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游族网络(002174) - 关于提前赎回游族转债的公告
2025-08-06 11:17
| 证券代码:002174 | 证券简称:游族网络 | 公告编号:2025-046 | | --- | --- | --- | | 债券代码:128074 | 债券简称:游族转债 | | 特别提示: 1、可转债赎回条件满足日:2025 年 8 月 6 日 游族网络股份有限公司 2、可转债赎回价格:101.8575 元/张(含息税),扣税后的赎回价格以中国证券登 记结算有限责任公司深圳分公司(以下简称"中国结算")核准的价格为准 关于提前赎回"游族转债"的公告 3、可转债停止交易日:2025 年 8 月 25 日 4、可转债赎回登记日:2025 年 8 月 27 日 5、可转债停止转股日:2025 年 8 月 28 日 6、可转债赎回日:2025 年 8 月 28 日 7、赎回资金到账日(到达中国结算账户):2025 年 9 月 2 日 8、投资者赎回款到账日:2025 年 9 月 4 日 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假 记载、误导性陈述或重大遗漏。 9、赎回类别:全部赎回 10、最后一个交易日可转债简称:Z 族转债 11、根据安排,截至 2025 年 8 月 27 日收市后 ...
游族网络(002174) - 中泰证券股份有限公司关于游族网络股份有限公司提前赎回游族转债的核查意见
2025-08-06 11:17
提前赎回游族转债的核查意见 中泰证券股份有限公司(以下简称"中泰证券"、"主承销商"、"保荐机构") 作为游族网络股份有限公司(以下简称"游族网络"或者"公司")2019年公开 发行可转换公司债券的保荐机构,根据《证券发行上市保荐业务管理办法》《深 圳证券交易所股票上市规则》《可转换公司债券管理办法》《深圳证券交易所上 市公司自律监管指引第 1 号——主板上市公司规范运作》《深圳证券交易所上市 公司自律监管指引第 15 号——可转换公司债券》等有关规定,对游族网络提前 赎回"游族转债"的事项进行了核查,核查情况如下: 一、可转债上市发行基本情况 (一)可转债发行情况 中泰证券股份有限公司关于游族网络股份有限公司 经中国证券监督管理委员会《关于核准游族网络股份有限公司公开发行可 转换公司债券的批复》(证监许可〔2019〕1560 号)核准,公司于 2019 年 9 月 23日公开发行了 11,500,000张可转债,每张面值 100元,发行总额 115,000.00万 元。本次公开发行的可转债向公司在股权登记日收市后登记在册的原股东优先 配售,原股东优先配售后余额部分(含原股东放弃优先配售部分)采用网上向 社会 ...
游族网络(002174) - 中伦关于游族网络可转换公司债券提前赎回的法律意见书
2025-08-06 11:17
北京市中伦(上海)律师事务所 关于游族网络股份有限公司 可转换公司债券提前赎回的 法律意见书 二〇二五年八月 北京市中伦(上海)律师事务所 关于游族网络股份有限公司 可转换公司债券提前赎回的 法律意见书 致:游族网络股份有限公司 北京市中伦(上海)律师事务所(以下简称"本所")接受游族网络股份有 限公司(以下简称"公司"或"发行人")的委托,根据《中华人民共和国公司 法》(以下简称"《公司法》")、《中华人民共和国证券法》(以下简称"《证 券法》")、《可转换公司债券管理办法》(以下简称"《管理办法》")、《深 圳证券交易所上市公司自律监管指引第 15 号——可转换公司债券(2025 年修 订)》(以下简称"《自律监管指引第 15 号》")、《深圳证券交易所上市公 司自律监管指南第 1 号——业务办理(2025 年修订)》等相关法律、法规、规范 性文件及深圳证券交易所业务规则、《游族网络股份有限公司公开发行可转换公 司债券募集说明书》(以下简称"《募集说明书》")的规定,就公司可转换公 司债券(以下简称"可转债")提前赎回(以下简称"本次赎回")的相关事宜 进行了必要的核查,出具本法律意见书。 为出具本法律意 ...
