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热闻|大A一路飘红顺利站上3400!网友:证监会换LOGO,从连环套解套了
Qi Lu Wan Bao· 2025-06-30 06:50
其中,沪指跌0.02%报3423.47点,深成指涨0.26%报10405.96点,创指涨0.4%报2132.93点。 从盘面上看,半导体、光刻机、EDA、消费电子、电商概念股走强; 油气、小米汽车、黄金、银行板块走低。 6月30日,A股三大股指开盘涨跌互现。 | Controller of the controlled to the controlled | STATE AND LAND A | 1-64 0 - 1 - | 昨收 3424.23 | | --- | --- | --- | --- | | 11.0248 # | 成交客 | | | 据Wind统计显示,两市及北交所共3108只股票上涨,1348只股票下跌,平盘有961只股票。 资金方面,央行公开市场开展3315亿元7天期逆回购操作,操作利率1.40%。 Wind数据显示,今日2205亿元逆回购到期,单日净投放1110亿元。 两融方面,两市融资余额增加9.0亿元,合计18216.86亿元。 汇率方面,人民币对美元中间价报7.1586,调升41个基点。 科创50涨超1%,半导体行业全线反弹,光刻机方向领涨,蓝英装备20cm涨停。 券商板块震荡走低 ...
国产游戏:新10年大爆发,要来!
Xin Lang Cai Jing· 2025-06-30 06:13
Core Viewpoint - The Chinese gaming industry, which experienced rapid growth before 2020, is now at a crossroads as it faces a slowdown in growth. However, there are signs of potential new growth driven by increased game approvals and supportive government policies [1][4]. Group 1: Game Approval Trends - The National Press and Publication Administration reported a record high of 147 new domestic online games approved in June 2025, indicating a sustained high level of game approvals in recent years [1]. - In 2024, the monthly issuance of domestic game licenses consistently exceeded 100, except for April and May, reflecting a robust approval process [1]. Group 2: Market Growth and Financial Data - In May 2025, the Chinese gaming market reached a scale of 280.51 billion yuan, marking a year-on-year growth of 9.86% and a month-on-month increase of 2.56% [3]. - The client game market size was 58.19 billion yuan, with a year-on-year growth of 1.58% and a month-on-month growth of 0.34% [3]. - The mobile game market size was 211.77 billion yuan, showing a year-on-year growth of 11.96% and a month-on-month growth of 3.69% [3]. Group 3: Government Support and Policies - Various regions, including Beijing, Shanghai, Guangdong, and Zhejiang, have introduced subsidies and measures to support high-quality game projects and original creations [3]. - Beijing's policy includes rewards of up to 5 million yuan for game development and operation companies [3]. - Zhejiang's measures aim to optimize game export processes and enhance international compliance, indicating a focus on expanding the global reach of Chinese games [3]. Group 4: Industry Trends and Future Outlook - The sustained high number of game approvals reflects a trend towards the production of high-quality games, with an increased likelihood of passing the approval process [5]. - The rise of casual and puzzle games, particularly after the success of titles like "Party of Eggs," indicates a shift in industry focus towards more engaging and innovative game types [9][10]. - The gaming industry is expected to enter a new phase of rapid growth over the next decade, driven by both domestic and international market opportunities [4][17].
游戏股迎黄金发展期?游戏ETF涨幅超6%领涨市场
Mei Ri Jing Ji Xin Wen· 2025-06-30 05:43
Core Viewpoint - The gaming sector is experiencing a strong performance, with multiple stocks showing significant gains and the gaming ETF (516010) rising over 6%, indicating a potential golden development period for the industry [1]. Industry Performance - The gaming ETF (516010) has seen a year-to-date increase of over 27% as of June 30, with its latest scale reaching 2.053 billion, an increase of 555 million this year [5]. - The top ten holdings in the gaming ETF include stocks like Kaiying Network and Giant Network, which have hit the daily limit, while others like 37 Interactive Entertainment and Perfect World have risen over 6% [3]. Regulatory Environment - In June, the National Press and Publication Administration approved 147 domestic game licenses and 11 imported game licenses, marking the highest number of approvals in recent years [3]. - As of now, a total of 812 game licenses have been issued for 2025, with domestic games dominating at 757 licenses compared to 55 for imported games [4]. - A new policy from the Zhejiang Provincial Government, effective July 10, 2025, aims to support the international expansion of the gaming industry, reflecting strong governmental support for the sector [4]. Market Outlook - Analysts from CITIC Securities express optimism about the performance of new games during the summer, supported by high-frequency data exceeding expectations and ongoing policies promoting international expansion [5]. - The domestic gaming market is projected to reach a size of 857.04 billion in Q1 2025, with a year-on-year growth of 17.99% [5]. - The application of AI technology in the gaming industry is becoming clearer, with expectations for more AI-native games to emerge, potentially leading to a revaluation of the gaming sector [6].
