SANQI HUYU(002555)

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三七互娱(002555) - 独立董事2024年度述职报告-陶锋
2025-04-18 11:12
独立董事 2024 年度述职报告-陶锋 独立董事 2024 年度述职报告 各位股东及股东代表: 本人作为三七互娱网络科技集团股份有限公司(以下简称"公司")第六届董事会独立董 事,自履职以来,严格按照《公司法》《上市公司治理准则》《上市公司独立董事管理办法》 等法律、法规和《公司章程》《独立董事制度》等的规定,勤勉、忠实、尽责地履行职责, 充分发挥独立董事作用,维护公司整体利益和全体股东尤其是中小股东的合法权益。现将 2024年度履职情况报告如下: 一、独立董事的基本情况 陶锋:男,汉族,1980年出生,中国国籍,无境外永久居留权。暨南大学产业经济学博 士,具有独董资格证。2013年3月至2014年4月在美国加州大学尔湾分校从事产业经济学方向 的科研工作;2009年7月至今历任暨南大学产业经济研究院副院长等职,现任暨南大学产业 经济研究院院长、暨南大学"一带一路"与粤港澳大湾区研究院副院长、暨南大学城市高质量 发展研究智库首席专家,博士生导师,民营经济学院执行院长、广东产业发展与粤港澳区域 合作研究中心主任、粤港澳大湾区现代化产业体系研究中心主任。2020年至今兼任中国工业 经济学会常务理事、广东经济学会副会 ...
三七互娱(002555) - 公司章程(2025年4月)
2025-04-18 11:12
三七互娱网络科技集团股份有限公司 章 程 (2025年4月修订) | 目 录 | | --- | | 第一章 总则 | | | | --- | --- | --- | | 第二章 | 经营宗旨和范围 | | | 第三章 股份 | | | | 第一节 股份发行 | | | | 第二节 | 股份增减和回购 | | | 第三节 股份转让 | | | | 第四章 | 股东和股东大会 | | | 第一节 股东 | | | | 第二节 | 股东大会的一般规定 | | | 第三节 | 股东大会的召集 | | | 第四节 | 股东大会的提案与通知 | | | 第五节 | 股东大会的召开 | | | 第六节 | 股东大会的表决和决议 | | | 第五章 董事会 | | | | 第一节 董事 | | | | 第二节 独立董事 | | | | 第三节 董事会 | | | | 第四节 | 董事会专门委员会 | | | 第六章 | 总经理及其他高级管理人员 | | | 第七章 监事会 | | | | 第一节 监事 | | | | 第二节 监事会 | | | | 第八章 | 财务会计制度、利润分配和审计 | | | 第一节 | 财务会计 ...
三七互娱(002555) - 独立董事2024年度述职报告-卢锐
2025-04-18 11:12
独立董事 2024 年度述职报告-卢锐 三七互娱网络科技集团股份有限公司 独立董事 2024 年度述职报告 各位股东及股东代表: 本人作为三七互娱网络科技集团股份有限公司(以下简称"公司")第六届董事会独立董 事,自履职以来,严格按照《公司法》《上市公司治理准则》《上市公司独立董事管理办法》 等法律、法规和《公司章程》《独立董事制度》等的规定,勤勉、忠实、尽责地履行职责, 充分发挥独立董事作用,维护公司整体利益和全体股东尤其是中小股东的合法权益。现将 2024年度履职情况报告如下: 一、独立董事的基本情况 卢锐:男,汉族,1975年出生,中国国籍,无境外永久居留权。2006年毕业于中山大学 会计系,获管理学博士学位,全国会计领军人才。现任中山大学管理学院会计系教授,博士 生导师。1996年7月至2003年8月历任广州市财贸管理干部学院财务会计系助教,讲师,2006 年7月至2008年12月任中山大学岭南(大学)学院讲师,2009年1月至2016年6月任中山大学 岭南(大学)学院副教授,2016年7月至2021年12月任中山大学岭南(大学)学院教授、博 士生导师,2022年1月起任中山大学管理学院教授、博士生导 ...
