《战地》

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游戏巨头EA,要被卖了
财联社· 2025-09-29 16:10
继微软收购动视暴雪后,游戏产业又迎来一笔巨额交易。 北京时间周一深夜,美国艺电(Electronic Arts)发布公告称, 已经与由沙特公共投资基金 (PIF)、银湖资本和Affinity Partners组成的财团达成最终收购协议,给到公司的估值为550亿美 元。 (来源:公司官网) 公告称这是"史上规模最大的全现金私有化收购交易",艺电股东将获得每股210美元的现金对 价。与收购传闻出现前的最后一个交易日(9月25日)收盘价相比,溢价达到25%。 截至发稿,艺电周一美股开盘后涨超5%,最新价格为203美元,刷新上市以来的历史新高。上 周五收购消息走漏风声后,公司股价暴涨近15%。 (来源:TradingView) 根据统计, 华尔街此前规模最大的私有化收购,是2007年德州公用事业公司TUX能源的私有化交 易,价值321亿美元 。 艺电预计,交易将在2027财年第一财季(2026年6月30日前)完成,交易完成后公司将退市。 公司同时表示,未来艺电总部仍将位于加利福尼亚州红木城,安德鲁·威尔逊也将继续担任首 席执行官。 据悉,沙特主权基金将保留现有的9.9%公司股份,三方股权部分的投资总额约为360亿美元 ...
史上规模最大!游戏巨头将被“私有化”
Shang Hai Zheng Quan Bao· 2025-09-29 15:43
继微软"鲸吞"动视暴雪之后,游戏行业再次迎来大手笔收购方案。 9月29日,当地时间周一,世界知名游戏公司艺电公司(Electronic Arts,简称EA)宣布,将接受由沙特 阿拉伯主权财富基金(PIF)、银湖资本和库什纳旗下Affinity Partners组成的投资者财团的收购方案。 该方案给予公司550亿美元的估值。 根据协议,艺电股东将获得每股210美元的现金,较公司未受影响的股价有25%的溢价。交易预计于 2027财年第一季度完成,届时艺电股票将从公开市场退市。现任首席执行官安德鲁·威尔逊将继续执掌 公司。 公告称,若此次交易最终达成,将成为"史上规模最大的全现金私有化收购交易"。 据悉,为了此次收购,三家基金将提供360亿美元的现金,其余约200亿美元将通过向摩根大通银行贷款 的形式进行融资。 安德鲁·威尔逊表示:"艺电充满创意和激情的团队为数亿粉丝带来了非凡的体验,打造了世界上最具标 志性的IP,并为我们的业务创造了巨大的价值。这一时刻是对他们卓越工作的有力认可。展望未来,我 们将继续突破娱乐、体育和技术的边界,释放新的机会。" 银湖资本的联合首席执行官兼管理合伙人Egon Durban表示:" ...
银湖、PIF与库什纳旗下基金组财团 或以480亿美元私有化游戏巨头艺电(EA.US)
Zhi Tong Cai Jing· 2025-09-27 01:24
知情人士称,以《麦登橄榄球》《模拟人生》和《战地》等热门游戏闻名的艺电可能最快于下周宣布交 易。 由于最新足球游戏《EA Sports FC25》表现不佳,艺电在2025年初陷入困境,但在最近的财报电话会议 上表示,其产品组合的"贡献好于预期",业绩已经反弹。 艺电将于10月10日发布《战地6》,与微软公司的《使命召唤》争夺视频游戏射击市场。收购谈判之 际,视频游戏行业正增长乏力。在新冠疫情期间玩家数量激增之后,该行业在过去三年裁员数万人。 今年早些时候,艺电裁减了数百名员工,这是自2023年以来的第三次大规模裁员。 据知情人士透露,视频游戏制造商艺电(EA.US)正与由银湖管理公司(Silver Lake Management)、沙特阿 拉伯公共投资基金(Public Investment Fund)和贾里德.库什纳旗下Affinity Partners牵头的财团就私有化事 宜进行谈判。 知情人士补充道,摩根大通公司正在为买家准备融资方案。根据彭博社汇编的数据,收购艺电将是2025 年迄今宣布的最大交易之一,也可能成为有史以来规模最大的杠杆收购。 总部位于加州雷德伍德城的艺电股价在纽约收盘上涨约15%,至1 ...
