地下城与勇士:起源

Search documents
万联证券:25H1游戏市场同比增长14.08% 长青产品表现强劲
智通财经网· 2025-08-13 08:48
Core Insights - The Chinese gaming market experienced a year-on-year revenue growth of 14.08% in the first half of 2025, despite a quarter-on-quarter decline of 5.89% [1][2] - The growth is attributed to strong performance from evergreen products, updates, and IP collaborations that attract players, alongside a stable issuance of game licenses [1][2] Group 1: Market Performance - The actual sales revenue of the overall Chinese gaming market reached 168 billion yuan, with a quarter-on-quarter decline of 5.89% and a year-on-year growth of 14.08% [2] - The mobile gaming sector generated 125.31 billion yuan, showing a quarter-on-quarter decline of 4.12% but a year-on-year increase of 16.55% [2] Group 2: Global Market Trends - Tencent's "Honor of Kings" was the only mobile game to surpass $1 billion in revenue in the first half of 2025, maintaining a dominant position in the market [3] - Other top revenue-generating games included "Last War: Survival Game" and "Endless Winter," while "PUBG MOBILE" and "Pokémon TCG pocket" led in revenue growth [3] Group 3: Revenue Rankings - In June 2025, Tencent's games occupied four out of the top five spots in the App Store's iPhone game revenue rankings in China, highlighting its market dominance [4] - The top five games included "Honor of Kings," "Peace Elite," "Endless Winter," "Gold Shovel Battle," and "Dungeon & Fighter: Origin" [4] Group 4: International Market - Chinese self-developed games generated $9.501 billion in overseas sales in the first half of 2025, reflecting a year-on-year increase of 11.07% despite a quarter-on-quarter decline of 5.02% [5] - "Endless Winter" by Point Interactive led the overseas mobile game revenue, with total global revenue exceeding $2.8 billion [5]
地下城与勇士:起源打团豪礼加速毕业
Xin Lang Cai Jing· 2025-08-12 00:04
地下城与勇士:起源打团送豪礼活动加速来袭!累计参与团本即可获取强化卷、自选礼盒、深海之息等丰厚奖 励,助你快速提升副C与主C战力。多角色玩家更能提前两周毕业浩海五件套,新玩家也能更快追赶进度,本周豪 礼加码,别错过! 打团送豪礼能加速多少进度?今天带大家看看打团送豪礼的提速效果。 参与团队活动四周,累计赠送+12强化卷1张、闪亮强化器4个、50自选礼盒1个、深海之息20个及精髓制作材料1 个。 改善状况需从两方面着手。 第一、副C情况 目前多数玩家通常只培养一个主C,副C往往未进行打造。此次+12强化卷若用于副C,能显著提升其强度。自行 强化一把+12武器至少需要一周时间。大多数玩家当前拥有约一千到两千碎片,配合史诗自选礼盒,也有助于培 养出一个毕业C位。 玩家使用+12卷分解沧海可获得1250碳,单角色每周可少搬一次。 第二、主C情况 自9月25日开启困难罗特斯以来,已累计参与4次困难团本,每次获取10个深海之息。 目前,单角色玩家可升级两件浩海防具,本次活动将加速进程,使玩家下周能升级第三件,从而激活三件套效 果,整体进度较此前一周提前完成五件套的制作。 三角色参与团队副本,累计12次,每次额外获得3个账 ...