三七互娱(002555) - 独立董事2024年度述职报告-叶欣
2025-04-18 11:12
独立董事 2024 年度述职报告-叶欣 三七互娱网络科技集团股份有限公司 独立董事 2024 年度述职报告 各位股东及股东代表: 本人作为三七互娱网络科技集团股份有限公司(以下简称"公司")第六届董事会独立董 事,自履职以来,严格按照《公司法》《上市公司治理准则》《上市公司独立董事管理办法》 等法律、法规和《公司章程》《独立董事制度》等的规定,勤勉、忠实、尽责地履行职责, 充分发挥独立董事作用,维护公司整体利益和全体股东尤其是中小股东的合法权益。现将 2024年度履职情况报告如下: 一、独立董事的基本情况 叶欣:男,汉族,1975年出生,中国国籍,无境外永久居留权。西安交通大学会计学士, 西安理工大学管理学硕士,北大光华管理学院和长江商学院的EMBA学位,具有独董资格证。 1995年至2003年在国家民航总局工作;2003年至2005年任清华紫光创业投资有限公司副总经 理;2005年至2015年历任深圳市同洲电子股份有限公司董事、副总经理、董事会秘书、总经 理等职;2016年至今任天石基金管理(深圳)有限公司总经理;2021年7月12日至今担任汇 力资源执行董事;2019年12月24日起担任芜湖三七互娱网络科 ...
三七互娱(002555) - 独立董事2024年度述职报告-李扬
2025-04-18 11:12
独立董事 2024 年度述职报告-李扬 三七互娱网络科技集团股份有限公司 独立董事 2024 年度述职报告 各位股东及股东代表: 本人作为三七互娱网络科技集团股份有限公司(以下简称"公司")第六届董事会独立董 事,自履职以来,严格按照《公司法》《上市公司治理准则》《上市公司独立董事管理办法》 等法律、法规和《公司章程》《独立董事制度》等的规定,勤勉、忠实、尽责地履行职责, 充分发挥独立董事作用,维护公司整体利益和全体股东尤其是中小股东的合法权益。现将 2024年度履职情况报告如下: 二、年度履职情况 (一)出席股东大会及董事会情况 2024年度,公司董事会、股东大会的召集、召开符合法定程序,重大经营决策事项和其 他重大事项均履行了相关的审批程序。报告期内,公司共召开6次董事会和2次股东大会,本 人出席会议的情况如下: | | | | | 董事出席董事会及股东大会的情况 | | | | | --- | --- | --- | --- | --- | --- | --- | --- | | 董事 | 本报告期应参 | 现场出席董 | 以通讯方式参 | 委托出席董 | 缺席董事 | 是否连续两次未亲 | 出席股东 ...
三七互娱(002555) - 2024 Q4 - 年度财报
2025-04-18 10:55
Financial Performance - The company achieved a revenue of RMB 1.5 billion in the last fiscal year, representing a 20% increase compared to the previous year[16]. - The company's operating revenue for 2024 reached ¥17.44 billion, representing a 5.40% increase compared to ¥16.55 billion in 2023[6]. - Net profit attributable to shareholders was ¥2.67 billion, a slight increase of 0.54% from ¥2.66 billion in the previous year[6]. - The net profit after deducting non-recurring gains and losses was ¥2.59 billion, up 3.76% from ¥2.50 billion in 2023[6]. - The company reported a significant increase in user engagement, with a year-over-year growth of 25% in active users[1]. - Revenue for the last quarter reached 500 million, representing a 15% increase compared to the previous quarter[2]. - The company has set a future revenue guidance of 2 billion for the next fiscal year, indicating a growth target of 20%[3]. - New product launches are expected to contribute an additional 100 million in revenue over the next two quarters[4]. Market Expansion - The company is focusing on expanding its market presence, targeting a 15% increase in market share over the next fiscal year[16]. - The company is expanding its market presence in Southeast Asia, aiming for a 30% market share by the end of the year[5]. - The company is actively pursuing a "boutique, diversified, and globalized" development strategy to improve operational quality and sustainability[136]. Research and Development - The company has allocated RMB 200 million for research and development of new gaming technologies in the upcoming year[16]. - Research and development expenses increased by 10% to support new technology initiatives[6]. - The company is focusing on enhancing its R&D capabilities to improve the quality of its game products and expand its market presence[89]. - The company has established a diverse product matrix, focusing on self-developed capabilities across MMORPG, SLG, and casual gaming genres, with multiple high-quality self-developed mobile games in the pipeline[49]. Customer Engagement and Retention - The company is implementing new strategies to improve customer