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完美世界(002624) - 董事会审计委员会实施细则(2025年10月)
2025-10-10 09:01
完美世界股份有限公司 董事会审计委员会实施细则 第一章 总 则 第一条 为强化完美世界股份有限公司(以下简称"公司")董事会的决策 功能,做到事前审计、专业审计,确保董事会对经理层的有效监督,完善公司治理 结构,根据《中华人民共和国公司法》《上市公司治理准则》《深圳证券交易所上 市公司自律监管指引第 1 号—主板上市公司规范运作》《完美世界股份有限公司 章程》(以下简称"《公司章程》")及其他有关规定,公司特设立董事会审计委员 会,并制定本实施细则。 第二条 董事会审计委员会是董事会下设的专门工作机构,主要负责公司内、 外部审计的沟通、监督和核查工作。 第二章 人员组成 财务信息等事项进行监督检查。公司各内部机构或者职能部门、控股子公司以及 对公司具有重大影响的参股公司应当配合内部审计机构依法履行职责,不得妨碍 内部审计机构的工作。 内部审计机构应当保持独立性,配备专职审计人员,不得置于财务部门的领 导之下,或者与财务部门合署办公。 内部审计机构对董事会负责,向董事会审计委员会报告工作。内部审计机构 在对公司业务活动、风险管理、内部控制、财务信息等情况进行检查监督过程中, 应当接受审计委员会的监督指导。 第三 ...
完美世界(002624) - 公司章程修订对照表(2025年10月)
2025-10-10 09:00
1 完美世界股份有限公司 章程修订对照表 (2025 年 10 月) 为贯彻落实《中华人民共和国公司法》、中国证券监督管理委员会《上市公司章程指引(2025)》等要求,进一步完善和提升完 美世界股份有限公司(以下简称"公司")治理水平,结合公司内部控制管理实际,拟对《完美世界股份有限公司章程》(以下简称"《公 司章程》")作出如下修订: | 序号 | 原章程内容 | 修订后内容 | | --- | --- | --- | | | 第一条 为维护公司、股东和债权人的合法权益 ,规范公司的组 | 第一条 为维护公司、股东、职工和债权人的合法权益,规范公司的 | | | 织和行为,根据《中华人民共和国公司法》(以下简称"《公司法》")、 | 组织和行为,根据《中华人民共和国公司法》(以下简称"《公司法》")、 | | 1 | 《中华人民共和国证券法》(以下简称"《证券法》")和其他有关规 | 《中华人民共和国证券法》(以下简称"《证券法》")和其他有关规定, | | | 定,制订本章程。 | 制定本章程。 | | | 第二条 公司系依照《公司法》有关规定变更的股份有限公司(以 | 第二条 公司系依照《公司法》有关规 ...
完美世界(002624) - 关于召开2025年第一次临时股东大会的通知
2025-10-10 09:00
证券代码:002624 证券简称:完美世界 公告编号:2025-038 完美世界股份有限公司 关于召开 2025 年第一次临时股东大会的通知 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假 记载、误导性陈述或重大遗漏。 完美世界股份有限公司(以下简称"公司")第六届董事会第十六次会议决定 将于 2025 年 10 月 27 日召开 2025 年第一次临时股东大会,会议有关事项如下: 一、召开会议的基本情况 1、股东大会届次:2025 年第一次临时股东大会 2、股东大会的召集人:董事会 3、本次会议的召集、召开符合《中华人民共和国公司法》《深圳证券交易 所股票上市规则》《深圳证券交易所上市公司自律监管指引第 1 号—主板上市公 司规范运作》等法律、行政法规、部门规章、规范性文件及《公司章程》的有关 规定。 (1)截至 2025 年 10 月 16 日下午收市时在中国证券登记结算有限责任公司深 圳分公司登记在册的公司全体股东,均有权出席本次会议并行使表决权,股东本人 不能亲自出席本次会议的可以书面委托代理人出席会议并参加表决(授权委托书见 附件),该股东代理人不必是本公司股东; (2)公司董事 ...
