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B站原游戏合作部总经理被捕,上市公司接连自爆游戏反腐
Nan Fang Du Shi Bao· 2025-07-02 11:17
昨晚毕理[BILI] 2025-07-02 04:00 5PMA = 10PMA = 20PMA = 30PMA = 22.240 21.173 0 = 20.106 19.039 17.973 16.906 15.839 14.772 13.705 1553万_成交里:2078896 1165万 776万 388万 0 04-09 07-01 昨 昨晚 19626] 2025-07-02 16:00 5PMA = 10PMA = 20PMA = 30PMA = 179.489 170.442 161.395 152.347 143.300 134.253 125.205 116.158 107.111 2313万,成交里:3938669 1735万 1157万 578万 o II 04-08 07-02 日本 116-119 此外,有消息称,张再敏先后在汇丰银行、上海莫塞尔以及华为任职,业务范围包括电商、游戏等。 游戏业务是B站收入的重要构成部分。财报显示,今年第一季度,B站总营收达70.03亿元(人民币,下 同),同比增长24%。其中,游戏业务收入为17.31亿元,同比增长76%;游戏业务营收约占公司总营 ...
刑拘!完美世界诛仙等游戏项目组核心人员贪腐被通报
Nan Fang Du Shi Bao· 2025-07-01 09:34
同时,完美世界对涉案供应商依法依规严肃处理,成都西游部落科技有限公司、成都巧可力科技有限公 司、广州图酷网络科技有限公司以及成都喵师兄网络技术有限公司4家供应商被列入黑名单,永不合 作。 游戏行业加大反腐败力度 值得一提的是,中国游戏行业在近年来持续加大反腐败力度,多家头部企业公开通报内部反腐案例,并 与司法机构联动打击商业贿赂、职务侵占等违法行为。1月16日,腾讯发布2024年反舞弊调查。2024年 全年,腾讯反舞弊调查部共发现并查处触犯"腾讯高压线"案件百余起,百余人因触犯"腾讯高压线"被解 聘,其中二十余人因涉嫌犯罪被移送公安机关处理。梳理名单可以看到,2024年IEG(互动与娱乐事业 群)、CSIG(云与智慧产业事业群)为违规"重灾区"。 2024年11月初,网易的贪腐问题受到广泛关注,通报的涉事员工涉及互娱渠道发行中心,负责电竞的 Battle事业部等多个部门,27家公司被永久"拉黑",列入永不合作名单。到了2025年1月17日,网易内部 又公布了此前"网易游戏高管贪腐"事件的后续调查通报。通报显示,过去半年,网易内部发生了5起刑 事类案件,9起严重违规被辞退、永不录用案件,这些案件共涉及27名员工 ...
剥离游戏,All in AI广告:AppLovin的“第二曲线”加速中
Sou Hu Cai Jing· 2025-07-01 08:07
Core Viewpoint - AppLovin has officially sold its mobile gaming business to Tripledot Studios for $400 million in cash and approximately 20% equity stake, marking a significant strategic restructuring for the company as it shifts focus to an AI-driven advertising technology platform [2][3]. Group 1: Business Transition - AppLovin was previously a major player in the mobile gaming industry, owning ten studios and producing top-ranking games like "Wordscapes" and "Cooking Madness" [3]. - Following the completion of the transaction on June 30, 2025, all studios will belong to Tripledot Studios, allowing AppLovin to concentrate on its core business of technology platform development and AI capabilities [3]. - The CEO of AppLovin stated that this transaction is a crucial step in focusing on their core business [3]. Group 2: Financial Performance - In Q4 of FY2024, AppLovin reported revenues of $9.6 billion, a 44% year-over-year increase, and an adjusted EBITDA of $4.8 billion, reflecting a 78% growth in profitability [4]. - The company has $4.1 billion in cash and cash equivalents, providing a solid foundation for future technology investments and potential acquisitions [4]. - For Q1 2025, AppLovin expects revenues to exceed $1 billion and adjusted EBITDA to reach $2.5 billion, indicating strong financial guidance [4]. Group 3: AI-Driven Advertising Technology - AppLovin is leveraging AI capabilities in advertising, utilizing large language