retention, aiming for a 10% increase in returning users[16]. - Customer retention rates improved to 85%, reflecting successful engagement strategies[8]. Strategic Investments and Acquisitions - The company is exploring potential mergers and acquisitions to enhance its product offerings and market reach[16]. - The company is exploring potential acquisitions to enhance its product portfolio, with a budget of 200 million allocated for this purpose[7]. - The company has made strategic acquisitions, such as the cash purchase of Shanghai Tingxiong Network Technology Co., Ltd., aligning with its business development goals[131]. Technological Integration - The company is actively exploring the integration of AI technology into its business operations to improve efficiency and innovation capabilities[36]. - The company has integrated AI technology into its operations, with over 80% of 2D art assets generated using AI, and over 30% of 3D assets also generated by AI, significantly enhancing production efficiency[58]. - The company is focused on enhancing its AI capabilities and integrating AIGC technology into its business, aiming for deeper industry innovation and improved operational efficiency[140]. Governance and Compliance - The company has a governance structure that complies with relevant laws and regulations, ensuring effective operation of the shareholders' meeting, board of directors, and supervisory board[155]. - The company is currently under investigation by the China Securities Regulatory Commission for alleged information disclosure violations, and it is cooperating with the investigation[149]. - The company acknowledges risks related to industry policy changes and commits to strict compliance with regulations to mitigate potential operational risks[142]. Employee Management and Development - The total number of employees at the end of the reporting period was 3,249, with 1,064 in sales, 318 in technology, and 1,000 in research and development[194][195]. - The company focuses on enhancing employee skills and career development through various training programs, including leadership and professional training[197]. - The company has established a three-year shareholder return plan (2024-2026) to enhance transparency and protect investor rights[200]. Dividend Policy - The company plans to distribute a cash dividend of RMB 3.70 per 10 shares (including tax) to all shareholders[7]. - The company maintains a stable profit distribution policy, emphasizing cash dividends to maximize shareholder returns[165].
三七互娱:2024年净利润26.73亿元 同比增长0.54% 拟10派3.7元
news flash· 2025-04-18 10:54
三七互娱(002555)公告,2024年营业收入174.41亿元,同比增长5.40%。归属于上市公司股东的净利 润26.73亿元,同比增长0.54%。基本每股收益1.21元/股,同比增长0.83%。公司拟向全体股东每10股派 发现金红利3.7元(含税),送红股0股(含税),不以公积金转增股本。 ...
沪深300文化娱乐指数报584.73点,前十大权重包含三七互娱等
Jin Rong Jie· 2025-04-15 08:16
从沪深300文化娱乐指数持仓样本的行业来看,游戏占比100.00%。 资料显示,指数样本每半年调整一次,样本调整实施时间分别为每年6月和12月的第二个星期五的下一 交易日。权重因子随样本定期调整而调整,调整时间与指数样本定期调整实施时间相同。在下一个定期 调整日前,权重因子一般固定不变。遇临时调整时,当沪深300指数调整样本时,沪深300行业指数样本 随之进行相应调整。在样本公司有特殊事件发生,导致其行业归属发生变更时,将对沪深300行业指数 样本进行相应调整。当样本退市时,将其从指数样本中剔除。样本公司发生收购、合并、分拆等情形的 处理,参照计算与维护细则处理。 数据统计显示,沪深300文化娱乐指数近一个月下跌12.83%,近三个月下跌5.04%,年至今下跌9.65%。 据了解,为反映沪深300指数样本中不同行业公司证券的整体表现,为投资者提供分析工具,将沪深300 指数300只样本按行业分类标准分为11个一级行业、35个二级行业、90余个三级行业及200余个四级行 业。沪深300行业指数系列分别以进入各一级、二级、三级、四级行业的全部证券作为样本编制指数, 形成沪深300行业指数。该指数以2004年12月 ...
