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上海的游戏公司又都好起来了
Hu Xiu· 2025-06-06 04:11
Core Insights - The gaming companies in Shanghai appear to be recovering, signaling a potential new phase for the industry [1][26] Group 1: Company Performance - Eagle's new game "Pom Pom" has achieved significant success, ranking Top 3 in China and Top 10 globally on Steam with an 88% approval rating [1][2][3] - Paper Games has seen a remarkable turnaround, with its flagship store topping the sales chart on Tmall during the "618" shopping festival [5][6] - The game "Love and Deep Space" has shown strong performance, with projected revenue exceeding 6 billion yuan across all platforms in 2024 [6][7] - Heartbeat Games has reported a nearly 70% year-on-year revenue increase, reaching 3.3 billion yuan in 2024, driven by successful titles [10][12] Group 2: Industry Trends - The gaming industry in Shanghai is experiencing a collective improvement, which may indicate the beginning of a recovery cycle [26] - Despite the positive trends, many companies remain cautious regarding project launches and hiring, with a significant oversupply of talent in the job market [24][25] - The past two years saw a wave of layoffs and project cancellations across the industry, but the current signs of recovery suggest a potential shift in the market dynamics [23][26]
吉比特游戏《一念逍遥》端午发生重大运营事故,道歉了
Nan Fang Du Shi Bao· 2025-06-05 11:13
Core Viewpoint - A major operational incident occurred in the game "Yinian Xiaoyao" under the A-share game company Gigabit, where game items worth approximately 500,000 yuan were mistakenly distributed to all players, leading to significant disruptions in the game's economy and balance [3][5]. Group 1: Incident Details - On May 31, during the Dragon Boat Festival, "Yinian Xiaoyao" mistakenly issued 99,000 high-value items called "Any Treasure Box" to all players due to human error, valued at around 500,000 yuan [3][5]. - The project team initiated an emergency response on the same day and announced on June 2 that they would not implement the common industry practice of a "full server rollback," but instead opted for a "point-to-point rollback" for affected players [5][6]. - Players who received the erroneous items were temporarily banned from listing on the official trading platform, and the project team offered compensation of 20 "Any Treasure Boxes" to affected users [5][6]. Group 2: Financial Performance - Gigabit's annual report indicated that "Yinian Xiaoyao" generated 596 million yuan in revenue for 2024, a decrease of 42.49% from 1.036 billion yuan in 2023, making it the worst-performing among Gigabit's three major games [6][7]. - Overall, Gigabit reported a revenue of 3.696 billion yuan in 2024, down 11.69% year-on-year, with net profit declining by 16.02% to 945 million yuan [7][8]. - In the first quarter of 2025, "Yinian Xiaoyao" continued to see a revenue decline of 22.94%, while the company benefited from the launch of a new game, "Wanjian Changsheng," leading to a 22.47% increase in overall revenue [8]. Group 3: Industry Context - The incident highlights a recurring issue in the gaming industry, where operational errors can lead to significant player dissatisfaction and potential loss of users, as seen in previous cases with other major games [9]. - Industry analysts emphasize the importance of implementing tiered review systems before large operational changes to minimize errors and ensure effective crisis management following incidents [9].
小游戏市场爆发式增长 多家上市公司加码布局
Market Growth - The mini-game market, also known as mini-program games, has experienced explosive growth, with a compound annual growth rate of 182.3% from 2022 to 2024, reaching nearly 400 billion yuan in 2024, a year-on-year growth of 99.18% [2][3] - Douyin's mini-game business saw a 130% increase in revenue and a 320% growth in paid user base in 2024 [2] Industry Potential - The mini-game market is expected to become the "second curve" of growth for the gaming industry, alongside the potential for PC games to leverage short video platforms for long-term marketing [3] - Tencent's mini-game platform has reached 1 billion users, with 500 million monthly active users and over 240 games generating over 10 million yuan in quarterly revenue [3] Company Strategies - Companies like Mingchen Health are increasing investments in mini-games, indicating that mini-games will be a key focus for future development [4] - 37 Interactive Entertainment has launched several successful mini-game products, with titles like "Time Explosion" and "Heroes No Flash" performing well in sales rankings [5] - Fuchun Co. plans to continue testing and optimizing mini-game products, aiming for a breakthrough in profitability by early 2025 [5] Monetization Models - The IAAP model, combining in-app advertising and in-app purchases, has emerged as a mainstream monetization strategy for mini-games, challenging previous assumptions about revenue limitations [2][6] - Mini-game developers are focusing on long-term growth strategies, ensuring player experience through thoughtful design and leveraging IP collaborations for sustained engagement [6]
《胜利女神》公测遇上《赛马娘》国服回归:两款游戏12天iOS端流水相差近12倍,彼此都不太满意
3 6 Ke· 2025-06-05 02:49
