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上半年中国电竞收入127.61亿元,用户规模近4.93亿人
Cai Jing Wang· 2025-08-02 05:05
Group 1 - The core viewpoint of the news is the growth and stability of China's esports industry, with a reported revenue of 12.761 billion yuan in the first half of 2025, reflecting a year-on-year increase of 6.10% [1] - The user base of the esports industry reached nearly 493 million, showing slight growth, indicating a stable user base [1] - Live streaming revenue remains the largest segment, accounting for 80.38% of total revenue, while events, clubs, and other income combined make up 19.62%, demonstrating a stable revenue structure [1] Group 2 - A total of 72 non-exhibition esports events involving professional players were held in the first half of the year, maintaining the same level as the previous year, with 51% of these events being fully offline [2] - Shanghai is the city with the most esports events, accounting for 22.9% of the total, followed by Chongqing, Hangzhou, and Beijing [2] - The number of esports clubs in Shanghai is the highest in China, with 34 clubs, while Beijing, Guangzhou, and Shenzhen follow with 11, 10, and 8 clubs respectively [2] Group 3 - The esports industry in China is expanding its influence in overseas markets, particularly in Latin America, in addition to traditional regions like East Asia and Southeast Asia [2] - The peak viewership for major self-developed esports events held overseas has exceeded 4.13 million viewers per match, indicating growing international interest [2]
无畏契约明年在沪首次举办全球冠军赛 上半年上海举办电子竞技赛事最多 占比逾两成
Jie Fang Ri Bao· 2025-08-02 02:11
记者 张熠 唐烨 腾讯互动娱乐无畏契约系列发行制作人、腾竞体育首席执行官金亦波表示,"2026无畏契约上海全 球冠军赛是无畏契约顶级赛事首度落地中国,将带来更大规模的文旅商体展联动、更多元化的赛事体 验,呈现全面升级的'超级电竞城市会客厅'。" 为进一步升级产业生态,持续深化并打造"全球电竞之都"核心区,静安区正式启动"灵竞聚变"—— 灵石中国电竞中心生态共创行动。未来,静安区将推进一批产业优质资源集聚,吸引一批国内外赛事活 动落地,打造一个重点载体平台项目,孵化一批行业赋能创新产品,开展一批专业平台的合作交流,建 立一个全周期产业服务中心,打造更加丰富有活力的电竞生态。 作为ChinaJoy期间的重要盛会,本届全球电竞大会以"聚焦中国电竞力量 扬世界电竞之帆"为主题, 关注电竞全球化融合发展与建设,围绕跨区域资源整合、文化融合与可持续发展,打造开放协作的全球 电竞共同体。 大会发布的《2025年1—6月中国电子竞技产业报告》显示,今年上半年,中国电子竞技产业收入 127.61亿元,同比增长6.10%;用户规模近4.93亿人,呈微弱增长态势。其中,中国电子竞技线下赛事 举办城市分布较为广泛,上海仍为举办赛事最 ...
