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一张卡卖2万,这个90后的公司堪比印钞机
创业邦· 2026-02-07 03:48
以下文章来源于盐财经 ,作者任早羽 盐财经 . 洞察趋势,睿智人生。《南风窗》旗下专业财经媒体。 来源丨盐财经(ID: nfc-yancaijing ) 作者丨 任早羽 编辑丨宝珠 图源丨Midjourney "金刚狼!金签!恭喜老板!"深夜,某圈内知名拆卡主播正在直播间拆2025卡卡沃COSMOS漫威系 列收藏卡牌。 这个系列,卡卡沃官方称限量发售4000箱,每箱单价4990元,一箱10盒,每盒10包,每包5包。算 下来,每张卡牌的单价是9.98元。除了漫威系列之外,卡卡沃还有迪士尼、哈利波特、柯南等全球著 名IP的系列卡牌。与卡游不同,卡卡沃主攻收藏级卡牌。 而这位直播间买家连"抬"(买)了6箱共计3000张卡牌,拆到了这张官方抽中概率为1:1667的"10编 金折"。这里的10编,意味着官方在全球只发行了10张卡面设计类似的卡牌。稀有,让主播在镜头前 来回"欣赏"了几遍这张金光闪闪的卡。 不过玩卡卡沃卡牌的,可不止是直播间的中国"老板"们。 在全球二手交易平台 Ebay 上,多的是同为卡卡沃痴狂的外国人,平台上售价超过1万元的卡牌不在 少数。而如果是稀有程度最高的one of one(全球仅发售一张)卡 ...
9点1氪丨千问回应“春节30亿免单”页面崩了;网信部门对快手平台依法作出处罚;董事长被指疑为“骗保”精神病院实控人,爱尔眼科声明
3 6 Ke· 2026-02-07 01:02
Group 1 - Qianwen's "Spring Festival 3 Billion Free Order" event faced server issues due to high demand, prompting the company to allocate more resources to ensure smooth operation [2] - The event allows users to order milk tea for free using AI, with a promotional period from February 6 to February 12, and offers additional incentives for inviting friends [2] - The second phase of the promotion will start on February 13, where users can receive cash red envelopes, with a maximum prize of 2888 yuan [2] Group 2 - Kuaishou was fined 119.1 million yuan for failing to manage security risks and for not promptly addressing illegal content on its platform, as per the Beijing Internet Information Office [2] - Kuaishou has committed to rectifying the issues identified during the investigation [3] Group 3 - Aier Eye Hospital's chairman was linked to a suspected insurance fraud case, causing a stock price drop of over 3% before the company clarified that the hospital is not part of its consolidated financial statements [3] - Aier Eye Hospital stated that the chairman does not directly manage the operations of the implicated hospital [3] Group 4 - Weibo has entered into a sponsorship agreement with the Chinese Olympic Committee, covering the period from 2026 to 2029, including upcoming international events [3] Group 5 - XWANDA reached a settlement with Geely's subsidiary regarding battery pack costs, with an expected impact on net profit of 500 million to 800 million yuan for 2025 [6] Group 6 - Novo Nordisk's sales of the diabetes drug semaglutide in China saw a 7% decline, amounting to approximately 5.4 billion Danish kroner (around 853 million USD) [7] Group 7 - Nvidia is reportedly not planning to release any new gaming graphics cards in 2026 due to ongoing storage chip shortages, prioritizing AI chip production instead [8] Group 8 - Amazon plans to invest 200 billion USD in AI infrastructure this year, significantly exceeding analyst expectations, which may pressure the company's profits in the short term [12] Group 9 - Apple is reportedly scaling back its virtual health coach project, "Mulberry," and plans to integrate some features into existing health applications [12] Group 10 - PallasAI announced the completion of a financing round worth several tens of millions of yuan, which will be used for technology upgrades and industry-specific solutions [19]
中国500强,上海增速第一!