Core Viewpoint - The gaming market in China is witnessing the return of two major titles, Tencent's "Victory Goddess: New Hope" and Bilibili's "Shining! Yujun Girl," both of which have shown unexpected market performance after their respective launches [1][22]. Group 1: Game Performance - "Shining! Yujun Girl" had a long development cycle of five years and was initially launched in Japan in February 2021, generating over 5.1 billion yuan in its first month and approximately 50 billion yuan in total revenue for the year [3][17]. - The game returned to the Chinese market on May 22, 2023, after nearly two years of absence, but its performance has been underwhelming, with only 203 million yuan in revenue over 12 days on iOS [6][12]. - "Victory Goddess: New Hope" generated 24 million yuan in revenue within its first 12 days, which is significantly lower than other major titles like "Dungeon and Fighter: Origin" [32][37]. Group 2: Market Dynamics - Both games faced challenges in their marketing strategies, with "Shining! Yujun Girl" opting for a low-profile re-launch that coincided with the release of "Victory Goddess," impacting its visibility and player engagement [16][37]. - The download trends for "Shining! Yujun Girl" showed a decline, with approximately 66,000 downloads over 12 days, indicating a lack of sustained interest [12][25]. - The competitive landscape in the Chinese mobile gaming market is intensifying, with players becoming more selective and demanding higher quality content, making it increasingly difficult for overseas titles to succeed upon their return [37][38]. Group 3: Future Outlook - The future success of "Shining! Yujun Girl" will depend on the developers' willingness to invest in marketing and content optimization to attract new and returning players [16][37]. - The performance of "Victory Goddess" is being closely monitored, as its initial results are considered average compared to expectations set by its overseas success [32][37]. - The overall trend suggests that the chances of overseas games succeeding in the Chinese market are diminishing, with local developers having a better chance of success with self-developed titles [37][38].
去年才曝光,前《白夜极光》制作人创业项目已停止研发
3 6 Ke· 2025-06-05 00:19
Core Insights - The startup project led by former producer of "White Night Extreme," known as "墨犬科技," has ceased development after initial excitement and funding expectations [1][15]. Company Overview - The founder, 贾晨, previously worked at Tencent's subsidiary, 北京永航科技, where he was the producer and art director for "White Night Extreme" [1]. - The new company, 北京墨犬科技, aimed to create a significant and innovative product, with a team comprising several key members from 永航科技 [1]. Project Details - The initial project, internally named "Code:墨犬一号," was a 3D ARPG developed using UE5, but it was still in a very early stage with a rough appearance [3]. - The game was intended to feature open-world exploration elements, allowing players to collect resources and engage in combat with various monsters [3][9]. - The project faced skepticism due to the team's lack of experience in 3D game development and the high costs associated with such projects [11]. Market Context - The gaming industry has seen a significant increase in competition, particularly in the 2D and open-world genres, making it challenging for new entrants [11]. - "White Night Extreme" had a promising start but ultimately faced a decline in performance, leading to its shutdown in late 2023 [13][15]. Future Directions - Following the project's cancellation, the company is reportedly pivoting to a new urban evolution-themed game set in the Northeast industrial era [18]. - Recent job postings indicate a shift in focus towards creating high-quality effects in a magical realism style, suggesting a change in artistic direction [18]. Industry Dynamics - The departure of key personnel from 永航科技 has led to internal restructuring, with new companies being formed and existing ones undergoing significant changes [18]. - The competitive landscape remains intense, with established companies also struggling to maintain momentum in their projects [11].
“游戏行业苦美术生产久矣” 混元大模型剑指 “技术水电煤” 腾讯AI能否开新局?
Mei Ri Jing Ji Xin Wen· 2025-06-04 10:39
Core Insights - The gaming industry is experiencing an "arms race" in AI technology, with Tencent launching its "Hunyuan Game" platform aimed at revolutionizing the art production process in gaming [2][3] - Tencent's approach focuses on transforming the entire art production chain by leveraging AI to automate and streamline processes, allowing designers to input simple text or sketches to generate comprehensive visual assets [3][5] - The platform is currently in a free trial phase, raising questions about its future commercialization and potential impact on the industry [2][4] Group 1: AI Integration in Game Development - Tencent's "Hunyuan Game" aims to address inefficiencies in art production, particularly for small to medium-sized teams that struggle with quality and cost in outsourcing [3][5] - The platform allows for rapid generation of art resources, significantly reducing the traditional production timeline from weeks to a much shorter duration [3][6] - The integration of AI is seen as a tool to assist rather than replace human creativity, enabling designers to focus on higher-level creative tasks [6][7] Group 2: Market Position and Future Prospects - Tencent is committed to investing in AI capabilities, with a record capital expenditure of 76.7 billion yuan in the previous year and plans for further investment in AI applications across its business units [8][9] - The company is also focusing on collaboration with Tencent Cloud to provide tailored solutions for game developers, thereby lowering the barriers to AI technology adoption [9] - The launch of "Hunyuan Game" signals the beginning of an "AI-assisted era" in game art production, with aspirations to develop a comprehensive AI content generation engine for the gaming industry [9]
