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2025永劫无间嘉年华落幕 游戏+文旅激活湾区消费新活力
Nan Fang Du Shi Bao· 2025-12-22 09:41
与"劫杯"同规格打造的"劫日派对",则在卓悦中心·节日大道同步上演。活动现场设置了人气角色"宁红 夜"实体雕塑、趣味互动摊位、好礼兑换点以及周边贩售区等多元场景,为商圈聚拢超高人气,让卓悦 中心成为上周末深圳福田CBD最热门的网红打卡地标。 赛事与城市消费的深度联动成为本届嘉年华的一大亮点。据悉,本届"劫杯"深化与银联的战略合作,观 众凭赛事门票即可解锁南山商圈美食折扣、景点联票等专属权益。观赛之余,观众既能打卡岭南美食、 探访湾区地标,感受地道城市文化氛围,也能在"观赛-品味-游览"的复合场景中,深度体验深圳的多元 魅力。 12月22日,为期4天的"2025永劫无间嘉年华"在深圳落下帷幕。本届嘉年华创新采用"全球电竞赛事+沉 浸式街区派对"双主场模式,以2025《永劫无间》世界冠军赛总决赛(简称"劫杯")为核心,同步举办 首届超大型嘉年华"劫日派对",通过"数字内容激活实体消费"的创新路径,为粤港澳大湾区文旅产业注 入新动能。 作为嘉年华的核心环节,12月20日至21日,网易主办的2025"劫杯"在深圳南山区春茧体育馆正式开赛。 来自全球各大赛区的顶尖战队齐聚鹏城,为全球观众献上了一场场精彩激烈的巅峰对决。 ...
数字织皖韵,游戏传徽风——三七互娱以创新之力激活安徽文化传播新生态
Jing Ji Guan Cha Wang· 2025-12-05 09:57
为了加强此次联动的互动性,三七互娱还在游戏内设置了"皖韵传习"答题活动,让玩家深入了解芜湖相 关历史人文与黄梅戏艺术精髓。玩家参与知识问答,既可获得奖励,还能在答题过程中遍览芜湖山水地 理,品味非遗文化的独特魅力,更能解锁黄梅戏经典剧目的专属图鉴。 作为芜湖"宣文艺旅"融合发展的创新试点,此次联动并非单向的文化植入,而是双向赋能的创新实践。 全网发布的联动宣传片,进一步引发用户的关注。三七互娱相关负责人表示,这种"政府指导+企业主 导+数字载体"的模式,既保证了文化传播的准确性,又兼顾了年轻群体的接受习惯,为地方文化IP打造 提供了可复制的范本。 山水入屏:非遗与建筑在游戏中焕发新生 当芜湖古城的青石板路遇上数字像素的细腻勾勒,当黄梅戏的婉转唱腔融入游戏场景的沉浸式体验,当 徽商的传奇故事通过互动玩法代代相传——在安徽省委宣传部的指导下,三七互娱(002555)旗下文明 超进化题材游戏《时光大爆炸》与芜湖市委宣传部携手推出的"皖韵商潮"联动版本于近日正式上线,为 徽派文化的数字化传播写下了浓墨重彩的新篇章。 这并非一次简单的跨界联动,而是三七互娱深耕安徽文化、践行"数字赋能文旅"理念的又一尝试,其早 已构建起 ...