万联晨会-20250617
Wanlian Securities· 2025-06-17 02:09
Market Overview - The A-share market saw all three major indices rise on Monday, with the Shanghai Composite Index up by 0.35%, the Shenzhen Component Index up by 0.41%, and the ChiNext Index up by 0.66%. The total market turnover was 1,243.5 billion yuan, a decrease of 260.4 billion yuan from the previous day, with over 3,500 stocks rising [3][8]. Economic News - According to the National Bureau of Statistics, China's economy remained stable in May, with industrial production increasing by 5.8% year-on-year and 0.61% month-on-month. The service sector also showed growth, with the service production index rising by 6.2% year-on-year. Retail sales reached 41,326 billion yuan, a year-on-year increase of 6.4%, and fixed asset investment for January to May totaled 191,947 billion yuan, up by 3.7% year-on-year [4][9]. Company-Specific Insights - AstraZeneca and CSPC Pharmaceutical Group have entered into a strategic research collaboration in AI drug development, with an upfront payment of 110 million USD. The collaboration aims to discover and develop new oral candidate drugs for various diseases, including a clinical candidate for immune diseases [10][11]. - The collaboration structure includes milestone payments that could total up to 16.2 billion USD for development and 36 billion USD for sales, along with potential royalties based on annual net sales [10][12]. Industry Trends - The AI drug development sector is seeing increased collaboration among multinational pharmaceutical companies, with over 30 partnerships established in 2023, valued at approximately 10 billion USD. Domestic innovative drug assets are gaining attention from multinational companies, with transaction values rising significantly from 9.2 billion USD in 2020 to an estimated 52.3 billion USD in 2024 [11][12]. - The Chinese gaming market reported a revenue increase of 21.93% year-on-year in April 2025, driven by strong performance from long-term products and new releases. The mobile gaming sector specifically saw a revenue of 20.424 billion yuan, up by 28.41% year-on-year [18][19]. Investment Recommendations - The report suggests focusing on companies with strong platform technology barriers in the AI drug development and innovative drug sectors, as the willingness of pharmaceutical companies to pay high upfront fees indicates increased confidence in AI-generated molecules [12]. - In the gaming industry, it is recommended to pay attention to companies with rich license reserves, strong R&D capabilities, and frequent high-quality IP collaborations, as these factors contribute to stable growth in the market [20].
传媒行业跟踪报告:移动端长线产品、次新品表现优异,游戏市场4月同比增长21.93%
Wanlian Securities· 2025-06-16 13:56
Investment Rating - The industry is rated as "Outperforming the Market" with an expected increase of over 10% relative to the market index in the next six months [4][36]. Core Insights - The Chinese gaming market showed a strong performance in April 2025, with a year-on-year revenue growth of 21.93% and a month-on-month growth of 2.47%, reaching a total revenue of 27.351 billion yuan [1][14]. - The mobile gaming sector specifically saw a revenue of 20.424 billion yuan, reflecting a year-on-year increase of 28.41% and a month-on-month increase of 3.07%, driven by strong performances from long-term products and new releases [1][15]. - The global gaming market experienced a decline in revenue, with a year-on-year decrease of 0.31% and a month-on-month decrease of 4.57%, totaling 6.5 billion USD in April 2025 [2][18]. - The top three revenue-generating games globally were "Honor of Kings," "Honkai: Star Rail," and "SD Gundam G Generation ETERNAL," with the first and third benefiting from strong IP collaborations [2][21]. Summary by Sections 1. Chinese Gaming Market - In April 2025, the actual sales revenue of the Chinese gaming market was 27.351 billion yuan, with a month-on-month growth of 2.47% and a year-on-year growth of 21.93% [14]. - The mobile gaming market achieved a revenue of 20.424 billion yuan, with a month-on-month increase of 3.07% and a year-on-year increase of 28.41%, supported by strong long-term products and new releases [15]. 2. Global Gaming Market - The global mobile gaming revenue in April 2025 was 6.5 billion USD, showing a year-on-year decline of 0.31% and a month-on-month decline of 4.57% [2][18]. - The top three games in terms of revenue growth were "Honor of Kings," "Honkai: Star Rail," and "SD Gundam G Generation ETERNAL," with significant contributions from IP collaborations and new character releases [21]. 3. Revenue Rankings - In the Chinese App Store's top 10 games for April 2025, Tencent's games occupied 7 positions, maintaining a dominant market presence [24]. - The top five games included "Honor of Kings," "Peacekeeper Elite," "Gold Shovel Battle," "Dungeon & Fighter: Origin," and "Endless Winter," with Tencent holding four of these spots [24]. 4. Overseas Market Performance - The revenue from self-developed games in overseas markets reached 1.554 billion USD in April 2025, showing a year-on-year increase of 9.62% despite a month-on-month decline of 4.40% [34]. - "Honkai: Star Rail" saw a significant increase in overseas revenue, rising by 136%, while "Kingshot" experienced a 209% increase in revenue [31][34]. 5. Investment Recommendations - The report suggests focusing on companies with rich license reserves, strong R&D capabilities, frequent high-quality IP collaborations, and stable content output capabilities, as the market shows robust growth potential [33].
