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凌志软件拟用超募资金投建AIGC相关智能平台项目
Xin Lang Cai Jing· 2025-09-18 08:53
2025年9月18日,凌志软件召开第五届董事会第四次会议,审议通过使用首次公开发行股票剩余超募资 金1389.57万元及衍生利息、现金管理收益,投资"基于AIGC的软件开发生态链智能平台及垂域大模型 应用"项目,该事项尚需股东会审议。此项目总投资额4610.73万元,不足部分由自有资金补足,建设周 期18个月,预计2027年4月底前达可使用状态。项目实施有必要性和可行性,可提升公司研发与竞争 力。不过,项目建设及完成后可能面临宏观经济、政策、市场、技术迭代等风险。保荐机构天风证券对 此无异议。 ...
凌志软件:拟使用超募资金1389.57万元投资“基于AIGC的软件开发生态链智能平台及垂域大模型应用”项目
Ge Long Hui· 2025-09-18 08:47
格隆汇9月18日丨凌志软件(688588.SH)公布,公司于2025年9月18日召开第五届董事会第四次会议,审 议通过了《关于使用剩余超募资金投资在建项目的议案》,同意公司使用首次公开发行股票剩余超募资 金1,389.57万元及超募资金的衍生利息、现金管理收益用于投资"基于AIGC的软件开发生态链智能平台 及垂域大模型应用"项目,并根据项目建设进度分批次投入。 ...
万联证券:25H1传媒行业整体业绩向好 游戏板块表现突出
Zhi Tong Cai Jing· 2025-09-18 08:08
Core Insights - The media industry is expected to see a positive performance in H1 2025, with revenue growth accelerating from 2.47% in H1 2024 to 3.86% in H1 2025, totaling 254.86 billion yuan, and net profit increasing by 28.85% to 21.78 billion yuan [1] - The gaming sector is projected to experience significant recovery in Q2 2025, driven by improved content supply, technological advancements, and supportive policies [1] Revenue and Profit Performance - In H1 2025, the media industry achieved a revenue of 254.86 billion yuan, with a net profit of 21.78 billion yuan, reflecting a year-on-year increase of 28.85% [1] - For Q2 2025, the overall revenue of the media industry grew by 2.53% to 129.03 billion yuan, with net profit rising by 20.31% to 10.70 billion yuan [2] Gaming Sector - The gaming sector's revenue in H1 2025 reached 54.45 billion yuan, marking a 22.17% increase, while net profit surged by 74.95% to 8.05 billion yuan [3] - In Q2 2025, the gaming sector's revenue grew by 22.41% to 27.73 billion yuan, with net profit increasing by 104.47% to 4.57 billion yuan [3] Film and Television Sector - The film and television sector reported a revenue of 19.69 billion yuan in H1 2025, up 15.24%, with net profit rising to 1.78 billion yuan [4] - However, in Q2 2025, revenue declined by 21.50% to 5.57 billion yuan, resulting in a net loss of 0.59 billion yuan [4] Digital Media Sector - The digital media sector's revenue in H1 2025 was 11.94 billion yuan, down 4.06%, with net profit decreasing by 27.39% to 0.77 billion yuan [5] - In Q2 2025, revenue fell by 3.60% to 6.40 billion yuan, and net profit dropped by 40.37% to 0.40 billion yuan [6] Advertising and Marketing Sector - The advertising and marketing sector achieved a revenue of 83.85 billion yuan in H1 2025, up 4.44%, but net profit decreased by 4.20% to 2.99 billion yuan [7] - In Q2 2025, revenue increased by 11.06% to 45.22 billion yuan, while net profit fell by 14.50% to 1.48 billion yuan [7] Broadcasting and Television Sector - The broadcasting and television sector's revenue in H1 2025 was 20.85 billion yuan, down 0.83%, with a net loss of 0.21 billion yuan [8] - In Q2 2025, revenue remained stable at 11.06 billion yuan, with a net loss of 0.13 billion yuan [8] Publishing Sector - The publishing sector reported a revenue of 64.08 billion yuan in H1 2025, down 8.44%, while net profit increased by 16.33% to 8.41 billion yuan [9] - In Q2 2025, revenue decreased by 12.29% to 33.05 billion yuan, but net profit rose by 6.76% to 4.96 billion yuan [9]
B站出海的强有力支柱:最新开源文本转语音模型IndexTTS-2.0标志零样本TTS进入双维度时代
机器之心· 2025-09-18 04:32
最近在 B 站上,你是否也刷到过一些 "魔性" 又神奇的 AI 视频?比如英文版《甄嬛传》、坦克飞天、曹操大战孙悟空…… 这些作品不仅完美复现了原角色的音 色,连情感和韵律都做到了高度还原!更让人惊讶的是,它们居然全都是靠 AI 生成的! 英文版 甄嬛传他来 了 论文标题: IndexTTS2: A Breakthrough in Emotionally Expressive and Duration-Controlled Auto-Regressive Zero-Shot Text-to-Speech 让坦克飞 B 站开源 index-tts-2.0 长视频测试,效果真的强,曹操大战孙悟空 如果让 AI 开中文苹果发布会, indextts2 效果展示 据悉,这些视频都是运用了 哔哩哔哩 Ind ex 团队最 新开源的文本转语音模型 IndexTTS-2.0 , 这一模型从 demo 发布起,就在海内外社区引发了不少的关注。目前 该工作在 Github 已超过 10k stars 。 论文链接:https://arxiv.org/abs/2506.21619 近年来,大规模文本转语音(Text-to-Spe ...
