Workflow
PUBG MOBILE
icon
Search documents
海外市场手游收入TOP100:国内厂商超30家,点点互动第一
3 6 Ke· 2025-11-25 23:32
Core Insights - The global mobile game publishers have shown significant revenue performance in overseas markets as of November 15, 2023, with leading companies like Scopely and Microsoft dominating the rankings through popular titles [1][3] - A trend is observed where top publishers focus on specific game genres, leading to the creation of multiple hit titles within those segments, influencing other companies to adjust their strategies for growth [1][3] - Chinese publishers are making notable breakthroughs in overseas markets, leveraging their genre advantages, with companies like 点点互动 and 库洛 achieving impressive revenue growth [1][7] Publisher Rankings - Scopely leads with overseas revenue of $205 million, followed by Microsoft with $182 million and 点点互动 with $159 million [3] - Dream Games and Playrix also feature prominently, with revenues of $156 million and $148 million respectively [3] - FUNFLY and Take-Two follow closely, with revenues of $146 million and $142 million [3] Revenue Growth Trends - 点点互动's overseas revenue reached approximately $1.597 billion, marking a 72% year-on-year increase, with significant contributions from titles like "Whiteout Survival" and "Kingshot" [7] - FUNFLY's revenue of $1.465 billion represents a 36% increase, driven entirely by the success of "Last War: Survival" [9] - 柠檬微趣 experienced a remarkable 158% growth, with overseas revenue of $777 million, primarily from "Gossip Harbor" [10] Market Focus and Strategy - Companies are increasingly concentrating their efforts on specific game genres, with 点点互动 and 柠檬微趣 focusing on SLG and Merge-2 games respectively, leading to substantial revenue increases [1][10] - Tencent's overseas revenue slightly declined by 5% to $761 million, with "PUBG MOBILE" remaining a key revenue driver [11] - 米哈游's overseas revenue fell by 16% to $627 million, with no new titles launched this year [12] Notable New Entrants and Innovations - Florere Game saw a staggering 3102% increase in revenue, reaching $472 million, primarily from "Last Z: Survival Shooter" [13] - 叠纸's overseas revenue doubled to $191 million, driven by the success of "恋与深空" [25] - Companies like FunPlus and 三七互娱 are exploring new game styles and genres to adapt to market changes and consumer preferences [15][17]
玩游戏、记碳账本走进联合国,看看COP30如何吸引年轻人
Group 1 - The COP30 conference in Brazil resulted in the "Belém Package," which revitalizes global climate governance and highlights the active participation of the younger generation in climate issues [1] - Young representatives actively engaged in the conference through various forms, showcasing their commitment to climate action [1] - Chinese companies are innovating ways to engage with the younger generation, transforming climate governance goals into tangible daily practices through gamification and carbon-inclusive mechanisms [1] Group 2 - Tencent showcased how digital technology, particularly gaming, can empower climate change response and environmental protection at COP30 [2] - The overseas version of "Honor of Kings" purchased and redeemed 28,000 tons of carbon credits from four major ecological protection areas globally [2] - Other Chinese gaming companies are also developing systematic educational programs, such as the SDG Hero project, which helps youth learn about the United Nations Sustainable Development Goals through gamified tools [2][3] Group 3 - The gamification approach effectively reduces communication barriers and engages youth in climate education [3] - Over 98% of youth participants expressed willingness to engage in gamified educational activities again, indicating a positive impact on their behavior and self-esteem [3] - Despite challenges in cross-cultural communication, Chinese companies are making significant strides in climate education through gaming [3] Group 4 - Chinese companies are demonstrating innovative practices to encourage public participation in climate action, as seen in the release of the "2025 Carbon Inclusive Development White Paper" during COP30 [4] - The white paper outlines various global carbon inclusive models, highlighting the unique characteristics of different regions [5] - Public awareness of carbon inclusivity in China exceeds 92%, with 90% of respondents indicating green travel as a common practice [5] Group 5 - The carbon inclusive model has been successfully implemented by companies like Neng Chain Smart Electric, which has covered over 1.2 million users and achieved a cumulative carbon reduction of over 3 million tons [5] - The first successful transaction of personal carbon inclusive value occurred at the Hubei carbon emission trading center, involving 1,962 tons of carbon reduction valued at approximately 60,000 yuan [5] - The "Carbon Inclusive+" trend is emerging, integrating carbon inclusivity with biodiversity protection and other sectors [5][6]
