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三七互娱及延趣游戏联动泉州文旅铸就“游戏+文旅”新标杆
Jin Rong Jie· 2026-02-27 04:18
Core Viewpoint - The collaboration between Sanqi Interactive Entertainment, Yanqu Game, and Quanzhou's cultural tourism departments aims to merge gaming with cultural tourism, creating a unique experience that highlights Quanzhou's heritage and attractions through digital platforms and interactive activities [3][15]. Group 1: Digital Integration of Cultural Heritage - The initiative features a digital recreation of Quanzhou, integrating local cultural elements and intangible heritage into three popular games, allowing players to experience the city's charm from home [3][6]. - The game "Xun Dao Da Qian" incorporates Quanzhou's iconic landmarks and cultural symbols, such as the "Dripping Water Beast," which symbolizes good fortune, into its gameplay [3][4]. - "Time Explosion" and "Call Me the Shopkeeper" also draw inspiration from Quanzhou's cultural heritage, with character designs reflecting local traditions and historical significance [4][15]. Group 2: Offline Engagement and Activities - The project includes the establishment of "Quanzhou Good Luck Offices" at various tourist spots, where visitors can engage in interactive activities and experience local culture firsthand [10][14]. - A themed light show featuring game characters will take place, showcasing Quanzhou's cultural heritage through digital projections and visual effects [12][14]. - The offline activities aim to create a seamless connection between digital gaming experiences and real-world cultural exploration, enhancing visitor engagement [14][15]. Group 3: Strategic Collaboration and Future Plans - This partnership is part of a broader strategy by Sanqi Interactive Entertainment to leverage digital content for cultural promotion, having previously collaborated with various cultural sites across China [15][16]. - The integration of technology and cultural resources aims to attract younger audiences and promote traditional culture through innovative gaming experiences [16][17]. - Future plans include expanding collaborations with local cultural departments to develop more high-quality "game + cultural tourism" projects, further enhancing the impact of digital entertainment on cultural heritage [17].
数字IP赋能地域文化叙事 “游戏+文旅”开启新尝试
Zhong Guo Jing Ji Wang· 2026-01-28 05:56
Core Insights - The article highlights the rising popularity of "horse culture" in the cultural tourism market as the Year of the Horse approaches, with various regions launching themed activities [1] - NetDragon Websoft, through its classic game IP "Moyu," collaborates with Gansu Zhangye and Xinjiang's Blood Horse Base to initiate a "game + cultural tourism" aesthetic integration plan [1] Group 1 - The collaboration focuses on two significant "horse culture" heritage sites along the Silk Road: Zhangye, known for its historical and natural wonders, and the Blood Horse Base in Xinjiang, which embodies biological heritage and legendary narratives [1] - The partnership aims to digitally integrate cultural resources, distilling three core spiritual elements: "the grandeur of mountains and rivers, the spirit of the war god, and the essence of the heavenly horse," culminating in the creation of the "Jiuzhou Shenjun" series of annual mythical creatures [1] - A series of annual promotional documentaries will be produced, utilizing dynamic imagery and digital technology to systematically integrate the cultural heritage resources of "horse" culture along the Silk Road [1] Group 2 - The design of the four mythical creatures in "Jiuzhou Shenjun" incorporates color imagery from Danxia landforms, dynamic elements of thunderous speed, the elegance of cultural heritage, and the warmth of snow guardianship, aiming to create a digital image that embodies both aesthetic height and deep cultural soul [2] - The collaboration between local cultural tourism and leading digital IPs is seen as a replicable and upgradeable cooperation model, providing a meaningful reference for the digital activation of cultural tourism resources [2]
“燕云”开年爆火:杭州文化出海强势突围
Mei Ri Shang Bao· 2026-01-23 05:52
