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奇瑞汽车测试撞坏天门山护栏 景区最新回应:已做好安全措施,天梯线路正常开放
Xin Lang Ke Ji· 2025-11-13 09:44
新浪科技讯 11月13日下午消息,11月12日,有多名网友发布视频显示,湖南张家界天门山国家森林公 园景区,一辆汽车在"天梯"上进行爬台阶挑战,结果却从台阶上溜下,还撞坏了天梯护栏。 昨日深夜,奇瑞汽车发布致歉声明。奇瑞汽车表示,经初步调查核实,此事故的直接原因是,测试装置 的安全防护绳固定点卸扣意外脱落,进而导致防护绳缠绕右侧车轮,动力输出受阻,车辆下滑撞击护 栏。并表示,对于此次测试造成的天门山场地损失,承诺全力修复并承担赔偿责任。 对此,《BUG》栏目致电天门山国家森林公园,景区工作人员回应称:"天梯线路今天已经正常开 放。"关于此前被奇瑞汽车撞坏的护栏,对方表示:"已经做好了安全措施。"至于为何奇瑞新车能够开 上天门山?上述工作人员解释称:"这是我们公司与车企合作的一次天梯挑战活动,今天已经不影响游 客正常游览了。" 责任编辑:何俊熹 公开资料显示,天门山"天梯"全长近300米,垂直落差150米,共有999级台阶,是通往天门洞的主要途 径。有网友认为,"把价格打下来,把质量做好,没有多少人开车去爬楼梯,消费者要的不是这种。"还 有网友质疑,"奇瑞做这个测试和之前始祖鸟炸山不是差不多么?" ...
奇瑞汽车再被曝出奇葩规定,要求员工“穿正装跑早操”
Xin Lang Ke Ji· 2025-11-13 09:44
对此消息,新浪科技向奇瑞汽车进行求证,截至发稿对方暂未回应。 责任编辑:何俊熹 对此,奇瑞汽车发布致歉声明。奇瑞汽车表示,经初步调查核实,此事故的直接原因是,测试装置的安 全防护绳固定点卸扣意外脱落,进而导致防护绳缠绕右侧车轮,动力输出受阻,车辆下滑撞击护栏。并 表示,对于此次测试造成的天门山场地损失,承诺全力修复并承担赔偿责任。 值得注意的是,奇瑞汽车发布道歉声明同日,有网友在社交媒体上爆料称,奇瑞国际事业部近日发布新 通知,要求员工上班期间着商务正装,请勿着卫衣、帽衫、宽松牛仔裤、休闲裤、功能性运动鞋等非正 式着装进入公司。此外,还要求员工进行早锻炼,每天早晨8:15到达楼下操场进行早锻炼,未按时到 达者视为迟到。 新浪科技讯 11月13日下午消息,11月12日,有多名网友发布视频显示,湖南张家界天门山国家森林公 园景区,一辆汽车在"天梯"上进行爬台阶挑战,结果却从台阶上溜下,还撞坏了天梯护栏。 ...