腾讯携多款低碳领域数字化应用亮相COP 30,助力气候行动加速
Sou Hu Cai Jing· 2025-11-13 12:20
Core Insights - The report indicates that the Earth has crossed its first climate tipping point, prompting a shift in global climate governance towards actionable measures [1] - Tencent, representing Chinese tech firms, showcased multiple digital innovations at COP 30 aimed at addressing information barriers in the low-carbon sector [1][10] - The UNSH platform, developed in collaboration with Tencent, aims to facilitate the implementation of the Paris Agreement and the 2030 Sustainable Development Agenda by breaking down information silos [2][4] Group 1: Tencent's Digital Innovations - Tencent introduced "Carbon LIVE" as a core component of its digital solutions, which includes various applications like UNSH, CTS, and "Green Africa" platform [1][7] - The UNSH platform is designed to connect policy, technology, and finance, providing a free global resource to accelerate climate action [4][6] - The CTS project, leveraging Tencent's digital capabilities, allows users to easily search and access nearly 20,000 low-carbon technologies from trusted sources [7] Group 2: Climate Action and Public Engagement - Tencent is utilizing esports and gaming to raise awareness about climate issues among younger audiences, showcasing innovative game designs at COP 30 [10][11] - The company has initiated various public engagement activities, such as the "Glacier Protector" campaign within its gaming ecosystem, to promote climate action [10][11] - Tencent's efforts aim to transform virtual interactions into real-world climate action, emphasizing the importance of public awareness in addressing climate challenges [11]
蛋糕很大,中国游戏把握俄罗斯“上行”机遇
Core Insights - The Russian gaming market is experiencing significant growth, attracting Chinese game developers due to the exit of Western companies and a favorable user demographic [1][3][8] Market Overview - The Russian gaming market is projected to reach a valuation of 187 billion rubles (approximately 16.4 billion RMB) in 2024, with a year-on-year growth of 6% [4] - Russia ranks third globally in terms of Steam platform player numbers, indicating a large player base and growth potential [4] - Mobile game downloads in Russia have surged, with 1.18 billion downloads on Android platforms in the first half of 2024, generating nearly $900 million in revenue [4] User Demographics - The user base in Russia is becoming younger, with 60% of users aged 18-44, who are increasingly willing to spend on mobile games [4] - Players in major cities exhibit Tier 1 consumption capabilities, while the overall market is still developing, suggesting room for growth in mid-to-high-end gaming products [4][5] Competitive Landscape - Over 60% of the top 10 revenue-generating applications in Russia are developed by Chinese companies, highlighting the competitive advantage of Chinese developers in this market [2][4] - Chinese developers have shown creativity and adaptability, allowing them to quickly establish a foothold in the Russian market [3][6] Challenges and Opportunities - Language localization and compliance with local regulations are significant barriers for Chinese developers entering the Russian market [6] - The changing global advertising ecosystem has created monetization challenges, necessitating careful selection of advertising platforms [6][7] - Successful Chinese developers are leveraging local operations and partnerships with platforms like Yandex Ads to enhance their market presence [6][7] Future Outlook - The current market conditions present a critical opportunity for Chinese developers to transition from merely exporting traffic to building brand recognition in Russia [8] - The ability to navigate localization, compliance, and long-term operational strategies will be crucial for success in the Russian gaming market [8]
中国游戏出海三季报:7款手游海外月均收入破亿元
3 6 Ke· 2025-10-20 03:23
