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老黄鸽了游戏卡!30年来首次咕咕,内存优先让路AI
量子位· 2026-02-06 12:00
鹭羽 发自 凹非寺 量子位 | 公众号 QbitAI 各位平时在评论区里催着求"RTX 50 Super"的游戏玩家们,可以歇歇了。 今年不用再卡点去抢英伟达的新卡,因为—— 老黄他鸽了 …… 据爆料,因为全球显存芯片紧缺,英伟达不仅无限期推迟了RTX 50 Super,甚至连下一代的60系列也要延迟发布。 这还是英伟达 三十年里来头一遭 。 所以想买显卡的朋友们赶紧下单吧,照这架势,以后价格真要原地起飞,虽然已经…… (doge) 鸽鸽哒 其实这事,并非没有征兆。 热衷于在 CES 上发游戏卡的老黄,结果在今年一月份的CES上居然破天荒地沉默了。 原本按照惯例,英伟达通常每隔一年就会发布一款基于全新芯片设计的游戏GPU,然后在第二年发布Super版本。 去年的CES 2025上,英伟达端上了RTX 50系列,今年按理应该发RTX 50 Super。 结果却是,网友们翘首以待一年后,英伟达索性不发了。 不过好消息是,已经停产的上古真神RTX 3060将会迎来复刻,也是不幸中的万幸了。 更离谱的是,RTX 50 Super其实早已完成了新设计,内部代号为 Kicker 。 直到去年12月,英伟达高层突然变卦,通 ...
扎克伯格的“元宇宙盲区”:缺席的眼动追踪与失焦的VR帝国
Sou Hu Cai Jing· 2026-01-20 00:43
Core Insights - Meta's strategic shift from a strong push for the metaverse to a more cautious approach highlights a misalignment in timing, execution, and vision for technology deployment [1][3] - The absence of eye-tracking technology in Meta's VR headsets has significantly hindered the scalability of VR, while competitors like Google, Valve, and Apple have integrated this feature into their latest devices [3][5] - Meta's leadership decisions and design flaws have led to a loss of competitive advantage in the VR market, raising questions about the future direction of the company [8][9] Group 1: Strategic Decisions and Market Position - In 2014, Mark Zuckerberg's acquisition of Oculus VR was based on the belief that virtual reality would become a cornerstone of personal computing, but by 2026, the technology landscape has evolved with new competitors [3][4] - Meta's recent strategic adjustments, including the removal of eye-tracking from the Quest 3, have been criticized as a significant misstep, especially as competitors leverage this technology for enhanced user experiences [4][5] - The company's focus on building a metaverse has been questioned by industry experts, suggesting that the emphasis should be on practical products rather than abstract technological frameworks [8][9] Group 2: Technological Development and Competition - Eye-tracking technology has been recognized as a game-changer for VR software design, yet Meta has failed to prioritize its integration into their products, leading to a gap in their offerings compared to competitors [4][6] - The timeline for Meta's product releases has been criticized, with significant delays in launching eye-tracking headsets, allowing competitors to gain a foothold in the market [5][9] - The strategic misalignment within Meta has resulted in a workforce exodus and a reevaluation of their VR/AR initiatives, indicating a need for structural changes to regain market relevance [8][9] Group 3: Future Directions and Recommendations - As Meta looks to the future, there is a suggestion to rebrand their next generation of headsets to "Oculus," which could resonate better with consumers and align with their gaming heritage [14] - The potential for Meta to pivot towards lighter headsets that incorporate eye-tracking and other advanced features is seen as a necessary step to compete with Apple's Vision Pro and similar products [14][15] - The ongoing evolution of VR technology and user expectations necessitates a reevaluation of Meta's product strategy to ensure alignment with market demands and technological advancements [12][13]
有了 Steam Machine,Steam Phone 还会远吗?