游族网络(002174) - 第七届董事会第十三次会议决议公告
2025-08-06 11:15
游族网络股份有限公司 第七届董事会第十三次会议决议公告 证券代码:002174 证券简称:游族网络 公告编号:2025-045 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚假 记载、误导性陈述或重大遗漏。 游族网络股份有限公司(以下简称"公司")第七届董事会第十三次会议于 2025 年 8 月 6 日在上海市徐汇区宜山路 711 号华鑫商务中心 2 号楼公司会议室 召开,会议通知已于 2025 年 8 月 4 日以邮件形式发出。会议以现场结合通讯表 决方式召开。会议应到董事 9 名,实到董事 9 名,公司高级管理人员列席会议。 会议的召开符合《中华人民共和国公司法》和《游族网络股份有限公司章程》的 有关规定,合法有效。 本次会议由董事长宛正先生主持,与会董事就本次会议议案进行了审议、表 决,形成了如下决议: 一、审议并通过《关于提前赎回"游族转债"的议案》 二、报备文件 (一)第七届董事会第十三次会议决议; (二)中泰证券股份有限公司关于游族网络股份有限公司提前赎回"游族转 债"的核查意见; (三)北京市中伦(上海)律师事务所关于游族网络股份有限公司可转换公 司债券提前赎回的法律意见书。 ...
游戏板块8月6日涨1.35%,宝通科技领涨,主力资金净流入4.24亿元
Zheng Xing Xing Ye Ri Bao· 2025-08-06 08:48
Market Overview - The gaming sector increased by 1.35% on August 6, with Baotong Technology leading the gains [1] - The Shanghai Composite Index closed at 3633.99, up 0.45%, while the Shenzhen Component Index closed at 11177.78, up 0.64% [1] Individual Stock Performance - Baotong Technology (300031) closed at 27.17, up 8.99% with a trading volume of 727,800 shares and a turnover of 1.941 billion yuan [1] - Yuchu Technology (300315) closed at 5.87, up 6.73% with a trading volume of 3.888 million shares and a turnover of 2.292 billion yuan [1] - Youzu Network (002174) closed at 15.20, up 6.07% with a trading volume of 756,700 shares and a turnover of 1.113 billion yuan [1] - Other notable performers include Shunwang Technology (300113) up 4.78%, and Jibite (603444) up 3.88% [1] Capital Flow Analysis - The gaming sector saw a net inflow of 424 million yuan from institutional investors, while retail investors experienced a net outflow of 92.5268 million yuan [2] - Major stocks like Zhanqu Technology (300315) and Youzu Network (002174) had significant net inflows from institutional investors, indicating strong interest [3] ETF Performance - The Gaming ETF (159869) tracking the China Animation and Gaming Index increased by 3.12% over the past five days, with a net inflow of 290 million yuan [5] - The Food and Beverage ETF (515170) saw a slight decline of 0.52% but had a net inflow of 10.562 million yuan [5]
中证转债指数收涨0.58%,380只可转债收涨
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-06 07:42
Core Insights - The convertible bond market showed positive performance with the Zhongzheng Convertible Bond Index rising by 0.58% to 467.84, with a total transaction volume of 874.89 billion [1] - A total of 458 convertible bonds were traded, with 380 increasing in value, 3 remaining flat, and 75 declining [1] - Notable gainers included JuLong Convertible Bond (涨12.11%), BoRui Convertible Bond (涨10.72%), and YouZu Convertible Bond (涨8.09%) [1][2] - Significant decliners included TianLu Convertible Bond (跌14.54%), Dongjie Convertible Bond (跌12.05%), and QiZheng Convertible Bond (跌4.97%) [1][2] Convertible Bonds Performance - Top five performing convertible bonds included: - JuLong Convertible Bond: 12.11% increase - BoRui Convertible Bond: 10.72% increase - YouZu Convertible Bond: 8.09% increase - HaoMei Convertible Bond: 8.04% increase - GaoCe Convertible Bond: 7.74% increase [2] - Bottom five performing convertible bonds included: - TianLu Convertible Bond: -14.54% decrease - Dongjie Convertible Bond: -12.05% decrease - QiZheng Convertible Bond: -4.97% decrease - LianCheng Convertible Bond: -4.51% decrease [2] Corresponding Stocks Performance - The stocks corresponding to convertible bonds showed varied performance: - Top gainers included: - HongWei Technology: 19.98% increase - KaiSheng New Materials: 19.98% increase - JuLong: 15.94% increase - FuLiWang: 12.65% increase - BoRui Pharmaceutical: 9.96% increase [4] - Top decliners included: - Dongjie Intelligent: -16.43% decrease - TianLu: -10.01% decrease - QiZheng Tibetan Medicine: -9.97% decrease - SheYan Institute: -8.46% decrease - GongTong Pharmaceutical: -7.30% decrease [5]
中国游戏海外狂飙,上半年收入683亿
3 6 Ke· 2025-08-04 07:24
