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现实版“绝命毒师”:游族CEO的160个手机号与一间毒库
Sou Hu Cai Jing· 2025-11-27 13:19
Core Viewpoint - The article discusses the shocking case of Xu Yao, the former CEO of Three-Body Universe, who orchestrated the poisoning of Lin Qi, the chairman of Youzu Network, leading to Lin's death and revealing a dark side of corporate competition and personal vendetta [1][2][29]. Group 1: Incident Overview - Lin Qi experienced severe symptoms of poisoning after consuming a probiotic recommended by Xu Yao, which was later found to be tampered with [5][6]. - The investigation revealed that Xu Yao had meticulously planned the poisoning, including the use of various toxic substances and methods to avoid detection [9][10]. - Xu Yao was arrested shortly after Lin Qi's death, and evidence linked him directly to the crime [8][12]. Group 2: Background and Motives - Xu Yao's relationship with Lin Qi deteriorated due to salary adjustments and perceived marginalization within the company, leading to resentment [14][18]. - Xu Yao had previously been a key player in securing the rights to the "Three-Body" IP but felt sidelined as Lin Qi shifted responsibilities to others [15][16]. - The competitive dynamics within the company intensified, particularly with the introduction of Zhao Yutao, further fueling Xu Yao's animosity [18][19]. Group 3: Legal Proceedings - Xu Yao maintained his innocence throughout the legal process, attempting to claim mental illness as a defense [2][24]. - The Shanghai High People's Court upheld the death sentence for Xu Yao, citing the premeditated nature of the crime and its severe consequences [24][28]. - Xu Yao's attempts to manipulate the narrative during the trial were dismissed by the court, which emphasized the calculated and malicious intent behind his actions [28][29].
深圳:政策包注入“强心剂” 文化新业态释放新活力
Group 1: Cultural Industry Growth in Shenzhen - Shenzhen's cultural enterprises achieved a revenue of 1,091.764 billion yuan in the first three quarters, marking a year-on-year growth of 16.7% [1] - The new cultural formats generated revenue of 519.3 billion yuan, with a year-on-year increase of 20.4%, indicating strong momentum in new industrial drivers [1] - The city leverages its technological and innovative advantages to inject strong momentum into the digital creative and film industries through targeted policies [1] Group 2: Supportive Policies and Ecosystem - Shenzhen has established a comprehensive support system for the micro-short film industry, integrating policies, funding, services, and technology to enhance high-quality development [1] - The city introduced the "Shenzhen New Performing Arts Space Support Management Measures (Trial)" in May, significantly enhancing cultural attractiveness and attracting notable domestic performance brands [2] - The policy has garnered attention from other cities and serves as a practical reference for national standards [2] Group 3: Emerging Opportunities in Gaming Industry - The gaming industry is poised for significant growth, with network games included in the national five-year plan for the first time, leading to unprecedented policy support [2] - The next five years are expected to see game exports become a crucial growth engine, enhancing the international influence of Chinese culture through overseas user expansion and event operations [2]
红杉、高瓴都来了!大湾区这场文化大会,靠什么吸金?