传媒行业月报:政策指引提振消费,关注游戏、广告、国有出版主线
Zhongyuan Securities· 2025-04-14 10:23
Investment Rating - The report maintains a "Market Perform" rating for the media industry, in line with the overall market performance [1] Core Insights - The media sector has underperformed compared to major indices, with a decline of 12.20% from March 14 to April 11, 2025, while the Shanghai Composite Index and CSI 300 fell by 3.59% and 4.12%, respectively [3][13] - The report suggests focusing on the gaming sector due to its resilience against US-China tariffs and potential for valuation recovery, supported by favorable WTO policies [11][12] - The advertising market is expected to rebound due to government initiatives aimed at boosting consumption, with stable demand from consumer goods clients [12][18] - State-owned publishing companies are highlighted for their high dividend yields and defensive value, with some companies achieving an average dividend yield of over 6% in the past three years [4][7] Summary by Sections Investment Recommendations - Focus on the gaming sector, which is expected to recover in valuation due to minimal impact from tariffs and strong domestic demand [11][12] - Monitor the advertising market for cyclical recovery driven by government consumption stimulus policies [12] - Consider state-owned publishing companies for their stable performance and high dividend yields [4][7] Market Review - The media sector's performance from March 14 to April 11, 2025, saw a 12.20% decline, ranking 28th among all sectors [3][13] - The sector's PE ratio as of April 11, 2025, is 26.38, above the historical average of 24.46 [17] Industry News - The Chinese government has implemented a consumption stimulus plan, which includes 30 key tasks aimed at boosting consumer spending [18] - The gaming industry continues to receive support from government policies, with a significant number of game licenses issued in Q1 2025 [11][41] - The advertising market is showing signs of recovery, with notable increases in spending in various sectors [52][54] Monthly Data - In March 2025, the domestic film market generated a box office of 1.925 billion yuan, a decrease of 30.95% year-on-year [21][27] - The gaming market reported a sales revenue of 27.953 billion yuan in February 2025, reflecting a year-on-year growth of 12.3% [37][39] - The advertising market is projected to grow, with a 1.6% increase in overall spending in 2024 [52][54]
《Whiteout Survival》登顶3月全球手游收入冠军 柠檬微趣、沐瞳科技、三七互娱等旗下“黑马”轮番突围
Mei Ri Jing Ji Xin Wen· 2025-04-14 08:40
Core Insights - In March 2025, Chinese mobile game publishers generated a total revenue of $2 billion, accounting for 36.9% of the global top 100 mobile game publishers' revenue, with 36 Chinese companies making the list [1][4]. Group 1: Market Performance - Tencent maintained its dominance with four games, including "Honor of Kings" and "Peacekeeper Elite," occupying the top four positions in the Chinese App Store revenue rankings for March [4]. - Point Interactive surpassed NetEase to claim the second position in the Chinese mobile game publisher revenue rankings, with its game "Whiteout Survival" achieving a historical monthly revenue high [8]. - The new game "Heroes Never Flash" and "Dragon Valley World" entered the top 20 revenue list, significantly boosting their respective publishers' rankings [5]. Group 2: Game-Specific Achievements - "Whiteout Survival" reached a cumulative global revenue of $2.25 billion, becoming one of the fastest mobile games to surpass $2 billion in revenue within five years of its launch [8]. - "Mobile Legends: Bang Bang" from ByteDance's subsidiary, Moonton, saw a 53% revenue increase in March after launching a new version and new heroes, elevating its ranking from 8th to 5th in the overseas mobile game revenue list [9]. - "Gossip Harbor" from Lemon Microfun also achieved a historical monthly revenue high, driven by seasonal events and new content [8]. Group 3: Industry Trends - The mobile gaming market is entering a stable cycle, with publishers focusing on high-quality operational strategies to enhance user retention and engagement amid intense competition [5]. - The overseas market for Chinese mobile games is characterized by significant fluctuations in rankings, providing opportunities for new entrants while posing challenges for established titles [10].