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年轻人的广场舞,正在席卷各大商场
Hu Xiu· 2025-07-28 07:03
Group 1 - The core concept of the article revolves around the rising trend of Random Play Dance as a popular youth activity, transforming traditional shopping malls into vibrant cultural spaces [1][10][20] - Random Play Dance is characterized by its spontaneous nature, where participants dance to randomly selected songs in public spaces, creating a lively atmosphere [4][5][10] - The phenomenon is closely linked to K-Pop culture, originating from a popular South Korean variety show, which has contributed to its global appeal and acceptance among fans [6][7][9] Group 2 - The article highlights the commercial potential of Random Play Dance, with dance studios and event organizers capitalizing on its popularity by hosting numerous events, thus creating a cycle of engagement and consumption [11][12][13] - The events often include additional commercial elements, such as merchandise sales and sponsorships, indicating a shift towards a more business-oriented approach [14][15][17] - The article discusses the evolving nature of these events, where the focus has shifted from pure enjoyment to a blend of entertainment and marketing, reflecting broader trends in youth culture and consumer behavior [10][14][20] Group 3 - Random Play Dance serves as a social connector among youth, breaking down barriers and fostering a sense of community through shared experiences [21][22][23] - The accessibility of Random Play Dance allows individuals of varying skill levels to participate, promoting inclusivity and emotional engagement [22][24][25] - The concept of "emotional economy" is explored, suggesting that the value derived from participation in such activities may extend beyond mere entertainment to encompass deeper social and emotional connections [27]
她花几十万“购买”爱情:重氪、梦稿,乙游背后的情绪产业链
Nan Fang Du Shi Bao· 2025-07-28 03:08
Core Insights - The rise of "Otome" games, designed for female players, reflects a significant shift in the gaming industry, driven by emotional consumption and a growing market for female-oriented content [2][19][20] - Players are increasingly investing substantial amounts of money in these games, with some individuals spending over 160,000 RMB, indicating a trend towards high emotional investment and consumer behavior [1][3][6] - The market for Otome games is expanding rapidly, with the female gaming market in China reaching 8 billion RMB in 2024, a 124.1% increase year-on-year, highlighting the growing influence of female gamers [6][19] Group 1: Emotional Consumption - Players are willing to spend large sums on in-game purchases and related merchandise, driven by emotional connections to characters and narratives [1][3][19] - The concept of "emotional consumption" is emerging, where players seek fulfillment and identity through their virtual relationships, reflecting deeper societal trends among women [20][23] - The Otome game market is evolving from a niche to a mainstream segment, with major companies like Tencent and NetEase entering the space, indicating its commercial viability [4][19] Group 2: Market Dynamics - The total revenue for popular Otome games like "Love and Deep Space" reached approximately 5.87 billion RMB in 2024, outperforming other well-known titles [5][6] - The number of female gamers in China has surpassed 300 million, accounting for nearly half of the total gaming population, with a significant portion engaged in Otome and related genres [6][19] - The rise of "Guzai" (merchandise) consumption, where players purchase character-related products, is contributing to a robust secondary market, further enhancing the emotional connection to the games [8][9] Group 3: Emerging Services - New service industries, such as "Cosplay commissions" and "Dream manuscript" artists, are developing around the emotional needs of players, providing personalized experiences that deepen engagement [10][13] - The "Dream Girl" service industry is gaining traction, where players can hire individuals to embody their favorite characters, reflecting a unique intersection of gaming and real-world interaction [10][12] - Traditional retail spaces are adapting to this trend by creating immersive experiences centered around Otome game IPs, enhancing customer engagement and driving foot traffic [15][18] Group 4: Cultural Impact - The phenomenon of Otome games is reshaping cultural narratives around female identity and emotional expression, as these games provide a safe space for exploring relationships and self-worth [19][20][23] - The emotional investment in these games is not merely a financial transaction but a reflection of broader societal issues, including relationship anxieties and the search for identity among young women [20][23] - The industry is urged to balance commercial interests with social responsibility, ensuring that the emotional needs of players are met without fostering dependency on virtual relationships [23]
“一日店长”爆火,情绪经济能否破解线下复苏困局?
