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腾讯2024年财报:游戏年营收达1977亿,「长青游戏」战略见成效
雷峰网· 2025-03-20 10:39
Core Viewpoint - The article discusses Tencent's recent financial performance and strategic direction in the gaming industry, highlighting its growth in both domestic and international markets, as well as its focus on long-lasting games and internal restructuring to enhance operational efficiency [2][3][10]. Group 1: Financial Performance - In Q4 2024, Tencent reported revenue of 1724.5 billion RMB, a year-on-year increase of 11%, with adjusted net profit rising by 30% to 553.1 billion RMB [2]. - For the full year 2024, Tencent achieved total revenue of 6602.57 billion RMB, up 8% year-on-year, and net profit of 1940.73 billion RMB, reflecting a 68% increase [2]. - The gaming segment generated revenue of 492 billion RMB in Q4 2024, with domestic gaming revenue growing by 23% to 332 billion RMB and international revenue increasing by 15% to 160 billion RMB [5]. Group 2: Gaming Business Growth - In 2024, Tencent's total gaming revenue reached 1977 billion RMB, a 9.9% year-on-year increase, with domestic revenue at 1397 billion RMB (10% growth) and international revenue at 580 billion RMB (9% growth) [6]. - Key contributors to domestic growth included titles like "Valorant," "Naruto," "Teamfight Tactics," and "League of Legends Mobile," along with new revenue from "Dungeon & Fighter: Origin" and "Delta Force" [6]. - The game "Teamfight Tactics" maintained strong growth, with Q4 revenue increasing by 30% year-on-year, achieving double-digit growth for eight consecutive quarters [6]. Group 3: Strategic Initiatives - Tencent's "Evergreen Game" strategy, which focuses on games with annual revenue exceeding 4 billion RMB and high daily active users, has expanded from 12 to 14 titles [11]. - The company is restructuring its internal organization to enhance operational efficiency and focus on long-lasting games, with adjustments made to various departments [13][14]. - Tencent's gaming division has seen a rise in daily active users for its top five games during the recent Spring Festival compared to the previous year, indicating increased popularity [14]. Group 4: International Market Performance - Tencent's international gaming revenue growth was driven by strong performances from "PUBG MOBILE" and Supercell games, with Supercell reporting a total revenue of 2.8 billion euros (approximately 3 billion USD) in 2024, a 77% year-on-year increase [9]. - The acquisition of Supercell nine years ago for 8.6 billion USD has laid a solid foundation for Tencent's subsequent international expansion [9]. Group 5: Social Network and Other Business Growth - Tencent's social network business, including music streaming and video services, saw a 2% revenue increase due to growth in mini-game platform service fees and mobile game in-app purchases [15]. - The number of paid members for Tencent Video reached 113 million, maintaining its leading position in China's long video market, while Tencent Music's subscription revenue grew by 25.9% to 15.23 billion RMB [15].
网易《界外狂潮》公测一周:端游支棱起来了?
雷峰网· 2025-03-17 04:05
Core Viewpoint - The article discusses the mixed reception of the newly released FPS game "界外狂潮" (Outsider), highlighting its innovative card gameplay and unique art style, while also addressing concerns about its appeal to traditional FPS players and its overall market positioning [2][11][18]. Group 1: Game Performance and Reception - "界外狂潮" achieved impressive initial performance with a peak online player count exceeding 110,000 shortly after its release on Steam, maintaining around 90,000 active players [2][3]. - The game has received a "mostly positive" rating on Steam, indicating a favorable reception among players [2][3]. - Analysts predict that "界外狂潮" will contribute approximately 1.8 billion RMB in revenue to NetEase this year, despite delays in its overseas console launch [3][18]. Group 2: Gameplay Mechanics and Design - The game incorporates a unique card system that allows players to draw from over 150 cards during matches, altering the rules and adding unpredictability to gameplay [2][5]. - Critics note that while the card mechanics introduce novelty, they may compromise the fairness of the game, potentially affecting player retention if performance metrics decline in the coming months [8][9]. - The game features a longer time-to-kill (TTK), which may appeal to casual players but could detract from its competitive nature [9][12]. Group 3: Market Trends and Future Outlook - The resurgence of interest in PC gaming, particularly in the FPS genre, is highlighted, with a noted shift from mobile to PC games as developers seek to capture a dedicated player base [18][20]. - The FPS market is projected to grow significantly, with estimates suggesting it will reach approximately $47.34 billion by 2032, reflecting a compound annual growth rate (CAGR) of about 5.60% from 2024 to 2032 [20]. - Industry experts emphasize the importance of continuous innovation in the FPS sector, as major companies like Tencent and NetEase strive to differentiate their offerings in a competitive landscape [21].
