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比特元宇宙(08645) - 自愿性公告本公司签订在中国开展迪士尼沉浸式体验馆的授权备忘录
2025-09-25 14:27
香港交易及結算所有限公司及香港聯合交易所有限公司(「聯交所」)對本公告的內容概不 負責,對其準確性或完整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任 何部分內容而產生或因倚賴該等內容而引致的任何損失承擔任何責任。 BYTE METAVERSE HOLDINGS LIMITED 8645 自願性公告 本公司簽訂在中國開展迪士尼沉浸式體驗館的授權備忘錄 本公告乃由比特元宇宙控股有限公司(「本公司」,連同其附屬公司統稱「本集團」)根據聯 交所GEM證券上市規則(「GEM上市規則」)第17.10(2)(a)條及香港法例第571章《證券及期 貨條例》第XIVA部的內幕消息條文(定義見GEM上市規則)自願作出,以告知本公司股東 (「股東」)及潛在投資者有關本集團的最新業務發展。 本公司董事會(「董事會」)欣然宣佈,本公司與燈塔沉浸式工作室(Lighthouse Immersive Studios Touring Inc.,「燈塔工作室」)及北京好通文化有限公司(Haotoon Co., Ltd.,「北 京好通公司」)已簽訂一份授權備忘錄,內容涉及「迪士尼動畫沉浸式體驗」項目在中國大 陸地區的運營和推廣的合作事宜 ...
利好!8部门联合部署!
Jin Rong Shi Bao· 2025-09-25 07:23
Core Viewpoint - The "Guiding Opinions" issued by the Ministry of Commerce and other departments aim to promote digital consumption by focusing on supply-demand collaboration, enhancing digital consumption offerings, nurturing digital consumption entities, optimizing support systems, and creating a favorable environment for digital consumption. Group 1: Digital Product Consumption - The "Guiding Opinions" encourage enterprises to accelerate R&D and increase the effective supply of AI terminal products, unlocking consumption potential for new products such as AI smartphones, computers, smart robots, wearable devices, and desktop 3D printers [2] - It emphasizes the need to accelerate the development and interconnectivity of smart home appliances, smart security, and video care systems, as well as to conduct pilot projects for smart connected vehicles [2] Group 2: Digital Service Consumption - The "Guiding Opinions" promote the use of AI, virtual reality, and augmented reality to enhance consumer experiences in cultural venues, tourist attractions, and leisure districts, creating immersive and diverse consumption scenarios [3] - It also highlights the importance of digital empowerment in life services, aiming to build a smart service platform that integrates online and offline services [3] Group 3: Digital Content Consumption - The "Guiding Opinions" encourage the use of technologies like the metaverse and generative models to innovate digital cultural products, integrating elements from museums and intangible cultural heritage [4] - It supports the creation of high-quality content in fields such as animation, gaming, film, music, and online literature, promoting a healthy development of secondary creation through cultural co-creation [4] Group 4: Digital Marketing and E-commerce - The "Guiding Opinions" outline the development of smart retail and support for the digital marketing of physical commerce enterprises across various channels [5] - It encourages the healthy development of new business models such as instant retail, social e-commerce, and live-streaming e-commerce, while promoting quality standards in e-commerce [5] Group 5: Financial Support for Digital Consumption - The "Guiding Opinions" propose that government financing guarantee institutions provide credit support for small and micro enterprises in the digital consumption sector [7] - It encourages financial institutions to collaborate with digital consumption and payment enterprises to develop financial products and services tailored to digital consumption characteristics [7]