Core Insights - The article highlights the significant financing achievements of the past two Cultural Investment Conferences, totaling 9.5 billion yuan, with a notable example being the 50 million yuan funding for the film "Lion Boy" [1] - The third Cultural Investment Conference is taking place in Guangzhou, aiming to connect promising projects with investors, showcasing a high efficiency in securing funding [1] Group 1: Conference Structure and Innovations - The conference adopts a new "1+8+N" structure and "3+365" model, featuring one main conference, eight specialized roadshows, and various supporting activities throughout the year [1] - The event spans three days but aims to assist industry professionals in securing funding year-round [1] Group 2: Emerging Trends and Projects - This year's conference showcases new sectors such as embodied intelligent robots, AI in film, micro-short dramas, and the "grain economy," reflecting current market trends [1] - Out of 298 registered projects, 60 were selected for presentations, indicating a competitive selection process [1] Group 3: Investment Landscape - Over 80 investment institutions, including top firms like Sequoia China and Hillhouse Capital, are participating in the conference, highlighting the interest from major players in the cultural sector [1] - Guangdong province has maintained the highest cultural and related industry value added for 22 consecutive years, with over 10,000 regulated enterprises, representing one-seventh of the national total [1] Group 4: Policy Support and Market Potential - More than 85% of trendy toy products are manufactured in Dongguan, showcasing the region's manufacturing strength [2] - In May, Guangdong introduced 87 cultural industry support policies to encourage development in six key areas, enhancing the Bay Area's role as a cultural resource hub [2]
ETF午评 | 创业板指冲高回落,半导体板块领涨,集成电路ETF涨2%
Sou Hu Cai Jing· 2025-11-27 04:30
Market Performance - The Shanghai Composite Index rose by 0.49% at midday, while the ChiNext Index increased by 0.56%, having once surged over 2% [1] - The consumer electronics and HBM concepts led the gains, while the OCS concept remained strong, and solid-state battery concepts performed well [1] - Real estate stocks showed signs of recovery after hitting a low [1] ETF Movements - Some cross-border ETFs strengthened, with E Fund's Brazil ETF and Harvest Fund's S&P Biotechnology ETF rising by 2.56% and 2.28% respectively [1] - The semiconductor sector led the gains, with Guotai Fund's Integrated Circuit ETF, Harvest Fund's Integrated Circuit ETF, and Huatai-PB Fund's China-Korea Semiconductor ETF increasing by 2.32%, 1.92%, and 1.83% respectively [1] - The AI hardware sector continued its upward trend, with Guotai Fund's Communication ETF rising by 1.88% [1] - The consumer electronics sector was active, with Guotai Fund's Consumer Electronics ETF increasing by 1.63% [1] Hong Kong Market Trends - The healthcare sector in Hong Kong declined, with the Hong Kong Healthcare ETF and Hong Kong Stock Connect Healthcare ETF falling by 1.66% and 1.31% respectively [1] - The film and television sector also saw a downturn, with the Film and Television ETF dropping by 1.3% [1] - The technology sector in Hong Kong experienced a decline, with the Hong Kong Stock Connect Internet ETF decreasing by 1% [1]
欢瑞世纪2025年11月27日跌停分析
Xin Lang Cai Jing· 2025-11-27 01:53
2025年11月27日,欢瑞世纪(sz000892)触及跌停,跌停价7.97元,涨幅-9.95%,总市值86.13亿元,流 通市值62.41亿元,截止发稿,总成交额1.86亿元。 根据喜娜AI异动分析,欢瑞世纪跌停原因可能如下,业绩亏损+股东减持+资金流出: 1、公司经营层面 压力大:2025年前三季度净利润亏损3503万元,经营活动现金流为负且净额同比下降117.56%,业绩承 压明显。这反映出公司在盈利和资金流方面面临较大挑战,影响了市场对其投资价值的判断。 2、股东 减持带来负面影响:2025年11月12 - 24日大股东进行了较大数量的减持,大股东减持通常被市场解读为 对公司未来发展信心不足,引发了市场对公司股价的担忧,导致投资者抛售股票。 3、概念题材与市场 热点:虽2025年11月24日新增人工智能概念,但市场整体对该概念的反应可能未达预期,未能有效支撑 股价。同时影视行业竞争激烈,欢瑞世纪在行业中优势不突出,同概念相关板块表现不佳也对其股价产 生了拖累。 4、技术面与资金流向:从资金流向上看,2025年11月27日股价跌停可能是资金流出导致。 在技术面上,若前期股价上涨后未能持续突破,可能引发技 ...