3 6 Ke· 2025-12-17 02:51
Group 1 - The article discusses the long-standing divide between PC and mobile gaming, particularly in the Chinese market, where PC gaming is often viewed as superior to mobile gaming [1][2] - Valve's ambition extends beyond traditional gaming platforms, as evidenced by the release of Steam Machine, which aims to allow mobile devices to play PC games [2][4] - SteamOS, based on Arch Linux, is designed to liberate gaming from the constraints of Windows, although challenges remain in game compatibility [4][6] Group 2 - Valve has developed Proton, a compatibility layer that translates Windows game APIs to Linux, enabling a seamless gaming experience on Steam Deck [9][20] - The introduction of Steam Frame, a VR headset capable of running Windows games natively, marks a significant step in bridging the gap between x86 and ARM platforms [11][13] - FEX, another compatibility layer, allows Steam Frame to run x86 Windows games on ARM architecture, enhancing the potential for mobile gaming [14][16] Group 3 - Valve's strategy includes funding open-source developers to ensure that existing PC games can run on future hardware architectures without requiring developers to port their games [30] - The potential for a Steam Phone is discussed, with Valve's current focus on streaming rather than developing native mobile content, although the technology for running Windows games on mobile is in place [31][35] - Challenges related to anti-cheat software compatibility on Linux environments pose significant hurdles for the success of a Steam Phone, as many games rely on Windows-based anti-cheat systems [35][39]
世纪华通摘帽,微信苹果达成关键协议丨游戏周报
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-17 09:29
Group 1: Industry Developments - Century Huatong has received approval from the Shenzhen Stock Exchange to withdraw its risk warning, confirming compliance with the stock listing rules [3] - Tencent has reached a 15% revenue share agreement with Apple for WeChat mini-program payments, marking a significant collaboration between the two companies [6][7] - NetEase's game "Where Winds Meet" has achieved over 500,000 players within 40 minutes of its overseas launch, ranking in the top 5 most played games on Steam [8] Group 2: Company Performance - Tencent's Q3 2025 report shows game revenue of 63.6 billion yuan, a 22% year-on-year increase, driven by new game launches and sustained performance of existing titles [9] - Century Huatong's subsidiary, DianDian Interactive, has seen significant success with its game "Whiteout Survival," achieving over 200 million downloads and topping revenue charts for 15 consecutive months [3][4] - The new strategy mobile game "Kingshot" has generated over 400 million USD (approximately 2.8 billion yuan) since its launch in February 2025 [4] Group 3: Legal and Regulatory Matters - Giant Network has assisted law enforcement in breaking a cheating case related to its game "Supernatural Action Group," leading to the arrest of three suspects involved in the distribution of cheating software [11] - CyberAgent has reached a friendly settlement with Konami regarding a patent lawsuit over the game "Uma Musume," which involved a claim for 4 billion yen (approximately 185 million yuan) [12] Group 4: Strategic Partnerships and New Releases - NCsoft plans to collaborate with Chinese companies to launch mobile versions of "Lineage" and "Aion," targeting a 2026 release in mainland China [14] - Valve has launched new hardware products, including the Steam Machine, which aims to expand its gaming hardware ecosystem [13]
从PS5到Steam Frame 游戏主机市场迎新拐点
Bei Jing Shang Bao· 2025-11-14 12:45
Core Insights - The gaming console market is experiencing a pivotal shift, moving beyond mere hardware competition to a three-dimensional battle involving hardware, software iterations, and content ecosystems [1][2]. Group 1: Sony's PS5 Performance - Sony's PS5 has achieved a global shipment of 84.2 million units as of September 30, 2025, reflecting a year-on-year increase of 100,000 units [1][2]. - The game "Soul of the Sheep Mountain" sold 120,000 physical copies in its first week in Japan, ranking as the fifth highest launch title on the PS5 platform [2]. - Sony is adjusting its strategy by reducing console subsidies to increase profit margins to 3%, while focusing on exclusive games and subscription services to diversify revenue streams [2]. Group 2: Valve's Steam Frame and Nintendo's Switch Update - Valve's new VR headset, Steam Frame, is designed to run independently and supports the entire Steam game library, including VR and traditional PC games [1]. - Steam Frame may feature custom PC hardware capable of 4K/120Hz output, directly competing with the PS5 Pro, and can seamlessly run Windows games via the Proton compatibility layer [3]. - Nintendo's Switch system 21.0.0 update enhances social features, including Game Chat and multi-language support, which blurs the lines between traditional consoles and open ecosystems [3]. Group 3: Future Growth Opportunities - Analysts suggest that the next growth point for gaming consoles may involve cross-platform data interoperability, allowing players to engage across different gaming platforms [4]. - The potential for interactive entertainment and a shift towards subscription models are also seen as possible avenues for growth in the gaming console market [4].
Will The Steam Machine Be Your Next Gaming PC... Or Console?