Core Insights - The Chinese gaming industry continues to show strong performance in overseas markets, with both leading and mid-tier companies achieving new records [1] - The long-term challenge for all companies is to ensure sustainable operations for their overseas products in a highly competitive market [1] Summary of Key Points Evergreen Games - In Q3 2025, 25 games made it to the "Evergreen List," maintaining the same number as the first half of the year [1] - The top three games on this list are "Gossip Harbor," "PUBG MOBILE," and "Genshin Impact," with estimated overseas revenues of approximately $141 million (¥1.01 billion), $110 million (¥787 million), and $67.94 million (¥484 million) respectively [6][7] Potential Evergreen Games - A total of 15 games entered the "Potential Evergreen List," an increase of one from the previous half-year [10] - Notable entries include "Whiteout Survival," "Honkai: Star Rail," and "Top Heroes," with estimated revenues of approximately $279 million (¥1.99 billion), $133 million (¥949 million), and $89.5 million (¥638 million) respectively [11][12] Revenue Statistics - The total estimated overseas revenue for the 25 games on the Evergreen List in Q3 2025 is approximately $908 million (¥6.48 billion) [6] - Seven games achieved an average monthly revenue exceeding ¥100 million [6] Company Performance - Century Games has the highest representation on the Potential Evergreen List with three games, while companies like miHoYo, Tencent, and others have one or two games each [10] - Century Games' "Whiteout Survival" leads with an estimated revenue of approximately $279 million (¥1.99 billion) in Q3 2025 [11] Market Trends - The global gaming industry is undergoing a transformation, with companies shifting from a traffic-driven user acquisition model to a more integrated gameplay approach [13] - The focus is on deep localization in each region and leveraging AI for cost reduction and efficiency in various operational aspects [13]
9月国产手游出海市场大“洗牌”:巨人网络下滑,米哈游、沐瞳科技排名飙升场大“洗牌”:巨人网络下滑 米哈游、沐瞳科技排名飙升
Mei Ri Jing Ji Xin Wen· 2025-10-13 06:48
Core Insights - The Chinese mobile gaming market has experienced significant ranking shifts among publishers in September, with over half of the top 30 publishers showing fluctuations in their rankings [1][2][3] - Tencent remains the leader in the market, but its growth momentum has weakened, while Point Cloud Interactive has solidified its second position with strong performances from its titles [2][4] - The middle-tier publishers are seeking breakthroughs, with miHoYo's resurgence driven by the 5th anniversary of "Genshin Impact" and new updates [4][5] - Emerging companies like Muto Technology are rapidly rising, showcasing the dynamic nature of the market [5][6] Group 1: Head Publishers - Tencent continues to hold the top position, but its growth has slowed due to a lack of new major events, despite stable performance from older titles [2][3] - Point Cloud Interactive has strengthened its position with two blockbuster games, "Whiteout Survival" and "Kingshot," achieving significant revenue growth [2][3] - The competition among top publishers is intensifying, with slight changes in product strength impacting rankings [2][6] Group 2: Middle-Tier Publishers - miHoYo's revenue increased by 33% in September due to the 5th anniversary of "Genshin Impact," allowing it to rise to the fifth position in the rankings [4][5] - The performance of other middle-tier publishers like Giant Network has declined due to reliance on single products, highlighting the risks involved [4][5] - New products and updates are crucial for maintaining competitive positions among middle-tier publishers [4][6] Group 3: Emerging Publishers - Muto Technology has seen explosive growth with its new game "ACECRAFT," achieving a 439% increase in overseas downloads and a 527% rise in revenue [5][6] - The success of new titles is critical for emerging publishers to establish themselves in the competitive landscape [5][6] - The strategic focus on specific genres and markets has proven effective for companies like Muto Technology and Florere Game [6][7] Group 4: Market Trends - The overall revenue share of Chinese publishers in the global top 100 mobile game publishers increased to 36.1% in September, reflecting the industry's vitality [7][8] - Continuous content updates and strategic global market positioning are essential for maintaining and improving rankings [7][8] - The competitive landscape is characterized by a mix of established leaders, striving middle-tier players, and rapidly rising newcomers [7][8]