Core Insights - The game "Yan Yun Shi Liu Sheng" has achieved remarkable success in the global market, with over 15 million overseas players within a month of its launch, highlighting a shift from "Chinese products going global" to "Chinese narratives going global" [2][3][4] Group 1: Game Performance and Cultural Impact - "Yan Yun Shi Liu Sheng" reached 500,000 players within 40 minutes of its PC and PS launch and topped the App Store free game charts in over 50 markets within 24 hours of its mobile launch [2] - The success of "Yan Yun Shi Liu Sheng" is part of a broader trend, with another game, "Black Myth: Wukong," projected to sell over 28 million copies and generate sales of 9 billion yuan by the end of 2024 [2][4] - The games reflect a new phase in China's gaming industry, focusing on telling Eastern stories through a cultural lens rather than merely catering to Western aesthetics [4][5] Group 2: Government Support and Business Environment - The success of "Yan Yun Shi Liu Sheng" is attributed to Hangzhou's favorable business environment and comprehensive industrial ecosystem, which includes talent attraction and innovation support policies [6][19] - Hangzhou has implemented various supportive policies for the gaming industry, including financial incentives and streamlined processes for game approvals, contributing to a significant increase in the number of games approved [20][28] - The city has established key platforms and international exchange events to support technology development and international exposure for gaming projects [21] Group 3: Cultural Heritage and Modern Expression - Hangzhou's rich cultural heritage, including Song Dynasty culture and other historical resources, provides a unique foundation for game development, allowing creators to draw inspiration from local history [22][23] - "Yan Yun Shi Liu Sheng" incorporates extensive historical research, recreating significant cultural artifacts and events, thus creating an interactive digital museum of Chinese culture [23][24] - The games have successfully bridged cultural gaps, allowing global players to engage with Chinese narratives and traditions, transforming them into a universal language of understanding [24] Group 4: Real-World Impact and Future Directions - The success of these games has extended beyond the virtual realm, positively impacting local tourism and the esports industry, aligning with Hangzhou's policies to integrate gaming with cultural tourism [25][26] - High-profile esports events are being organized in Hangzhou, enhancing the city's global influence and driving related industry growth [26] - The experiences from "Yan Yun Shi Liu Sheng" and "Black Myth: Wukong" provide valuable insights for China's cultural export strategy, emphasizing the importance of cultural identity and technological innovation in the gaming sector [27][28]
2025永劫无间嘉年华落幕 游戏+文旅激活湾区消费新活力
Nan Fang Du Shi Bao· 2025-12-22 09:41
Group 1 - The "2025 NARAKA: BLADEPOINT Carnival" in Shenzhen showcased a dual main venue model combining global esports events with immersive street parties, injecting new momentum into the cultural and tourism industry of the Guangdong-Hong Kong-Macao Greater Bay Area [1] - The "NARAKA: BLADEPOINT World Championship" (referred to as "Jie Cup") took place from December 20 to 21, featuring top teams from around the world, with the SR team winning the annual championship trophy [1] - The concurrent "Jie Ri Party" attracted significant foot traffic, with the event area becoming a popular landmark in Shenzhen's CBD, featuring interactive installations and merchandise sales [1] Group 2 - The integration of esports and urban consumption was a highlight, with ticket holders gaining access to exclusive discounts and experiences in the Nanshan business district, enhancing the local cultural atmosphere [2] - The event saw impressive metrics, with 10,000 tickets sold within 5 minutes and a 34% increase in foot traffic at the event venue compared to the previous Saturday, demonstrating the strong appeal of the NARAKA IP [2] - This "game + cultural tourism" initiative not only received market recognition but also significantly boosted local consumption, providing a successful model for activating business economies through cultural events [2] Group 3 - The deep integration of gaming and cultural tourism aligns with Shenzhen's strategic direction for high-quality development in the gaming industry, aiming to establish itself as a leading global gaming innovation hub by 2027 [3] - The successful hosting of the NARAKA esports event in Shenzhen reflects the city's commitment to the "game +" development plan, facilitating the implementation of innovative applications in digital competition and smart arenas [3]
数字织皖韵,游戏传徽风——三七互娱以创新之力激活安徽文化传播新生态
Jing Ji Guan Cha Wang· 2025-12-05 09:57