深圳:文化新质生产力生机勃发
Sou Hu Cai Jing· 2025-11-27 01:36
Core Insights - Shenzhen's cultural industry is experiencing high-quality development, with significant revenue growth and a diverse ecosystem of content creation and industry development [1] Cultural Industry Performance - In the first three quarters of this year, Shenzhen's cultural industry achieved revenue of 1,091.764 billion yuan, a year-on-year increase of 16.7% [1] - Revenue from 16 new cultural industry sectors reached 519.3 billion yuan, with a year-on-year growth of 20.4% [1] Performing Arts Development - The original dance drama "Yong Chun" has gained national and international acclaim, showcasing Shenzhen's cultural confidence and innovation [2] - The city has introduced supportive policies for the performing arts, including the "Shenzhen Performing Arts New Space Support Management Measures," leading to a 79.51% increase in performance events [2] - From January to October, there were 33,181 commercial performances in Shenzhen, a 19.1% increase, with ticket revenue reaching 1.208 billion yuan [3] Gaming Industry Growth - Shenzhen's gaming industry is rapidly developing, with a projected revenue of 150 billion yuan for the first three quarters of 2025, accounting for nearly half of the national revenue [6] - The city has implemented a three-year action plan to establish a globally influential gaming industry hub, with specific funding measures for original game projects [4][6] - Over 200 companies have received comprehensive support through public service platforms for the gaming industry [5] Film and Short Drama Industry - Shenzhen is focusing on original IP development and high-quality film projects, with funding of up to 20 million yuan for key projects [7] - The city is producing six major films and seven TV dramas, including notable works by renowned directors [7] - The micro-drama sector is also thriving, with 115 projects approved for production, making Shenzhen a leading city for micro-drama exports [8]
今年前三季度全省规上文化企业营收已超2万亿元
Nan Fang Du Shi Bao· 2025-11-26 23:07
Core Insights - The 2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference emphasizes the integration of cultural technology, cultural manufacturing, digital creativity, and cultural export, aligning with the province's new policy package aimed at high-quality cultural industry development [6][8]. Cultural Industry Overview - In the first three quarters of 2025, Guangdong's cultural enterprises generated over 2 trillion yuan in revenue, maintaining the highest total revenue in the country [6]. - The province's operating performance in the cultural sector is robust, with a total of 35,600 performances and revenue of 6.356 billion yuan, leading the nation [6]. Regional Performance - Guangzhou's cultural industry saw 3,707 entities with revenues of 477.63 billion yuan, an 8.6% year-on-year increase, while Shenzhen's cultural industry achieved 1,091.76 billion yuan, a 16.7% increase [7]. Film and Television Sector - Guangzhou and Shenzhen are attracting top talent and enterprises in the film and television sector, with Guangzhou implementing supportive policies to enhance local production [8][10]. - The film "Dumpling Queen" from Guangzhou topped the box office during the May Day holiday, showcasing the effectiveness of the new policies [10]. Performing Arts Market - The performing arts market is thriving, with Guangzhou's concert economy generating over 1.1 billion yuan from events like the "Evolution Nic Live" concert, attracting significant out-of-province audiences [13]. - Shenzhen's performing arts sector recorded 33,181 performances with ticket revenue of 1.208 billion yuan, reflecting a 19.1% increase [14]. Animation and Gaming Industry - Guangdong is a hub for animation and gaming, with successful IPs like "Pleasant Goat" and "Boonie Bears" achieving global reach [15][16]. - The first Guangdong Electronic Sports Super League launched, marking a significant event in the esports sector [15]. Policy Support and Development - Both Guangzhou and Shenzhen are establishing service centers for gaming enterprises, providing comprehensive support for local and international expansion [16]. - Shenzhen's gaming industry is projected to generate 150 billion yuan in revenue, accounting for nearly half of the national total [16].