为敦煌搭建数字桥梁,网龙旗下《征服》江湖再现丝路文明盛景
Huan Qiu Wang· 2025-11-18 12:14
Core Insights - The article highlights the integration of digital technology and cultural industries, particularly focusing on the gaming sector as a platform for innovative transmission and dissemination of traditional culture [1][5][6] Group 1: Cultural Integration through Gaming - The game "Conquer" by Wanglong has launched a new profession "Hero" and an annual expansion pack "Heroic Spirit," incorporating elements of Dunhuang art into its gameplay, thus creating a digital representation of the Silk Road [1][3] - The game allows players to engage in immersive tasks that transform them from mere observers of history to active participants in Silk Road civilization [3][5] Group 2: Innovative Cultural Transmission - This design breaks the traditional one-way model of cultural dissemination, enabling a dynamic transformation of Dunhuang culture through playable digital scenes, thus broadening its reach [5][6] - The integration of "gaming + cultural tourism" is emerging, with initiatives like "reservation for expansion pack unlocking physical tickets," effectively converting players' virtual cultural interests into real-world experiences [6] Group 3: Global Cultural Influence - As a significant player in enhancing national cultural soft power, the game "Conquer" has been instrumental in showcasing Chinese cultural elements globally since its launch in 2004 [6][8] - Successful cultural products like "Black Myth: Wukong" indicate a shift in cultural storytelling consumption and demonstrate China's capability to create globally resonant cultural products [8]
游戏嘉年华在广州火热开场 预计吸引上万人参与
Guang Zhou Ri Bao· 2025-08-10 01:49
Core Insights - Guangzhou is emerging as a new hotspot for gamers, driven by favorable policies and events that attract young consumers [2][6] Group 1: Event Highlights - The first Kuro Games Carnival in Guangzhou attracted thousands of fans, with nearly half expected to come from outside Guangdong, boosting local hospitality and dining sectors [2][4] - The carnival featured immersive experiences with popular game IPs like "Mingchao" and "Zhanduopami," creating a strong connection between online and offline gaming communities [3][5] Group 2: Cultural Integration - The event showcased collaborations between traditional culture and gaming, with activities like woodblock printing and gold lacquer techniques led by national intangible cultural heritage representatives [5] - The integration of gaming IPs with cultural elements demonstrated the strong consumer pull of the "game+" economy, enhancing the appeal of the event [5] Group 3: Policy Support and Future Outlook - Guangdong's policies promoting the integration of gaming with tourism and other industries are expected to foster new consumption patterns and stimulate local economic activity [7][6] - The summer season is identified as a key period for attracting young consumers, with multiple gaming events planned to create new consumption scenarios [7]
6月147款国产游戏版号获批;甘肃省文旅厅与网易《归唐》达成合作丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-06-24 23:08
Group 1 - The National Press and Publication Administration approved 147 domestic games and 11 imported games, indicating a normalization in the issuance of game licenses, which is expected to drive demand in the gaming industry [1] - Major companies like Tencent and NetEase have key products in the approved list, with Tencent's "Crossfire: Rainbow" and NetEase's "No Master Star Abyss" set to enhance their market presence [1] - The upcoming summer season is anticipated to see a surge in new game launches, boosting the overall sector's activity [1] Group 2 - Gansu Provincial Department of Culture and Tourism partnered with NetEase's single-player game "Return to Tang" to promote the digital representation of historical culture, exemplifying the integration of gaming and cultural tourism [2] - The collaboration follows the success of "Black Myth: Wukong," which significantly increased tourism interest in Shanxi Province, showcasing the potential of games to drive local tourism [2] - This partnership may establish a closed-loop model of "game development - cultural tourism linkage - game derivatives" for future projects [2] Group 3 - The daily active users (DAU) for "Metro Escape" mode in "Peacekeeper Elite" surpassed 37 million during the May Day holiday, indicating strong engagement and market validation for the battle royale genre [3] - This performance highlights a shift in the gaming investment landscape, where the focus is moving from channel dominance to content quality [3] - The gaming industry has experienced significant fluctuations in 2023, with investors increasingly concerned about balancing DAU and profit margins [3]
围绕金沙、三国等多个IP 成都高新区谋划打造天府文创超级IP集群
Mei Ri Jing Ji Xin Wen· 2025-05-18 10:00
Core Insights - The integration of gaming and cultural tourism has become a popular trend, with successful examples like "Follow Monkey King to Tour Shanxi" and the collaboration between "Genshin Impact" and the Sanxingdui Museum attracting significant visitor numbers [1][2] - Chengdu High-tech Zone's digital cultural and creative industry has surpassed 100 billion yuan in scale, showcasing a thriving ecosystem with leading enterprises and popular IPs [2] Group 1: Industry Development - The "game + cultural tourism" model is a new consumption scene favored by young people, driving the development of the cultural tourism industry [1] - Chengdu High-tech Zone has established a digital cultural and creative park focusing on animation, film, and gaming, housing 64 companies and employing around 6,000 people [1][2] Group 2: Policy and Support - Chengdu High-tech Zone has implemented policies to support the digital cultural industry, offering up to 5 million yuan in funding for game development, esports events, and international distribution [2] - The introduction of innovation platforms like the Sichuan Game Innovation Development Center provides policy and technical support for the digital cultural industry [2] Group 3: Future Plans - Future initiatives include expanding professional park spaces, enhancing talent development, and creating a cultural resource platform to support the incubation of local cultural IPs [3] - The focus will be on developing high-level technical platforms and optimizing the environment for the digital cultural industry [3]