Core Insights - The collaboration between 37 Interactive Entertainment and the Wuhu Municipal Party Committee has launched a new version of the game "Time Explosion," integrating Anhui culture into digital platforms, marking a significant step in the digital dissemination of local culture [1][2] Group 1: Cultural Integration - The game "Time Explosion" features a theme of civilization evolution, aligning with Wuhu's historical significance, and creates a digital representation of the city's cultural heritage [2] - Players can experience the historical richness of Wuhu by engaging in trade simulations and exploring the spirit of Anhui merchants, emphasizing values such as integrity and ethical business practices [2][3] - The incorporation of Huangmei Opera elements, including exclusive skins and performances of classic works, aims to attract younger audiences and promote traditional art forms in a modern context [2][3] Group 2: Interactive Engagement - An interactive quiz activity called "Wuyin Transmission" has been introduced to enhance player engagement, allowing them to learn about Wuhu's history and Huangmei Opera while earning rewards [3] - The promotional video released online has generated significant user interest, showcasing a model of collaboration between government guidance and corporate leadership in cultural dissemination [3] Group 3: Technological Empowerment - 37 Interactive Entertainment employs advanced technologies such as AIGC, dynamic capture, and big data to create a diverse cultural dissemination matrix, enhancing the representation of Anhui culture [7] - The company emphasizes a deep exploration of cultural content through field research and in-depth analysis, ensuring that cultural symbols are presented authentically rather than superficially [7] Group 4: Broader Impact - The integration of traditional culture with modern technology demonstrates that they can coexist and enhance each other, fostering cultural confidence among younger generations [8] - The digital empowerment of cultural dissemination not only revitalizes the "Wuyin Business Tide" but also allows Anhui culture to shine in the contemporary era [8]
为敦煌搭建数字桥梁,网龙旗下《征服》江湖再现丝路文明盛景
Huan Qiu Wang· 2025-11-18 12:14
Core Insights - The article highlights the integration of digital technology and cultural industries, particularly focusing on the gaming sector as a platform for innovative transmission and dissemination of traditional culture [1][5][6] Group 1: Cultural Integration through Gaming - The game "Conquer" by Wanglong has launched a new profession "Hero" and an annual expansion pack "Heroic Spirit," incorporating elements of Dunhuang art into its gameplay, thus creating a digital representation of the Silk Road [1][3] - The game allows players to engage in immersive tasks that transform them from mere observers of history to active participants in Silk Road civilization [3][5] Group 2: Innovative Cultural Transmission - This design breaks the traditional one-way model of cultural dissemination, enabling a dynamic transformation of Dunhuang culture through playable digital scenes, thus broadening its reach [5][6] - The integration of "gaming + cultural tourism" is emerging, with initiatives like "reservation for expansion pack unlocking physical tickets," effectively converting players' virtual cultural interests into real-world experiences [6] Group 3: Global Cultural Influence - As a significant player in enhancing national cultural soft power, the game "Conquer" has been instrumental in showcasing Chinese cultural elements globally since its launch in 2004 [6][8] - Successful cultural products like "Black Myth: Wukong" indicate a shift in cultural storytelling consumption and demonstrate China's capability to create globally resonant cultural products [8]
游戏嘉年华在广州火热开场 预计吸引上万人参与
Guang Zhou Ri Bao· 2025-08-10 01:49
Core Insights - Guangzhou is emerging as a new hotspot for gamers, driven by favorable policies and events that attract young consumers [2][6] Group 1: Event Highlights - The first Kuro Games Carnival in Guangzhou attracted thousands of fans, with nearly half expected to come from outside Guangdong, boosting local hospitality and dining sectors [2][4] - The carnival featured immersive experiences with popular game IPs like "Mingchao" and "Zhanduopami," creating a strong connection between online and offline gaming communities [3][5] Group 2: Cultural Integration - The event showcased collaborations between traditional culture and gaming, with activities like woodblock printing and gold lacquer techniques led by national intangible cultural heritage representatives [5] - The integration of gaming IPs with cultural elements demonstrated the strong consumer pull of the "game+" economy, enhancing the appeal of the event [5] Group 3: Policy Support and Future Outlook - Guangdong's policies promoting the integration of gaming with tourism and other industries are expected to foster new consumption patterns and stimulate local economic activity [7][6] - The summer season is identified as a key period for attracting young consumers, with multiple gaming events planned to create new consumption scenarios [7]
6月147款国产游戏版号获批;甘肃省文旅厅与网易《归唐》达成合作丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-06-24 23:08