Sou Hu Cai Jing· 2025-07-25 05:37
Core Insights - The "One-Day Store Manager" model has evolved from a niche marketing tactic to a widespread phenomenon, reflecting a significant shift in consumer behavior among Generation Z, where emotional engagement is prioritized over mere transactions [5][6][29] - This model enhances brand identity by transforming brands from mere sellers to emotional connectors, fostering deeper relationships with consumers [6][29] - The rise of this model is driven by the explosive growth of emotional consumption, with brands leveraging celebrity and influencer partnerships to attract foot traffic and enhance brand perception [6][30] Group 1 - The "One-Day Store Manager" concept originated in Japan and gained traction in 2016, but has seen exponential growth in recent years due to rising emotional consumption demands [6][29] - Brands are increasingly using this model across various sectors, including beauty, fashion, and food, to create immersive experiences that resonate with consumers [6][30] - The model has proven effective in driving immediate sales and fostering long-term brand loyalty through emotional connections [30][33] Group 2 - For instance, the fast-fashion brand W.Management successfully implemented this model during its store opening in Beijing, engaging fans and creating a buzz through social media interactions [7][24] - The model not only boosts short-term sales but also helps in building a lasting relationship with consumers, as evidenced by the significant online engagement metrics [30][33] - The "One-Day Store Manager" events have generated substantial user-generated content, enhancing brand visibility and consumer loyalty [30][33] Group 3 - However, the model faces challenges such as high costs and potential low returns, as brands may struggle to align with top influencers effectively [56][57] - There is a risk of the model becoming a mere fan meet-and-greet, which could dilute its effectiveness and lead to consumer skepticism [57][58] - Brands must focus on genuine interactions and meaningful experiences to avoid the pitfalls of superficial engagement and ensure sustainable growth [63]
烟火气里的“情绪刚需”:解码广东“夜经济”创新活力
Nan Fang Du Shi Bao· 2025-07-24 10:49
Core Insights - The "night economy" in Guangdong is gaining momentum, driven by consumer demand for comfort and emotional value, with night-time consumption becoming a significant contributor to urban recovery [1][2][6] Group 1: Night Economy Trends - Guangdong's night economy is characterized by a surge in night-time consumption, with over 65% of daily food delivery orders occurring at night, and emotional consumption categories like desserts and snacks seeing over 30% year-on-year growth [1][6] - In Shenzhen's Longhua night market, barbecue restaurants maintain an occupancy rate of over 80% after 9 PM, indicating a strong preference for late-night dining experiences [2][4] Group 2: Emotional Value in Consumption - Emotional consumption is emerging as a new driving force, with 64% of Chinese consumers prioritizing mental satisfaction, particularly among younger demographics [5][6] - Over 70% of Guangdong consumers identify "relaxation" as a core motivation for night-time spending, with younger consumers willing to pay a premium for services that provide emotional fulfillment [5][6] Group 3: Government and Business Initiatives - The government is enhancing the night economy by extending public transport hours and creating safe, vibrant night-time environments, facilitating smoother night-time consumption [6][7] - Businesses are shifting focus from selling products to providing experiences, such as quiet dining options and interactive entertainment, to meet emotional needs [6][7] Group 4: Digital and Social Media Influence - Live streaming and short video platforms are being utilized to attract consumers to night markets, showcasing local artisans and enhancing engagement [7] - The overall night-time consumption in Guangdong continues to lead the nation, reflecting a clear consumer preference for emotional value in their spending [7]
欢乐节期间海口将举办一系列活动和赛事
Hai Nan Ri Bao· 2025-07-24 02:04
Core Points - The 2025 Hainan International Tourism Island Carnival will feature a series of events in Haikou, showcasing the unique charm of the tropical coastal city [1][2] - The main venue, FUNBAY Zizai Bay, will host 25 interactive and engaging activities during the festival, starting from August 1 to August 31 [1] - The festival aims to attract young audiences through various themed events, including a marine music concert, summer food carnival, and themed parades [1][2] Event Highlights - The opening ceremony on August 2 will set the stage for the festival with a "Happy Ocean" theme, utilizing the scenic coastal sunset [1] - The first Straits Culinary Arts Industry Conference will take place in August, featuring culinary competitions and cultural exchanges between Taiwan and Hainan [2] - The 2025 World Surfing Championship will attract international surfing professionals for water sports competitions [2] Additional Activities - The festival will include the second fishing season event to showcase fishing culture, a youth art conference, and a national piano competition [2] - A children's drama carnival will enhance the experience for young attendees through theatrical parades [2] - A special fireworks display for the Qixi Festival will be held on August 29, providing a visual feast for visitors [2]
