影之刃零

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政策持续加码、行业景气回升、AI落地加速,游戏板块三重驱动
Mei Ri Jing Ji Xin Wen· 2025-08-25 06:04
8月22日,2025年科隆游戏展大奖正式公布获奖名单,叠纸旗下的《恋与深空》获得最佳移动游戏奖 项。自2023年科隆游戏展首次设置"最佳移动游戏奖"以来,中国的游戏厂商就展现出一骑绝尘的姿态。 从《光·遇》到《原神》,再到《恋与深空》,国产游戏已经连续3年获得这一奖项。《恋与深空》更是 首个获得国际奖项的女性向游戏。项目组在科隆现场接受采访时透露,截至目前,《恋与深空》全球玩 家总数已经突破7000万。此外,《原神》《明日方舟:终末地》《影之刃零》均获得奖项提名,国内厂 商2PGames参与发行的《小小书店》获得"最具影响力"奖。海外游戏方面,《生化危机:安魂曲》收获 4个奖项,《纪元117:罗马和平》《咚奇刚:蕉力全开》《空洞骑士:丝之歌》等均有奖项进账。 (文章来源:每日经济新闻) 中航证券发布研报称,政策持续加码、行业景气回升与AI落地加速,正构成游戏板块的三重驱动。短 期看,版号常态化释放和暑期档新品上线将支撑业绩兑现;中期看,AI技术对研发和运营的重塑将推 动降本增效与内容升级;长期看,全球化拓展将持续打开增长空间。 ...
记者手记丨在科隆国际游戏展看中国游戏走向世界
Xin Hua She· 2025-08-24 05:51
Core Insights - The 2025 Cologne International Game Show showcased a significant increase in the presence and influence of Chinese gaming companies, reflecting their growing confidence in entering the European market [1][2][4] Group 1: Chinese Game Presence - The number of Chinese exhibitors at the Cologne Game Show reached a record high of 50, with over 10 new companies participating [4] - Chinese game developers are increasingly focusing on original content, enhancing their international competitiveness in visual style, narrative logic, and gameplay mechanics [4] - The game "Black Myth: Wukong" by Game Science was highlighted, with its sequel "Black Myth: Zhong Kui" being a major attraction at the event [2][3] Group 2: Market Impact - Germany, as Europe's largest gaming market, has approximately 37.5 million gamers, with mobile and console platforms being the most popular [5] - Four Chinese-developed games are projected to enter the top ten mobile download rankings in Germany in 2024 [5] Group 3: Sino-European Cooperation - Chinese gaming companies are increasingly localizing their content and operations to better connect with European players, as seen with miHoYo's "Genshin Impact" [6] - Collaborations between Chinese and European game studios are on the rise, with Tencent showcasing multiple new titles developed in partnership with international IPs and studios [7] - The focus on high-quality localization and community building is seen as essential for success in the competitive European market [6][7]
记者手记|在科隆国际游戏展看中国游戏走向世界
Xin Hua She· 2025-08-24 04:22
2025年科隆国际游戏展20日至24日在德国科隆举办。在本次展会上,中国游戏展台分布比去年更广、规 模更大、热度更高,多款新作试玩区前排起长龙。从内容日益丰富到影响力不断提升,从积极出海到深 化中欧合作,中国游戏正以更加自信的姿态走向欧洲,迈向世界。 更加普遍的中国元素 科隆国际游戏展创办于2009年,由德国游戏行业协会和科隆展览公司主办,与美国E3游戏展、日本东 京电玩展并称为世界三大游戏展会。本次展会上,不少中国展商以大展区亮相核心位置,散发着浓厚的 中国元素,不少企业展台前人潮涌动。 在一间展厅中央,一处长20余米的方形展区格外醒目。四周以幕布围合,墙面绘有水墨画,正面写 着"影之刃零"四个大字。等待入场试玩的队伍已绕展区一圈。这款游戏由北京灵游坊研发。该公司国内 发行负责人潘安妮介绍说,这是一款仍在研的动作类角色扮演游戏,叙事灵感来自中国武侠,美术风格 结合中式水墨与西方蒸汽朋克。 来自德国哈茨地区的蒂姆在试玩机前一坐就是半个小时,仍不舍放下手柄。他和记者分享试玩感受时 说,游戏的美术风格很酷,用刀剑与敌人战斗的方式也很有趣,"我一定会在发售后第一时间购买"。 在展会上,曾推出中国首部3A游戏《黑神话 ...
“上海的二次元入口在这儿!”