Group 1 - The National Press and Publication Administration approved 147 domestic games and 11 imported games, indicating a normalization in the issuance of game licenses, which is expected to drive demand in the gaming industry [1] - Major companies like Tencent and NetEase have key products in the approved list, with Tencent's "Crossfire: Rainbow" and NetEase's "No Master Star Abyss" set to enhance their market presence [1] - The upcoming summer season is anticipated to see a surge in new game launches, boosting the overall sector's activity [1] Group 2 - Gansu Provincial Department of Culture and Tourism partnered with NetEase's single-player game "Return to Tang" to promote the digital representation of historical culture, exemplifying the integration of gaming and cultural tourism [2] - The collaboration follows the success of "Black Myth: Wukong," which significantly increased tourism interest in Shanxi Province, showcasing the potential of games to drive local tourism [2] - This partnership may establish a closed-loop model of "game development - cultural tourism linkage - game derivatives" for future projects [2] Group 3 - The daily active users (DAU) for "Metro Escape" mode in "Peacekeeper Elite" surpassed 37 million during the May Day holiday, indicating strong engagement and market validation for the battle royale genre [3] - This performance highlights a shift in the gaming investment landscape, where the focus is moving from channel dominance to content quality [3] - The gaming industry has experienced significant fluctuations in 2023, with investors increasingly concerned about balancing DAU and profit margins [3]
围绕金沙、三国等多个IP 成都高新区谋划打造天府文创超级IP集群
Mei Ri Jing Ji Xin Wen· 2025-05-18 10:00
Core Insights - The integration of gaming and cultural tourism has become a popular trend, with successful examples like "Follow Monkey King to Tour Shanxi" and the collaboration between "Genshin Impact" and the Sanxingdui Museum attracting significant visitor numbers [1][2] - Chengdu High-tech Zone's digital cultural and creative industry has surpassed 100 billion yuan in scale, showcasing a thriving ecosystem with leading enterprises and popular IPs [2] Group 1: Industry Development - The "game + cultural tourism" model is a new consumption scene favored by young people, driving the development of the cultural tourism industry [1] - Chengdu High-tech Zone has established a digital cultural and creative park focusing on animation, film, and gaming, housing 64 companies and employing around 6,000 people [1][2] Group 2: Policy and Support - Chengdu High-tech Zone has implemented policies to support the digital cultural industry, offering up to 5 million yuan in funding for game development, esports events, and international distribution [2] - The introduction of innovation platforms like the Sichuan Game Innovation Development Center provides policy and technical support for the digital cultural industry [2] Group 3: Future Plans - Future initiatives include expanding professional park spaces, enhancing talent development, and creating a cultural resource platform to support the incubation of local cultural IPs [3] - The focus will be on developing high-level technical platforms and optimizing the environment for the digital cultural industry [3]
八年深度参与,网龙打造现象级展区
Sou Hu Wang· 2025-05-07 03:36
Core Insights - The eighth Digital China Construction Summit was successfully held in Fuzhou, with NetDragon participating as a strategic partner for the eighth consecutive year [1][3] - NetDragon showcased its digital technology advantages in the fields of digital culture and tourism, and digital education, becoming one of the most popular exhibition areas at the summit [1][5] Digital Culture and Tourism - NetDragon focused on creating a "Digital Culture and Tourism Demonstration Zone" and a "Digital Education Experience Zone," presenting over ten innovative applications and solutions that integrate AI, VR, and AR technologies [2] - The company aims to leverage its technological strengths to enhance the digital transformation of the cultural and tourism industry in Fujian, promoting the integration of gaming and cultural tourism [5][12] - A special plan titled "Digital Mountain and Sea: New Life for Fujian Tourism through Gaming" was initiated to establish a digital cultural tourism model in Fujian [8][10] Digital Education - NetDragon has expanded its digital education footprint globally, covering over 200 million classrooms and benefiting more than 150 million users [16] - The company is actively responding to the "Belt and Road" initiative by promoting international cooperation in vocational education, with projects successfully launched in countries like Thailand and Singapore [16][17] - During the summit, NetDragon showcased various advanced digital education products and solutions, emphasizing its commitment to integrating education with industry [18][21]