2025年1-3月中国游戏产业季度报告
伽马数据· 2025-05-26 06:20
Investment Rating - The report does not explicitly state an investment rating for the gaming industry Core Insights - The Chinese gaming market reached a scale of 857.04 billion yuan in Q1 2025, showing a year-on-year growth of 17.99% but a quarter-on-quarter decline of 1.21% [5] - The mobile gaming market generated 636.26 billion yuan in Q1 2025, with a year-on-year increase of 20.29% and a quarter-on-quarter decrease of 2.18% [15] - The client game market saw a revenue of 179.19 billion yuan in Q1 2025, reflecting a year-on-year growth of 6.85% and a quarter-on-quarter increase of 3.62% [8] - The web game market continues to decline, with a revenue of 11.13 billion yuan in Q1 2025, marking a quarter-on-quarter decrease of 1.54% [13] Summary by Sections Market Overview - The overall Chinese gaming market is valued at 857.04 billion yuan, with mobile and client games contributing to the growth [5] - The mobile gaming sector is the largest, with significant contributions from long-standing titles and new releases [15] Client Games - The client game market achieved a revenue of 179.19 billion yuan, driven by seasonal events and the return of popular titles [8] - New dual-end products have contributed to revenue growth, with notable performances from games like "Hearthstone" and "Delta Action" [8] Mobile Games - The mobile gaming market's revenue reached 636.26 billion yuan, with significant growth attributed to long-term operational potential of leading titles [15] - Major titles like "Honor of Kings" and "Crossfire: Gun Battle" achieved record revenues during the quarter [15] Web Games - The web game market has seen a continuous decline, with revenues dropping for four consecutive quarters [13] New Releases - The new game "Heroes No Flash" topped the new release revenue chart, with significant contributions from IP adaptations [39] - The iOS download rankings saw "Yanyun Sixteen Sounds" debuting strongly, indicating a positive reception for new titles [32] Overseas Market - The overseas revenue for self-developed games reached 48.05 billion USD, marking a year-on-year growth of 17.92% [47] - Key titles like "Last War: Survival Game" and "Whiteout Survival" have driven this growth, alongside new releases [47] User Experience Insights - User experience remains a critical factor, with 60% of users considering gaming experience when upgrading devices [67] - Performance issues such as overheating and frame drops are significant pain points for mobile gamers [69]
传媒行业周报系列2025年第20周:关税不确定性再起,OpenAI入局随身AI硬件
HUAXI Securities· 2025-05-25 10:25
Investment Rating - The industry rating is "Recommended" [5] Core Insights & Investment Recommendations - Trade uncertainties have resurfaced, with President Trump threatening a 50% tariff on EU imports, which may disrupt market risk appetite temporarily. However, China's core assets still hold low-positioning value due to domestic demand resilience, industrial chain upgrades, and policy support [2][24] - OpenAI's acquisition of the AI hardware startup io for $6.5 billion marks its entry into the hardware sector, indicating a strategic shift from a "pure software ecosystem" to an "end-side closed-loop" strategy. This move is expected to lower the technical usage threshold and accelerate the commercialization of AI applications in consumer scenarios [2][43] - Investment opportunities include: 1) Hong Kong internet leaders benefiting from consumption promotion and employment stability; 2) The gaming industry, which is expected to see growth due to policy incentives and technological empowerment; 3) The film and cultural tourism industry, which will benefit from consumption policies promoting cinema recovery [3][25] Industry Data - The top three films at the box office are "Dumpling Queen" with a revenue of 31.83 million yuan (21.10% market share), "Hunting Gold: Game" with 29.16 million yuan (19.40%), and "Life Opens the Door" with 25.13 million yuan (16.70%) [4][58]
伽马数据:1至3月中国游戏市场规模857.04亿元 同比增长约18%
智通财经网· 2025-05-19 02:52