完美世界(002624) - 第六届监事会第十二次会议决议公告
2025-10-10 09:00
完美世界股份有限公司 第六届监事会第十二次会议决议公告 本公司及监事会全体成员保证信息披露内容的真实、准确和完整,没有虚假 记载、误导性陈述或重大遗漏。 一、监事会会议召开情况 完美世界股份有限公司(以下简称"公司")第六届监事会第十二次会议于 2025 年 10 月 10 日以现场方式召开。本次会议通知已于 2025 年 9 月 30 日以电 话方式发出,会议应出席监事 3 人,实际出席监事 3 人,会议由监事会主席谢贤 文先生主持。会议的召集、召开及表决程序符合《公司法》和《公司章程》的有 关规定。 二、监事会会议审议情况 会议审议通过了以下议案: 证券代码:002624 证券简称:完美世界 公告编号:2025-037 根据《中华人民共和国公司法》《上市公司章程指引》(2025年修订)及中国 证券监督管理委员会于2024年12月27日发布的《关于新<公司法>配套制度规则 实施相关过渡期安排》等相关法律、法规的规定,结合公司实际情况,公司将不 再设置监事会与监事,免去张丹、韩长艳监事职务,监事会的职权由董事会审计 委员会行使,《监事会议事规则》等监事会相关制度相应废止,同时对《公司章 程》进行修订。 具体内 ...
完美世界(002624) - 第六届董事会第十六次会议决议公告
2025-10-10 09:00
证券代码:002624 证券简称:完美世界 公告编号:2025-036 完美世界股份有限公司 第六届董事会第十六次会议决议公告 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚假 记载、误导性陈述或重大遗漏。 二、董事会会议审议情况 会议审议通过了以下议案: (一)审议通过《关于修订<公司章程>的议案》 表决结果:5票同意、0票反对、0票弃权 根据《中华人民共和国公司法》《上市公司章程指引》(2025年修订)及中 国证券监督管理委员会于2024年12月27日发布的《关于新<公司法>配套制度规 则实施相关过渡期安排》等相关法律、法规的规定,结合公司实际情况,公司将 不再设置监事会与监事,免去张丹、韩长艳监事职务,监事会的职权由董事会审 计委员会行使,《监事会议事规则》等监事会相关制度相应废止,同时对《公司 章程》进行修订。 公司董事会提请股东大会授权公司管理层办理工商变更登记、章程备案等相 关事宜,授权的有效期限自公司股东大会审议通过之日起至本次相关工商变更登 记事项办理完毕之日止。具体备案登记内容以市场监督管理部门最终核准、登记 的情况为准。 具体内容详见同日刊登于巨潮资讯网www.cninf ...
游戏板块10月10日跌3.79%,恺英网络领跌,主力资金净流出23.47亿元
Core Viewpoint - The gaming sector experienced a significant decline, with a drop of 3.79% on October 10, 2023, led by Kaiying Network, while the Shanghai Composite Index fell by 0.94% and the Shenzhen Component Index decreased by 2.7% [1]. Group 1: Market Performance - The gaming sector's stocks showed mixed performance, with notable gainers such as Mingchen Health, which rose by 9.98%, and ST Dazheng, which increased by 4.93% [1]. - The overall trading volume in the gaming sector was substantial, with Mingchen Health achieving a transaction amount of 280 million yuan and ST Dazheng reaching 157 million yuan [1]. - The main funds in the gaming sector saw a net outflow of 2.347 billion yuan, while retail investors contributed a net inflow of 1.712 billion yuan [2][3]. Group 2: Individual Stock Analysis - Mingchen Health had a net inflow of 73.32 million yuan from main funds, representing 26.23% of its trading volume, while it faced a net outflow from retail investors [3]. - ST Dazheng experienced a net outflow of 2.41 million yuan from main funds but had a net inflow of 3.34 million yuan from speculative funds [3]. - Other stocks like ST Huadao and Perfect World also faced declines, with ST Huadao dropping by 3.83% and Perfect World decreasing by 3.62% [2]. Group 3: ETF Performance - The gaming ETF (product code: 159869) tracking the China Securities Animation and Gaming Index saw a net outflow of 410 million yuan, with a recent increase in shares by 110 million [5]. - The food and beverage ETF (product code: 515170) reported a slight decrease of 0.34% over the past five days, with a net outflow of 20.12 million yuan [5]. - The semiconductor ETF (product code: 588170) showed a positive trend with a 5.26% increase and a net inflow of 38.46 million yuan [6].