财联社· 2026-02-06 14:58
Core Insights - The total value of the top 500 companies in China increased by 21 trillion yuan (38%), reaching 77 trillion yuan, with an average value growth of 41.5 billion yuan, now at 153 billion yuan [4][5] - The entry threshold for the list rose to 34 billion yuan, an increase of 7.5 billion yuan from the previous year, marking a historical high [4][5] - The technology sector continues to be a growth engine, with significant increases in the number and market value of companies in semiconductor, biomedicine, artificial intelligence, and new energy sectors [4][6] Industry Performance - The semiconductor sector has emerged as a leading industry, surpassing life sciences to become the second-largest sector in the list, with TSMC's value increasing by 3.5 trillion yuan, making it the highest-valued private enterprise in China [6][7][12] - New entrants in the semiconductor industry have become crucial for growth, with 95 new companies on the list, including two new semiconductor firms valued over 100 billion yuan [7][12] - The life sciences sector remains robust, with companies like BeiGene and Hansoh Pharmaceutical showing significant value increases, indicating steady growth despite being overtaken by semiconductors [7][12] Regional Highlights - Shanghai has 57 companies on the list, an increase of 7 from the previous year, making it the city with the fastest growth in the number of listed companies [14][15] - The city is a preferred research and development base, with 101 companies establishing their main R&D facilities there, highlighting its strategic importance in the tech sector [14][15] - Shanghai's companies are primarily concentrated in high-tech sectors such as semiconductors and life sciences, aligning with national trends towards innovation-driven industries [15][16] Emerging Trends - Nearly 40% of this year's listed companies were not on the list four years ago, indicating a dynamic shift in the corporate landscape [6][13] - The focus on hard technology is evident, with a significant number of new companies in AI computing, consumer electronics, and new energy sectors [6][10] - The integration of the Yangtze River Delta region has fostered a collaborative development environment, with 161 companies from this area making it to the list, accounting for 32% of the total [16]
游戏IP文旅联动相继落地 《原神》上线“海灯节”迎新春
Zheng Quan Ri Bao Wang· 2026-02-06 14:15
本报讯(记者李豪悦)近日,《原神》迎来上线以来第六个"海灯节"。"海灯节"脱胎于中国传统春节和元 宵节,该节日已经成为全球《原神》玩家的新年俗。每年"海灯节"的剧情、玩法与角色设计,都会融入 传统文化元素。在此背景下,全球玩家领略了不少优秀的非遗传统,如傩面、戏曲、舞狮、藤编等。 今年,该游戏带来了效仿诗经文体的诗歌《琅风.兹白》,以及国风角色"白马仙人"兹白。 在游戏内延续优秀传统文化表达的同时,《原神》也将海灯节氛围进一步延伸至现实生活。线上线下 (300959)联动构建起更立体的节庆体验,也让海灯节成为全球玩家在农历新年期间共享年味、寄托情 感的仪式性节点。 春节期间,《原神》联合上海南站、虹桥火车站打造多处"海灯节"主题打卡装置,通过灯箱、立柱、主 题墙绘等形式营造节庆氛围,云堇、嘉明、香菱等一众玩家们熟悉的来自璃月地区的游戏角色,有的赏 灯火,有的在一起吃团圆饭,有的写下节日祝词。 此外,今年《原神》还作为国产头部IP首次参加支付宝新春集福活动,借势平台新春营销进一步扩大内 容声量,带动更多用户参与到本届海灯节中。 从线上内容创作到线下场景联动,《原神》正以数字技术为桥梁,将传统节庆文化融入当代生活 ...
“全员发5克黄金”,超20家游戏公司把金条搬上年会舞台
第一财经· 2026-02-06 12:22
Core Viewpoint - The annual game company gatherings have shifted focus this year, with gold becoming the main prize, reflecting the financial health and competitive nature of the industry. The distribution of gold and luxury items is not just a display of wealth but also a strategy to attract and retain talent in a highly competitive market [3][20]. Group 1: Industry Trends - Over 20 game companies have distributed gold as prizes, indicating a trend of financial robustness among these firms. The rising gold prices have made gold awards more appealing and significant [5][20]. - The domestic game market in 2025 reached approximately 350.8 billion yuan, with a year-on-year growth of 7.7%, and the user base exceeded 680 million, growing by about 1.4% [20]. - The top 30 Chinese mobile game publishers generated a total revenue of 23.3 billion USD in 2025, accounting for 35% of the global top 100 mobile game publishers' revenue [20]. Group 2: Company Highlights - Gigabit's Thunder Network rewarded its employees with gold coins and luxury items, reflecting a rebound in performance driven by successful game releases [7][23]. - Point Point Interactive, the top company in overseas game revenue for 2025, offered cash prizes at their annual meeting, with the highest cash prize being 18,888 yuan [18][20]. - Companies like Mipha and Kuro Games have also upgraded their prize offerings, with Kuro Games providing high-value items such as iMacs and gold bars [15][16]. Group 3: Recruitment Strategies - The lavish prizes at these annual meetings serve as a recruitment strategy, with companies using high-profile events to attract talent in a competitive job market [25]. - Many employees share their prizes on social media, often including recruitment links, indicating that these events are also marketing opportunities for companies [25]. - Despite the attractive rewards, there are indications that high workloads accompany these benefits, with some companies enforcing demanding work schedules [25].
