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《Mobile Legends: Bang Bang》
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新一轮“血洗”爆发:腾讯游戏收入大涨20%,《崩铁》暴增325%,网易升23%
3 6 Ke· 2025-08-11 00:09
Core Insights - The top six mobile game publishers remain unchanged, with Tencent, DianDian Interactive, NetEase, miHoYo, and Florere Game showing strong performance, leading to a quarter-over-quarter revenue increase for publishers [2][33] - Notable revenue growth was observed for several games, including "恋与深空" (Love and Deep Space) and "地下城与勇士:起源" (Dungeon and Fighter: Origin), contributing to the overall revenue surge for their respective publishers [2][24] Group 1: Publisher Performance - Tencent's global revenue increased by 20% in July, maintaining its position as the top mobile game publisher in China [3] - DianDian Interactive's game "Kingshot" saw a 34% revenue increase, with total global revenue surpassing $200 million [10] - NetEase's "蛋仔派对" (Egg Party) achieved a revenue increase of 100% in July, contributing to a 23% rise in the company's overall revenue [12] - miHoYo's revenue surged by 28%, driven by the success of "崩坏:星穹铁道" (Honkai: Star Rail) which saw a 325% revenue increase [16] - Florere Game's revenue grew by 24%, supported by the success of "Last Z: Survival Shooter" which saw a 44% increase [18] Group 2: Game Updates and Events - "三角洲行动" (Delta Action) experienced a 166% revenue increase following a major update and collaboration event, ranking third in the iOS market [8] - "地下城与勇士:起源" (Dungeon and Fighter: Origin) saw a 42% revenue increase after a significant content update, ranking sixth in the iOS market [8] - "恋与深空" (Love and Deep Space) achieved record revenue following a major version update, with a 33% increase in revenue [24] - New titles from publishers like 沐瞳科技 (Muto Technology) and 游卡网络 (Youka Network) also showed strong performance, with revenue increases of 32% and 110% respectively [25][27] Group 3: Market Trends - The competition among mobile game publishers remains intense, with many companies leveraging flagship products and new releases to drive revenue growth [33] - The overall revenue for the top 100 global mobile game publishers reached $19.5 billion, accounting for 34% of the total revenue in this period [2]
东好亚:2025年移动游戏市场洞察报告
Sensor Tower· 2025-07-25 01:26
Investment Rating - The report does not explicitly state an investment rating for the mobile gaming industry in East Asia Core Insights - The East Asia mobile gaming market is projected to show strong growth, with a total download of 1.93 billion in Q1 2025, marking a 3% increase from Q4 2024, indicating high player engagement and demand for new content [32][33] - In-app purchase (IAP) revenue for the region reached $625 million in Q1 2025, ranking seventh globally, showcasing significant monetization potential driven by a large user base and improved digital payment systems [32][34] - The report highlights the success of top games like "Mobile Legends: Bang Bang" in maintaining long-term user engagement and operational success in the East Asian market [19][34] Summary by Sections East Asia Mobile Gaming Overview - The report provides a comprehensive analysis of the mobile gaming market in East Asia, covering revenue and download trends, major game types, and country-specific performance [19][27] Download and Revenue Trends - In Q1 2025, Indonesia led the region with 870 million downloads, a 9% increase, while Thailand topped the revenue charts with $162 million, driven by strong digital payment infrastructure [34][35] - The overall download growth in East Asia is expected to drive player spending, establishing a foundation for revenue growth [32][33] Game Type Performance - Casual and arcade games dominate download volumes, while strategy and role-playing games lead in revenue, indicating diverse player preferences [38][40] - The report notes that games with strong social features and personalization, particularly RPGs, effectively convert player engagement into revenue [38][40] Country Highlights - Indonesia's mobile gaming market is characterized by strong performance in simulation and arcade genres, while strategy and MOBA games lead in revenue [45][46] - Thailand's market shows a diverse revenue landscape with sports games leading in income, while puzzle games see significant download growth [51][53] - Vietnam's market reflects a strong demand for diverse gaming experiences, with both local and international titles performing well [56][58] Top Games and Market Dynamics - The report lists top-performing games in the region, highlighting the impact of new titles and established franchises on market dynamics [41][59] - Games like "Garena Free Fire" and "Last War: Survival" are noted for their strong performance in downloads and revenue, showcasing the competitive landscape [41][59]
Sensor Tower:一季度东南亚以19.3亿次新增游戏下载量位居全球第二大移动游戏市场
智通财经网· 2025-07-16 02:31
