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普华永道:预计中国娱乐及媒体行业五年复合年增长率4.5% 高于全球增速
Zheng Quan Ri Bao Wang· 2025-08-14 06:11
Group 1 - The total revenue of China's entertainment and media industry is expected to reach approximately $561 billion by 2029, accounting for 16% of the global market [1] - The compound annual growth rate (CAGR) for China's entertainment and media industry from 2024 to 2029 is projected to be 4.5%, surpassing the global rate of 3.7% [1] - The mixed reality, internet advertising, and film sectors are anticipated to maintain high growth rates [1] Group 2 - The augmented reality (AR) market is identified as the fastest-growing segment within mixed reality, with China being the second-largest mobile AR market globally [1] - Mobile AR revenue is expected to reach $11.9 billion in 2024, reflecting a year-on-year growth of 27.9%, and is projected to grow at a CAGR of 13.1% to $22.5 billion by 2029, surpassing the United States [1] - China is the second-largest internet advertising market, with total revenue expected to reach $143.8 billion in 2024 and grow to $220.4 billion by 2029 [1] Group 3 - China is the largest market for video games and esports, with total revenue projected to grow at a CAGR of 5.73% to $82.7 billion by 2029 [2] - The share of social/casual games in China's total video game revenue is expected to increase from 85% in 2024 to 87% in 2029 [2] - The gaming industry is focusing on high-quality production and immersive experiences as key growth drivers [2] Group 4 - The domestic film market is showing signs of recovery, with box office revenue reaching 70.6% of the total for 2024 by July 8, 2025 [2] - The overall trend in the film market is positive, with a projected CAGR of 5.25% for China's film revenue from 2024 to 2029 [2]
「长镜头」四线城市票价反超京沪!高票价“灼伤”电影暑期档?19.9元时代能否重现
Hua Xia Shi Bao· 2025-08-14 06:00
据猫眼专业版数据,截至8月13日15时17分,2025年暑期档总票房(含预售)破90亿元,《南京照相 馆》《浪浪山小妖怪》《长安的荔枝》分列暑期档票房榜前三位。以暑期档第74天为基准,2023年— 2025年暑期档的票房分别为169.43亿元、94.05亿元、89.78亿元,今年暑期档从票房这一标准看,表现 不及前两年。 鹿野和朋友最近看了《大风杀》《地球特派员》和《罗小黑战记2》三部电影,票价在45元到60元之 间,她认为这个价格区间偏高。鹿野经常往返于北京与环京县城,她告诉记者,一线城市与县城的电影 票价平日差异显著,但在重大节假日期间,两者的票价差距却很小。"春节假期期间,河北环京县城的 电影票价都能涨到49.9元。我觉得电影票价在30元左右才比较能接受。"鹿野如是说。 (于玉金 摄影) 本报(chinatimes.net.cn)记者于玉金 北京报道 尽管今年暑期档有多部重磅影片上映,但其市场热度相较往年仍显不足。在许多观众看来,票价偏高是 主要原因。 据灯塔专业版数据,今年暑期档平均票价为37.5元,虽较去年暑期档创下的近年纪录高点40.9元有所回 落,但整体票价水平依然较高。另据猫眼专业版数据,今年 ...
湾区三分钟丨“粤”看“粤”有戏!广东为何稳坐“第一票仓”?
Core Viewpoint - The Guangdong province has emerged as a leading box office region in China, with summer box office revenues exceeding 1 billion yuan, accounting for approximately 13% of the national total, driven by a combination of population size and collaborative efforts in the film industry [1][4]. Group 1: Market Dynamics - The film market in Guangdong is characterized by a large population of 150 million, providing a strong foundation for box office performance [1]. - The region is transitioning from being a major consumer of films to becoming a hub for film creation and production, as evidenced by the support for local projects like "Mr. Pingshi" [4]. - The synergy between Hong Kong's diverse film themes and Guangdong's robust film production capabilities creates a fertile ground for new film projects [4]. Group 2: Cultural Integration - Films in Guangdong have transcended mere entertainment, becoming an integral part of the local culture and identity [4]. - The integration of film with local culture is evident in initiatives that combine cinema with culinary experiences and themed events, enhancing audience engagement [7]. - The region is exploring innovative exhibition formats, allowing films to be showcased in various urban settings, thus broadening the audience experience [7]. Group 3: Future Prospects - The "film+" concept is being actively promoted, with plans to create immersive experiences that blend film with other cultural activities [7]. - The ongoing support from local film associations and government initiatives is expected to sustain the growth and vitality of the film industry in the Greater Bay Area [4].
“粤”看“粤”有戏!广东为何稳坐“第一票仓”?