机器人概念多数走高 近期人形机器人催化频出 行业景气度加速上升
Zhi Tong Cai Jing· 2025-09-25 04:57
Group 1 - The majority of robotics concept stocks have risen, with notable increases in companies such as Geek+ (02590) up 10.54% to HKD 29.16, Jinli Permanent Magnet (300748) up 6.29% to HKD 22.32, and Ubtech (09880) up 6.04% to HKD 144 [1] - Recent announcements regarding humanoid robots have been frequent, with the Minister of Industry and Information Technology stating that new sectors such as humanoid robots, brain-computer interfaces, and quantum information will be developed during the 14th Five-Year Plan [1] - The Ministry of Science and Technology is promoting the accelerated application of humanoid robots in various sectors including automotive manufacturing, logistics, and power inspection, laying a solid foundation for the development of a trillion-level industry [1] Group 2 - According to Dongfang Securities, there has been an increase in information regarding the mass production of humanoid robots since Q3 this year, with Tesla aiming to produce 100,000 units per month within the next five years and targeting a cumulative delivery of 1 million robots as a key incentive [1] - Domestic humanoid robot companies such as Ubtech, Zhiyuan, and Yushu have received orders worth hundreds of millions, with Zhiyuan and Tiantai Robotics also surpassing 10,000 units in shipments and orders [1] - The industry is currently at a turning point from initial development to mass production, with significant orders reflecting an accelerated rise in industry prosperity [1]
推动“百业+文旅”深度融合发展
Xin Hua Ri Bao· 2025-09-24 23:26
□ 陈 飞 今年9月11日,江苏省政府召开新闻发布会,发布并解读《江苏省持续推动文化旅游业高质量发展三年 行动计划(2025—2027年)》。其中提出,要聚焦融合发展,完善文化旅游业产品体系。通过深化拓 展"文旅+百业""百业+文旅",延伸产业链、提升价值链。 深化多业态创新融合,拓展"百业+文旅"融合发展的消费场景 针对不同行业特性,设计"百业+文旅"差异化融合模式,形成"一业一特色场景"。其中,"演艺+文 旅""乡村+文旅""体育+文旅"是典型的融合消费场景。 以"演艺+文旅"强化消费体验。演艺与文旅的融合,催生了多种新型文旅消费场景,如实景演艺、沉浸 式戏剧、主题街区演艺等。鼓励景区景点和公共文化场馆挖掘自身特色,建设智慧旅游沉浸式体验新空 间,并将创排的各类沉浸式演出嵌入街巷之中、融入景区之内,让游客在沉浸式体验中实现从"旁观 者"到"参与者"乃至"共创者"的身份转变。 以"农业+文旅"打造消费品牌。"农业+文旅"就是以农业为基础,以文旅为手段,以产业融合为路径,实 现农业增值、农民增收和乡村美丽,创造出以乡村为核心场景的新型消费场景和文化空间。要基于区域 资源禀赋,围绕地域文化、农业品牌、民俗风情, ...
数字赋能博物馆文创产品开发创新
Xin Hua Ri Bao· 2025-09-24 23:22
□ 张晨茜 如今,依托馆藏资源,开发集审美、文化和实用价值于一体的文创产品,已经成为许多博物馆的共同选 择。博物馆将内容数字化与在线教育、艺术普及等功能密切结合,消除了空间限制,并灵活运用5G、 全息投影等新兴数字技术,让文创产品更具沉浸感和交互性。 构建数字化资源库, 深入挖掘文物价值 数字文物资源库建设是博物馆文创开发的重要基础。相关人员不仅要对文物资源进行存档备份,更要通 过资源整合将文物资源转变为可深度挖掘的数字资产,为文创产品开发提供丰富素材。 通过高清摄影、激光扫描、多光谱成像等技术,采集文物不同角度的图像信息,同步录入文物音频、视 频等资料。对采集的原始数据进行清洗及标准化处理,按照统一命名规范、分类体系将文物资料转化为 数据文档。由博物馆自主研发或委托数字服务公司创建文物数据库,完善系统检索、编目、权限管理等 功能,支持使用者按照文物类型、年代、材质等关键词进行智能检索,为文物资源的活态传承及创新应 用奠定基础。 完善人才引进机制。引进数字技术、视觉设计、人工智能领域的优秀人才加入文创设计团队,充分挖掘 数字技术与文创设计的融合方式,以增强文创产品的市场竞争力。邀请游戏设计、时尚设计、广告创意 ...