荣耀Q2在欧洲市场出货量同比提升42%,跻身前四;宝马将于下月在匈牙利德布勒森工厂启动iX3量产丨智能制造日报
创业邦· 2025-09-18 03:09
Group 1 - Huawei has announced price reductions for three flagship smartphone models, with the Mate X6 seeing a maximum drop of 2000 yuan, the Pura 80 series by 1500 yuan, and the Mate 70 series by 1000 yuan [2] - BMW will begin mass production of the iX3 electric vehicle at its new factory in Debrecen, Hungary, starting in late October, with the first vehicle expected to roll off the production line by the end of 2025 and sales commencing in March 2026 [2] - Honor's shipment volume in the European market increased by 42% year-on-year in Q2, making it the fastest-growing Chinese smartphone brand and placing it among the top four [2] Group 2 - According to IDC, China's smart glasses market is projected to reach a shipment volume of 2.846 million units by 2025, representing a year-on-year growth of 116.4%. Audio and audio-capturing glasses are expected to account for 2.202 million units, growing by 183.2%, while AR/VR device shipments are forecasted to reach 644,000 units, a growth of 19.8% [2]
二季度游戏板块业绩表现显著回升,内容供给逐步恢复,AI技术赋能深化,游戏赛道维持高景气度
Mei Ri Jing Ji Xin Wen· 2025-09-18 02:37
Group 1 - The gaming sector has shown strong performance recently, driven by new product release expectations and industry recovery, with the gaming ETF (159869) gaining nearly 1.5% [1] - Major stocks in the gaming ETF include Xunyou Technology (300467) leading with over 10% increase, followed by Beiwai Technology (002148) with nearly 6% rise, and others like Kaiying Network (002517), G-bits (603444), Baotong Technology (300031), and Giant Network (002558) also showing significant gains [1] - The gaming ETF has seen a net inflow of funds for two consecutive days, accumulating a total of 5.92 billion yuan [1] Group 2 - In the first half of 2025, the gaming sector achieved revenue of 54.452 billion yuan, a year-on-year increase of 22.17%, with net profit rising 74.95% to 8.052 billion yuan [2] - The profit increase is attributed to leading companies like Perfect World (002624) focusing on core product operations and self-developed IP iterations, alongside contributions from hit games and new game version updates [2] - The overall profitability of the gaming sector improved, with gross margin and net margin rising by 0.37 percentage points and 4.13 percentage points to 67.80% and 14.74%, respectively [2] Group 3 - Wanlian Securities notes that the media sector's overall performance is recovering, with significant improvement in the gaming sector's performance in Q2 2025 [3] - The long-term outlook for the industry is positive, with expectations of recovery in industry prosperity driven by gradual restoration of content supply, deepening AI technology empowerment, policy support, and consumer recovery [3] - Companies in the film and television industry, as well as those in the gaming sector showing strong performance, are recommended for attention, along with those involved in digital assets and AIGC-related technologies [3]
我们正在被“AI屎”喂饱?
Hu Xiu· 2025-09-18 01:57
Group 1 - The emergence of AIGC (AI-Generated Content) has significantly impacted the content creation landscape, particularly in the self-media sector, leading to an influx of creators and a surge in content volume [1][6][8] - AIGC has lowered the barriers to content creation, resulting in increased competition and a more saturated market, which has intensified the struggle for user attention and engagement [6][8][10] - The quality of content has not improved with the rise of AIGC; instead, it has led to a proliferation of homogeneous, fragmented, and low-quality content, making it harder for users to find valuable information [9][10][13] Group 2 - AIGC content is characterized by its suitability for explanatory, descriptive, and summarizing purposes, aligning with user needs for knowledge rather than opinion [14][16][18] - While AIGC can efficiently generate routine content, it often lacks creativity and depth, necessitating significant editing for high-quality outputs [25][30][32] Group 3 - AIGC poses risks of dependency and cognitive laziness among users, potentially diminishing their creative and critical thinking abilities over time [27][30][31] - The reliance on AIGC may lead to a homogenization of writing styles, stripping away individual expression and unique perspectives [32][33] Group 4 - Content creators can compete with AIGC by leveraging their unique strengths, such as innovative viewpoints, clear communication, comprehensive analysis, accuracy, and timeliness [36][37][39][40] - The ongoing evolution of AIGC may eventually challenge these advantages, necessitating continuous adaptation by human creators [42] Group 5 - AIGC's rapid content generation capabilities threaten the motivation and engagement of human creators, as AI can produce high-quality outputs in a fraction of the time [43] - The rise of AIGC in video content creation has also lowered production barriers, but the depth and narrative quality of such content remain concerns [45][47] Group 6 - The legal and ethical implications of AIGC, particularly regarding copyright and the potential infringement on original creators' rights, are significant issues that need addressing [48] - The societal impact of AIGC-generated content may lead to a decline in overall cultural appreciation and critical engagement, reflecting broader trends in consumer behavior [47][49]