内容侧蓬勃发展叠加技术革命,游戏行业有望进入黄金时代,游戏ETF(159869)大涨6.28%
Sou Hu Cai Jing· 2025-06-30 03:43
6月版号数量创近年新高,共158款游戏获批。国产版号来看,巨人网络《无尽修仙》、电魂网络《爆爆军团》、恺英网络《斗罗大陆:魂师大 作战》、三七互娱《骑士与大龙》、莉莉丝游戏《帕萌战斗日记》、ST华通《逐鹿玛法》、冰川网络《最后小队》、汤姆猫《汤姆猫小 镇》、ST中青宝《宠物精灵王》等在列;进口版号方面,腾讯《穿越火线:虹》及《战术小队:破晓攻势》、网易《无主星渊》、金山《鹅 鸭杀》等在列。 巨人网络旗下游戏《太空杀》6月27日上线AI原生玩法"残局对决",《太空杀》作为拥有2 亿用户的社交推理游戏,已推出多个AI原生玩法, 累计数百万玩家参与,对局总量达到数千万,此次升级不仅推动玩法维度升级,也进一步巩固其在"AI原生游戏玩法"领域的标杆地位。 华西证券认为,版号常态化发放印证监管对行业健康发展的持续支持,供给端改善为市场注入新动能。政策稳定性显著提升国内厂商研发与发 行规划的可预期性,推动资源向精品化、长线化方向倾斜;进口版号同步扩容,彰显包容创新态度。 游戏板块具备AI、内容、商业化模式变革多点催化,游戏ETF(159869)跟踪中证动漫游戏指数,反映动漫游戏产业A股上市公司股票的整体 表现,可以关注游戏 ...
A股游戏股盘中震荡走高,恺英网络封涨停,巨人网络、迅游科技、冰川网络、三七互娱、吉比特均涨逾4%。
news flash· 2025-06-30 02:18
A股游戏股盘中震荡走高,恺英网络封涨停,巨人网络、迅游科技、冰川网络、三七互娱、吉比特均涨 逾4%。 ...
2 Top Stocks That Could Soar in 2025 and Beyond
The Motley Fool· 2025-06-28 08:50
Group 1: Carnival - Carnival is experiencing strong demand and financial performance, with fiscal Q2 revenue reaching $6.3 billion, leading to a trailing-12-month revenue of $25.4 billion, surpassing pre-pandemic levels of $20.8 billion in fiscal 2019 [3][5] - The stock price has more than doubled in the past three years, and the current forward price-to-earnings multiple is 12.5, indicating potential for further shareholder returns through improved margins [4] - Adjusted net income for Carnival exceeded guidance at $470 million, with expectations to reach $2.7 billion for the full year, up from $1.9 billion last year [5] - The launch of Celebration Key as a new cruise destination is expected to drive profitable growth, with attractions designed to enhance guest experience and increase ticket prices and margins [6][7] - Wall Street is underestimating Carnival's transformation into a brand that offers exclusive destinations, which could lead to attractive returns for shareholders [8] Group 2: Nintendo - Nintendo's stock has seen significant appreciation, with a 338% increase since late 2016, outperforming the S&P 500's 172% return [9] - The video game industry is valued at $180 billion, with Nintendo owning valuable intellectual properties like Mario Bros and Zelda, and the Switch console achieving record sales of 152 million units [10] - The recent launch of Switch 2 has been successful, selling over 3.5 million units in the first four days, indicating strong market demand [10] - While hardware sales are low-margin, Nintendo expects to sell more games for Switch 2 than the original Switch sold in its first 10 months, setting the stage for strong earnings growth [11] - Analysts have a price target of $34.90 for Nintendo, suggesting a 52% upside from the current share price of $23, with sales expected to double this year [13]
福州商场一楼“大换血” “四大金刚”挤走“老住户”
Sou Hu Cai Jing· 2025-06-27 15:12
商场一楼成为新能源汽车的"秀场"。 商场里的"汽车秀场" 福州商场一楼"大换血" "四大金刚"挤走"老住户",消费风向折射社会变迁 你印象中的商场一楼,还是数不清的化妆品、香水和金铺吗? 不知何时起,福州商场一楼的布局悄然改变:化妆品的香气不再浓郁,取而代之的是潮玩、新能源汽车、户外运 动以及各式各样的茶饮品牌,它们成为各大商场门面楼层新的"四大金刚"。 "这不是我印象中的福州商场,感觉更像是车展现场。"25日中午,刚从美国回到福州的张女士,步入万象九宜城 时惊讶地表示。商场中庭最显眼的位置,整齐排列着新能源车,吸引过往消费者驻足观看;环绕中庭的商铺也全 部变成新能源汽车品牌的展厅,里面坐满了前来看车的顾客。 这种现象在福州各大商场普遍存在。记者走访多个热门商圈发现,问界、比亚迪、小米、蔚来、理想、极氪、小 鹏等众多新势力新能源汽车品牌,已占据商场一楼的黄金旺铺,就连奔驰等传统汽车品牌也将展厅开进了商场。 "现在很多人都说,到商场买车比买衣服还简单。"万象九宜城极氪展厅的销售顾问透露,他接待的客户中,不乏 原本只是来商场用餐,却因看到汽车展厅而试驾,最终决定购买的。 这一变化源于汽车消费观念的转变。多家商场的 ...
