VR大空间

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VR大空间要找到自己的艺术语言(坚持“两创”·关注新时代文艺)
Ren Min Ri Bao· 2025-07-03 21:46
Core Insights - The article highlights the potential of VR large spaces as a new medium that integrates content, evolving towards diverse directions in future tourism, cinema, gaming, and amusement parks [1][5]. Industry Development - Since the beginning of 2023, over 200 VR large space projects have been launched across various scenic spots, shopping malls, and cultural institutions in China, showcasing a significant growth in the application of VR technology in the tourism and entertainment sectors [1][2]. - VR large spaces are seen as a "potential stock" in the cultural tourism industry, leveraging digital technology to bring resources to life, allowing users to experience immersive environments without traditional interaction devices [2][3]. User Experience - The immersive experience of VR large spaces allows users to naturally walk through digital realms, witnessing historical events or exploring natural landscapes, enhancing the cultural experience [2][3]. - The simplicity of the "walk and see" format in VR can transcend mere tourism, evolving into various thematic journeys such as spiritual, legendary, investigative, growth, emotional, and educational experiences [5]. Challenges and Opportunities - Despite the positive growth, the industry faces challenges such as a tendency towards homogenization and formulaic projects, where some creators replicate existing models without innovation, leading to a lack of engagement [3][4]. - For VR large spaces to thrive, there is a need to explore narrative methods and fully utilize the potential of VR as a medium, creating meaningful experiences that resonate with users [4][5].
多家上市公司亮相第二十一届文博会
Zheng Quan Shi Bao Wang· 2025-05-25 10:16
Group 1 - The 21st China (Shenzhen) International Cultural Industries Fair (CICIF) is being held in Shenzhen for five days, concluding on May 26 [1] - Multiple listed companies are participating in the fair, showcasing their products and technologies across various sectors including film, media, publishing, artificial intelligence, robotics, gaming, and trendy toys [1] - AI and virtual reality technologies remain focal points at the fair, attracting numerous domestic and international visitors [1] Group 2 - Listed company Fantawild (301313) is participating in the fair, presenting its latest products such as VR large space, AI 3D reconstruction, virtual digital humans, AI knowledge graphs, and digital cultural creations [1] - Another listed company, Wankang Technology (300624), is showcasing its new video creative software and AI innovations at the fair [1] - Guoxing Optoelectronics (002449), part of the Guangsheng Holdings Group's electronic information sector, is presenting under the theme "Light Shows the Future" [1] Group 3 - The unique appeal of China's trendy toy IP has been highlighted, with the Hong Kong-listed company Pop Mart also participating in the fair [2] - Pop Mart is utilizing a dual exhibition model with "Beijing + Hong Kong" to showcase its popular products and enhance consumer experiences [2] - The company aims to stimulate urban cultural consumption and promote the deep integration and innovation of IP with urban cultural tourism [2]