嘉楠科技公布币产量:运行算力至约8.25 EH/s,持仓1610枚BTC
Xin Lang Ke Ji· 2025-11-13 09:44
Core Insights - The company, Jia Nan Technology, reported an increase in operational metrics for October 2025, with deployed hash rate, operational hash rate, North American mining machine efficiency, and installed power capacity all surpassing September levels [1] - Despite an increase in mining difficulty across the network, the company produced 92 BTC in October, with a deployed hash rate of 9.31 EH/s and an operational hash rate of 7.85 EH/s [1] - The company's total cryptocurrency holdings increased to 1,610 BTC and 3,950 ETH, supported by a rigorous mining operation and holding strategy [1] Operational Performance - The operational hash rate improved to approximately 8.25 EH/s as of November 7, following the reallocation of less efficient mining machines [1] - The company maintains a stable revenue-sharing ratio and electricity costs [1] Strategic Initiatives - Jia Nan Technology is advancing a global strategy focused on sustainability, efficiency, and innovation [1] - A pilot project named "Gas to Hash Power" was launched in Alberta, Canada, converting stranded natural gas into clean, low-cost electricity for Bitcoin mining [1] - The company introduced the next-generation Avalon® A16 series, featuring the flagship air-cooled model A16XP, which achieves a hash rate of 300 TH/s and an energy efficiency ratio of 12.8 J/TH [1]
腾讯三季度研发投入228亿元创纪录,营收增长15%
Xin Lang Ke Ji· 2025-11-13 09:32
Core Insights - Tencent's Q3 report highlights a record R&D expenditure of 22.82 billion yuan, emphasizing its commitment to AI investment [1] - The company achieved total revenue of 192.87 billion yuan, marking a 15% year-on-year growth, with operating profit (Non-IFRS) increasing by 18% to 72.57 billion yuan [1] - Tencent's international gaming revenue surged by 43% year-on-year to 20.8 billion yuan, setting a new quarterly high [1] Financial Performance - R&D spending reached a historical high of 22.82 billion yuan in Q3 [1] - Capital expenditure amounted to 12.98 billion yuan [1] - Total revenue for the quarter was 192.87 billion yuan, reflecting a 15% increase compared to the previous year [1] - Operating profit (Non-IFRS) was reported at 72.57 billion yuan, an 18% year-on-year growth [1] Business Segments - All three main business segments of Tencent experienced double-digit revenue growth during the quarter [1] - International gaming revenue grew by 43% year-on-year, reaching 20.8 billion yuan [1] Product Development - Tencent's Yuanbao achieved significant progress in ecosystem integration, now connecting with multiple internal applications including WeChat, QQ, Tencent Meeting, and Tencent Docs [1] - Yuanbao's daily active users have entered the top three in the industry, with daily user inquiries reaching the monthly total level from earlier this year [1]
腾讯Q3财报:To B营收582亿元,同比增长10%
Xin Lang Ke Ji· 2025-11-13 09:00
Core Insights - Tencent reported Q3 2025 revenue of 192.87 billion yuan, a year-on-year increase of 15% [1] - The ToB (Technology to Business) segment, which includes financial technology and enterprise services, showed strong performance with a 10% year-on-year growth, reaching 58.2 billion yuan [1] - Tencent's AI strategy has yielded significant results, with its mixed Yuan image 3.0 ranking first in the LMArena evaluation for text-to-image generation [1] Financial Performance - Total revenue for Q3 2025 was 192.87 billion yuan, reflecting a 15% increase compared to the previous year [1] - ToB business revenue reached 58.2 billion yuan, marking a 10% year-on-year growth [1] - R&D investment for the quarter increased by 28% to 22.8 billion yuan, setting a new record for a single quarter [1] AI and Technological Advancements - Tencent's mixed Yuan image 3.0 demonstrated strong reasoning and generation capabilities, achieving top rankings in international evaluations [1] - The upgraded mixed Yuan 3D model improved modeling accuracy by three times, with geometric resolution reaching 1536³ [1] - Tencent's AI initiatives have significantly enhanced user engagement across various internal applications, including WeChat and Tencent Meeting [1] Patent and Innovation - As of the end of the quarter, Tencent had over 91,000 patent applications published globally, with more than 50,000 patents granted [1]
京东物流Q3业绩:营收551亿元,同比增长24.1%
Xin Lang Ke Ji· 2025-11-13 09:00
Core Viewpoint - JD Logistics reported strong Q3 2025 results, exceeding market expectations in revenue and growth metrics [1] Financial Performance - Total revenue for Q3 reached 55.1 billion yuan, representing a year-on-year growth of 24.1% [1] - Adjusted net profit for the quarter was 2.02 billion yuan [1] - Integrated supply chain revenue grew by 45.8% [1]
腾讯Q3财报:国际市场游戏收入首次突破200亿元大关至208亿元
Xin Lang Ke Ji· 2025-11-13 08:53