Core Insights - Southeast Asia is the second largest mobile gaming market globally, with 1.93 billion new downloads in Q1 2025, reflecting a 3% year-on-year growth, indicating a highly active and growing user base with strong demand for new gaming experiences [1] - The region's in-app purchase (IAP) revenue reached $625 million in Q1 2025, ranking seventh globally, showcasing significant untapped monetization potential [1] - Key factors driving future revenue growth include a large gaming community, improving digital payment infrastructure, and increasing smartphone penetration [1] Download Trends - Indonesia leads the region with 870 million mobile game downloads in Q1 2025, marking a 9% increase year-on-year [2] - The Philippines and Vietnam follow with 366 million and 329 million downloads, respectively [2] Revenue Insights - Thailand tops Southeast Asia in IAP revenue, generating $162 million in Q1 2025, attributed to its robust digital payment system and high consumer willingness to spend on in-app purchases [5] - Indonesia and Malaysia also show strong revenue performance [5] Game Genre Dynamics - Casual games like arcade and simulation drive high download volumes, while IAP revenue is concentrated in more immersive genres such as strategy (especially 4X and MOBA), shooting, and role-playing games (RPG) [7] - Puzzle games are gaining attention, particularly those with low entry barriers and viral potential [7] Publisher Landscape - Southeast Asian publishers are increasingly influential globally, with the region's mobile game publishers achieving over 5.8 billion downloads in 2024, ranking first worldwide [10] - Notably, three Vietnamese publishers are among the top 15 globally in terms of downloads, highlighting Vietnam's growing strength in game publishing [10] Global Impact of Southeast Asian Publishers - Publishers based in Southeast Asia, particularly in Singapore and Vietnam, are demonstrating strong global influence, leading download charts and establishing the region as a key game development hub [12] - Q1 2025 highlights include "Garena Free Fire" from Singapore leading global downloads and "IKame's Car Race" from Vietnam gaining significant global attention [12] Localization Strategies - The success of games like "Mobile Legends: Bang Bang" underscores the importance of deep localization strategies, which go beyond language translation to include culturally relevant content and community engagement [15] - Initiatives such as Ramadan events in Indonesia and pop-up exhibitions in the Philippines enhance player resonance and loyalty [15] Future Outlook - Southeast Asia is poised for rapid evolution in the mobile gaming market, driven by a large and active player base and increasing monetization potential [18] - The market will continue to attract diverse game types, with local publishers expanding their global influence [18] - As competition intensifies, developers and publishers must optimize strategies focusing on deep localization, community engagement, personalized marketing, user loyalty incentives, and seamless user experiences [18]
游戏正名“登顶”,谁是最大赢家?
3 6 Ke· 2025-05-08 11:02
Group 1 - The gaming industry is gaining recognition as a significant cultural force, highlighted by Game Science's achievement of the "Chinese Youth May Fourth Medal" for "Black Myth: Wukong" [2] - The Ministry of Education has officially included the game art design major in the "Directory of Undergraduate Majors in General Higher Education," indicating the formal entry of gaming into higher education [2][3] - By April 2025, over 500 games are expected to receive licenses, further demonstrating the industry's growing acceptance [2] Group 2 - Historically, gaming faced criticism, especially during the rise of online gaming in internet cafes, leading to a negative societal perception [3][4] - The complexity of educational backgrounds among gaming professionals is evident, with many coming from diverse fields such as computer science, management, and literature [5][7] - The establishment of game design programs is crucial for nurturing talent in the gaming industry, which is increasingly recognized for its economic contribution [7][8] Group 3 - The international trade landscape is shifting, and gaming, as a virtual product, is positioned to fill gaps left by traditional exports [8][9] - In 2024, China's self-developed games' overseas sales grew by 13.39%, significantly outpacing the global market growth of 3.31% [9] - Major markets for Chinese mobile games include the United States, Japan, and South Korea, with respective revenue shares of 31.06%, 17.32%, and 8.89% [9] Group 4 - The gaming industry is becoming a new cultural ambassador for China, enhancing the country's soft power through cultural exports [10][11] - The gaming sector is increasingly seen as a vital part of the economy, with the Ministry of Commerce advocating for the development of the gaming export business [11] - Major gaming companies are implementing self-regulation measures to address societal concerns, such as limiting gaming time for minors [12][13] Group 5 - Leading companies like Tencent, NetEase, and miHoYo are benefiting significantly from the gaming industry's expansion, with Tencent's gaming revenue reaching 197.7 billion yuan in 2024, a 9.9% increase [15] - Tencent's international market revenue for the fourth quarter of 2024 was 16 billion yuan, marking a 15% year-on-year growth [15] - Other companies, such as DotDot Interactive and Lemon Microfun, are also achieving success in the overseas market, with DotDot's "Whiteout Survival" becoming a top-grossing mobile game [18]
字节游戏重整旗鼓,然后呢?