商业价值大爆发,「短剧F4」成了带货顶流
3 6 Ke· 2025-11-26 12:06
烈火烹油的短剧行业,正在捧起一个又一个新晋顶流。 艺恩营销智库数据显示,短剧行业年播放量突破500亿次,用户规模超8亿,形成了独特的内容生态和受众群体。短剧造星的效率远超传统影视。DataEye 研究院估算,传统平台捧红一个影视明星需1、2亿的成本,而在微短剧产业,这一数字已压缩到百万量级。 不少知名品牌注意到了短剧演员的商业价值,以及超高的性价比。比如:羽西品牌采用"人海战术",今年8月一口气邀请了何健麒、黄浩雯、王凯沐等7位 短剧男演员进入直播间。 今年10月,柯淳亮相十月稻田的官方直播间,同时在线人数高达4万人,直播间的粉丝可以通过抽奖获得柯淳的小卡、卡套,还有餐具等。作为上市公 司,十月稻田邀请柯淳作为新米季的醇香推荐官,并定制了联名款产品,可见短剧演员的人气和影响力今非昔比。据了解,这场直播的销售额突破百万, 创下该品牌近90天来的销售额最高纪录。 曾是高铁站售票员的何健麒,2023年因《当替身我月薪百万》中 "专一深情霸总" 角色崭露头角,2024年主演《深情诱引》,凭借霸总角色再度圈粉无 数,该剧也被部分观众称为精品短剧的标杆。 和柯淳一样,何健麒的日程很满:今年4月,现身吉承品牌举行的"春生花 ...
又一知名歌手在日演出取消!国内已取消20多场日本相关演出,外交部发声
Di Yi Cai Jing· 2025-11-26 11:15
与此同时,多个日本相关演艺活动陆续宣布调整:QQ音乐宣布取消JO1 Fan Party广州场,上海国际喜 剧节"吉本喜剧专场"也因不可抗力取消。多位日本艺人包括高汐巴、铃木良雄、中本麻里、KOKIA等 在华演出亦相继取消或延期。据日本贸易振兴机构统计显示,目前在中国延期或取消的日本相关活动已 约20项。 前不久,还有两部日本电影《蜡笔小新:炽热的春日部舞者们》《工作细胞》均宣布暂缓上映。 即使中日关系紧张,也有部分日本演员发声表示支持一个中国。近日,日本演员矢野浩二在微博发文表 示:"中国,不只是我的第二故乡,更是让我重新认识'家'的地方。我永远珍惜这一切,也永远支持一 11月25日,外交部发言人毛宁在记者会上表示,近期中日之间的交流合作受到影响,起因是日本首相高 市早苗的错误涉台言论。 日本首相高市早苗的错误言论,持续引发连锁反应,使得中日两国演员在对方国家的演出频频取消。 近日,据歌手郑伊健经纪公司在社交平台发布的信息,郑伊健原定于2025年12月5日在日本东京举行的 《EKIN CHENG LIVE IN TOKYO 2025》演唱会,突然宣布因"不可抗力因素"取消。日本演员古川雄辉 近日在微博发文,确 ...
广深双核牵头引领,广东文化产业六大“政策包”成效显著
Nan Fang Du Shi Bao· 2025-11-26 11:08
11月26日,2025粤港澳大湾区文化产业投资大会(广东·广州)(以下简称"文投会")正式启幕。本届 文投会紧密衔接广东文化产业"政策包",重点突出文化科技、文化智造、数智创意、文化出海等热点赛 道。 今年5月,广东省重磅发布推动文化产业高质量发展六大"政策包",涵盖影视、演艺市场、动漫影视、 网络游戏、电子竞技、网络视听等6大领域。从政策扶持到产业布局,从推动技术创新到重磅奖励激 励,从人才培养到跨界融合,贯穿广东文化产业全链路。 随着一系列政策利好持续释放,产业发展态势继续向好。2025年前三季度,全省规上文化企业营收已超 2万亿元,利润超2000亿元,总营收继续保持全国第一。 半年来,广州、深圳锚定文化产业高质量发展核心目标,积极推动政策包的落地实施,如今已初具成 效。 2025年前三季度,广州全市规模以上文化及相关产业法人单位达3707个,实现营业收入4776.31亿元, 同比增长8.6%;文化新业态实现营业收入2397.63亿元,同比增长14.3%。同期,深圳全市规模以上文化 产业实现营收10917.64亿元,同比增长16.7%;16个文化新业态特征较为明显的行业小类实现营收 5193.00亿元,同 ...