多只游戏股年内股价翻倍,产业有望迎来新一轮十年成长期
Feng Huang Wang· 2025-10-09 08:00
Core Viewpoint - The gaming sector has experienced a significant surge in stock prices this year, with various companies achieving remarkable growth, indicating a potential new phase of high-speed growth in the Chinese gaming industry [3][10]. Group 1: Stock Performance - ST Huatuo (002602) has seen a year-to-date increase of nearly 303%, becoming a leader in the A-share gaming sector with a total market capitalization of 153.8 billion yuan [1]. - Tencent (0700.HK) and NetEase (9999.HK) recorded stock price increases of over 60% and 70% respectively, while Giant Network (002558) surged over 260% [3]. - Other notable performers include G-bits (603444) with a rise of over 166%, Perfect World (002624) with an increase of over 88%, and 37 Interactive Entertainment with a growth of over 46% [6]. Group 2: Reasons for Stock Surge - The stock price increases are attributed to multiple factors, including high certainty in performance growth, improved internal control capabilities, and expectations for future delisting [3][6]. - The gaming industry is shifting from imitation to innovation, focusing on high-quality game development and international expansion, which enhances the industry's outlook [3][10]. - The release of new products exceeding expectations and stable performance from existing products have contributed to significant revenue and profit growth [7][11]. Group 3: Financial Performance - Century Huatuo reported a revenue of 17.2 billion yuan for the first half of the year, a year-on-year increase of 85.5%, with a net profit of 2.656 billion yuan, up 129.33% [7]. - G-bits achieved a revenue of 2.518 billion yuan, a growth of 28.49%, with a net profit of 645 million yuan, up 24.5% [7]. - Giant Network's revenue was approximately 1.662 billion yuan, reflecting a growth of 16.47%, while net profit was about 777 million yuan, up 8.27% [7]. Group 4: Policy and Market Dynamics - The issuance of game licenses has been a key driver for the gaming sector, with a significant number of licenses granted this year, indicating a favorable regulatory environment [8][10]. - The total number of game licenses issued in 2025 has reached 1,275, with 1,195 for domestic games and 80 for imported games [8]. - The Chinese gaming market's actual sales revenue grew by 14.08% year-on-year in the first half of the year, marking a historical high [10]. Group 5: Future Outlook - The gaming industry is expected to continue its upward trajectory, supported by policy incentives and technological advancements, particularly in AI and international market expansion [11][14]. - The focus on maintaining IP relevance and leveraging technology for game development is seen as crucial for sustaining growth [11][15].
游戏产业跟踪(15):9月游戏版号发放,新游周期和行业景气向上趋势有望持续
Changjiang Securities· 2025-09-29 14:43
Investment Rating - The report maintains a "Positive" investment rating for the gaming industry [7]. Core Insights - The issuance of game licenses in September, with approvals for companies like Kaiying, Giant Network, and Point Point, indicates a positive trend in the new game cycle and overall industry prosperity. The performance of several new games, such as Giant Network's "Supernatural Action Group" and G-bits' "Staff Sword Legend," is expected to drive the product cycle and industry sentiment upward. The combination of new game cycles, favorable policies, and AI catalysis suggests that the gaming sector still has upward valuation potential, warranting continued attention to investment opportunities in this area [2][4][6]. Summary by Sections Game License Issuance - In September, a total of 156 game licenses were issued, including 145 domestic and 11 imported games. This brings the total number of domestic game licenses issued this year to 1,195, nearing the annual total of 1,306 from 2024 [6][9]. Market Performance - The gaming market in China showed a month-on-month growth, with August revenues reaching 29.263 billion yuan, a 0.61% increase from the previous month. The mobile gaming market accounted for 21.541 billion yuan, reflecting a 0.85% month-on-month growth [9]. New Game Launches - Several new games are set to launch or have recently launched, including Kaiying's "The Legend of the Adventure" and Heartbeat's "Yise," which quickly topped the iOS and TapTap charts. The report highlights a rich pipeline of upcoming games from major developers, indicating potential for revenue growth [6][9].