models (LLM) and generative AI to enhance code deployment and ad creative generation [5]. - The company has established a highly automated architecture that allows for significant efficiency gains, directly impacting financial performance [5]. - AppLovin's platform currently serves thousands of apps across various sectors, enabling developers to acquire users at lower costs and providing advertisers with optimal ROI in fragmented traffic [5]. Group 4: Market Recognition and Growth Potential - Since June, AppLovin's stock price has surged due to its business focus, leading AI capabilities, and strong financial results, with UBS raising its target price from $475 to $540 [6]. - Investors are optimistic about AppLovin's high profit margins, strong cash flow, and the first-mover advantage in AI advertising technology, which could lead to industry valuation premiums [6]. - The company’s asset-light operational structure allows for greater flexibility in business adjustments compared to larger competitors like Google and Meta [6]. Group 5: Strategic Positioning - AppLovin is transitioning from being perceived as a "game-driven tech company" to a "tech-driven growth infrastructure," focusing solely on becoming a leading AI-driven advertising technology platform [7]. - In a slowing programmatic advertising market, AppLovin aims to combat future challenges through strategic focus, organizational streamlining, and deepening technological expertise [7]. - The company’s approach emphasizes that while content may change hands, the platform itself serves as a true competitive moat [7].
“AI+”应用端或迎全方位落地提速,关注AI+游戏概念,游戏ETF(159869)现已翻红
Sou Hu Cai Jing· 2025-07-01 02:10
游戏板块具备AI、内容、商业化模式变革多点催化,游戏ETF(159869)跟踪中证动漫游戏指数,反映动漫游戏产业A股上市公司股票的整体 表现,可以关注游戏ETF(159869)布局机会。 每日经济新闻 7月1日早盘,游戏板块短暂震荡后持续攀升,游戏ETF(159869)现涨近1%。持仓股涨跌互现,吉比特、恺英网络领涨,星辉娱乐、三七互 娱跟涨超2.5%,游戏板块近期回暖复苏动能强劲。 上周末,AI伴侣游戏EVE启动了媒体内测,其表现远超市场预期。这款游戏不同于传统的2D聊天式AI伴侣,首创了3D沉浸式互动玩法,通过 引入"好感度等级"机制,使得用户与虚拟角色的互动深度和默契度不断提升,提高了用户粘性。游戏中的对话体验人性化且具有主动性,沉浸 感十分突出。同时,游戏创新性地推出了"奶茶Agent"功能,用户在聊天时只需提供地址和联系方式,即可在现实中实现奶茶的配送,展示了 虚拟与现实的深度交互。未来还计划扩展更多Agent模块,以进一步丰富用户体验。 巨人网络旗下游戏《太空杀》6月27日上线AI原生玩法"残局对决",联合阿里通义千问、腾讯混元、字节豆包三大国产大模型,首创"多用户与 AI 智能体混合对抗"机制。 ...
这次,腾讯压了字节一头
Hu Xiu· 2025-06-30 22:37
出品|虎嗅黄青春频道 作者|商业消费主笔 黄青春 头图|视觉中国 狭路相逢的腾讯与字节,再次陷入贴身肉搏的焦灼状态。 上周三(6 月 25 日),腾讯在重庆攒了一场微信小游戏开发者大会,几乎前后脚,抖音才在成都为小游戏组了一场行业沙龙局——两家的火药味不言而 喻,都在忙不迭向市场"秀肌肉",希望以此吸引更多开发者参与到小游戏生态建设,进而掳获更多用户——至此,在流量引领商业走向的叙事中,小游戏一 跃成为微信、抖音跑马圈地的"新大陆"。 一方面,过去三年,中国移动游戏市场陷入震荡周期,年均增幅仅为 2.7%,但小游戏是领跑游戏行业大盘"最靓的崽"——中国音数协游戏工委发布的 《2024 游戏产业报告》显示,2024 年中国移动游戏市场实际销售收入仅同比增长 5.01%;其中,小程序游戏市场收入同比增长高达 99.18%,狂飙势头正 盛。 另一方面,小游戏凭借题材多变、开发门槛低、研发周期短的优势,短短几年催生出一个近千亿市场,风头一度压过 APP 游戏——巨量引擎数据显示, 2024 年上半年,小游戏的活跃用户规模首次超过 APP 游戏,且 2025 年还在持续蚕食 APP 游戏、网页游戏的用户时间,被一些行业 ...
