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一梦江湖 × 上美影「再闹天宫」
Jing Ji Guan Cha Bao· 2025-10-07 04:16
Core Points - The collaboration between "Dream of Jianghu" and Shanghai Animation Film Studio features the classic animation "Havoc in Heaven" [1][2] - The event will launch on October 10 alongside the game's anniversary version "Qian Deng Yan," introducing new storylines, gameplay, and exclusive appearances [1][2] - This partnership merges a classic Chinese animation with a martial arts mobile game, enhancing player immersion [1][2] Summary by Sections - **New Content and Features** - The collaboration brings the lively atmosphere of "Havoc in Heaven" into the game, offering new storylines and engaging gameplay for players to experience the legendary tale of the Monkey King [2] - A complete set of themed appearances and merchandise will be available, including new costumes, Nimbus Cloud, and the Golden Staff, which players can obtain by completing tasks and collecting tokens [2] - **Cultural Significance** - The 1961 version of "Havoc in Heaven" is regarded as a treasure in Chinese animation history, showcasing the timeless image of the Monkey King through hand-drawn artistry [3] - "Dream of Jianghu" utilizes digital technology to recreate Eastern animation aesthetics, honoring the golden era of Chinese animation and evoking nostalgic memories among players [3]
年度最受期待2D国产动画《谷围南亭》于腾讯视频上线
Zheng Quan Ri Bao Wang· 2025-09-30 04:12
Group 1 - The animation "Gu Wei Nan Ting," produced by Tencent Video and Kuaikan Manhua, has officially launched on Tencent Video, achieving over 2 million reservations, making it the most anticipated 2D Chinese folk suspense animation of the year [1] - The global animation and VFX market is projected to grow from $198.1 billion in 2025 to $429.8 billion by 2032, with a compound annual growth rate (CAGR) of 11.7%, highlighting China's significant role in this global trend [1] - The Beijing animation and gaming industry is expected to reach a total output value of 120.3 billion yuan in 2024, reflecting a year-on-year growth of 11.64% [1] Group 2 - Over the past two years, more than 200 animated series have been registered in Beijing, with several domestic animations surpassing 6 billion views online [1] - The director of "Gu Wei Nan Ting," Manxia, stated that the animation perfectly integrates elements of Chinese folk culture, Hong Kong-style absurdity, and adventurous spirit [1] - The "China Animation Development Report (2025)" indicates that the development of Chinese animation has entered a new stage characterized by "style independence, system formation, and ecological integration" [1]
北京动画周开幕,将举办高峰论坛、主题展览等
Xin Jing Bao· 2025-09-25 14:26
Group 1 - The Beijing Animation Week, lasting five days, focuses on "high-quality content, industry implementation, and consumer empowerment" with the theme "Animation + Together is More Exciting" [1] - The event aims to gather high-end resources from the animation industry to create an international, professional, and open animation festival [1] - The Beijing animation and gaming industry is projected to reach a total output value of 120.3 billion yuan in 2024, with a year-on-year growth of 11.64% [1] Group 2 - Over the past two years, more than 200 animated series have been registered in Beijing, with works like "Sh少年歌行" and "有兽焉" achieving over 6 billion views [2] - Beijing's animation is gaining international recognition, with "Cat Walks East" winning a silver award at the Busan International Art Festival and "Invincible Deer Squad" reaching over 200 million households globally [2] - The Xicheng District is developing a new highland for animation industry growth, focusing on a "special policy + city IP + all-domain ecology" framework [2]
我国数字经济规模超50万亿元
Ge Long Hui A P P· 2025-09-23 01:20
Core Insights - The core viewpoint of the article highlights the significant growth of China's digital economy, which now accounts for approximately 10% of the GDP, and the emergence of new job roles within this sector [1] Industry Overview - The digital economy in China has surpassed 50 trillion yuan, indicating a robust growth trajectory [1] - The gaming industry is projected to exceed 325.7 billion yuan in 2024, showcasing the expanding market potential [1] Emerging Job Roles - New professions such as virtual reality developers and AI animation creators are emerging, driven by technological advancements and the integration of culture and technology [1] - In the aviation sector, simulation system engineers are facilitating the transition from imported to domestic flight simulation equipment, enhancing pilot training [1] - The rise of generative AI in animation is significantly improving production efficiency, reflecting the transformative impact of technology on traditional industries [1]
泰国数字内容产业复苏 总值突破506亿泰铢
Shang Wu Bu Wang Zhan· 2025-09-18 06:24