36氪未来消费· 2025-04-20 09:29
也是从去年开始,沐瞳科技和朝夕光年开始合作一些项目。更早之前,沐瞳科技更加独立,与朝夕光年的工作系统都是分开的,二者的合作更多时候停留 在朝夕光年为沐瞳科技提供一些技术上或权限上的支持。该人士表示,"我感觉预计今年年底或明年年初,两边就会打通。" 此外,在这一消息传出来之前,字节的游戏业务(主要是朝夕光年)已经在复苏过程中,且在不断立一些新的项目。 如今的字节游戏,不再有曾经的野心。 作者 | 兰杰 编辑 | 乔芊 距离字节游戏重整旗鼓已经过去了一年多,当下字节游戏决定选择一条怎样的路? 近期,有传言表示字节跳动正在推进朝夕光年并入沐瞳科技,整合后字节游戏将独立运营并筹备上市。 对此,字节跳动方面只表示,目前暂无上市计划。另据36氪从接近沐瞳科技人士处获悉,合并是确定的,但具体是谁并入谁尚无明确通知。 上述人士表示,在去年张云帆就任字节游戏业务负责人(同时管理沐瞳科技、朝夕光年和UGC部门)后的All Hands上,他曾表示过朝夕光年和沐瞳科技 之间会有更多的交集,有员工提问未来是否会合并,张云帆也没有给出明确的否认或确认信号。 字节跳动从宣布裁撤关停朝夕光年,到宣布重新推动游戏业务,再到空降新的负责人,前后 ...
《Whiteout Survival》登顶3月全球手游收入冠军 柠檬微趣、沐瞳科技、三七互娱等旗下“黑马”轮番突围
Mei Ri Jing Ji Xin Wen· 2025-04-14 08:40
Core Insights - In March 2025, Chinese mobile game publishers generated a total revenue of $2 billion, accounting for 36.9% of the global top 100 mobile game publishers' revenue, with 36 Chinese companies making the list [1][4]. Group 1: Market Performance - Tencent maintained its dominance with four games, including "Honor of Kings" and "Peacekeeper Elite," occupying the top four positions in the Chinese App Store revenue rankings for March [4]. - Point Interactive surpassed NetEase to claim the second position in the Chinese mobile game publisher revenue rankings, with its game "Whiteout Survival" achieving a historical monthly revenue high [8]. - The new game "Heroes Never Flash" and "Dragon Valley World" entered the top 20 revenue list, significantly boosting their respective publishers' rankings [5]. Group 2: Game-Specific Achievements - "Whiteout Survival" reached a cumulative global revenue of $2.25 billion, becoming one of the fastest mobile games to surpass $2 billion in revenue within five years of its launch [8]. - "Mobile Legends: Bang Bang" from ByteDance's subsidiary, Moonton, saw a 53% revenue increase in March after launching a new version and new heroes, elevating its ranking from 8th to 5th in the overseas mobile game revenue list [9]. - "Gossip Harbor" from Lemon Microfun also achieved a historical monthly revenue high, driven by seasonal events and new content [8]. Group 3: Industry Trends - The mobile gaming market is entering a stable cycle, with publishers focusing on high-quality operational strategies to enhance user retention and engagement amid intense competition [5]. - The overseas market for Chinese mobile games is characterized by significant fluctuations in rankings, providing opportunities for new entrants while posing challenges for established titles [10].