Core Insights - The Chinese gaming market reached a scale of 857.04 billion yuan in Q1 2025, showing a year-on-year growth of 17.99% but a quarter-on-quarter decline of 1.21% [1] - Both mobile and client games contributed to the overall year-on-year growth of the gaming market, with new products and cross-platform games providing additional revenue [1] - The overseas sales revenue of self-developed Chinese games was 4.805 billion USD, reflecting a year-on-year increase of 17.92% [27] Mobile Gaming Market - The actual sales revenue of the mobile gaming market in Q1 2025 was 636.26 billion yuan, with a year-on-year growth of 20.29% but a quarter-on-quarter decline of 2.18% [9] - Key long-standing products like "Honor of Kings" and "Crossfire: King of Guns" achieved historical revenue highs, demonstrating their long-term potential [9] - New products such as "Dungeon & Fighter: Origin" and "Endless Winter" contributed significantly to the year-on-year growth of the mobile gaming market [14] Client Gaming Market - The client gaming market reached a scale of 179.19 billion yuan in Q1 2025, with a year-on-year growth of 6.85% and a quarter-on-quarter growth of 3.62% [5] - Revenue growth in the client gaming market was driven by operational activities during holidays and the performance of new cross-platform products [5] - "Delta Force" saw a continuous increase in active users, reaching a new high this quarter [5] New Game Releases - The top new game in Q1 2025 was "Heroes Never Die," which maintained a strong presence in the iOS game sales rankings [25] - Two IP adaptation products entered the top three, with "Dragon Nest World" attracting a significant number of new and returning users [25] - The first-month revenue estimates for the top new games included "Heroes Never Die" and "Dragon Nest World," both exceeding 300 million yuan [26] Overseas Market Performance - The overseas market for self-developed Chinese games saw significant contributions from titles like "Last War: Survival Game" and "Whiteout Survival," with a total revenue of 4.805 billion USD [27] - "Frost Survival" and the new title "Inferno Nine" were highlighted for their strong performance in key overseas markets [31] - The marketing strategies for "Inferno Nine" included collaborations with local KOLs and high-quality promotional materials, enhancing its appeal in the competitive MMORPG market [31]
游戏圈洗牌:腾讯网易稳坐龙头,十强门槛逼近50亿
第一财经· 2025-05-16 13:45
Core Viewpoint - The Chinese gaming industry is experiencing a "two extremes" situation, with top companies achieving record growth while mid-sized firms face declines and losses, leading to intensified competition and market concentration [2][4]. Group 1: Industry Overview - The top ten gaming companies in China are seeing significant shifts in their rankings, with the revenue threshold for entering the top ten increasing from 40 billion yuan in 2022 to 47 billion yuan in 2024 [2][9]. - Tencent and NetEase dominate the market, accounting for over 80% of the top ten's revenue, with Tencent's gaming revenue reaching 1,977 billion yuan in 2024, a 9.9% increase year-on-year [3][4]. - The overall gaming industry revenue, including domestic and overseas markets, is estimated at around 4,500 billion yuan, with the top ten companies contributing nearly 80% of this total [4][9]. Group 2: Company Performance - Tencent's gaming business has rebounded strongly, with a notable increase in revenue driven by both long-standing games and new releases, achieving a quarterly revenue peak of 595 billion yuan in Q1 2025 [5][6]. - NetEase's gaming revenue for 2024 was 836 billion yuan, with a modest growth of 2.5%, facing challenges in maintaining its dual-hit strategy due to a lack of new blockbuster games [7][8]. - Century Huatong's revenue surged by 70.3% to 226.2 billion yuan, largely due to the success of its hit game "Whiteout Survival" [3][10]. Group 3: Market Dynamics - The gaming industry is becoming increasingly concentrated, making it harder for smaller companies to compete, while opportunities still exist for mid-sized firms to create hit games [9][11]. - Companies like Bilibili and Kingsoft have made significant gains by launching successful titles, with Bilibili's gaming revenue growing by 40% to 56.1 billion yuan in 2024 [10][11]. - The decline of previously strong companies like Perfect World, which reported a net loss of 12.88 billion yuan in 2024, highlights the challenges of strategic misalignment and market competition [12][13]. Group 4: Future Outlook - The gaming industry is shifting from broad expansion to a focus on quality and innovation, with companies needing to either leverage resources to build ecosystems or specialize in niche markets to survive [13][14].