传媒行业月报:业绩优异+政策利好+AI驱动,持续看好游戏板块表现-20250929
Zhongyuan Securities· 2025-09-29 12:57
Investment Rating - The report maintains an "Outperform" rating for the media sector [1] Core Viewpoints - The media sector has shown significant performance with favorable policies and AI-driven growth, particularly in the gaming segment [1][4] - The gaming sector is experiencing robust growth, with a year-on-year revenue increase of nearly 24% and net profit growth of approximately 75% [4][13] - The report highlights a divergence in performance among sub-sectors, with gaming showing strong growth while publishing and film sectors face challenges [4][12] Summary by Sections Investment Recommendations - The media sector's H1 2025 report indicates record-high revenue and significant profit growth, with a positive outlook on gaming, publishing, and IP derivative products [4][12] - The gaming sector benefits from favorable policies and AI advancements, leading to improved valuations and sustained performance [4][13] Market Review - From August 18 to September 26, 2025, the media sector rose by 11.76%, underperforming the ChiNext index by 12.60 percentage points but outperforming the CSI 300 and Shanghai Composite indices [3][16] - Among sub-sectors, the gaming sector increased by 28.36%, while the publishing sector declined by 2.19% [3][16] Industry News - Recent government policies, such as the "Artificial Intelligence +" initiative, are expected to enhance the media sector's growth prospects [25] - The gaming industry saw the approval of 145 domestic game licenses in September 2025, indicating a healthy regulatory environment [50] Monthly Data - In August 2025, the domestic film market generated a box office of 5.991 billion yuan, a year-on-year increase of 48.59% [26][27] - The gaming market's actual sales revenue in August 2025 was 29.263 billion yuan, with a year-on-year decline of 13.01% [44]
游戏产业跟踪:暑期档以来游戏行业保持高热度,看好行业景气度延续
2025-09-28 14:57
Summary of the Gaming Industry Conference Call Industry Overview - The gaming industry in China has maintained high activity levels since the summer, with a market size of approximately 29 billion yuan in July, reflecting a year-on-year growth of nearly 5% [1][4] - Mobile game revenue showed a slight increase, with several new games performing well, such as "Douluo Dalu: Soul Master World," which generated over 100 million yuan in its first month [1][4] - The market size remained stable in August compared to July, but there was a year-on-year decline, with mobile game revenue decreasing by 4% [1][4] Key Insights - The overall performance of the gaming industry has been positive this year, supported by a relaxation of policies and an acceleration in supply growth [2] - The industry is in an upward trend, with new game launches significantly boosting company performance [2] - The release of 156 game licenses in September, including 145 domestic and 11 imported, indicates a healthy regulatory environment [6][7] Company-Specific Developments - Huatuo's core overseas products have shown strong performance, leading to an 11% month-on-month increase in revenue for Diandian Interactive [8] - Giant Network's game "Supernatural" has exceeded expectations in revenue stability, with plans to launch an overseas version next year [8] - Key products approved include new titles from Tencent, NetEase, and miHoYo, indicating strong competition among major players [6][7] International Market Performance - Chinese self-developed games generated nearly 1.7 billion USD in overseas revenue in July, with a year-on-year growth in single digits [5] - Despite a 10% year-on-year decline in August due to high base effects, some products like KingShow's "Frost Knight" maintained strong growth, with a 20% month-on-month increase [5] Future Trends - The legendary game market is substantial, with annual revenues of 30-40 billion yuan, and more legendary games are expected to enter the market [9] - Future growth will come from expanding partnerships with larger companies, the introduction of 25 key legendary games, and enhancements in PC, live streaming, and item trading functionalities [9] Product Development and AI Initiatives - Kaiying Network is entering a new product cycle, with "Blood of the River and Lake" launched in South Korea and plans for several new titles by 2025-2026 [10] - The AI product EVE is expected to launch by the end of the year, and the AI gaming platform Soon may begin commercialization [10] Performance of Key Companies - Gigabit has consistently outperformed expectations, with "Sword of the Hero" showing strong overseas revenue growth of 14% month-on-month in August [11] - Perfect World and Shenzhou Taiyue have new titles in development, with Perfect World's "Yihuan" showcased at the Tokyo Game Show [12] Overall Market Sentiment - The gaming industry remains strong, with companies performing well even in the traditionally slower month of September [13] - Continued investment opportunities are recommended in companies such as Giant Network, Kaiying Network, ST Huatuo, Perfect World, Gigabit, Shenzhou Taiyue, and Sanqi Interactive [13]