直击CJ | 完美电竞合作伙伴联盟成立
Xin Lang Cai Jing· 2025-08-02 00:03
Group 1 - The 22nd ChinaJoy was held from August 1 to 4 in Shanghai, where Perfect World held a signing ceremony for its 2025 esports strategic cooperation [1] - Perfect World established the Perfect Esports Partner Alliance with four major partners: NVIDIA, Intel, AGON, and Samsung to expand the esports industry ecosystem [1][3] - The esports industry in China is transitioning from "scale growth" to "high-quality development," with actual sales revenue reaching 12.761 billion yuan in the first half of 2025, a year-on-year increase of 6.10% [3] Group 2 - Perfect World aims to build a more complete esports ecosystem through collaboration with partners in hardware, software, and ecological support, promoting the globalization of Chinese esports [4] - The exclusive GPU collaboration with NVIDIA covers various esports scenarios, including events, internet cafes, and campuses, integrating AI with gaming [4] - Partnerships with Intel, AGON, and Samsung focus on supporting esports teams, customized products, and high-end hardware to strengthen the foundation of esports events [4]
报告显示:上半年中国电竞产业收入127.61亿元
Zhong Guo Xin Wen Wang· 2025-08-01 16:49
Core Insights - The report indicates that China's esports industry generated a revenue of 12.761 billion RMB in the first half of 2025, reflecting a year-on-year growth of 6.10% and an ongoing expansion into overseas markets [1] Revenue Breakdown - In the first half of 2025, live streaming revenue constituted the largest share of the esports industry's income at 80.38%, while revenue from events, clubs, and other sources combined accounted for 19.62% [1] Event Participation and Impact - The report highlights that the influence of self-developed esports game events in overseas markets has significantly increased, with peak viewership for top events exceeding 4.13 million, setting a new record for single-event viewership of Chinese esports events abroad [1] Geographic Distribution - Shanghai remains the city hosting the most esports events, accounting for 22.9% of the total, followed by Chongqing (14.0%), Hangzhou (7.0%), and Beijing (5.3%) [1] - As of June 2025, Shanghai also leads in the number of esports clubs, with a total of 34, while Beijing, Guangzhou, and Shenzhen follow with 11, 10, and 8 clubs respectively [1] Product Categories - Among major esports products, shooting games hold the highest market share at 27.7%, followed by multiplayer online tactical competition games at 14.9%, and sports games at 11.7% [1]
报告:今年上半年中国电子竞技产业收入同比增长6.10%
Zhong Guo Xin Wen Wang· 2025-08-01 16:41
Core Insights - The Chinese esports industry is experiencing growth in market revenue, new product launches, and international events in the first half of 2025, indicating a complete industry chain that is becoming more standardized, mainstream, and internationalized [1][3]. Industry Performance - In the first half of 2025, the revenue of the Chinese esports industry reached 12.761 billion yuan, representing a year-on-year growth of 6.10% [3]. - The user base for esports in China is nearly 493 million, showing slight growth with a stable base [3]. Event Distribution - The distribution of offline esports events in China is widespread, with Shanghai hosting the most events at 22.9%, followed by Chongqing (14.0%), Hangzhou (7.0%), and Beijing (5.3%) [3]. International Expansion - The Chinese esports industry is actively expanding into overseas markets, particularly in East Asia and Southeast Asia, with growing influence in Latin America. The viewership for top esports events has peaked at over 4.13 million for single matches [3]. Strategic Collaborations - A strategic cooperation memorandum was signed between the China Audio-Video and Digital Publishing Association, the Shanghai Jing'an District Culture and Tourism Bureau, and the Japan Esports Association, focusing on areas such as event operation, content creation, industry research, international standards, talent cultivation, technology development, and data analysis [6]. - Argentina's ambassador to China outlined the country's esports development strategy and called for collaborative efforts to build a new global esports ecosystem, emphasizing the educational and community-building potential of esports [6].
星竞威武上涨2.7%,报1.9美元/股,总市值1.11亿美元
Jin Rong Jie· 2025-08-01 13:46
Core Viewpoint - NIPG (Star Competition) shows a modest increase in stock price and financial performance, indicating a stable growth trajectory in the esports industry [1] Financial Performance - As of December 31, 2024, NIPG reported total revenue of $85.27 million, reflecting a year-on-year growth of 1.91% [1] - The company recorded a net loss attributable to shareholders of $12.69 million, which represents a year-on-year improvement of 4.29% [1] Company Overview - NIPG is recognized as a leading esports organization with a significant global presence, particularly in Asia, Europe, and South America, as per Frost & Sullivan's report [1] - The company's foundation is rooted in a passion for esports, with a belief that it can create historical and legendary experiences akin to traditional sports over the past century [1]
上半年我国电竞产业收入127.61亿元,同比增长6.1%
Zheng Quan Shi Bao Wang· 2025-08-01 12:00
人民财讯8月1日电,8月1,中国音像与数字出版协会第一副理事长张毅君在2025全球电竞大会上对外发 布《2025年1—6月中国电子竞技产业报告》。报告显示,2025年上半年中国电子竞技产业收入127.61亿 元,同比增长6.1%。电竞产业收入中直播收入占比最高,为80.38%;赛事、俱乐部和其他收入合计占 比19.62%,收入结构相对稳定。 ...
