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2025年12月成功出海中国手游:《Whiteout Survival》领跑收入榜,《使命召唤手游》空降增长榜首
Jin Rong Jie· 2026-01-07 03:03
刚刚,Sensor Tower商店情报平台发布2025年12月中国手游产品在海外市场收入及下载量排行榜,报告 仅统计应⽤商店IAP预估值,不包括⼴告变现收⼊和中国地区第三方安卓渠道收入。 12月出海手游收入榜 点点互动王牌力作 《Whiteout Survival》12月下旬推出圣诞主题活动,多重联动玩法和海量福利层层解 锁,强势点燃全球玩家消费热情,助力游戏稳坐出海手游收入榜冠军宝座。Sensor Tower 最新数据显 示,截至2025年12月《Whiteout Survival》全球累计收入突破40亿美元,再创出海手游商业价值新高 度。 柠檬微趣《Gossip Harbor》本月收入再度上涨7%,创历史新高,摘得出海手游收入榜亚军。12月双档 活动轮番上阵:圣诞主题"Once Upon a Snowglobe"碰撞新年狂欢"End-of-Year Errands",以创新玩法与 丰厚奖励持续激活玩家热情,稳坐全球合成手游赛道头把交椅。 12月《使命召唤手游》以密集更新引爆海外市场:11日游戏开启六周年庆典,同步上线第11赛季"全球 行动",引入备受期待的新模式"DMZ: 禁区";12日重磅推出与《街头霸 ...
沐瞳科技再传易主 字节游戏玩不动了?
Bei Jing Shang Bao· 2025-12-17 09:43
Core Viewpoint - The news discusses the potential sale of Shanghai Mutong Technology Co., Ltd. (Mutong Technology) by ByteDance, indicating a shift in ByteDance's gaming strategy from focusing on research and development to prioritizing platform development and monetization through a light-asset business model [1][10]. Group 1: Background and Acquisition - Mutong Technology was acquired by ByteDance in March 2021 for approximately $4 billion, with the aim of enhancing ByteDance's gaming portfolio and competing with established players like Tencent and NetEase [3][4]. - Prior to the acquisition, ByteDance had made significant investments in the gaming sector, totaling around 30 billion yuan across 22 deals involving 19 companies from 2020 to 2021 [3]. Group 2: Performance and Challenges - Mutong Technology's flagship game, "Mobile Legends: Bang Bang" (MLBB), generated total revenue of $502 million by January 2020, with 61% of that revenue coming from Southeast Asia [4]. - In November 2023, reports emerged that ByteDance was seeking to sell Mutong Technology for no less than $5 billion, hiring Goldman Sachs as a financial advisor [4][6]. - ByteDance's gaming division has faced significant challenges, including a major downsizing in 2023, with many projects being halted and teams disbanded [6][8]. Group 3: Strategic Shift - Industry experts suggest that ByteDance's gaming strategy is characterized by a "traffic-driven, quick in and out" approach, focusing on capital and traffic leverage rather than deep gameplay innovation [4][6]. - The company is now shifting towards a more platform-oriented model, emphasizing user acquisition and AI efficiency, rather than competing directly with traditional game developers [10]. Group 4: Future Directions - ByteDance's gaming division is undergoing a restructuring under new leadership, aiming to adopt a long-term perspective on product development and operations [8]. - The company is also exploring new game projects and acquisitions to enhance its capabilities, such as the acquisition of part of Hangzhou Xinguangliumei's team and assets [9].