八年深度参与,网龙打造现象级展区
Sou Hu Wang· 2025-05-07 03:36
Core Insights - The eighth Digital China Construction Summit was successfully held in Fuzhou, with NetDragon participating as a strategic partner for the eighth consecutive year [1][3] - NetDragon showcased its digital technology advantages in the fields of digital culture and tourism, and digital education, becoming one of the most popular exhibition areas at the summit [1][5] Digital Culture and Tourism - NetDragon focused on creating a "Digital Culture and Tourism Demonstration Zone" and a "Digital Education Experience Zone," presenting over ten innovative applications and solutions that integrate AI, VR, and AR technologies [2] - The company aims to leverage its technological strengths to enhance the digital transformation of the cultural and tourism industry in Fujian, promoting the integration of gaming and cultural tourism [5][12] - A special plan titled "Digital Mountain and Sea: New Life for Fujian Tourism through Gaming" was initiated to establish a digital cultural tourism model in Fujian [8][10] Digital Education - NetDragon has expanded its digital education footprint globally, covering over 200 million classrooms and benefiting more than 150 million users [16] - The company is actively responding to the "Belt and Road" initiative by promoting international cooperation in vocational education, with projects successfully launched in countries like Thailand and Singapore [16][17] - During the summit, NetDragon showcased various advanced digital education products and solutions, emphasizing its commitment to integrating education with industry [18][21]
游戏赋能福建文旅专项计划启动
Zhong Guo Xin Wen Wang· 2025-04-30 13:37
Core Viewpoint - The "Game + Cultural Tourism" theme event at the 8th Digital China Construction Summit aims to explore the integration of digital technology with the cultural tourism industry, promoting a new model for digital cultural tourism in Fujian [1][4]. Group 1: Event Highlights - The event attracted approximately 130 industry elites and experts, focusing on the latest trends in the "Game + Cultural Tourism" sector [1]. - A special plan titled "Digital Mountain and Sea: New Life for Fujian's Cultural Tourism through Games" was officially released, which will promote cross-industry cooperation in Fujian [1][2]. - The plan aims to cultivate new business formats, enhance cultural influence, and showcase a new image of Fujian [1]. Group 2: Industry Insights - NetDragon's Senior Vice President Lin Chen highlighted the company's efforts since 2004 to integrate traditional Chinese cultural elements into games, facilitating the global outreach of Chinese culture [2]. - Experts discussed the potential of music tourism as a new avenue for cultural tourism, emphasizing its role in enhancing tourism quality [4]. - The integration of digital technology in cultural tourism is seen as a means to achieve high-quality development, focusing on aspects such as production efficiency, cultural value, sustainability, and user experience [4][6]. Group 3: Future Directions - The 25th anniversary of "Digital Fujian" marks significant advancements in the digital economy, with a call for leveraging technological advantages to upgrade Fujian's cultural tourism [6]. - The deep integration of "Game + Cultural Tourism" is expected to drive innovation in the cultural tourism economy and support the transmission of traditional culture, achieving synergistic value [6].
这只爆火出圈的猪,把数百万玩家的心愿送上天
3 6 Ke· 2025-04-30 11:55
Core Viewpoint - The game "Seeking the Dao in the Vast World" has successfully integrated with various cultural and tourism events, enhancing user engagement and expanding its player base through innovative collaborations [3][4][27]. Group 1: Game Performance and User Engagement - Since its launch in 2023, "Seeking the Dao in the Vast World" has consistently topped the WeChat sales charts, with monthly active users nearing 70 million, significantly leading its competitors in the mini-game market [4][27]. - The game has effectively broadened its user base, with most players on the mini-game platform being familiar with and having experienced it [4][27]. - The recent collaboration with the 42nd Weifang International Kite Festival attracted millions of players to participate in wish-making activities, showcasing the game's ability to engage users through real-world events [4][9]. Group 2: Innovative Collaboration Strategies - "Seeking the Dao in the Vast World" has pioneered a new "Game + Cultural Tourism" model, integrating iconic game IPs with local culture and player emotions to create engaging experiences [3][24]. - The game has launched activities like "Thousand Kites Wish Dream" and "Kite Flying in the Clouds," combining wish-making with gameplay, which has resonated well with players [6][9]. - The collaboration with the kite festival not only enhanced the game's visibility but also promoted local tourism and traditional kite culture, benefiting both the game and the event [9][10]. Group 3: IP Development and Brand Integration - The game is actively developing its IP, particularly the character "Piggy," transforming it into a cultural symbol through various media, including VLOGs and animated shorts [11][12]. - Previous collaborations with popular brands and cultural icons have included partnerships with well-known films, snacks, and service giants, demonstrating a strategic approach to brand integration [17][24]. - The game’s ability to create engaging content that resonates with players has led to significant online discussions and a growing fanbase, further solidifying its market position [12][27]. Group 4: Future Prospects and Market Position - As the gaming industry faces increasing competition, "Seeking the Dao in the Vast World" continues to innovate gameplay and expand its collaborative efforts, positioning itself as a versatile platform for diverse cultural content [27]. - The game has evolved from a niche title into a multi-faceted cultural carrier, reflecting its commercial innovation and the trust players place in its core values [27].