“全员发5克黄金”,超20家游戏公司把金条搬上年会舞台
第一财经网· 2026-02-06 11:29
Core Insights - The annual game company meetings have become a showcase of wealth, with many companies offering gold as prizes, indicating strong financial performance in 2025 [1][3] - The gaming industry is experiencing a recovery, with significant growth in revenue and user base projected for 2025, but competition is intensifying, leading to a talent war among companies [1][19] Group 1: Prize Distribution - Over 20 gaming companies have distributed gold as prizes, reflecting their financial strength and the rising price of gold [3] - Prize distribution methods include large gold bars as top prizes and smaller gold items as universal benefits for all employees [4] - Companies like Mu Tong Technology and Ji Bi Te have offered customized gold items and substantial cash prizes, showcasing their commitment to rewarding employees [4][7] Group 2: Notable Company Performances - Ji Bi Te's subsidiary, Thunder Game, has seen a significant rebound in performance due to the success of its game "杖剑传说," with projected net profits for 2025 reaching between 1.69 billion to 1.86 billion yuan, a year-on-year increase of 79% to 97% [18] - Ku Luo Game's revenue is expected to rise by 56% in 2025, driven by the success of its flagship product "鸣潮," improving its ranking among mobile game publishers [18] - Dian Dian Interactive has experienced an 87% increase in global revenue, becoming the second-largest revenue generator in the industry, with its game "Whiteout Survival" leading in overseas earnings [18] Group 3: Industry Trends - The 2025 Chinese gaming market is projected to generate approximately 350.8 billion yuan in revenue, a 7.7% increase year-on-year, with user numbers exceeding 680 million [17] - The competition among gaming companies has intensified, with some firms experiencing a decline in rankings despite lavish spending on employee rewards [19] - High-profile annual meetings serve as a recruitment strategy, with companies using generous prizes to attract talent in a competitive job market [19][20]
米哈游反舞弊通报:4人因受贿罪获刑
Bei Ke Cai Jing· 2026-02-06 07:41
新京报贝壳财经讯 2月6日,米哈游发布反舞弊通报。为进一步强化内控管理体系,警示全体员工与合 作伙伴,米哈游持续推进反舞弊专项工作,对已查实案件坚决予以严肃处理,近期通过内部排查已发现 并查处多起舞弊案件,现将相关典型案件通报如下: 1.原供应与服务组康某、原周边电商运营组徐某 某、原供应与服务组许某某,利用职务便利,以非法手段向合作方索取提成及回扣,谋取不正当利益。 经法院审理,三人犯非国家工作人员受贿罪,康某被判处有期徒刑1年4个月,徐某某、许某某被判处有 期徒刑1年3个月。 2.原周边项目运营组曹某在职期间,利用职务便利,为多家供应商谋取不正当利益并 收受贿赂。经法院审理,曹某犯非国家工作人员受贿罪,被判处有期徒刑6个月。 ...
米哈游发布反舞弊通报,涉及原神
Xin Jing Bao· 2026-02-06 07:03
2月6日,米哈游发布反舞弊通报: 米哈游对商业贿赂、职务侵占等舞弊行为始终秉持"零容忍"态度,公司已建立健全包括员工守则、礼品 报备制度、利益冲突管理制度、举报人保护和奖励制度等在内的制度体系,并构建了高效通畅的举报渠 道,建立起覆盖举报受理、线索核查、闭环处置的全流程工作机制,持续预防、发现和打击各类舞弊行 为,以维护公平、诚信、透明的商业环境。 一旦发现并证实员工存在商业贿赂、职务侵占等舞弊行为,公司将对其作辞退处理,永不录用。相关涉 及商业贿赂、利益输送的外部合作方,将被列入《涉舞弊供应商黑名单》,永不合作。如相关行为涉嫌 违法犯罪,米哈游将严格按照国家法律法规,配合司法机关调查,追究涉案人员的法律责任。 为进一步强化内控管理体系,警示全体员工与合作伙伴,米哈游持续推进反舞弊专项工作,对已查实案 件坚决予以严肃处理,近期通过内部排查已发现并查处多起舞弊案件,现将相关典型案件通报如下: 1.原供应与服务组康某、原周边电商运营组徐某某、原供应与服务组许某某,利用职务便利,以非法手 段向合作方索取提成及回扣,谋取不正当利益。经法院审理,三人犯非国家工作人员受贿罪,康某被判 处有期徒刑1年4个月,徐某某、许某某 ...