Group 1: Market Growth and Trends - The Chinese self-developed games' overseas market achieved actual sales revenue of $9.501 billion (approximately 68.341 billion RMB), marking an 11.07% year-on-year growth, the highest in nearly five years [1] - The global mobile game market size grew by 4.8% to 635.57 billion RMB, indicating a recovery in the market, with overseas markets remaining a key area for Chinese game companies [3] - Major game companies like Tencent, NetEase, and others are increasingly entering overseas markets through gameplay integration and innovative themes, enhancing market scale and creating opportunities for blockbuster games [3] Group 2: AI Technology in Game Development - AI technology is providing new opportunities for game companies to expand overseas, with foreign companies already integrating AI deeply into game development [4] - 37 Interactive Entertainment has developed over 40 AI capabilities, including AI translation technology, which is used in over 60% of its overseas games with a 95% accuracy rate [4] - Companies like Youzu Network are leveraging AI and big data to enhance their global game operations, aiming to break down language and cultural barriers [4][5] Group 3: Cultural Export and Localization - Cultural export has evolved from simple product output to deeper cultural integration and localization, facilitating two-way cultural exchange [7] - The success of the game "Black Myth: Wukong," which incorporates rich Chinese cultural elements, has sparked global interest in Chinese culture [7] - Companies are increasingly using games as a medium for cultural dialogue, with Youzu Network and others integrating traditional Chinese culture into their products [9][10] Group 4: Future of the Gaming Industry - The gaming industry is seen as a key driver of economic growth, evolving from mere entertainment to a significant economic force [11] - The industry's evolution is expected to release substantial potential, reshaping economic and cultural landscapes as it aligns with technological advancements and cultural prosperity [11]
“上海的二次元入口在这儿!”
Guo Ji Jin Rong Bao· 2025-08-02 10:23
Core Insights - ChinaJoy, known as the "Eastern E3," is a significant annual event for young people globally, celebrating its 22nd edition this year [1] - The event showcases the rapid growth of the Chinese gaming industry, evolving from a single gaming exhibition to a comprehensive digital interactive entertainment fair covering various sectors [3] Industry Overview - ChinaJoy features multiple thematic areas, attracting over 37 countries and regions, with foreign companies accounting for more than 30% of exhibitors [3] - The BTOB (business-to-business) section includes over 460 companies, occupying 25,000 square meters, while the BTOC (business-to-consumer) interactive entertainment area spans 110,000 square meters with over 280 exhibitors [3] Major Participants - Major domestic gaming companies such as Tencent, NetEase, and Century Huatong are prominently featured, showcasing multiple high-profile games [4] - Tencent presents 17 products occupying nearly half of its exhibition area, while Century Huatong has reduced its booth size to enhance player interaction [6][4] Interactive Experience - The event emphasizes immersive experiences, with various booths designed to facilitate deep player engagement rather than passive observation [6] - AI elements are prevalent, with companies like Baidu and Orange篇 showcasing AI-driven features that enhance user interaction and content creation [11][12] AI Integration - The integration of AI in gaming is a focal point, with companies exploring AI's potential to reshape the gaming landscape, enhancing both development efficiency and player experience [14] - AI technologies are being applied across the gaming industry, from automated translation to personalized player interactions, significantly improving operational efficiency [15][16]
游族网络(002174.SZ)汪军生出席中国游戏开发者大会,详解AI 全链路实践与生态布局
Xin Lang Cai Jing· 2025-08-01 13:03