Sensor Tower:高密度运营活动撬动玩家消费 11月成功出海的中国手游收入持续增长
智通财经网· 2025-12-11 06:03
Core Insights - The report highlights the performance of Chinese mobile games in overseas markets for November 2025, showcasing significant revenue growth driven by seasonal events and promotional activities. Group 1: Top Performing Games - Point Interactive's leading titles, "Whiteout Survival" and "Kingshot," secured the top two positions in overseas mobile game revenue rankings, benefiting from Halloween and Thanksgiving events [1] - "Whiteout Survival" maintained its number one position in revenue due to successful seasonal activities and player engagement [1] - "Kingshot" achieved the second position, driven by promotional events during Double 11 and Thanksgiving [1] Group 2: Notable Revenue Growth - Lemon Micro's "Gossip Harbor" continued to show stable revenue growth, ranking third in the revenue chart, thanks to Thanksgiving and New Year events [2] - Florere Game's "Last Z: Survival Shooter" experienced an 11% revenue increase in November, reaching a total of over $400 million, with the U.S. and South Korea as key markets [2] - miHoYo's "Honkai: Star Rail" saw a 130% surge in overseas revenue following a major update, climbing to the sixth position in the revenue rankings [3] Group 3: New Game Launches - ByteDance's new 3D ARPG "BLEACH: Soul Resonance" launched on November 21, quickly topping download charts in multiple markets and ranking fifth in revenue growth within ten days [4] - Glacier Network's SLG game "X-Clash" reported a 200% revenue increase, marking its debut in the growth rankings at sixth place [4] - Lingxi Interactive's strategy game "Nobunaga's Ambition: True War" entered the growth rankings at ninth place, leveraging its strong IP appeal in the Taiwan, Hong Kong, and Macau markets [5] Group 4: Emerging Titles - New entries in the growth rankings include "Lootfiend: Idle Dungeons," "Blue Planet: The King is Busy," "Kaitian," and "Duet Night Abyss" [6] - Hungry Studio's puzzle game "Block Blast!" achieved a 4% increase in downloads, leading the overseas mobile game download rankings [6] - Glacier Network's "X-Clash" maintained its position as the second most downloaded game in November, with nearly 35 million downloads [6]
超1亿港元!雷军增持小米股票;特斯拉在印度两个多月仅卖出100多辆丨Going Global
创业邦· 2025-11-30 10:48
Key Points - TikTok Shop has announced a new policy requiring all orders shipped via USPS to use official TikTok Shipping labels starting January 2026, enhancing logistics management and compliance [5] - Beyond Meat has closed its Tmall flagship store, indicating a retreat from the Chinese market after struggling with declining revenues and significant losses, with the latest stock price at $1.02 [7][10] - Xiaomi's CEO Lei Jun has increased his stake in the company by purchasing over 2.6 million shares for more than HKD 100 million, raising his ownership to 23.26% [11][12] - Shenzhen is set to establish the world's largest 3D printing factory, with plans to deploy 15,000 3D printers by Q1 2026, reflecting the growing demand in the 3D printing market [13][15] - ByteDance is in discussions to sell its gaming subsidiary, Moonton Technology, to Saudi Arabia's Savvy Games Group, following challenges in expanding its gaming portfolio [16][17][18] - Tencent has launched the international version of its Mix Yuan 3D creative engine, allowing global users to create high-quality 3D works easily [19][21] - Tesla's performance in India has been disappointing, with only over 100 cars sold since its entry in July 2023, attributed to high pricing compared to local competitors [23][24][25] - SoftBank has completed the acquisition of Ampere, a U.S. chip design company, for $6.5 billion, as part of its strategy to strengthen AI infrastructure [26] - AMD's CEO Lisa Su expressed confidence in the AI market's growth, predicting a $1 trillion market by 2030, and emphasized the importance of investment in AI infrastructure [27][28] - Google is reviving its AI glasses project, with plans for a potential release in Q4 2026, showcasing its ongoing commitment to innovation in wearable technology [29][30][32]
早报|香港大埔火灾已完成灭火程序;宗馥莉正式卸任娃哈哈董事长;李想称理想汽车将回归创业公司模式;昆明列车碰撞事故造成11人死亡
虎嗅APP· 2025-11-27 23:58