何猷君辟谣“和其他女性有小孩”,其电竞公司被曝欠薪
第一财经· 2025-07-31 11:19
2025.07. 31 本文字数:900,阅读时长大约1.5分钟 来源 | 现代快报、 江南都市报、 @何猷君MarioHo、公开资料、爱企查APP 7月31日,有网友曝出何猷君有私生子等传闻。当天下午,何猷君发文辟谣,否认和其他女性有小孩。 爱企查App显示,星竞威武中国内地关联公司武汉星竞威武文体发展有限公司成立于2016年6月,法定代表人为孙力伟,注册资本5亿元人民币,经营范 围包括体育赛事策划、组织体育表演活动、组织文化艺术交流活动等,由武汉木叶村网络科技有限公司全资持股。值得一提的是,主要人员信息显示, 何猷君为武汉木叶村网络科技有限公司最终受益人。 公开资料显示,何猷君1995年1月12日出生,是"澳门赌王"何鸿燊和四太梁安琪的三儿子,毕业于美国麻省理工学院,现任星竞威武集团董事长兼联席CEO、澳门 电子竞技总会会长、深圳市创梦天地科技有限公司(iDreamSky)首席营销官。 2019年5月13日,何猷君在上海向女友奚梦瑶求婚成功。2019年7月4日,奚梦瑶与何猷君先后在微博晒出两人的结婚证件照。2019年10月24日,何猷君在微博上 发长文宣布奚梦瑶生子,并公布儿子的名字叫何广燊,英文名Ron ...
星竞威武上涨2.1%,报1.94美元/股,总市值1.13亿美元
Jin Rong Jie· 2025-07-30 14:59
财务数据显示,截至2024年12月31日,星竞威武收入总额8526.63万美元,同比增长1.91%;归母净利 润-1268.98万美元,同比增长4.29%。 资料显示,星竞威武集团是一家领先的电子竞技组织,根据Frost & Sullivan报告,凭借其在亚洲,欧洲和南 美的业务,其全球足迹最为广阔。该公司的成立是基于对电子竞技的热情,并相信电子竞技可以创造与过 去一个世纪以来传统体育一样的历史和传奇体验和记忆。 本文源自:金融界 7月30日,星竞威武(NIPG)盘中上涨2.1%,截至22:40,报1.94美元/股,成交14.65万美元,总市值1.13亿 美元。 作者:行情君 ...
海南省省长会见何猷君!
Zheng Quan Shi Bao· 2025-07-30 04:35
Group 1: Meeting Overview - Hainan Province Governor Liu Xiaoming met with He Youjun, CEO of Xingjing Weiwang Group and Chairman of Huanju Commercial Management, discussing the development of digital economy and esports in Hainan [1] - Liu highlighted Hainan's unique advantages for developing the esports industry, including low operational costs, secure data flow, and optimal visa policies [1] - He Youjun expressed optimism about Hainan's free trade port and its potential to attract more businesses and consumers to the esports, live streaming, and tourism sectors [1] Group 2: Company Background - Xingjing Weiwang is a joint venture in esports and gaming formed by Swedish esports organization Ninjas in Pyjamas and Chinese brand ESV5, listed on NASDAQ under the ticker "NIPG" [2] - The company reported total revenue of $85.27 million and a net loss of $12.69 million for 2024 [2] Group 3: Corporate Changes - Huanju Commercial's ownership structure changed on June 19, with significant investors exiting and new companies entering, including Wuhan Xingjing Weiwang Cultural Development, which now holds a 40% stake [3][4] - He Youjun's company, Wuhan Xingjing Weiwang, became the largest shareholder of Huanju Commercial, with He serving as chairman [5]