driven by the growing popularity of domestic IPs and government support for their development [1][9]. Market Expansion - The market for character-related sectors such as animation and gaming in China is rapidly expanding, with a projected market size of about 12 trillion yen (approximately 580.5 billion yuan) in 2024, doubling from five years ago [1]. - The "BiliBili World" event in Shanghai attracted around 300,000 attendees over three days, indicating a significant increase in interest and participation in the secondary dimension culture [8]. Domestic IP Popularity - The popularity of domestic characters is on the rise, exemplified by the success of the animated film "Nezha," which grossed over 15.4 billion yuan during the Spring Festival, setting a record for Chinese box office earnings [12]. - The top trending IPs on China's second-hand trading platform include "Love and Deep Space" and "Identity V," showcasing the growing presence of Chinese IPs alongside popular Japanese works [15]. Government Support - The Chinese government is actively promoting the development of original IP brands, as outlined in the "Special Action Plan for Boosting Consumption," which emphasizes support for the animation, gaming, and esports sectors [14]. - Policies in Shanghai aim to revitalize tourism through IP and support the development of original IPs, reflecting a broader governmental strategy to enhance the domestic market [14]. Future Projections - The secondary dimension market in China is projected to expand to 834.4 billion yuan by 2029, driven by increased production and circulation of animation and gaming content, as well as the growth of emotional value consumption [9].
东莞拟拿出1.2亿元超常规力度支持潮玩和动漫产业
Zhong Guo Xin Wen Wang· 2025-08-09 08:02
中新网东莞8月9日电 第十五届中国国际影视动漫版权保护和贸易博览会正在东莞举行。8日举行的中国 潮玩之都·动漫潮玩产业招商推介会发布《东莞市加快潮玩和动漫产业发展若干措施》提出,计划拿出 1.2亿元的产业扶持资金,以超常规力度,从产业生态、市场开拓、内容创作、集群发展、要素保障等 五大方向支持潮玩和动漫产业高质量发展。 截至2024年,东莞涉及潮玩生产的规上限上企业共计112家,工业总产值超238亿元,同比增长19%。 东莞潮玩产业集聚显著,拥有超过4000家玩具生产企业,近1500家上下游配套企业,是全国最大的玩具 出口基地,也是全国唯一的"中国潮玩之都"。全球动漫衍生品1/4在东莞生产,中国近85%的潮玩产自东 莞。 在当日的推介会上,来自13个国家地区的80余个影视动漫领域重要嘉宾、漫博会展商齐聚,推介会系统 介绍了东莞重点动漫潮玩产业政策与项目。东莞潮玩重镇石排镇推介了"潮玩小镇"规划,解读该镇的产 业空间、服务平台和专项政策等优势;茶山镇重点开展AI玩具产业招商,推介了茶山"AI+毛绒玩具"特 色产业园、"AI+IP"新质产业综合体等项目。 据悉,东莞下来将持续推动动漫潮玩产业发展,加大对动漫潮玩产 ...
东莞计划拿出1.2亿元扶持潮玩和动漫产业发展
Nan Fang Du Shi Bao· 2025-08-09 02:29
Group 1 - The event "China潮玩之都·动漫潮玩产业招商推介会" was held on August 8, gathering over 80 key guests and exhibitors from the film and animation industry across 13 countries and regions to discuss industry development [1] - Dongguan's Industrial and Information Technology Bureau introduced the newly released measures to accelerate the development of the潮玩 and animation industry, planning to allocate 120 million yuan in industrial support funds [3] - The support will focus on five major areas: industrial ecology, market expansion, content creation, cluster development, and element guarantee to promote high-quality development of the潮玩 and animation industry [3] Group 2 - The "潮玩小镇" planning was promoted by Shipa Town, highlighting its industrial space, service platform, and special policy advantages [3] - Chashan is focusing on AI toy industry investment promotion, introducing projects like the "AI + Plush Toy" industrial park and "AI + IP" new quality industrial complex [3] - Dongguan will continue to enhance support for the潮玩 and animation industry, optimize the business environment, and strengthen project landing service guarantees to attract high-quality projects [3]
做陪伴民营企业成长的长期主义者
Jin Rong Shi Bao· 2025-08-08 07:58
Core Insights - The article emphasizes the importance of long-termism and value co-existence in supporting private enterprises, particularly in the context of the financial sector's role in fostering growth and stability [1][9]. Group 1: Financial Support for Private Enterprises - The Suzhou Rural Commercial Bank has consistently prioritized support for private enterprises, embodying the principles of long-termism and value co-existence, and has been recognized as a leading enterprise in the production service industry for four consecutive years [1][2]. - As of the end of 2024, Suzhou Rural Commercial Bank's total assets reached 213.36 billion, with deposits at 170.25 billion and loans at 129.32 billion, with nearly 90% of loans supporting the real economy and over 60% directed towards private enterprises [2]. Group 2: Historical Context and Development - Since the 1990s, the Wujiang region has pioneered a new model for private economic development, with Suzhou Rural Commercial Bank being one of the first banks to support private enterprises by providing financial services and funding [3]. - The bank has played a crucial role in nurturing small and micro enterprises, particularly startups, by offering early-stage financing solutions since 2018 [4]. Group 3: Crisis Management and Support - During the textile industry's crisis from 2012 to 2014, Suzhou Rural Commercial Bank helped 664 enterprises overcome difficulties by maintaining stable credit policies and providing innovative loan services [6]. - The bank has also supported companies facing temporary liquidity issues by offering solutions such as non-repayment renewals of existing loans, ensuring their operational continuity [6]. Group 4: Strategic Partnerships and Growth - The partnership between Suzhou Rural Commercial Bank and Hengtong Group exemplifies mutual growth, with the bank facilitating Hengtong's financing needs and enhancing its business capabilities through strategic collaboration [7]. - The bank's involvement in the "Textile Industry Low Carbon Transition and Financial Innovation Guide" project highlights its commitment to supporting traditional industries in their transformation and green transition [9]. Group 5: Long-term Vision and Industry Development - The article advocates for a long-term perspective in financial operations, emphasizing the need to balance immediate actions with future goals to ensure sustainable growth [8][9]. - The bank's initiatives in green finance and industry transformation are positioned as essential strategies for adapting to changing economic landscapes and supporting the sustainable development of the textile industry [9].