Group 1 - The fire in Hong Kong's Tai Po has resulted in 94 fatalities, with 78 injured, including 12 in critical condition [2] - Ideal Auto's CEO Li Xiang admitted to governance errors and announced a return to a startup model, moving away from a professional management system [5] - ByteDance is reportedly in negotiations to sell its subsidiary, Shanghai Mutong Technology, to Saudi Savvy Games Group, with the outcome still uncertain [13][14] Group 2 - Sichuan province has significantly increased marriage leave from 5 days to 20 days and extended maternity leave for women by 90 days, while also increasing paternity leave for men to 30 days [8][9][10] - Xiaomi, OPPO, and Vivo have canceled their Air model projects, shifting the planned eSIM features to regular models due to poor market performance of similar products [16][17] - NIO's CEO Li Bin stated that the automotive industry is entering a decisive phase, predicting a clearer competitive landscape by 2030 [31]
字节跳动或卖145亿营收爆款,沙特巨头可能接盘
Core Viewpoint - Savvy Games Group from Saudi Arabia is in negotiations to acquire ByteDance's wholly-owned subsidiary, Shanghai Mutong Technology, which has been a key player in the mobile gaming market [1][2]. Group 1: Company Overview - Mutong Technology, established in 2014, is one of the earliest Chinese companies to venture into mobile gaming overseas [2]. - The flagship product, "Mobile Legends: Bang Bang" (domestic version "决胜巅峰"), has maintained strong growth for nearly a decade, ranking among the top ten in revenue for Chinese mobile games overseas [2]. - The game achieved a historical revenue peak in March 2023, with global cumulative revenue surpassing $2 billion (approximately 145 billion RMB) [2]. Group 2: Acquisition Background - ByteDance acquired Mutong Technology in March 2021 for approximately $4 billion (around 289.9 billion RMB) to leverage its overseas distribution capabilities and expand into the heavy gaming market [4]. - Despite the acquisition, ByteDance's gaming business did not perform as expected, with limited success in the European and American markets [4]. - New releases from Mutong, such as "发条总动员," have not replicated the success of "Mobile Legends: Bang Bang" [4]. Group 3: Market Context - The rumors of Mutong's sale are not unfounded, as ByteDance has been undergoing significant restructuring of its gaming business [4]. - In April 2023, there were reports of plans to package Mutong with another company for an independent listing, although ByteDance denied any current plans for an IPO [4]. - Savvy Games Group, established in 2021 by the Saudi Public Investment Fund (PIF), aims to position Saudi Arabia as a hub for the gaming industry and has made substantial investments, including a $55 billion acquisition of EA [5][6]. Group 4: Strategic Implications - If the acquisition is successful, Savvy Games Group could gain valuable operational experience in Southeast Asia and South Asia from Mutong, enhancing its global gaming strategy [6].
新一轮“血洗”爆发:腾讯游戏收入大涨20%,《崩铁》暴增325%,网易升23%
3 6 Ke· 2025-08-11 00:09
Core Insights - The top six mobile game publishers remain unchanged, with Tencent, DianDian Interactive, NetEase, miHoYo, and Florere Game showing strong performance, leading to a quarter-over-quarter revenue increase for publishers [2][33] - Notable revenue growth was observed for several games, including "恋与深空" (Love and Deep Space) and "地下城与勇士:起源" (Dungeon and Fighter: Origin), contributing to the overall revenue surge for their respective publishers [2][24] Group 1: Publisher Performance - Tencent's global revenue increased by 20% in July, maintaining its position as the top mobile game publisher in China [3] - DianDian Interactive's game "Kingshot" saw a 34% revenue increase, with total global revenue surpassing $200 million [10] - NetEase's "蛋仔派对" (Egg Party) achieved a revenue increase of 100% in July, contributing to a 23% rise in the company's overall revenue [12] - miHoYo's revenue surged by 28%, driven by the success of "崩坏:星穹铁道" (Honkai: Star Rail) which saw a 325% revenue increase [16] - Florere Game's revenue grew by 24%, supported by the success of "Last Z: Survival Shooter" which saw a 44% increase [18] Group 2: Game Updates and Events - "三角洲行动" (Delta Action) experienced a 166% revenue increase following a major update and collaboration event, ranking third in the iOS market [8] - "地下城与勇士:起源" (Dungeon and Fighter: Origin) saw a 42% revenue increase after a significant content update, ranking sixth in the iOS market [8] - "恋与深空" (Love and Deep Space) achieved record revenue following a major version update, with a 33% increase in revenue [24] - New titles from publishers like 沐瞳科技 (Muto Technology) and 游卡网络 (Youka Network) also showed strong performance, with revenue increases of 32% and 110% respectively [25][27] Group 3: Market Trends - The competition among mobile game publishers remains intense, with many companies leveraging flagship products and new releases to drive revenue growth [33] - The overall revenue for the top 100 global mobile game publishers reached $19.5 billion, accounting for 34% of the total revenue in this period [2]