汤姆猫IP“褪色”,两任董事长接连减持背后的经营困局
Guo Ji Jin Rong Bao· 2025-09-24 14:49
2019年,王健以持有金科文化18.9%的股份成为了公司董事长。但自2019年7月起,股票刚解禁不久的 王健密集减持汤姆猫。截至2020年年底,王健持股比例已下降到11.19%。而在减持期间,王健存在多 次违规。2020年7月,王健因强制平仓以集中竞价方式减持被深交所给予通报批评;2020年12月,他又 被披露因2019年11月—2020年3月期间涉嫌内幕交易被证监会立案调查。2021年,王健又因质押股份融 资违约被法院强制执行减持股份,深交所下发监管函。 最终王健于2021年1月辞去了金科文化董事长职务。需注意的是,王健的接任者——现任董事长朱志刚 近年来也多次减持。其中,据2022年2月披露的股权变动报告书,控股股东及其一致行动人朱志刚在 2021年8月底至今的时间内,减持股份达公司总股本的5.18%。 两任董事长大幅减持背后是公司经营业绩大幅下滑。具体来看,其主营业务围绕"会说话的汤姆猫家 族"IP开展。该IP的核心为Outfit7于2010年推出的游戏《会说话的汤姆猫》。游戏主角为汤姆猫,它会 对玩家的抚摸、投食作出反应,还会用幽默的声音重复玩家说的话,曾一度风靡全球。 营收三连降、商誉压顶后,汤姆猫 ...
利好!八部门,重磅部署!
证券时报· 2025-09-24 12:50
Core Viewpoint - The article emphasizes the importance of developing digital consumption to enhance economic vitality and improve quality of life in the digital age, as outlined in the recent guidance from the Ministry of Commerce and other departments [1][6]. Group 1: Overall Requirements - The guidance aims to implement the new development philosophy and promote high-quality development to meet the growing needs of the people, leveraging the advantages of a large-scale market [6]. Group 2: Enriching Digital Consumption Supply - The guidance proposes to expand digital product consumption by encouraging innovation in artificial intelligence (AI) terminal products, such as smartphones, computers, and smart home devices [7]. - It aims to enhance digital service consumption by integrating AI and immersive technologies in cultural and tourism sectors to create diverse consumption experiences [7]. - The guidance also focuses on innovating digital content consumption through cultural digitization and the development of new content forms targeting various demographics [8]. - It encourages the expansion of digital consumption channels by supporting the digital transformation of retail and promoting new business models like social e-commerce and live-streaming commerce [9]. Group 3: Cultivating Digital Consumption Entities - The guidance emphasizes enhancing the innovation capabilities of digital consumption enterprises and fostering a competitive environment for small and medium-sized enterprises (SMEs) [10]. - It supports the digitalization of SMEs through improved e-commerce public service platforms and rural e-commerce development initiatives [10]. Group 4: Optimizing Digital Consumption Support System - The guidance calls for the establishment of digital consumption platforms and the enhancement of logistics systems to support efficient delivery and service [11]. - It highlights the need for improved payment convenience, including the expansion of digital currency acceptance and the enhancement of payment services for various demographics [12]. - The guidance also stresses the importance of financial support for digital consumption projects, including the issuance of bonds and asset securitization [13]. Group 5: Creating a Favorable Environment for Digital Consumption - The guidance outlines plans for promotional activities to stimulate consumption, such as online shopping festivals and the introduction of digital consumption vouchers [14]. - It encourages international cooperation in e-commerce and digital services to meet diverse consumer needs [15]. - The guidance promotes the establishment of standards for digital products and services to ensure consumer protection and market order [15]. Group 6: Implementation and Coordination - The article concludes with a call for enhanced organizational leadership and policy support to ensure the effective implementation of the guidance measures [16].
刚刚,利好来了!