Forbes· 2025-11-13 11:13
Core Insights - Valve is launching a new line of gaming hardware, including the Steam Machine, Steam Controller, and Steam Frame, aiming to reshape perceptions of gaming PCs and consoles [2][3] Steam Machine Overview - The Steam Machine represents Valve's second attempt in the PC hardware market, following an unsuccessful initial launch a decade ago due to poor game support and varying specifications [4][5] - The new Steam Machine is designed to run most Windows games on the Linux-based SteamOS, leveraging the success of the Steam Deck and its Proton compatibility layer [5] - The hardware features a compact design, significantly smaller than the Xbox Series X, with customizable face plates and an LED strip for aesthetic appeal [6] Technical Specifications - The Steam Machine will be powered by a semi-custom AMD Zen 4 CPU with a maximum clock speed of 4.8GHz and an AMD RDNA3 GPU running at up to 2.45GHz, claiming six times the graphical power of the Steam Deck [7] - It will offer two models: one with 512GB SSD storage and another with 2TB SSD storage, both featuring a microSD card slot for additional storage [8] - Connectivity includes Gigabit Ethernet, Wi-Fi 6E, Bluetooth 5.3, and multiple USB ports, although some aspects are considered underwhelming [9] Multi-Functionality - The Steam Machine is positioned as a versatile PC capable of running various software, not limited to gaming, with a desktop mode based on Arch Linux [10] Steam Controller Features - The new Steam Controller integrates a 2.4GHz wireless adapter and features dual touchpads for enhanced control, along with traditional buttons and additional grip buttons [11][12] - Each controller includes a charging "Puck" and boasts a battery life of nearly 36 hours [12] Steam Frame VR Headset - The Steam Frame is a new VR headset designed for streaming, featuring a Wi-Fi 6 dongle and the ability to run games directly on SteamOS [13] - It offers a resolution of 2,160 x 2,160 per eye and a maximum refresh rate of 144Hz, with a field of view of up to 110 degrees [14] Pricing and Availability - The Steam Machine, Controller, and Frame are set to launch in early 2026, with pricing expected to be competitive with similar-spec PCs [15] - If priced between $500-$750, the Steam Machine could compete effectively with current gaming consoles from Microsoft and Sony [16]
今日硅谷科技头条是一个游戏机
3 6 Ke· 2025-11-13 10:11
Core Insights - Valve (commonly known as V社) has launched three new gaming hardware devices: the VR headset Steam Frame, the gaming console Steam Machine, and the new Steam Controller, all expected to be released in early 2026 [8][9]. Group 1: Steam Frame VR Headset - The Steam Frame is a standalone VR headset that can run games locally and stream PC games wirelessly, featuring a custom operating system, SteamOS, and compatibility with Linux, Windows, and Android applications [7][20]. - It is equipped with a Qualcomm Snapdragon 8 Gen 3-level Arm chip, a microSD slot, and offers storage options of 256GB and 1TB, weighing approximately 440 grams, significantly lighter than the previous Valve Index [14][15]. - The headset features dual LCD screens with a resolution of 2160×2160 pixels per eye and supports a refresh rate of up to 144Hz, although it uses monochrome front cameras to control costs [17]. - It incorporates eye-tracking and foveated streaming technology, allowing for bandwidth optimization by focusing on the player's gaze [19]. - The Steam Frame is expected to be priced below $1,000, replacing the Valve Index in the market [21]. Group 2: Steam Machine - The Steam Machine is a desktop computer running SteamOS, designed to enhance the PC VR gaming experience and can function as a living room gaming console [22]. - It boasts a performance upgrade of over six times compared to the previous Steam Deck, featuring an AMD Zen 4 CPU and AMD RDNA3 GPU, with memory options of 512GB and 2TB [24]. - The Steam Frame can interact with the Steam Machine, allowing users to access high-performance PC VR gaming without needing additional peripherals [24]. Group 3: Steam Controller - The new Steam Controller features magnetic joysticks with TMR technology, dual touchpads, and four back grip buttons, supporting both wireless and wired connections with a battery life exceeding 35 hours [25]. - It is designed for PC gamers, providing high-precision input and tactile feedback, suitable for various complex PC game types [27]. Group 4: Ecosystem Integration - This launch marks a significant integration of hardware and software, creating a comprehensive ecosystem that includes the headset, console, controller, and SteamOS, potentially transforming the gaming experience [28]. - There are rumors of upcoming news regarding "Half-Life 3," indicating further developments from Valve [30].