抖音持续调整:韩尚佑「放权」抖音游戏,陈都烨接棒
雷峰网· 2025-03-14 08:11
Core Viewpoint - Douyin is undergoing significant organizational changes, particularly in its gaming and entertainment sectors, with leadership transitions aimed at enhancing its operational efficiency and expanding its content offerings [2][3][4]. Group 1: Leadership Changes - Douyin's gaming business has been reassigned to Chen Duye, indicating a shift in management structure as he expands his responsibilities beyond music and short dramas to encompass the gaming sector [2]. - Han Shangyou, who previously contributed significantly to Douyin's live streaming and gaming sectors, is stepping back from direct oversight of gaming, allowing him to explore other opportunities within Douyin [3][4]. Group 2: Business Development - Douyin's early strategy involved self-developing games to fill content gaps, but progress in this area has been slow until the recent appointment of Zhang Yunfan from Perfect World as the new gaming head [3]. - The introduction of prominent gaming streamers to Douyin, such as Zhang Daxian and Xu Xu Baobao, reflects a strategic move to enhance its gaming content and attract a larger audience [3]. Group 3: Historical Context - Han Shangyou's past achievements include the successful launch of Huoshan Live, which quickly surpassed Kuaishou in terms of ARPU, showcasing his capability in driving growth in live streaming [2]. - The relationship between ByteDance and Tencent has historically limited Douyin's gaming content, but recent developments suggest a potential shift in this dynamic as Douyin seeks to strengthen its gaming offerings [2][3].
2款手游营收131亿,撑起一个IPO
投中网· 2025-03-14 02:42
以下文章来源于东四十条资本 ,作者黎曼 作者丨黎曼 来源丨东四十条资本 凭借《九州仙剑传》《天剑奇缘》等武侠RPG小游戏,曾创下单款产品累计流水超60亿元的纪录, 并在2023年以16.4%的市场份额登顶中国小游戏赛道,小游戏开发商"星邦互娱"正式向港交所递交招 股书。 东四十条资本 . 聚焦股权投资行业人物、事件、数据、研究、政策解读,提供专业视角和深度洞见 | 创投圈有趣的灵魂 将投中网设为"星标⭐",第一时间收获最新推送 二代接班,打造小游戏霸主。 星邦互娱是一家成立于2014年的成都公司,随着招股书更多内容的披露,也使其创始人郭中健与"企 二代"女儿郭小兰接班的故事置于台前。 二代接班,打造小游戏霸主 创始人郭中健和其女郭小兰是星邦互娱的核心人物。 郭中健的公开信息有限,其通过家族企业控股星邦互娱57.54%股权,女儿郭小兰持股33.16%,父女 合计控制超90%表决权,目前并未在公司担任职务。 郭小兰1998年毕业于四川师范大学中文系,在2017年加入公司,后来成为董事长和CEO,属于二代 接班。接班之前,她也经受过外部企业的考验,曾任职过两家电信领域企业的副总经理与总经理。历 练后的郭小兰从父亲手 ...
莉莉丝深圳团队「强制搬迁」,制作人或在除夕前离职
雷峰网· 2025-03-05 10:41
Core Viewpoint - The article discusses the recent changes within Lilith Games, particularly focusing on the relocation of its Shenzhen team to Shanghai and the implications of this move on the company's operations and game development strategy [2][3]. Group 1: Company Changes - On March 5, Lilith Games announced a mandatory relocation of its Shenzhen team to Shanghai, effective the following Monday, with salary continuity and a small relocation allowance offered [2]. - The relocation is linked to the departure of Wu Fanfan, a key figure in the development of casual games, who previously worked on Tencent's "Happy Elimination" and founded Mona Studio, which was later acquired by Lilith [2][3]. - The legal representative of the newly established subsidiary "Shanghai Xiaomeijie" changed from Wu Fanfan to Yuan Shuai, a co-founder of Lilith, around the same time Wu left the company [3]. Group 2: Game Performance - Lilith's first mini-game, "Xiaoxiaomeijie," which combines match-3 and simulation elements, has not performed well since its launch, failing to reach the top charts on WeChat mini-games [3]. - Data from DataEye ADX indicates that advertising spending for "Xiaoxiaomeijie" peaked in January but has since stagnated due to unsatisfactory data recovery results [4]. - Despite being one of the early entrants into the mini-game sector among the "Shanghai Four Dragons," Lilith's performance in this area is considered underwhelming compared to other established casual game developers [6].
晚点独家丨字节跳动重新做游戏,复盘从混乱到回到正轨的半年
晚点LatePost· 2024-05-31 05:28
"好玩的游戏才是根本,舍本逐末不会有出路。" 文丨 高洪浩 编辑丨宋玮 5 月 31 日,字节跳动游戏业务宣布最新调整。 张云帆加入字节游戏,作为字节游戏业务的第一负责人,向字节跳动人力资源负责人华巍汇报。 月他已接管沐瞳,目前则接管了朝夕光年和 UGC(用户生产内容) 部门。 绿洲工作室负责人王奎武、有爱事业部负责人胡冰、ONE 发行工作室负责人 Hector、江南工作室负 责人罗辑、技术中台负责人 Jeffrey 、广州 UGC Block 项目负责人戴俊毅 Tony 均向张云帆汇报。此 外,AIGC(生成式人工智能) 团队和杭州 UGC 项目向罗辑汇报,戴俊毅向罗辑虚线汇报。任命 Sky 为广州工作室技术负责人,向张云帆汇报。 据了解,字节跳动已停止出售游戏业务。知情人士称,目前字节游戏业务年收入约在 100 亿-150 亿 元,收入体量上,可排在中国游戏公司前列。 2013 年张云帆加入完美世界带队移动业务,为集团贡献一半以上营收。2015 年,张云帆先后出任完美 世界 COO 与总裁,主管国内外游戏业务,期间代理了 DOTA 2 等知名产品。 张云帆从 4 月 10 日起接管沐瞳,并开始与朝夕光年等 ...