东好亚:2025年移动游戏市场洞察报告
Sensor Tower· 2025-07-25 01:26
Investment Rating - The report does not explicitly state an investment rating for the mobile gaming industry in East Asia Core Insights - The East Asia mobile gaming market is projected to show strong growth, with a total download of 1.93 billion in Q1 2025, marking a 3% increase from Q4 2024, indicating high player engagement and demand for new content [32][33] - In-app purchase (IAP) revenue for the region reached $625 million in Q1 2025, ranking seventh globally, showcasing significant monetization potential driven by a large user base and improved digital payment systems [32][34] - The report highlights the success of top games like "Mobile Legends: Bang Bang" in maintaining long-term user engagement and operational success in the East Asian market [19][34] Summary by Sections East Asia Mobile Gaming Overview - The report provides a comprehensive analysis of the mobile gaming market in East Asia, covering revenue and download trends, major game types, and country-specific performance [19][27] Download and Revenue Trends - In Q1 2025, Indonesia led the region with 870 million downloads, a 9% increase, while Thailand topped the revenue charts with $162 million, driven by strong digital payment infrastructure [34][35] - The overall download growth in East Asia is expected to drive player spending, establishing a foundation for revenue growth [32][33] Game Type Performance - Casual and arcade games dominate download volumes, while strategy and role-playing games lead in revenue, indicating diverse player preferences [38][40] - The report notes that games with strong social features and personalization, particularly RPGs, effectively convert player engagement into revenue [38][40] Country Highlights - Indonesia's mobile gaming market is characterized by strong performance in simulation and arcade genres, while strategy and MOBA games lead in revenue [45][46] - Thailand's market shows a diverse revenue landscape with sports games leading in income, while puzzle games see significant download growth [51][53] - Vietnam's market reflects a strong demand for diverse gaming experiences, with both local and international titles performing well [56][58] Top Games and Market Dynamics - The report lists top-performing games in the region, highlighting the impact of new titles and established franchises on market dynamics [41][59] - Games like "Garena Free Fire" and "Last War: Survival" are noted for their strong performance in downloads and revenue, showcasing the competitive landscape [41][59]
Sensor Tower:一季度东南亚以19.3亿次新增游戏下载量位居全球第二大移动游戏市场
智通财经网· 2025-07-16 02:31
Core Insights - Southeast Asia is the second largest mobile gaming market globally, with 1.93 billion new downloads in Q1 2025, reflecting a 3% year-on-year growth, indicating a highly active and growing user base with strong demand for new gaming experiences [1] - The region's in-app purchase (IAP) revenue reached $625 million in Q1 2025, ranking seventh globally, showcasing significant untapped monetization potential [1] - Key factors driving future revenue growth include a large gaming community, improving digital payment infrastructure, and increasing smartphone penetration [1] Download Trends - Indonesia leads the region with 870 million mobile game downloads in Q1 2025, marking a 9% increase year-on-year [2] - The Philippines and Vietnam follow with 366 million and 329 million downloads, respectively [2] Revenue Insights - Thailand tops Southeast Asia in IAP revenue, generating $162 million in Q1 2025, attributed to its robust digital payment system and high consumer willingness to spend on in-app purchases [5] - Indonesia and Malaysia also show strong revenue performance [5] Game Genre Dynamics - Casual games like arcade and simulation drive high download volumes, while IAP revenue is concentrated