从能聊天到会干活,网易智企Agent矩阵重构企业生产力
Sou Hu Wang· 2026-02-06 06:21
Core Insights - OpenClaw has emerged as a leading AI application, marking a shift from conversational AI to functional AI, indicating the arrival of the Agentic AI era [1][3] - The Agentic AI sector is growing at an annual rate of 43%, significantly outpacing other AI fields, with active agents expected to rise from approximately 28.6 million in 2025 to 2.216 billion by 2030 [3] - Companies face challenges in implementing agents due to concerns over risks such as hallucinations, unstable execution, and data leaks, creating a gap between potential and actual deployment [3][4] Company Overview - NetEase Intelligent Enterprise has been operational for 10 years, leveraging extensive industry knowledge and experience to assist various benchmark enterprises [4][5] - The company focuses on providing reliable and stable agents rather than generic large models, emphasizing the importance of deep business understanding for effective agent deployment [5] Agent Matrix and Applications - NetEase has established a comprehensive agent matrix targeting three key business areas: customer service/sales, data applications, and development [7][8] - The customer service/sales agents have transitioned from post-sale support to pre-sale consultations, significantly enhancing external service and marketing productivity [8][9] - DataAgent aims to simplify data accessibility and usability for frontline employees, allowing for quick and accurate decision-making based on data analysis [12][14] - Development agents utilize a Specification-Driven Development approach to improve coding efficiency and quality, addressing common issues in software development [16][18] Risk Management - The rise of AI also brings new risks, including hallucinations, data leaks, and model biases, necessitating robust risk management strategies [19][20] - NetEase has developed a multi-modal safety framework to address these challenges, ensuring compliance with legal and ethical standards in AI-generated content [20] Future Outlook - The future of organizations is expected to be characterized by human-agent collaboration, necessitating systematic agent deployment to reshape productivity [22]
Sensor Tower:1月《Gossip Harbor》登顶出海手游收入榜 《Mobile Legends》问鼎增长榜冠军
智通财经网· 2026-02-06 06:05
Core Insights - In January, Sensor Tower reported significant growth in overseas mobile game revenues, with Lemon Microfun's flagship game "Gossip Harbor" achieving a 4% month-over-month increase, securing the top position in the overseas mobile game revenue chart [1] - Muto Technology's "Mobile Legends: Bang Bang" saw a remarkable 122% surge in overseas revenue, climbing nine positions to rank 8th in the revenue chart and claiming the top spot in the growth chart [1] Revenue Rankings - "Gossip Harbor" led the overseas mobile game revenue chart in January, with a 4% increase in revenue and a 136% rise in downloads, driven by new seasonal events [1] - "Mobile Legends: Bang Bang" reached nearly $2.4 billion in total global revenue after nearly ten years, reinforcing its position in the global mobile esports sector [1] - "Tasty Travels: Merge Game" from Dd Interactive achieved a 33% month-over-month revenue increase, entering the top ten of the global revenue chart for the first time [2] - "Arknights: Endfield," a new title from Eagle Horn Network, generated over $30 million in its first two weeks, debuting at 17th in the revenue chart [2] - "Dragon Traveler," an international version of a RPG from Zilong Games, ranked 26th in the revenue chart and 4th in the growth chart in its first month [2] Growth Rankings - "Heartopia," a life simulation game from Xindong Network, quickly topped the iOS download charts in multiple countries and ranked 5th in the global simulation game revenue chart [3] - "Genshin Impact" from miHoYo saw a significant revenue spike of 867% in Japan on January 14, following a major update, ranking 3rd in the growth chart [3] - "Arknights" experienced an 81% increase in overseas revenue, returning to the revenue chart at 24th and ranking 7th in the growth chart [3] - "Cell Survivor" continued its growth with a 50% increase in January, ranking 14th in the growth chart [4] - "Haunted Merge: Horror Story" from WhaleJoy Game saw a 285% increase in revenue, entering the growth chart at 17th [4] Download Rankings - "Block Blast!" from Hungry Studio maintained its position as the top downloaded overseas mobile game in January [5] - "Vita Mahjong" from Vita Studio saw a 31% increase in downloads, securing the second position in the download chart [5] - "Tile Explorer - Triple Match" from Oakever Game climbed to 3rd place with a 46% increase in downloads [5] - "Heartopia" debuted at 5th in the download chart and topped the download growth chart in its first month [5]