情绪消费:为心情买单
Jin Rong Shi Bao· 2025-07-24 00:58
Group 1 - The core consumer group of Generation Z, defined as those born after 1995, represents about 20% of China's total population but accounts for 40% of the country's total consumption power, highlighting their significant influence on the market [1] - The rise of emotional consumption among Generation Z indicates a shift from practical needs to emotional and social values in purchasing decisions, with a willingness to pay a premium for products that enhance personal expression and social recognition [1][2] - The emotional consumption market in China is projected to exceed 2 trillion yuan by 2025, with related industries such as trendy toys, cultural tourism, and pet care experiencing an annual compound growth rate of 12% [2] Group 2 - The financial sector faces both opportunities and challenges due to the emotional consumption trend, with financial institutions beginning to innovate products tailored to meet the funding needs of Generation Z's emotional purchases [3] - There is a risk of accumulating debt among Generation Z due to unstable income levels and the tendency to over-leverage for emotional consumption, which poses a challenge for financial institutions in accurately assessing risks associated with such spending behaviors [3][4] - Regulatory bodies are tasked with ensuring that financial institutions operate responsibly in the emotional consumption space, preventing excessive marketing that could lead to irrational borrowing among young consumers [4]
量子之歌的转型征途
Jing Ji Guan Cha Wang· 2025-07-22 01:48
Core Insights - Quantum Song (NASDAQ: QSG) is transitioning into the trendy toy sector, launching a new original IP called SIINONO, which significantly boosted sales at its Shanghai store by 31.3% on the launch day [1] - The company completed a 61% acquisition of Shenzhen Yiqi Culture Co., Ltd. (Letsvan), marking a substantial step in its transformation towards the new consumption field [1][5] - The domestic trendy toy market is still in its early stages, with expectations of continued growth, projected to reach a total value of 110.1 billion yuan by 2026, with an annual growth rate exceeding 20% [2] Company Strategy - Quantum Song's strategy involves focusing on professional expertise, with Letsvan concentrating on designing emotionally resonant trendy toy IPs, while Quantum Song optimizes structure and resource efficiency [2][8] - The company aims to leverage celebrity endorsements and innovative marketing strategies to enhance the emotional connection between trendy toy IPs and consumers [7][8] Market Dynamics - The trendy toy market is evolving, with a shift from blind box competition to a more diverse range of products, including plush toys and articulated figures, driven by increased capital involvement [6] - The supply chain for trendy toys has improved, reducing the new product sampling cycle from six months to 72 hours, which enhances the ability to respond to market trends [6] Competitive Landscape - Companies entering the trendy toy market face challenges due to the short lifecycle of trendy toy products, which typically have a sales peak of no more than three months [9] - To achieve sustainable growth, trendy toy companies need to build four core competencies: supply chain resilience, lifecycle management, extensive distribution channels, and precision in craftsmanship [10]
2025年上半年六大营销关键词
3 6 Ke· 2025-07-21 08:54
Group 1 - The article discusses the evolution of marketing trends, emphasizing the shift from traditional attention-grabbing tactics to a deeper understanding of consumer emotions and values [2][3][4] - It highlights the emergence of the "emotional economy," where brands are encouraged to facilitate consumer expression rather than merely reflecting emotions in marketing [5][7][8] - The concept of "story monetization" is introduced, where storytelling becomes a fundamental infrastructure for brands, allowing consumers to identify with the brand's narrative [9][10][11] Group 2 - The article identifies "silent loyalty" as a growing trend, focusing on consumers who consistently purchase without engaging in active brand interactions [13][15][16] - It suggests that brands should prioritize stable experiences and clear communication to build trust with these silent consumers [17][18][19] - The piece also discusses the fragmentation of consumer circles, where algorithm-driven content distribution creates distinct communities with unique values and communication styles [18][19][20] Group 3 - The article outlines the AI marketing revolution, describing how AI tools are evolving from mere execution devices to collaborative partners in the marketing process [21][22][23] - It emphasizes the need for marketers to adapt to this new paradigm, where AI assists in decision-making and strategy formulation [24][27] - The concept of "multi-modal ecological integration" is introduced, highlighting the importance of creating immersive brand experiences in physical spaces rather than just digital interactions [28][30][31] Group 4 - The conclusion reiterates the importance of brands maintaining a stable presence and building trust amidst uncertainty, suggesting that genuine connections with consumers are essential for long-term loyalty [33][34][35]
小小潮玩“拿捏”情绪经济
Xin Hua She· 2025-07-14 12:42
Group 1 - The core product of the Dongguan潮玩 brand "娃三岁" is an AI plush toy that engages in interactive conversations, appealing to both children and young adults [1][3] - The潮玩 industry in China has seen significant growth, with market size increasing from 6.3 billion yuan in 2015 to 60 billion yuan in 2023, and projected to reach 110.1 billion yuan by 2026, maintaining a growth rate of over 20% [3] - The shift in consumer behavior among young people is evident, as they prioritize emotional satisfaction and self-expression over traditional utility in their purchases [3][5] Group 2 - The rise of emotional consumption is becoming a new growth point in the market, with the emotional consumption market in China expected to exceed 2 trillion yuan by 2025, including categories like blind box economy and潮流玩具 [3][5] -潮玩 designs that are cute, quirky, and unique resonate with consumers, allowing them to project their emotions and stories onto the products [5][7] -潮玩 companies are evolving from mere manufacturers to "emotional service providers," expanding into new business areas such as IP incubation, immersive experiences, and cross-industry collaborations [7]
角色扮演打破次元壁:Cosplay背后的“造梦产业链”
Nan Fang Du Shi Bao· 2025-07-13 15:49
Core Insights - The rise of emotional consumption is becoming a new growth driver in the economy, with trends like blind boxes, healing economy, AI companionship, and self-indulgent consumption gaining traction among Generation Z consumers [1] - The Cosplay economy, as part of the broader emotional economy, is emerging as a significant force, driven by a well-defined "dream-making industry chain" that includes costume customization, photography services, event activities, and IP derivatives [3][9] Market Overview - There are approximately 10 million Cosplay enthusiasts globally, with China being one of the largest markets for the subculture, projected to reach a market size of about 597.7 billion yuan in 2024 [3][9] - The user base for the broader subculture exceeds 500 million, with 85% of users being from Generation Z (ages 18-34) [3] Consumer Behavior - Over 70% of Cosplayers report that role-playing helps them relieve real-life stress, indicating a strong emotional connection to the practice [4] - The average annual spending on Cosplay per user is around $480, with total spending in 2023 reaching $4.8 billion [6][9] Industry Dynamics - The production model for Cosplay costumes has shifted from handmade to industrialized production, significantly increasing production speed and cost-effectiveness [9][11] - The market for Cosplay costumes is expected to grow from $4.75 billion in 2024 to $8.65 billion by 2029 [9] Competitive Landscape - The number of Cosplay costume shops has increased significantly, leading to intensified competition and a reduction in profit margins, with industry gross margins dropping from 50% five years ago to around 10% today [12] - The core consumer demographic remains concentrated among students aged 15-25, who have high expectations for product quality and aesthetics while being price-sensitive [12] Trends and Innovations - There is a notable shift in consumer preferences towards game-related IP products, which now account for 80% of sales in some companies, reflecting a growing interest in emotional value [13] - The industry is witnessing a diversification in design influenced by domestic cultural trends, moving beyond traditional Japanese styles to incorporate elements of Chinese culture [11] Professional Services - The rise of specialized roles such as makeup artists, photographers, and prop makers has lowered the entry barrier for new participants in the Cosplay community, making it more mainstream [14] - The demand for high-quality wigs and makeup products is increasing, with consumers seeking more personalized and diverse options [24][31] Challenges - The industry faces challenges such as price wars and a lack of standardized practices, leading to concerns over quality and consumer trust [12][24] - The proliferation of low-cost service providers has created a competitive environment that may compromise service quality and professional standards [23][43]