9月国产手游出海大“洗牌”:巨人网络掉队 米哈游、沐瞳科技排名飙升
Mei Ri Jing Ji Xin Wen· 2025-10-11 11:01
Core Insights - The Chinese mobile gaming market has experienced significant ranking shifts among publishers in September, with over half of the top 30 publishers showing fluctuations in their rankings [1][11] - Tencent remains the top publisher, but its growth momentum has weakened, while Point Interactive has solidified its second position with two blockbuster games [1][4] - MiHoYo has made a strong comeback, rising to fifth place due to a 33% revenue increase driven by the anniversary of "Genshin Impact" [5][11] - Newcomer Mu Tong Technology has surged in rankings, propelled by the success of its new game "ACECRAFT" [6][11] Publisher Rankings - Tencent continues to lead the revenue rankings, but its flagship products have shown signs of slowing growth [3][4] - Point Interactive's "Whiteout Survival" and "Kingshot" have dominated the revenue charts, with "Kingshot" surpassing $100 million in monthly revenue and "Whiteout Survival" reaching a cumulative revenue of $3.5 billion [4][5] - MiHoYo's revenue surged by 33% in September, allowing it to reclaim a top position in the rankings [5][11] - Mu Tong Technology climbed seven spots to 11th place, marking it as one of the fastest-growing publishers this year [6][11] Market Dynamics - The competition among publishers reflects a threefold strategy involving game genre focus, operational tactics, and IP utilization [7][11] - Point Interactive has established a stronghold in the strategy and survival genres, while Mu Tong Technology has differentiated itself in the shooting genre [7][8] - The operational strategies, such as version updates and creative marketing campaigns, have proven crucial for maintaining user engagement and revenue [7][9] - The global market presence varies, with Mu Tong Technology focusing on Japan and Florere Game targeting the US and South Korea [8][10] Industry Trends - The revenue share of Chinese publishers in the global top 100 mobile game publishers increased to 36.1% in September, reflecting a 1 percentage point rise from August [11] - The ongoing competition indicates a vibrant industry landscape, with established players reinforcing their positions while mid-tier and new entrants seek breakthroughs [11]
8月海外最能打的国游,不是PUBG不是原神
3 6 Ke· 2025-09-11 04:01
Core Insights - The article discusses the release of the "2025 August China Game Overseas Evergreen List" and the "2025 August China Game Overseas Potential Evergreen List," which categorize Chinese mobile games based on their overseas revenue performance [1][5]. Group 1: Evergreen List - A total of 25 games made it to the "Evergreen List," maintaining the same number as the previous month, with notable titles including "Gossip Harbor," "PUBG MOBILE," and "Age of Origins" [1][5]. - The cumulative estimated overseas revenue for these 25 games in August reached approximately $313 million, equivalent to about 2.23 billion yuan, with 9 games exceeding 100 million yuan in revenue [5]. - "Gossip Harbor" continued to hold the top position with an estimated revenue of $46.65 million (approximately 333 million yuan) in August [5]. Group 2: Potential Evergreen List - The "Potential Evergreen List" saw an increase to 15 games, up by 2 from the previous month, indicating a growing number of games showing potential for long-term success [1][9]. - Century Games had the most entries with 3 games, while Tencent and miHoYo each had 2 games listed [9]. - "Whiteout Survival" from Century Games led the potential list with an estimated revenue of $107.21 million (approximately 765 million yuan) in August [9][11]. Group 3: Game Performance and Updates - "PUBG MOBILE" introduced new gameplay features and updates in August, contributing to its strong revenue performance [6]. - "Age of Origins" also saw significant updates, enhancing its gameplay and user engagement [6]. - Other notable games like "Puzzles & Survival," "Genshin Impact," and "Mobile Legends: Bang Bang" reported revenues exceeding $15 million in August, showcasing their continued popularity [7][8]. Group 4: Industry Trends and Strategies - The article highlights the importance of user retention and cultural integration for the long-term success of Chinese games in overseas markets [12]. - Strategies include localized content development, community building, and leveraging AI for improved user experience [12].