游戏板块领涨A股!迅游科技、恺英网络、吉比特等大涨
Nan Fang Du Shi Bao· 2025-06-30 14:43
Group 1: Market Performance - On June 30, the gaming sector saw significant gains, leading the A-share market, with Xunyou Technology rising over 13%, and Kyeing Network, Gigabit, and Giant Network hitting the daily limit with a 10% increase [1][2] - Other companies such as Ice Glacier Network, 37 Interactive Entertainment, Star Shine Entertainment, and Perfect World also experienced gains exceeding 5% [1] Group 2: Industry Data - According to Gamma Data's report, the Chinese gaming market reached a scale of 28.051 billion yuan in May, marking a year-on-year growth of 9.86% and a month-on-month increase of 2.56% [4] - The client game market in China was valued at 5.819 billion yuan, with a year-on-year growth of 1.58% and a month-on-month growth of 0.34% [4] - The actual sales revenue of domestically developed games in overseas markets was $1.577 billion, reflecting a year-on-year increase of 6.93% and a month-on-month increase of 1.50% [4] Group 3: Regulatory Environment - The National Press and Publication Administration approved 158 new games in June, including 147 domestic and 11 imported games, setting a record for the highest number of new approvals in a single month this year [4] - As of now, a total of 812 game licenses have been issued in 2025, with domestic online game licenses consistently exceeding 110 per month [4] Group 4: Policy Support - Various local policies continue to support the international expansion of gaming companies, with Zhejiang Province's recent measures aimed at fostering the overseas gaming market [4] - Beijing's support measures for the gaming and esports industry include 11 specific initiatives to promote high-quality development, offering up to 30 million yuan in rewards for companies enhancing R&D efficiency through technological upgrades [5] - Guangzhou's Nansha District has also introduced support measures for the gaming and micro-drama industries [5]
对话游戏人罗大萌:AI如何重塑我们的行业
3 6 Ke· 2025-06-30 11:37
Core Insights - The article discusses the transformative impact of AI on the gaming industry, emphasizing that AI is reshaping work processes rather than displacing jobs [1][3][18] - Beijing's new policy supports the gaming and esports industry, particularly focusing on AI-driven game development, with incentives for technological upgrades [1][3] Group 1: AI's Role in Game Development - AI is becoming a collective focus in the gaming industry, with notable projects like "Whispers From The Star" sparking discussions on AI-driven narrative interactions [3][4] - AI is being integrated into various aspects of game development, enhancing efficiency and creativity, particularly in repetitive tasks [10][11] - The use of AI tools can significantly reduce development time, with claims of up to 70% time savings in certain processes [11] Group 2: Industry Trends and Challenges - The gaming industry is witnessing a shift in job roles, with low-end positions being replaced by AI, while creative and experienced roles remain in demand [18][19] - There is a growing reliance on outsourcing as companies seek to manage costs while maintaining production capacity [18][19] - The integration of AI tools presents challenges in terms of compatibility and adaptability across different companies and projects [19][20] Group 3: Future Outlook - The future of the gaming industry may see a divide between elite teams and casual developers, with AI lowering barriers to entry for game creation [24][26] - The essence of game development will increasingly rely on creativity and innovative ideas, as AI handles more technical aspects [26][27] - The potential for AI to democratize game development could lead to a surge in "short games" and new forms of entertainment [26][27]