阿里自研AI芯片现身,部分参数比肩英伟达H20;马斯克称xAI有望通过Grok 5实现AGI丨AIGC日报
创业邦· 2025-09-18 00:09
Group 1 - Alibaba's self-developed AI chip, PPU, has been revealed to match key parameters of Nvidia's H20 chip and surpass the A800 chip [2] - Elon Musk stated that xAI has a chance to achieve AGI through Grok 5, a perspective he had not considered before [4] - The launch of Tencent's Hunyuan-MT-7B translation model supports translation across 33 languages, including less common languages [6] Group 2 - During a press conference, it was reported that over 800 application scenarios have been laid out under the "AI+" initiative, with 1,854 smart factories created as part of the digital transformation efforts [6] - The energy consumption per ten thousand yuan of output and carbon dioxide emissions per ten thousand yuan of output have decreased by 12.8% and 13.9% respectively, highlighting the shift towards high-end, intelligent, and green development in central enterprises [6]
山高控股:被误解的中国电算龙头
阿尔法工场研究院· 2025-09-18 00:07
Core Viewpoint - The article discusses the significant stock price drop of Shandong High-Speed Holdings (山高控股) amidst no negative fundamental news, leading to a swift response from management with a $100 million share buyback plan, highlighting a divergence in market perception of the company's intrinsic value [1][2][19]. Group 1: Market Reaction and Management Response - On September 16, the stock price of Shandong High-Speed Holdings experienced a sharp decline, prompting management to announce a $100 million share buyback plan the same evening [1][4]. - The stock price rebounded by 17.37% on September 17, indicating strong investor support for management's decisive action [6][19]. - The unusual trading activity was characterized by a concentrated sell-off within a short time frame, suggesting possible malicious short-selling by foreign institutions [3][4]. Group 2: Business Transformation and Strategic Positioning - Shandong High-Speed Holdings has undergone a significant transformation over the past three years, establishing a dual-engine growth model centered on "green electricity" and "computing power" [1][10]. - The company has strategically invested in Shandong High-Speed New Energy and Century Internet, positioning itself as a key player in the AI and green energy sectors [10][11]. - The integration of green electricity and computing power creates a unique ecosystem that addresses critical industry pain points, such as high electricity costs and energy consumption efficiency [14][15]. Group 3: Financial Performance and Future Outlook - For the first half of 2025, Shandong High-Speed Holdings reported revenues of approximately 2.503 billion RMB and a net profit of about 476 million RMB, reflecting a year-on-year growth of over five times [19]. - The company’s total assets exceeded 67.5 billion RMB, with emerging industry-related assets accounting for nearly 77% of total assets, indicating a strong focus on growth in these sectors [19]. - The recent buyback plan is seen as a strong counter to short-sellers and a signal of the company's commitment to expanding in the AI computing market [20][22].
11连板大牛股,今日复牌!
Zheng Quan Shi Bao· 2025-09-17 18:20
Core Viewpoint - Tianpu Co., Ltd. (605255) will resume trading on September 18, 2025, after being suspended due to significant stock price fluctuations and trading risks [1][3]. Group 1: Stock Performance and Trading Suspension - The company's stock price experienced a continuous increase, with 11 consecutive trading days of涨停 (price limit up), resulting in a total increase of 185.29% from August 22 to September 10, 2025 [3][5]. - The stock was suspended for review due to abnormal trading activity, with the last trading day before suspension being September 10, 2025, when the closing price was 76.00 yuan per share [1][5]. Group 2: Shareholding Structure and Acquisition - Tianpu's total share capital is 13.408 million shares, with the controlling shareholder holding 10.056 million shares, accounting for 75% of the total [5]. - An acquisition led by Zhonghao Xinying (Hangzhou) Technology Co., Ltd. aims to gain control of Tianpu through various means, with a total investment exceeding 2.1 billion yuan [5][6]. - After the completion of the acquisition, Zhonghao Xinying and its partners will hold a combined 50.01% of Tianpu, while the original controlling shareholder's stake will decrease to 25% [6]. Group 3: Company Background and Future Plans - Zhonghao Xinying, founded in October 2020, focuses on high-performance AI chips and has completed nine rounds of financing, with a valuation of 4.412 billion yuan [6]. - The company has no immediate plans to change Tianpu's main business or make significant adjustments within the next 12 months [7]. - There are uncertainties regarding the completion of the acquisition process, as the funding from one of the acquirers has not yet been secured [7]. Group 4: Financial Performance - For the first half of 2025, Tianpu reported revenue of 151 million yuan, a year-on-year decrease of 3.44%, and a net profit of 11.298 million yuan, down 16.08% year-on-year [8].