小游戏出海,正在成为大公司的游戏?
36氪未来消费· 2025-09-05 07:33
Core Viewpoint - The article highlights that while leading companies in the mini-game sector continue to generate significant revenue, the opportunities for smaller developers to benefit from overseas expansion are diminishing [2][17]. Group 1: Company Performance - Century Huatong reported a revenue of 17.2 billion yuan for the first half of 2025, representing a year-on-year growth of 85.5%, with a net profit of 2.656 billion yuan, up 129.33% [3][20]. - The overseas gaming business contributed over 50% of the revenue, with "Whiteout Survival" leading the Chinese mobile game revenue rankings [3][10]. Group 2: Market Dynamics - The mini-game market is experiencing increased competition, with many developers attempting to replicate the success of "Whiteout Survival" and "Kingshot" [19][21]. - The rising costs of user acquisition are squeezing the survival space for many smaller game developers, as larger companies can afford higher advertising expenses [21][22]. Group 3: Challenges in Overseas Expansion - The article discusses the challenges faced by developers when attempting to launch mini-games overseas, including cultural and language barriers, as well as inadequate payment systems [9][19]. - The phenomenon of "skin-swapping" games, where existing popular games are rebranded for overseas markets, is becoming more common, complicating the path for original games to succeed [23]. Group 4: User Behavior and Game Design - Users are increasingly seeking lightweight games that can fit into fragmented time slots, which has driven the popularity of mini-games both domestically and internationally [18]. - "Whiteout Survival" employs a strategy of "bait and switch" in its advertising, attracting users with misleading content but managing to retain them through engaging gameplay [12][16].
36氪出海·关注|头部上市公司,交出了怎样的中期海外成绩单?
3 6 Ke· 2025-08-28 05:19
Core Insights - Recent financial reports from various companies indicate that overseas business has become a key driver of growth across multiple industries, with many firms experiencing significant revenue increases from international operations [2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20]. Group 1: Company Performance - Pop Mart reported its best-ever performance with revenue expected to exceed 30 billion RMB for the year, driven by a 204.4% increase in H1 revenue to 13.8763 billion RMB [2][13]. - Tencent's Q2 revenue grew by 15% to 184.5 billion RMB, with international game revenue increasing by 35% [3]. - JD's Q2 net revenue reached 356.7 billion RMB, a 22.4% year-on-year increase, although net profit decreased to 6.2 billion RMB [4]. - Kuaishou's Q2 revenue grew by 13.1% to 35 billion RMB, with overseas revenue increasing by 20.5% [9]. - Baidu's total revenue for Q2 was 32.7 billion RMB, with core revenue of 26.3 billion RMB, marking a 35% increase [10]. Group 2: International Expansion - JD Logistics expanded its overseas warehouse network, operating over 130 warehouses across 23 countries, enhancing its global supply chain capabilities [5]. - Luckin Coffee opened 2 new stores in New York as part of its international strategy, with total revenue for Q2 reaching 12.359 billion RMB, a 47.1% increase [11]. - Xiaomi's revenue for Q2 was 116 billion RMB, with 31.6% coming from international markets, primarily Europe and India [12]. - Miniso's overseas revenue grew by 29.4% to 3.534 billion RMB, with a total of 3,307 stores globally [14][15]. - Mx Ice City has established over 53,000 stores globally, with 4,733 located overseas, achieving a 39.3% revenue growth [16]. Group 3: Industry Trends - The trend of companies diversifying their revenue streams through international markets is evident, with many firms reporting double-digit growth in overseas sales [2][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20]. - The solar energy sector, despite facing challenges, has seen some leaders like CATL report a 34.22% increase in overseas revenue [17]. - The automotive industry, represented by Geely, reported a 27% increase in total revenue, with a focus on expanding its global market presence [19][20].