Group 1: Overall Industry Performance - Thailand's digital content industry is projected to achieve a strong recovery in 2024, with a total value of 50.609 billion THB, representing a year-on-year growth of 14% and positive growth prospects for the next three years [1] - The report covers four main sectors: games, animation, characters, and e-books, conducted by depa in collaboration with various industry associations [1] Group 2: Character Industry - The character sector shows the most significant growth, with a projected value of 72.32 billion THB in 2024, marking a dramatic increase of 196% year-on-year [1] - This growth is primarily driven by the global art toy trend, with character merchandise sales soaring by 506% to reach 60.78 billion THB [1] - Thai producers have successfully tapped into international market demand, with strong sales performance linked to renowned global brands such as Pop Mart, Qposket, Nendoroid, Funko Pop, and Cosbaby [1] Group 3: Gaming Industry - The gaming sector remains the largest segment of Thailand's digital content industry, with an overall scale of 35.98 billion THB in 2024, reflecting a year-on-year growth of 5% [2] - Recovery in this sector is driven by the PC and console gaming markets, with platforms like PlayStation 5 and Nintendo Switch performing well due to high-quality "AAA" titles [2] - In contrast, the mobile gaming market has contracted, with total value declining to 17.835 billion THB due to intense competition and cautious consumer spending [2] Group 4: Animation Industry - The animation sector is projected to have a value of 3.432 billion THB in 2024, marking a third consecutive year of decline with a year-on-year contraction of 3% [2] - The industry faces fierce competition from neighboring countries with lower labor costs, and the rapid development of artificial intelligence poses challenges to traditional animation businesses [2]
乔布斯:从被逐到王者归来,创业投资的不朽启示
Sou Hu Cai Jing· 2025-09-16 12:06
Core Insights - Steve Jobs' journey exemplifies resilience and vision in the face of adversity, transforming setbacks into opportunities for innovation and growth [2][3][5] Group 1: Early Career and Setbacks - In 1985, Steve Jobs was ousted from Apple, marking a significant setback in his career, which he later transformed into a chance for reinvention [2] - Jobs recruited John Sculley from PepsiCo with a compelling vision, but internal conflicts led to his removal from Apple [2][3] Group 2: Second Ventures - After leaving Apple, Jobs invested millions in Pixar and NeXT, despite initial failures, demonstrating a long-term investment strategy focused on future value [3][4] - Pixar's success with "Toy Story," which grossed $373 million, marked a turning point for both the company and the animation industry [3] Group 3: Return to Apple - Upon returning to Apple in 1997, Jobs implemented the Pareto principle, cutting 70% of the product line to focus on core offerings, leading to a profitable turnaround [4] - The launch of the iMac in 1998 sold 800,000 units in five months, contributing to Apple's profitability of $309 million that year [4] Group 4: Innovation and Growth - Under Jobs' leadership, Apple introduced groundbreaking products like the iPod, iPhone, and iPad, significantly increasing its market value to $350 billion by 2010 [4] - By the time of Jobs' passing in 2011, Apple's market capitalization reached $2.9 trillion, solidifying its status as the most valuable company in history [5] Group 5: Lessons for Entrepreneurs and Investors - Entrepreneurs should maintain unwavering belief in their vision and prioritize innovation to meet evolving consumer demands [5][6] - Investors are encouraged to adopt a long-term perspective, recognizing potential in emerging sectors and diversifying investments to mitigate risks [5]
“陈塘关”里探哪吒
Jing Ji Ri Bao· 2025-09-05 22:14
Core Insights - The success of the "Nezha" animated films is attributed to the collaborative efforts of over 138 animation companies and more than 4,000 individuals, highlighting the thriving digital cultural industry ecosystem in Chengdu [1][2] - The Tianfu Changdao Digital Cultural Park has seen a significant increase in digital cultural enterprises, growing from 10 to 64 in five years, with the "Nezha" phenomenon playing a crucial role in attracting new businesses [3][4] - The park's operational strategy includes lowering rental costs to optimize the business environment, with current rates as low as 70 yuan per square meter [3] Industry Development - The digital cultural industry in Chengdu has reached a scale exceeding 100 billion yuan, with a year-on-year growth of 10.3% in the first quarter of this year [5][6] - The park serves as a hub for top-tier animation talent, fostering a collaborative environment akin to an "animation Olympic Village," where companies work closely together on major projects [2][4] - The local government actively supports the industry by establishing a "Digital Cultural Industry Intellectual Property Protection Base" to safeguard intellectual property rights [9][10] Cultural Impact - The "Nezha" series has become a cultural symbol representing the pursuit of self and independence among contemporary youth, integrating local cultural elements into its narrative [3][8] - Chengdu's digital cultural scene is enriched by various innovative projects, such as the "Floating Plan," which combines traditional culture with modern entertainment experiences [5][6] - The collaboration between local enterprises and national teams has increased, with companies now seeking partnerships rather than the other way around, indicating a shift in the industry's dynamics [8]
韩剧不断“封神”,为何动画还没“崛起”?