今日硅谷科技头条是一个游戏机
量子位· 2025-11-13 09:25
Core Viewpoint - Valve has launched three new gaming hardware devices, including the Steam Frame VR headset, Steam Machine console, and new Steam Controller, aiming to create a comprehensive ecosystem for gaming [4][24][33]. Group 1: Steam Frame VR Headset - The Steam Frame is positioned as a "standalone + wireless streaming" VR headset, featuring a Qualcomm Snapdragon 8 Gen 3-level Arm chip and a microSD slot for local game running and wireless streaming from PC [10][12]. - It has a modular lightweight design, weighing approximately 440 grams, significantly lighter than the previous Valve Index [13]. - The headset includes dual LCD screens with a resolution of 2160×2160 pixels per eye and supports a maximum refresh rate of 144Hz [16]. - It incorporates eye-tracking and foveated streaming technology to optimize bandwidth usage and rendering efficiency [19]. - The Steam Frame is expected to be priced below $1,000, replacing the Valve Index in the market [23]. Group 2: Steam Machine - The Steam Machine is a desktop computer that runs SteamOS, designed for seamless integration with VR gaming experiences [24][25]. - It boasts a performance upgrade of over six times compared to the previous Steam Deck, featuring an AMD Zen 4 CPU and AMD RDNA3 GPU [27]. - Users can activate the Steam Machine directly through the Steam Frame without needing a physical display [28]. Group 3: Steam Controller - The new Steam Controller features magnetic resistance joysticks and is designed for both flat and VR gaming modes, with a battery life of up to 40 hours [20]. - It supports high-precision input and haptic feedback, making it suitable for complex PC game types [32]. - The controller can connect wirelessly or via cable, enhancing its versatility for gamers [29]. Group 4: Ecosystem Integration - The launch of these three products signifies Valve's strategy to integrate hardware and software into a cohesive gaming ecosystem, potentially transforming the gaming experience [33]. - The combination of the Steam Frame, Steam Machine, and Steam Controller aims to create a comprehensive gaming solution for users [33].
拳打索尼,脚踢微软:Steam 游戏机发布,主机战争进入下半场?
3 6 Ke· 2025-11-13 09:01
Core Viewpoint - Valve has re-entered the gaming hardware market with the new Steam Machine, which is expected to compete effectively against existing consoles like the PS5, despite its smaller size and lower power consumption [1][25]. Group 1: Product Overview - The new Steam Machine is a compact gaming console built on AMD architecture, available in two storage options: 512GB and 2TB [6][10]. - It features a 6-core, 12-thread AMD Zen 4 processor and an AMD RDNA3 GPU with 28 compute units, along with 16GB of DDR5 RAM and 8GB of GDDR6 VRAM [8][10]. - The Steam Machine has a thermal design power (TDP) of approximately 110W, making it an energy-efficient option [9][10]. Group 2: Market Positioning - Valve aims to bridge the gap between PC and console gaming by allowing the Steam Machine to run all Steam games, thus eliminating the need for separate devices for PC and console gaming [19][25]. - The pricing strategy suggests that the Steam Machine will be competitively priced compared to similar PC configurations, with expectations of a price range between $700 and $1000 [25]. Group 3: Competitive Landscape - The introduction of the Steam Machine signifies a shift in the gaming industry, where the focus is moving from exclusive console content to a broader PC gaming ecosystem [25][42]. - Valve's strategy reflects a growing trend where game sales are prioritized over hardware sales, indicating a potential end to traditional console wars [25][42]. Group 4: Additional Hardware - Alongside the Steam Machine, Valve introduced the Steam Frame, a lightweight wireless VR headset designed for game streaming, and a new Steam Controller with enhanced durability and functionality [26][28][39]. - The Steam Frame features advanced streaming capabilities and is expected to be priced below $999, with a release planned for 2026 [31][41].
从PS5到Steam Frame,游戏主机市场迎新拐点?
Bei Jing Shang Bao· 2025-11-13 08:55
Core Insights - Valve Corporation has launched a new standalone VR headset, Steam Frame, which supports the entire Steam game library and is compatible with both VR and traditional PC games [1] - Sony's latest financial report indicates that PS5 global shipments have reached 84.2 million units, a 100,000 unit increase compared to the same period last year [1] - The gaming console market is experiencing a pivotal shift, where competition is no longer solely based on hardware but also involves software iterations and content ecosystems [1] Company Strategies - Sony is adjusting its strategy by reducing console subsidies to increase profits to 3%, while focusing on exclusive games and tiered subscription services for revenue [2] - Sony is accelerating the porting of popular IPs like "The Last of Us" to PC and launching a "PS5 Cloud Edition" cloud gaming service to reduce reliance on console sales [2] Industry Developments - Valve and Nintendo are also building diverse ecosystems through Steam Frame and the Switch system 21.0.0 version update [3] - Steam Frame may feature custom PC hardware capable of 4K/120Hz output, directly competing with PS5 Pro, and can seamlessly run Windows games via Proton compatibility [3] - Nintendo's Switch system 21.0.0 version enhances social features, blurring the lines between consoles and open ecosystems, marking a significant transformation in the gaming console market [3] Social Features and User Engagement - The enhancement of Game Chat directly competes with Steam Frame's open social ecosystem, as Nintendo addresses previous shortcomings in social features to attract more casual users [4] - Future growth opportunities for gaming consoles may include cross-platform data interoperability, allowing players to engage across different gaming platforms, and exploring subscription models [4]