版号放量、地方政策加持,游戏产业或将迈向高质量发展
Mei Ri Jing Ji Xin Wen· 2025-06-27 03:11
6月27日,游戏板块早盘震荡回调,游戏ETF(159869)现小幅微跌。持仓股跌多涨少,完美世界、巨人网络、三七互娱、掌趣科技、恺英网 络等跌幅居前,仅华立科技、富春股份、神州泰岳、顺网科技等小幅微涨。 6月24日,国家新闻出版署公布6月游戏审批版号名单,本批次版号数量创今年新高。与此同时,广东、北京相继出台网络游戏高质量发展激励 措施,优质项目将给予最高500万元扶持奖励,浙江也出台了支持游戏出海的相关措施。业内人士认为,在版号放量与地方政策加持的背景 下,游戏产业将迈向高质量发展。 2024年,广东游戏总营收达2604.31亿元,约占全国八成,同比增长6.3%;游戏出海营收达423.6亿元,同比增长9.9%。今年5月,广东瞄准"全 球游戏产业高地"目标,推出全国首个省级游戏产业专项政策《关于推动网络游戏产业高质量发展的若干措施》,出台13条举措覆盖原创精 品、科技创新、产业集群等全链条。 政策明确对优质项目最高奖励500万元,重点支持AI、游戏大模型等前沿技术,并推动"游戏+文旅"跨界融合,成立游戏企业服务中心和游戏 出海服务中心。在此背景下,广东正在加快打造"全球游戏产业高地",6月26日,广东(广州) ...
巨人网络联合三大国产大模型,《太空杀》推出全新AI原生玩法
Xin Lang Cai Jing· 2025-06-27 00:45
Core Insights - Giant Network's social deduction game "Space Kill" has launched a new AI-native gameplay called "Endgame Duel," collaborating with major domestic AI models from Alibaba, Tencent, and ByteDance, marking a significant innovation in the gaming industry [1][2] - The new gameplay introduces a PvPvE (Player vs Player vs Environment) structure, allowing for a competitive dynamic involving real players and AI agents, enhancing the gaming experience [1][2] Gameplay Mechanics - In "Endgame Duel," two real players take on opposing roles of "imposter" and "crew member," while a domestic AI model is randomly integrated to control multiple AI players, transitioning from "players challenging AI" to "players controlling AI in competition" [1] - The AI agents possess human-like reasoning, real-time interaction, and strategic adjustment capabilities, acting as a "third force" that can form alliances and influence the game's outcome [2] Strategic Complexity - This dynamic multi-party competitive model significantly increases the game's strategic complexity and interaction depth, making each match filled with variability and strategic tension [2] - The introduction of a data module for model performance tracking provides real-time insights into win rates, reasoning speed, and other metrics, enhancing public engagement and promoting the integration of AI technology with gaming entertainment [2]
Insider Watch: 3 CEOs Buying Shares in 2025
ZACKS· 2025-06-27 00:30
Group 1: Insider Transactions - Insider buys are closely monitored by investors as they provide insights into the long-term outlook of companies [1][6] - In 2025, CEOs of GameStop, MicroStrategy, and Everest Group have made significant share purchases [6] - Strict rules govern insider transactions, and insiders typically have longer holding periods than average investors [1][12] Group 2: GameStop - GameStop's CEO Ryan Cohen purchased 500,000 shares for approximately $10.7 million, despite the stock being down nearly 20% year-to-date [2] - Analysts have revised GameStop's EPS estimates upward, with the current Zacks Consensus EPS estimate at $0.75, a significant increase from $0.02 per share in June of the previous year [3] Group 3: MicroStrategy - MicroStrategy shares have risen nearly 34% in 2025, outperforming the S&P 500, largely due to the surge in bitcoin [5] - CEO Phong Le acquired 6,000 shares at a total value of around $510,000 [5] - The high volatility of MicroStrategy shares is influenced by fluctuations in bitcoin prices [8] Group 4: Everest Group - Everest Group, which provides reinsurance and insurance products, saw its CEO James Williamson purchase 1,000 shares for about $340,000 [9] - The company has demonstrated consistent sales growth over recent years [11]