Core Insights - Tencent reported its Q3 2025 earnings, highlighting a total revenue of 636 billion yuan from its online gaming business, with international market game revenue growing by 43% year-on-year, surpassing 20 billion yuan for the first time, reaching 20.8 billion yuan [1] Revenue Breakdown - International market game revenue increased significantly, driven by growth in Supercell's game revenue, contributions from recently acquired game studios, and strong sales performance of the newly released game "Dying Light: Stay Human" [1] - Domestic market game revenue was 428 billion yuan, reflecting a 15% year-on-year growth, primarily supported by revenue contributions from recently launched games such as "Delta Operation" and the ongoing success of established titles like "Honor of Kings" and "Peacekeeper Elite" [1] - The newly launched mobile game "Valorant" also contributed to the domestic revenue growth [1]
腾讯Q3财报:营收1928.7亿元,同比增长15%
Xin Lang Ke Ji· 2025-11-13 08:46
Core Insights - Tencent Holdings reported Q3 revenue of 192.87 billion yuan, a year-on-year increase of 15% [1] - Non-IFRS operating profit reached 72.57 billion yuan, reflecting an 18% year-on-year growth, indicating stable overall performance [1] Revenue Breakdown - Value-added services revenue grew by 16% to 95.86 billion yuan [1] - Gaming revenue increased by 22.8%, showcasing strong performance in this segment [1] - Marketing services revenue rose by 21% to 36.24 billion yuan, driven by AI and the WeChat business ecosystem [1] - Financial technology and enterprise services revenue grew by 10% to 58.17 billion yuan, benefiting from increased commercial payment activities and enterprise service demand [1] AI and International Growth - Tencent's AI application ecosystem has fully integrated with multiple internal products, including WeChat, QQ, and Tencent Meeting, covering key scenarios in social, office, and consumer sectors [1] - The international business showed robust growth, with international gaming revenue surging by 43% to 20.8 billion yuan [1]
腾讯控股第三季度营收1929亿元 经调净利润706亿元
Xin Lang Ke Ji· 2025-11-13 08:40
Core Insights - Tencent Holdings reported Q3 2025 revenue of 192.9 billion yuan, a 15% year-on-year increase [1] - Profit attributable to equity holders reached 63.1 billion yuan, up 19% year-on-year [1] - Non-IFRS profit attributable to equity holders was 70.6 billion yuan, reflecting an 18% year-on-year growth [1] Business Performance - Revenue from value-added services in Q3 was 95.9 billion yuan, a 16% increase year-on-year [1] - Domestic gaming revenue was 42.8 billion yuan, growing 15% year-on-year, while international gaming revenue surged to 20.8 billion yuan, a 43% increase [1] - Social network revenue reached 32.3 billion yuan, up 5% year-on-year [1] - Marketing services revenue for the quarter was 36.2 billion yuan, reflecting a 21% year-on-year growth [1] - Financial technology and enterprise services revenue amounted to 58.2 billion yuan, a 10% increase year-on-year [1] User Metrics - As of September 30, 2025, the combined monthly active accounts for WeChat and Weixin reached 1.414 billion, a 2% year-on-year increase [2] - QQ mobile terminal monthly active accounts were 517 million, showing an 8% year-on-year decline [2] - The number of registered accounts for paid value-added services remained stable at 26.5 million [2]
豆包大模型对古籍下手!“识典古籍”首次尝试古籍智能化挖掘
Xin Lang Ke Ji· 2025-11-13 08:36
Core Insights - The launch of the "Deep Research Assistant" feature on the ancient book digitalization platform "Shidian Ancient Books" represents a significant advancement in AI application for in-depth research of ancient texts, enhancing research efficiency and depth [2][3] Group 1: Product Features - The "Deep Research Assistant" utilizes advanced AI technologies, including ByteDance's Doubao large model, to conduct comprehensive analysis and research on the platform's collection of 36,000 ancient texts [2] - Unlike traditional Q&A bots, this assistant can autonomously create research plans, extract knowledge, organize data into tables, and generate research reports complete with charts [2] - The feature addresses the challenges faced by scholars in manually extracting information from vast amounts of literature, streamlining the research process significantly [3] Group 2: User Experience and Feedback - The development of the "Deep Research Assistant" was driven by feedback from scholars using the platform, indicating a need for more efficient research tools [3] - The assistant can serve as a "repository of inspiration" for content creators, quickly generating accurate and engaging historical materials, thus supporting various forms of ancient text revitalization [3] - It also acts as an online mentor for enthusiasts, making the study of ancient texts more engaging and efficient while maintaining a professional standard [3]