狂飙的《三角洲行动》
新财富· 2025-09-11 08:06
Core Viewpoint - Tencent's Q2 financial report exceeded expectations, highlighting the success of the game "Delta Operation" which has rapidly gained popularity in the gaming market [1][3]. Group 1: Game Performance and Market Potential - "Delta Operation" achieved 12 million daily active users (DAU) in April and surpassed 20 million DAU in July, ranking among the top five in the domestic gaming industry [1]. - The game has become Tencent's new "cash cow" within just 10 months, raising questions about its potential ceiling [1]. - The success of "Delta Operation" is attributed to the resurgence of the shooting game genre, which has been underexplored in the Chinese market despite its popularity in the West [3][6]. Group 2: Game Design and Mechanics - "Delta Operation" features three main gameplay modes, with "Search, Fight, and Retreat" being the most popular, emphasizing high-risk, high-reward gameplay [18][20]. - The game incorporates a unique mechanic where players can lose their equipment upon death, enhancing the tension and excitement of gameplay [23]. - The integration of in-game and out-of-game systems, such as the use of "Havf Coins" for purchasing equipment, creates a dynamic balance in player decision-making [26][28]. Group 3: Social and Marketing Strategy - Tencent aims to position "Delta Operation" as a social phenomenon, similar to "Honor of Kings," by leveraging its strong operational capabilities [31][33]. - The game has gained traction among younger audiences, becoming a new form of social capital among players [33][34]. - Tencent's marketing strategies include offline events, celebrity endorsements, and viral content on social media platforms, contributing to the game's rapid spread beyond traditional gaming circles [33].
中国游戏最卷赛道,要发生变化了吗?
3 6 Ke· 2025-09-04 08:22
Core Insights - The Chinese shooting game market is dominated by realistic shooting games, with Tencent being the leading player, holding a significant share of the top products [1][2][4] - Tencent has a robust pipeline of upcoming shooting games, including both self-developed and overseas licensed titles, indicating a strategic focus on diversifying its offerings [2][3] - The overall landscape of shooting games is evolving, with a shift towards differentiation in gameplay and themes, as companies explore new genres and innovative mechanics [13][30] Tencent's Position - Tencent's dominance in the shooting genre is evident, with several top titles like "Peace Elite" and "Call of Duty Mobile" under its belt, showcasing its strong market presence [1][4] - The company is actively developing new titles that avoid the saturated military realism theme, focusing instead on fantasy and unique gameplay experiences [3][5] - Tencent's upcoming titles include "Rainbow Six" and "The Division: Dawn," which are set to expand its portfolio in the shooting genre [2][3] Industry Trends - The shooting game market is experiencing saturation in the military realism segment, prompting companies to seek differentiation through innovative gameplay and thematic diversity [13][30] - There is a growing trend towards "PVE" and "PVPVE" modes, which may become focal points for future competition, as they cater to diverse player preferences [34][35] - The integration of AI technology in game development is expected to enhance gameplay experiences, leading to new innovations in shooting games [34][35] Global Market Dynamics - The global shooting game market remains dominated by realistic titles, with major franchises like "Call of Duty" and "Battlefield" achieving significant sales [14][16] - Companies like Sony and Microsoft are also exploring new gameplay styles and themes, indicating a broader trend towards diversification in the shooting genre [22][24] - The emergence of new gameplay mechanics, such as "search and rescue" combined with battle royale elements, reflects the industry's shift towards innovative and hybrid gaming experiences [19][30]
游戏周报:33家中国厂商入围4月全球手游收入百强,任天堂预测2026财年Swich2销量1500万台
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-12 00:22
Industry Trends - The gaming industry is experiencing diverse dynamics with multiple companies releasing financial reports and hosting performance discussions, showcasing their operational results and strategic plans [1] - According to SensorTower, in April 2025, 33 Chinese companies made it to the global mobile game publisher revenue list TOP100, collectively generating $2 billion, accounting for 38.4% of the total revenue of the global TOP100 mobile game publishers [3] Domestic Company Insights - Century Huatong is actively embracing AI, focusing on long-term strategic layout in technology research and development, and exploring new paths for IP operation and overseas market expansion [4] - Perfect World is progressing with its game projects, including the new testing phase for "Eternal Ring" and plans for a world-class esports event in October 2025 [5] - Blueport Interactive reported a net loss of 29.89 million yuan for 2024, marking its tenth consecutive year of losses, with a significant decline in revenue from its new game "Naughty Heaven 2" [6] - ShengTian Network achieved an operating income of 1.136 billion yuan in 2024, with over 60% of its monthly revenue from the game "Star Wings" in Japan [7][8] - Xunyou Technology's total revenue for 2024 was 297 million yuan, down 19.76% year-on-year, with a net profit decline of 30.12% due to industry-wide challenges [9] - Yaoji Technology reported a 20.67% decline in main revenue for Q1 2025, emphasizing its commitment to quality game development and product innovation [10] - MiHoYo is executing a settlement agreement with the FTC regarding "Genshin Impact," which includes changes to its recharge page and age verification for U.S. players [11] Overseas Developments - Sony Interactive Entertainment announced the establishment of a new studio, team LFG, which will focus on a team action game [13] - Electronic Arts reported a 6.52% increase in net revenue for Q4 2025, with plans to release a new "Battlefield" game by April 2026 and a significant workforce reduction [14] - Nintendo's fiscal year 2025 results showed a net sales decline of 30.3%, with a forecasted 13% increase in operating profit for the next fiscal year [15] - Rockstar announced the release date for "GTA 6" has been pushed to May 26, 2026, leading to a significant drop in Take-Two's stock price [16] - Epic Games will adjust its revenue-sharing model starting June 2025, allowing developers to keep 100% of the first $1 million in revenue, with a new feature to support developers in managing their online stores [17]