Hu Xiu· 2025-09-02 09:50
Core Viewpoint - The article discusses the challenges and developments in the South Korean animation industry, highlighting the recent release of the Netflix-funded animated film "Goodbye, Starry People" and its implications for the future of Korean animation [1][30]. Group 1: Industry Background - South Korea's animation industry has struggled to produce successful non-children's animated films, with no notable cases prior to recent developments [3][32]. - The entry of Netflix into the South Korean market in 2015 has significantly influenced the local content landscape, promoting the globalization of "K-Wave" alongside K-POP [2][32]. - The animation sector has historically faced challenges, including a lack of investment and support, leading to a focus on children's content rather than adult-oriented animations [46][68]. Group 2: "Goodbye, Starry People" - "Goodbye, Starry People" is the first exclusive Korean animated film funded by Netflix, featuring a romantic story set in 2050 between an astronaut and a musician [1][4][18]. - The film received a Rotten Tomatoes freshness rating of 88% and a score of 3.9 on Letterboxd from approximately 30,000 users, indicating a positive reception despite low online discussion [1]. - The film's production involved notable actors for voice roles, enhancing its appeal and emotional resonance with audiences [14][16]. Group 3: Challenges and Future Prospects - Despite the film's quality, it struggled to gain traction in the market, ranking third in the Korean film category on Netflix upon release and quickly dropping from the top ten in several regions [30][48]. - The article reflects on the broader issues facing the South Korean animation industry over the past three decades, including failed projects and a lack of audience interest in non-children's animations [31][47]. - The government has announced plans to increase funding for the animation industry, with a goal of establishing a more supportive environment for diverse animated content [74][75].
时报观察 国产动画用文化自信打动人心
Zheng Quan Shi Bao· 2025-08-14 18:37
Group 1 - The core viewpoint of the articles highlights the success of the animated film "浪浪山小妖怪," which has surpassed 700 million yuan in box office revenue, setting a record for domestic 2D animated films in China [1] - The recent surge in popularity of domestic animated films is attributed to their deep cultural confidence and ability to resonate with audiences, as seen in films like "大圣归来," "哪吒之魔童降世," and "雄狮少年" [1][2] - The themes of these films often draw from traditional Chinese culture, reinterpreting myths and stories to connect with contemporary audiences, reflecting their struggles and aspirations [2] Group 2 - The animation industry in China is experiencing a cultural confidence awakening, leading to a shift in creative approaches, focusing on authentic storytelling rather than conforming to global market trends [2] - The success of "浪浪山小妖怪" signifies a maturation of the domestic animation industry, moving towards high-quality development and a commitment to telling Chinese stories with a unique narrative style [2]
云台会吸引台胞台企抢抓RCEP机遇
Group 1 - The 13th Yuntai Conference in Kunming, Yunnan, aims to promote cross-strait cooperation and attract more Taiwanese youth to invest in the region, highlighting the potential for a "cross-strait symbiotic forest" [1] - The conference theme "Sharing RCEP New Opportunities and Promoting New Development of Yuntai Integration" emphasizes the benefits of RCEP policies for Taiwanese businesses, particularly in accessing the South Asian and Southeast Asian markets [2][3] - Yunnan's unique resources and active port economy provide a strong foundation for collaboration with Taiwanese industries in sectors like electronics, precision manufacturing, and biotechnology [2] Group 2 - Taiwanese entrepreneurs in Yunnan share their success stories, such as the establishment of avocado plantations and the integration of health and wellness projects into local communities [3][5] - The supportive business environment and warm services in Yunnan are significant factors for Taiwanese companies choosing to stay and invest in the region [5] - The Yunnan provincial government has approved 1,247 Taiwanese-funded enterprises, with actual utilized capital reaching $2.176 billion, showcasing the ongoing investment trend [7]