中国基金报· 2025-09-24 10:53
【导读】事关 数字消费赛道 ,重磅文件来了 中国基金报记者 张舟 事关 数字消费赛道 ,重磅文件来了! 9月24日,商务部等8部门联合对外发布《关于大力发展数字消费共创数字时代美好生活的指 导意见》(以下简称《指导意见》)。 《指导意见》明确了数字消费的概念。 数字消费包括:数字产品消费、数字服务消费、数字 内容消费以及通过数字渠道实现的消费。 《指导意见》确定了总体要求: 全面贯彻落实党中央、国务院决策部署,发挥超大规模市场优势,扩大数字消费多元化供 给,创新和丰富数字消费场景,促进数字消费更高水平供需动态平衡,激发和增强社会经济 活力。 《指导意见》聚焦供需两侧协同发力,从四方面提出14项任务举措: 一是丰富数字消费领域供给。扩大数字产品消费,提升数字服务消费,创新数字内容消费, 拓展数字消费渠道,以数字消费新供给激发消费新需求。二是培育壮大数字消费经营主体。 提升数字消费企业创新能力,赋能中小企业数字化发展,支持数字消费企业发展壮大,不断 增强内生动力和创新活力。三是优化数字消费支撑体系。打造数字消费平台载体,完善快递 物流配送体系,提升支付便利化水平,强化要素投入保障,加强财政金融支持,构建高效协 同 ...
商务部等八部门:面向银发群体,开发老年数字文化体验等“智慧+”新内容
Cai Jing Wang· 2025-09-24 10:07
Group 1 - The core viewpoint of the article is the release of the "Guiding Opinions on Vigorously Developing Digital Consumption to Co-create a Better Life in the Digital Age" by multiple government departments, emphasizing the importance of digital consumption in various forms [1][2] - Digital consumption encompasses digital product consumption, digital service consumption, digital content consumption, and consumption realized through digital channels [1] - The document encourages innovation in digital content consumption, promoting the digitization of cultural resources and the development of a national cultural big data system [1] - It highlights the use of technologies such as the metaverse and AI-generated content to enhance cultural digital products, targeting specific demographics like the elderly [1] - The initiative aims to improve the supply of high-definition content across broadcasting and online platforms, supporting the creation of quality works in fields like animation, gaming, and literature [1] Group 2 - The "Guiding Opinions" also focus on enhancing payment convenience, promoting domestic payment awareness in key locations [2] - It emphasizes the expansion of digital yuan acceptance and application scenarios, leveraging its advantages for improved payment convenience [2] - The document calls for collaboration among banks, payment institutions, and clearing agencies to cater to the needs of elderly and foreign individuals, enhancing the user experience in mobile payments [2]
八部门印发《关于大力发展数字消费共创数字时代美好生活的指导意见》
Di Yi Cai Jing· 2025-09-24 09:31
近日,商务部等8部门联合印发《关于大力发展数字消费共创数字时代美好生活的指导意见》(以下简 称《指导意见》)。《指导意见》全面贯彻落实党中央、国务院决策部署,发挥超大规模市场优势,扩 大数字消费多元化供给,创新和丰富数字消费场景,促进数字消费更高水平供需动态平衡,激发和增强 社会经济活力,共创数字时代美好生活。 《指导意见》聚焦供需两侧协同发力,从4方面提出14项任务举措。一是丰富数字消费领域供给。扩大 数字产品消费,提升数字服务消费,创新数字内容消费,拓展数字消费渠道,以数字消费新供给激发消 费新需求。 二是培育壮大数字消费经营主体。提升数字消费企业创新能力,赋能中小企业数字化发展,支持数字消 费企业发展壮大,不断增强内生动力和创新活力。 三是优化数字消费支撑体系。打造数字消费平台载体,完善快递物流配送体系,提升支付便利化水平, 强化要素投入保障,加强财政金融支持,构建高效协同的数字消费生态体系,夯实数字消费发展基础。 四是营造数字消费良好环境。开展消费促进活动,推动国际交流合作,促进规范健康发展,统筹促进与 规范、国内与国际,以更优环境推动数字消费高质量发展。 《指导意见》要求各有关单位充分认识数字消费在 ...