游戏圈洗牌:腾讯网易稳坐龙头,十强门槛逼近50亿
第一财经网· 2025-05-16 09:54
Core Insights - The Chinese gaming industry is experiencing a bifurcation, with top-tier companies achieving record growth while mid-tier and smaller firms face declines and challenges in transformation [1] - The revenue threshold for the top ten gaming companies has increased significantly, indicating a trend towards greater market concentration [1][11] - Tencent and NetEase dominate the market, with their combined revenue exceeding 80% of the top ten companies' total revenue [4][5] Industry Overview - The gaming industry is witnessing a slowdown in growth, with the top ten companies generating approximately 3.5 trillion yuan in gaming revenue for 2024, accounting for nearly 80% of the total industry revenue [4][11] - The revenue threshold for entering the top ten has risen to 4.7 billion yuan, reflecting a 17.5% increase from 2022 [11] - The competitive landscape is intensifying, with companies like Century Huatong and Bilibili leveraging hit games to improve their standings [1][12] Company Performance - Tencent's gaming revenue for 2024 reached 197.7 billion yuan, marking a 9.9% year-on-year increase, driven by both legacy and new titles [5][6] - NetEase's gaming revenue was 83.6 billion yuan, with a modest growth of 2.5%, indicating challenges in maintaining momentum [8][10] - Century Huatong's revenue surged by 70.3% to 22.62 billion yuan, largely due to the success of its hit game [3][12] Market Dynamics - The industry is increasingly favoring larger companies, making it difficult for smaller firms to compete effectively [1][11] - Companies that can innovate and create blockbuster games are more likely to survive, while those lacking in IP and product cycles may struggle [12][17] - The trend of focusing on long-standing games is becoming a more viable strategy for growth amid rising development costs [7][10] Future Outlook - The gaming market is shifting towards quality competition, with a clear divide between companies that can leverage resources to build ecosystems and those that focus on niche markets [17] - The potential for smaller companies to carve out niches remains, but they must innovate and adapt to changing market conditions [12][17] - The success of companies like Bilibili and Century Huatong suggests that opportunities still exist for those willing to invest in quality and creativity [12][13]
全面加码AI投入,腾讯一季度研发开支增至189.1亿元
Bei Jing Ri Bao Ke Hu Duan· 2025-05-14 13:31
Core Insights - Tencent reported Q1 2025 revenue of 1800.22 billion yuan, a 13% year-on-year increase, with net profit attributable to equity holders at 478.21 billion yuan, up 14% [1] - The company's gross profit reached 1004.93 billion yuan, reflecting a 20% increase, while operating profit (Non-IFRS) was 693 billion yuan, growing 18% [1] Revenue Breakdown - Value-added services revenue was 921 billion yuan, a 17% increase year-on-year [1] - Marketing services revenue reached 319 billion yuan, up 20% year-on-year [1] - Financial technology and enterprise services revenue was 549 billion yuan, growing 5% year-on-year [1] Gaming Performance - Domestic gaming revenue was 429 billion yuan, a 24% increase compared to the previous year, driven by popular titles such as "Honor of Kings" and "Peacekeeper Elite" [1] - The company noted record high revenues for "Honor of Kings" and "Crossfire Mobile" in Q1 [1] International Market and Social Network - International gaming revenue was 166 billion yuan, a 23% year-on-year increase, primarily from "Brawl Stars," "Clash Royale," and "PUBG MOBILE" [2] - Social network revenue grew 7% to 326 billion yuan, supported by mobile game virtual item sales and music subscription services [2] Profitability and Investment - The gross margin for value-added services improved from 57% to 60% year-on-year due to high-margin contributions from domestic gaming and mini-game platform services [2] - R&D expenditure reached 189.1 billion yuan, a 21% increase, while capital expenditure was 275 billion yuan, up 91% [2] AI and Workforce - AI capabilities have made significant contributions to Tencent's advertising and gaming sectors, with increased investments in AI opportunities [2] - As of March 31, 2025, Tencent employed 109,414 individuals, up from 104,787 the previous year [3]