Core Insights - The China Game Developers Conference (CGDC) commenced on August 1 in Shanghai, providing a professional platform for industry developers to engage in deep interaction and discussions [1] - Wang Junsheng, CTO of Youzu Network, presented on the implementation of the company's full-chain AI tools in global game operations and shared the latest advancements in building an AI cultural entertainment ecosystem [1] Development Aspects - Youzu Network focuses on two main directions: "AIGC" and "AI Empowerment for Game Globalization," establishing a comprehensive AI empowerment system across development and publishing [1] - The company is advancing automation, standardization, and scalability in areas such as art asset production, code generation, and localization translation [1] - Youzu's one-stop intelligent translation platform supports translation among 16 languages, significantly reducing localization costs by 80% for overseas game products [1] - Automated testing tools, leveraging natural language processing and code generation, cover 70% of test case writing, enhancing testing efficiency and game quality [1] Publishing Aspects - To address the high demand and costs of advertising materials, Youzu developed AI tools for generating copy, images, and videos, increasing production efficiency by 3-5 times [2] - The company introduced ChatBI, an intelligent BI tool that combines NLP technology with business intelligence, simplifying data analysis through natural interaction [2] - The intelligent operation platform, utilizing Dify workflows, has improved operational efficiency by reducing response times for operational queries by 30% and SQL review cycles from hours to minutes [2] Player Experience Enhancement - AI serves not only to enhance development and operations but also to optimize player experiences [3] - The intelligent game companion "Xiao Youjiang" integrates large language models and multimodal technology, enhancing user engagement across 15 domestic games [3] - Features like "Witch Between" in "Crimson Echo" allow for personalized interactions with NPCs, moving beyond fixed dialogue [3] - The upcoming "AI Native Game" "My Three-Body: 2277" will incorporate AI as a key element for player engagement and narrative recreation [3] Strategic Collaborations - Since last year, Youzu Network has been actively building an AI-driven cultural entertainment ecosystem, forming partnerships with notable companies and institutions [4] - Recent strategic collaborations include a partnership with Sunrise to address the high-performance computing needs in game development, integrating customized GPU solutions [4] - A tripartite collaboration with Great Wall Technology and Shenzhen Confidential Computing aims to provide secure cross-border computing solutions for various industries [4] - Youzu Network was elected as the vice president unit of the Shanghai Artificial Intelligence Industry Association during the 2025 World Artificial Intelligence Conference [4]
2025 CGDC | 游族网络CTO详解AI赋能游戏全球化研运实践
Ge Long Hui· 2025-08-01 10:17
Core Viewpoint - The 2025 China Game Developers Conference (CGDC) opened in Shanghai, featuring a keynote speech by Wang Junsheng, CTO of Youzu Interactive, discussing the implementation of AI tools in the global development and operation of RPG games [1] Group 1: AI Empowerment in Game Development - Youzu Interactive has established a comprehensive AI empowerment system that spans the entire development and publishing process through its "AI Innovation Institute" [1] - The intelligent translation platform supports translation among 16 languages, significantly enhancing the efficiency of overseas localization [1] - The automated testing agent can cover most test case writing, improving testing efficiency [1] - AI material generation tools greatly increase the production efficiency of advertising materials [1] - The intelligent operation and maintenance platform significantly reduces the response time for basic operational inquiries [1] Group 2: Enhancing Player Experience - Youzu Interactive is committed to optimizing player experience through AI technology [1] - In the development of the AI-native game "My Three-Body: 2277," AI serves as a crucial element that players can use to enhance enjoyment and participate in the recreation of game narratives and plots [1]