老产品稳占“C位” 新产品多路冲锋,游戏产业稳步增收
Core Insights - The Chinese gaming market has shown steady growth, with record-high sales revenue and user scale in 2024, reaching 3257.83 billion yuan, a year-on-year increase of 7.53% [1][7] - Established games are maintaining strong performance, contributing significantly to revenue stability for gaming companies, with strategies focusing on extending the lifecycle of classic titles [2][3] Industry Trends - The trend of revitalizing classic games is evident, with companies like Century Huatong reporting over 70% revenue growth and a 290% increase in net profit, largely driven by the performance of legacy titles [2] - The gaming market is characterized by rapid iteration, especially in mobile gaming, where competition is fierce, yet classic games are increasingly dominating revenue charts [2][3] Company Strategies - Companies are adopting a dual strategy of maintaining long-term operations for established products while simultaneously developing new titles to drive growth [7][8] - Century Huatong has invested over 5 billion yuan in R&D over three years to enhance game content and meet user demands for new experiences [8] - Giant Network emphasizes the importance of version updates and user engagement to sustain the longevity of its flagship games like "Journey" and "Ball Battle" [4][5] Market Performance - The gaming market's revenue growth is supported by both established and new products, with notable performances from titles launched in the previous year [7] - The success of classic games like "Honor of Kings" and "Journey" demonstrates the potential for long-term profitability in the gaming sector [3][4]
半年时间市值翻倍,网易是如何靠AI+游戏触底反弹的?
Sou Hu Cai Jing· 2025-06-30 06:56
来源|深氪新消费 郑栾 在京东、美团、阿里外卖大战的硝烟里,网易似乎成了存在感最低的互联网公司。上次网易上热搜,还是去年年底的股价大跌。 但如今的网易,其实在闷声发大财。截至6月25日,网易的股价为210.6港元,市值达到6668亿港元,达到了市值最高峰。不久前,高盛发布的《中国民营企 业的回归:潮流已经逆转》研究报告中,效仿美股"七巨头",列出了中国"十巨头",即高盛特别看好的十大中国民营上市公司。他们分别是:腾讯、阿里巴 巴、小米、比亚迪、美团、网易、美的、恒瑞医药、携程和安踏。 "游戏二哥"网易挤掉了电商二哥拼多多和电商三哥京东,被高盛看好。要知道,在半年之前,网易股价近乎腰斩,业务模式饱受质疑,几乎被所有投资者看 衰。 就在创始人丁磊回归一线,开启了数项大刀阔斧的变革后,网易迅速逆转了颓势。 2024年11月11日,网易港股开盘价为112.372港元,此后的半年时间里,网易的股价增长九成。网易做对了什么,才制造出如此大的逆转? 首要的大背景是,2024年的网易,过得太差了。2023年,依靠《蛋仔派对》《逆水寒》等爆款游戏,网易年收入首次突破千亿元。然而,来到2024年,网易 游戏突然面临青黄不接的困局 ...
热闻|大A一路飘红顺利站上3400!网友:证监会换LOGO,从连环套解套了
Qi Lu Wan Bao· 2025-06-30 06:50
其中,沪指跌0.02%报3423.47点,深成指涨0.26%报10405.96点,创指涨0.4%报2132.93点。 从盘面上看,半导体、光刻机、EDA、消费电子、电商概念股走强; 油气、小米汽车、黄金、银行板块走低。 6月30日,A股三大股指开盘涨跌互现。 | Controller of the controlled to the controlled | STATE AND LAND A | 1-64 0 - 1 - | 昨收 3424.23 | | --- | --- | --- | --- | | 11.0248 # | 成交客 | | | 据Wind统计显示,两市及北交所共3108只股票上涨,1348只股票下跌,平盘有961只股票。 资金方面,央行公开市场开展3315亿元7天期逆回购操作,操作利率1.40%。 Wind数据显示,今日2205亿元逆回购到期,单日净投放1110亿元。 两融方面,两市融资余额增加9.0亿元,合计18216.86亿元。 汇率方面,人民币对美元中间价报7.1586,调升41个基点。 科创50涨超1%,半导体行业全线反弹,光刻机方向领涨,蓝英装备20cm涨停。 券商板块震荡走低 ...