Core Insights - The summer movie market in Guangdong has surpassed 1 billion yuan, accounting for approximately 13% of the national box office, highlighting its dominance as a key market in China [1] - The region's large population of 150 million provides a strong foundation for box office performance, but it requires collaborative efforts to attract audiences to cinemas [1] Group 1: Market Dynamics - The Greater Bay Area (GBA) cinemas serve as platforms for premieres and fan interactions, creating a rich "movie+" ecosystem that enhances word-of-mouth marketing [4] - Guangdong is transitioning from a box office consumption province to a creative and production hub, supported by funding from local film associations and government initiatives [4] Group 2: Cultural Integration - The GBA benefits from geographical advantages, combining diverse film themes from Hong Kong with advanced filmmaking techniques, supported by a large audience base in Guangdong [4] - The integration of film with local culture has made cinema an essential part of the region's identity, as seen in projects like "Mr. Pingshi," which received significant local support [4] Group 3: Innovative Viewing Experiences - The GBA is exploring new viewing experiences beyond traditional cinemas, incorporating art exhibitions and themed events to enhance audience engagement [7] - Activities like "food tasting with movies" and customized experiences for specific films aim to create immersive cultural experiences for viewers [7] - The combination of nostalgia and innovation, along with strong community support for the film industry, contributes to the vibrant movie-watching culture in the GBA [7]
成都举办电影推优扶持计划推介活动
近日,由中国电影(600977)评论学会、成都广播影视集团等主办的中国(成都)电影推优扶持计划推 介活动在四川成都举行。活动旨在助力优秀作品从创意走向大银幕。 同时,中国(成都)电影推优扶持计划发起方将在数字影视文旅产业发展先行示范区开展制片工坊等创 新活动,由资深电影人组成导师团,对50强项目展开定向辅导和全方位提升。此外,发起方还为精品项 目匹配投融资对接机制,破解项目融资难题,助推文艺创作攀高峰。(袁英) 据了解,中国(成都)电影推优扶持计划发起方向全国电影创作者发出"英雄帖",广泛征集处于开发 期、创作期、制作期的华语类型长片项目。通过专家评审、线下路演等环节,最终将评选出10个最具潜 力的优质项目。这些项目将获得总额50万元的创作扶持资金,项目落地还能获得总价值150万元的配套 资源服务包,涵盖设备租赁、后期制作、市场宣发等全流程支持。中国(成都)电影推优扶持计划发起 方将从10强项目中优选集中孵化项目,最高按项目总投资30%的匹配投资资金,解决创作资金短缺的痛 点。在活动现场,"大邑县影视取景地推荐清单"首次发布。这份清单整合了安仁古镇、西岭雪山、新场 古镇、鹤鸣山、四川影视文创城等标志性文旅资源 ...
为电影产业发展注入新动能
Jing Ji Ri Bao· 2025-08-13 22:05
Core Insights - The Chinese film industry is experiencing robust growth, with a summer box office surpassing 7.5 billion yuan and domestic films accounting for over 90% of the total box office in the first half of the year [1][2] - The success of films like "Ne Zha" demonstrates the global penetration of Chinese cultural IP, with "Ne Zha" ranking in the top 5 of all-time global box office [1] - The industry is supported by government initiatives aimed at fostering high-quality development, including the "14th Five-Year Plan" for film development [2] Industry Growth and Performance - The Chinese film market has shown consistent expansion over the past five years, with the number of screens leading globally and a gradual recovery in annual box office figures [1] - The market share of domestic films has exceeded 75% for five consecutive years, reaching over 90% in the first half of this year, with audience satisfaction remaining above 80% [1] - The industry is diversifying in terms of genres and themes, with innovative expressions in mainstream films appealing to younger audiences [1] Challenges and Shortcomings - The film industry faces challenges such as a lack of high-quality original content and limited production of large-scale films that resonate deeply with audiences [2] - The film derivative industry chain is underdeveloped, with box office revenues heavily concentrated on top films, leaving little room for mid- to low-budget films [2] - Issues such as weak copyright protection and high dependency on imported technology for key production components are prominent [2] Content Creation and Ecosystem Improvement - There is a focus on enhancing content production, particularly in genres like reality, science fiction, animation, and traditional culture [3] - Establishing a support fund for mid-budget films and utilizing new technologies for copyright protection are key strategies for improving the industry ecosystem [3] - The industry aims to leverage technology such as virtual reality and artificial intelligence to enhance film production and viewing experiences [3] International Expansion and Collaboration - The industry seeks to improve the international appeal of Chinese films by integrating technological wonders with cultural narratives [4] - Collaborations with international film companies and participation in global film festivals are strategies to enhance the global influence of Chinese cinema [4] - There is an emphasis on cultivating talent with cultural literacy and international perspectives to boost the industry's global operations [4]
票房 破90亿!
Zheng Quan Shi Bao· 2025-08-13 14:28
此外 截至13日13时18分 8月电影总票房已破30亿 据网络平台数据 截至8月13日15时06分 2025年暑期档(6月—8月) 电影总票房(含预售)突破90亿 (文章来源:证券时报) 《南京照相馆》《浪浪山小妖怪》 《东极岛》分列前三位 来源:央视新闻客户端 ...