游戏AI竞赛白热化 腾讯、米哈游、网易集体亮出“技术王牌”
news flash· 2025-06-04 10:32
Core Viewpoint - Tencent is developing an AI-driven game creation solution called "VISVISE," which includes various development tools like Auto LUV and Skirt AI, indicating a significant investment in AI technology for game development [1] Group 1: AI Game Development Tools - Tencent's GoSkinning team has created tools such as Auto LUV and Skirt AI as part of the VISVISE initiative, showcasing a comprehensive approach to AI in game development [1] - The company is actively developing various AI game tools to enhance its offerings in the gaming sector [1] Group 2: Industrial-Grade AIGC Platform - Tencent's mixed yuan has launched an industrial-grade AIGC game content production engine, which significantly optimizes game asset generation and production processes [1] - The platform can accurately replicate various artistic styles and themes, including "thick paint," "celluloid," and "cyberpunk," demonstrating its versatility in generating high-consistency game content [1] Group 3: Financial Impact and Industry Trends - During the Q1 earnings call, Tencent's CEO Ma Huateng noted that AI capabilities have already made substantial contributions to businesses like Changqing Games [1] - Other companies in the industry, such as NetEase and miHoYo, are also increasing their investments in AI game development, indicating a broader trend towards AI integration in gaming [1]
游戏ETF华泰柏瑞、游戏ETF涨超3%,四月游戏收入增长超二成
Ge Long Hui· 2025-06-03 09:21
Core Viewpoint - The gaming sector is experiencing significant growth, driven by long-term products and increasing overseas sales, with notable performance from leading companies in the industry [1][2][3]. Group 1: Market Performance - In April 2025, the Chinese gaming market reached a scale of 273.51 billion yuan, marking a year-on-year growth of 21.93% and a month-on-month increase of 2.47% [1][3]. - The mobile gaming market in China for April 2025 was valued at 204.24 billion yuan, showing a year-on-year growth of 28.41% and a month-on-month growth of 3.07% [1][2]. - The overseas sales revenue of Chinese self-developed games in April 2025 was 15.54 billion USD, reflecting a year-on-year increase of 9.62% [2]. Group 2: Growth Drivers - The growth in the gaming market is primarily driven by long-term products with operational cycles of one year or more, such as "Honor of Kings" and "Genshin Impact" [3]. - The issuance of gaming licenses has stabilized, with 654 licenses granted by May 2025, including 610 for domestic games, which supports the supply side of the gaming industry [2]. - AI advancements are expected to significantly reduce game development costs and shorten production cycles, enhancing the industry's growth potential [2]. Group 3: Investment Opportunities - The performance of leading gaming companies is expected to improve due to their ability to leverage IP operations and content iteration, creating sustainable profitability [3]. - The exploration of AI in gaming is seen as a potential catalyst for value reassessment of related listed companies, especially if new game products exceed expectations [3].
四月游戏收入同比增长超20%,游戏ETF(516010)涨超3%
Mei Ri Jing Ji Xin Wen· 2025-06-03 03:01
Group 1 - The Chinese gaming market is projected to reach 27.351 billion yuan by April 2025, representing a year-on-year growth of 21.93%, with mobile gaming growing by 28.41% and overseas revenue increasing by 9.62% [1] - Deepseek R1 has demonstrated global leadership in deep thinking capabilities, surpassing o3 and Gemini 2.5 Pro in digital testing AIME2024 and code testing LiveCodeBench, with a 15% improvement over the previous version [1] - The advancement of artificial intelligence is expected to boost the gaming sector, as the industry is a mature application area for AI, with potential new gameplay emerging from the integration of large language models [1] Group 2 - The ability of R1 in text understanding and creative writing has improved, with a reduction in hallucination rates for rewriting, summarizing, and reading comprehension by 45%-50%, and significant growth in long-form writing and role-playing capabilities [1] - Future developments may allow large language models to endow game characters with independent personalities, enabling them to perform actions and behaviors within the virtual world, potentially creating new gameplay experiences [1]
游戏版号发放再创新高,机构:行业修复节奏持续推进
Di Yi Cai Jing· 2025-06-03 02:13
Group 1 - The gaming sector experienced a strong rally, with companies like Giant Network and Electric Soul Network hitting the daily limit, and Changqu Technology rising over 14% [1] - The approval of 130 domestic and 14 imported games in May marks a record high for monthly approvals in nearly two years, indicating a recovery in the industry [3] - Major companies such as Perfect World and Century Huatong have products that received approval, with Perfect World's "Yihuan" currently in development and expected to enter testing soon [3] Group 2 - The gaming market in China is projected to reach 27.351 billion yuan by April 2025, with a year-on-year growth of 21.93%, driven by mobile games and overseas revenue [3] - Long-term revenue growth is supported by established products like "Honor of Kings" and "Genshin Impact," highlighting the industry's healthy development trend [3] - Wanlian Securities suggests that the high volume of game approvals and diverse product types indicate a stable recovery in the industry, recommending attention to leading companies with strong product pipelines and R&D capabilities [4]