Guo Ji Jin Rong Bao· 2025-08-02 10:23
Core Insights - ChinaJoy, known as the "Eastern E3," is a significant annual event for young people globally, celebrating its 22nd edition this year [1] - The event showcases the rapid growth of the Chinese gaming industry, evolving from a single gaming exhibition to a comprehensive digital interactive entertainment fair covering various sectors [3] Industry Overview - ChinaJoy features multiple thematic areas, attracting over 37 countries and regions, with foreign companies accounting for more than 30% of exhibitors [3] - The BTOB (business-to-business) section includes over 460 companies, occupying 25,000 square meters, while the BTOC (business-to-consumer) interactive entertainment area spans 110,000 square meters with over 280 exhibitors [3] Major Participants - Major domestic gaming companies such as Tencent, NetEase, and Century Huatong are prominently featured, showcasing multiple high-profile games [4] - Tencent presents 17 products occupying nearly half of its exhibition area, while Century Huatong has reduced its booth size to enhance player interaction [6][4] Interactive Experience - The event emphasizes immersive experiences, with various booths designed to facilitate deep player engagement rather than passive observation [6] - AI elements are prevalent, with companies like Baidu and Orange篇 showcasing AI-driven features that enhance user interaction and content creation [11][12] AI Integration - The integration of AI in gaming is a focal point, with companies exploring AI's potential to reshape the gaming landscape, enhancing both development efficiency and player experience [14] - AI technologies are being applied across the gaming industry, from automated translation to personalized player interactions, significantly improving operational efficiency [15][16]
ChinaJoy2025探访:腾讯、索尼、完美世界、西山居展台,实机体验《影之刃零》《解限机》《异环》
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-02 06:28
Core Insights - The 22nd China International Digital Interactive Entertainment Exhibition (ChinaJoy) opened on August 1, 2025, in Shanghai, attracting 743 companies from over 30 countries, including major players like Tencent, NetEase, and Sony [1] Group 1: Industry Trends - The exhibition focuses on the empowerment of AI technology in gaming, domestic game development, and cross-terminal digital entertainment ecosystems [1] - The event showcases popular domestic titles such as "Shadow Blade Zero" and "Limitless Machine," reflecting the development trends of the Chinese gaming industry in 2025 [1] Group 2: Company Participation - Major companies like Tencent, Sony, and Perfect World have set up exhibition booths, indicating their active involvement in the evolving gaming landscape [1] - The presence of leading firms highlights the competitive nature of the gaming industry and the emphasis on innovation and technology integration [1]
引进来 走出去 国产游戏在全球市场崭露头角
Xin Hua Cai Jing· 2025-07-29 15:11
Core Insights - The cultural and entertainment consumption is on the rise during the summer, with various gaming and anime events attracting significant public attention [1] - Domestic games are showcasing strong performance and gaining popularity both locally and internationally [1][4] Industry Events - The offline demo event for the game "Shadow Blade Zero" took place at the Shougang Park in Beijing, featuring a unique industrial backdrop that enhances the gaming experience [2][3] - The first Shanghai Summer International Anime Month series is expected to attract over one million visitors, highlighting the growing interest in anime and gaming [4] Game Popularity - "Shadow Blade Zero" is one of the most anticipated AAA games, drawing attention for its blend of traditional martial arts and modern production techniques, and has garnered a significant international following [3][4] - The event attracted around 1,000 participants, including over ten influencers with more than one million followers each, collectively reaching an audience of over 40 million [3] Global Market Performance - Chinese self-developed games are projected to achieve over $18.5 billion in overseas sales in 2024, marking a 13.39% year-on-year increase [8] - The first quarter of 2025 is expected to see nearly $4.8 billion in overseas sales, reflecting a 17.92% growth [8] Cultural Exchange - Games are becoming a new medium for cultural exchange, allowing international players to experience Chinese culture through gameplay [9] - The gaming industry is recognized as a significant pillar of the cultural and entertainment economy, with the global gaming market projected to reach nearly $190 billion in 2024, significantly outpacing the film industry [11]
腾讯莉莉丝鹰角库洛带头:一轮多达59款产品的“狂轰乱炸”来了
3 6 Ke· 2025-07-09 02:16
Core Insights - The summer game release schedule for 2025 is less competitive compared to previous years, with fewer standout titles expected to dominate the market [1] - A significant trend in the gaming industry for 2024 is a reduction in R&D spending, with approximately 67.6% of listed game companies cutting their development budgets by an average of 20.79% year-on-year [1] - Despite the reduced competition, there are still several promising titles in the 2025 summer lineup that have the potential to become hits [1] Industry Trends - The gaming industry is experiencing a "development contraction" trend, leading to reduced R&D expenditures among companies [1] - The impact of this contraction on the market is expected to have a delayed effect, suggesting that the current lineup may still yield successful titles despite the overall trend [1] Upcoming Titles - Notable titles for the 2025 summer release include: - "解限机" by 西山居, which has already shown strong performance with over 130,000 concurrent players on its launch day [5] - "远光84" by 莉莉丝, which aims to innovate within the shooting genre with new gameplay mechanics [10] - "碳碳岛" by 腾讯游戏, a low-carbon environmental management game that emphasizes educational elements [12] - "明末:渊虚之羽" by 灵泽科技, anticipated to be a leading title in the single-player market [19] Market Dynamics - The competitive landscape is shifting, with major companies like 腾讯 and 网易 adopting more conservative strategies in their game releases for 2025 [16][24] - The industry is witnessing a potential stagnation in gameplay innovation, as companies focus on refining existing concepts rather than introducing groundbreaking new ideas [47] - There is a growing interest in exploring new game genres and mechanics, particularly in response to the evolving demands of players and the influence of AI technology [47]