in more immersive genres such as strategy (especially 4X and MOBA), shooting, and role-playing games (RPG) [7] - Puzzle games are gaining attention, particularly those with low entry barriers and viral potential [7] Publisher Landscape - Southeast Asian publishers are increasingly influential globally, with the region's mobile game publishers achieving over 5.8 billion downloads in 2024, ranking first worldwide [10] - Notably, three Vietnamese publishers are among the top 15 globally in terms of downloads, highlighting Vietnam's growing strength in game publishing [10] Global Impact of Southeast Asian Publishers - Publishers based in Southeast Asia, particularly in Singapore and Vietnam, are demonstrating strong global influence, leading download charts and establishing the region as a key game development hub [12] - Q1 2025 highlights include "Garena Free Fire" from Singapore leading global downloads and "IKame's Car Race" from Vietnam gaining significant global attention [12] Localization Strategies - The success of games like "Mobile Legends: Bang Bang" underscores the importance of deep localization strategies, which go beyond language translation to include culturally relevant content and community engagement [15] - Initiatives such as Ramadan events in Indonesia and pop-up exhibitions in the Philippines enhance player resonance and loyalty [15] Future Outlook - Southeast Asia is poised for rapid evolution in the mobile gaming market, driven by a large and active player base and increasing monetization potential [18] - The market will continue to attract diverse game types, with local publishers expanding their global influence [18] - As competition intensifies, developers and publishers must optimize strategies focusing on deep localization, community engagement, personalized marketing, user loyalty incentives, and seamless user experiences [18]
游戏正名“登顶”,谁是最大赢家?
3 6 Ke· 2025-05-08 11:02
Group 1 - The gaming industry is gaining recognition as a significant cultural force, highlighted by Game Science's achievement of the "Chinese Youth May Fourth Medal" for "Black Myth: Wukong" [2] - The Ministry of Education has officially included the game art design major in the "Directory of Undergraduate Majors in General Higher Education," indicating the formal entry of gaming into higher education [2][3] - By April 2025, over 500 games are expected to receive licenses, further demonstrating the industry's growing acceptance [2] Group 2 - Historically, gaming faced criticism, especially during the rise of online gaming in internet cafes, leading to a negative societal perception [3][4] - The complexity of educational backgrounds among gaming professionals is evident, with many coming from diverse fields such as computer science, management, and literature [5][7] - The establishment of game design programs is crucial for nurturing talent in the gaming industry, which is increasingly recognized for its economic contribution [7][8] Group 3 - The international trade landscape is shifting, and gaming, as a virtual product, is positioned to fill gaps left by traditional exports [8][9] - In 2024, China's self-developed games' overseas sales grew by 13.39%, significantly outpacing the global market growth of 3.31% [9] - Major markets for Chinese mobile games include the United States, Japan, and South Korea, with respective revenue shares of 31.06%, 17.32%, and 8.89% [9] Group 4 - The gaming industry is becoming a new cultural ambassador for China, enhancing the country's soft power through cultural exports [10][11] - The gaming sector is increasingly seen as a vital part of the economy, with the Ministry of Commerce advocating for the development of the gaming export business [11] - Major gaming companies are implementing self-regulation measures to address societal concerns, such as limiting gaming time for minors [12][13] Group 5 - Leading companies like Tencent, NetEase, and miHoYo are benefiting significantly from the gaming industry's expansion, with Tencent's gaming revenue reaching 197.7 billion yuan in 2024, a 9.9% increase [15] - Tencent's international market revenue for the fourth quarter of 2024 was 16 billion yuan, marking a 15% year-on-year growth [15] - Other companies, such as DotDot Interactive and Lemon Microfun, are also achieving success in the overseas market, with DotDot's "Whiteout Survival" becoming a top-grossing mobile game [18]