普华永道:中国娱乐及媒体行业市场预计五年复合年增长率高于全球
Core Insights - The global entertainment and media industry is projected to see significant growth, with China's total revenue expected to reach approximately $561 billion by 2029, accounting for 16% of the global market [1] Group 1: Market Growth Projections - China's entertainment and media industry is anticipated to have a compound annual growth rate (CAGR) of 4.5% from 2024 to 2029, surpassing the global CAGR of 3.7% [4] - The mixed reality market (VR & AR, Metaverse) is expected to grow at a CAGR of 13.1%, reaching $22.8 billion by 2029, with a growth rate of 25.2% in 2024 [4] - The mobile AR market in China is projected to generate $11.9 billion in revenue in 2024, with a year-on-year growth of 27.9% [4] Group 2: Internet Advertising and Film Industry - China's internet advertising market is the second largest globally, with total revenue expected to reach $143.8 billion in 2024 and $220.4 billion by 2029 [4] - The film industry in China is expected to grow at a CAGR of 5.25% from 2024 to 2029, driven by the international success of films like "Ne Zha" [6] - The domestic box office still accounts for 97% of the revenue for "Ne Zha," indicating a need for improved distribution channels for international markets [6] Group 3: Gaming Industry Developments - China's gaming industry is projected to grow at a CAGR of 5.73%, reaching $82.7 billion by 2029, with increasing global influence [7] - The game "Black Myth: Wukong" achieved over 10 million sales within three days of its release, showcasing the potential for Chinese games in international markets [7] - The focus on high-quality narratives and immersive experiences is seen as crucial for overcoming growth bottlenecks in the gaming sector [7]
中国内地电影暑期档总票房破90亿元
Zhong Guo Xin Wen Wang· 2025-08-13 13:00
Group 1 - The total box office for the summer season in mainland China has surpassed 9 billion RMB as of August 13, 2023, with "Nanjing Photo Studio" leading the box office [1] - "Nanjing Photo Studio," an anti-Japanese war film, has achieved a box office of 2.337 billion RMB since its release on July 25, 2023, making it the top film of the summer season [1] - Other notable films include "Wang Wang Mountain Little Monster" with approximately 695 million RMB and "The Lychee of Chang'an" with over 667 million RMB, ranking second and third respectively [1] Group 2 - The overall heat of this summer's film season is attributed to the high quality and positive reception of several films, which has significantly boosted audience enthusiasm [1] - Upcoming films such as "Catching the Wind" and "Non-Human: Limited Player" are expected to cater to diverse viewing preferences, potentially sustaining the market's viewing momentum [2]
中国娱乐及媒体行业趋势向好
Guo Ji Jin Rong Bao· 2025-08-13 12:05
Group 1: Global Entertainment and Media Industry Outlook - By 2029, the global entertainment and media industry is expected to generate approximately $3.51 trillion, with China's share projected at $561 billion, accounting for 16% of the global total [1] - The compound annual growth rate (CAGR) for China's entertainment and media sector from 2024 to 2029 is forecasted at 4.5%, surpassing the global average of 3.7% [1] - The mixed reality market in China is anticipated to grow at a rate of 25.2% in 2024, with total revenue expected to reach $22.8 billion by 2029, reflecting a CAGR of 13.1% [1] Group 2: Internet Advertising Market - Internet advertising remains the largest segment within the advertising market, with China's total revenue projected to reach $143.8 billion in 2024 and $220.4 billion by 2029 [2] - The rise of content creators and short video platforms is expected to enhance the revenue share of internet advertising, driven by more precise ad targeting through data analytics [2] - The application of AI and generative AI technologies in advertising is becoming widespread, with major internet advertising agencies launching related tools [2] Group 3: Film Industry Insights - The Chinese film industry is experiencing a sustained recovery, with a projected CAGR of 5.25% for film revenue from 2024 to 2029 [2] - By 2029, China's share of global film revenue is expected to reach 22%, maintaining its position as one of the two largest film markets alongside the United States [2] - The domestic market continues to dominate box office revenues, with an increasing share of domestic films contributing to overall growth [2] Group 4: Video Game and E-sports Market - China is the largest market for video games and e-sports, with total revenue expected to grow at a CAGR of 5.73% to reach $82.7 billion by 2029 [3] - The share of social/casual games in China's total video game revenue is projected to increase from 85% in 2024 to 87% by 2029 [3] - The evolution of technologies like AIGC is driving growth in the OTT video sector, with China's smart TV market expected to lead globally [3] Group 5: Smart TV Market Dynamics - The number of smart TV households in China is projected to grow from 304 million to 324 million, nearly three times the size of the second-largest market, the United States [3] - By 2029, the smart TV penetration rate in China is expected to approach 57%, significantly higher than the global average of approximately 48% [3] - Despite a slower overall growth rate in the OTT market, China's large user base presents substantial revenue growth potential [3]