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中国青年动漫家成长计划周期延至两年
Mei Ri Shang Bao· 2025-05-30 22:18
Group 1 - The China Youth Animation Creator Growth Program has extended its activity cycle to two years, focusing on nurturing new talent in the animation industry [1] - The program's theme is "Gathering New Generations for New Development," aiming to build a comprehensive incubation platform for young animation talents and promote high-quality development in the Chinese animation industry [1] - Since its launch in 2021, the program has awarded the title of "China Youth Animation Creator" to 40 young talents, with notable creators emerging from the initiative [1] Group 2 - This year's program introduces three specific tracks: "Independent Animators," "Illustrators," and "Cross-Media Creators," addressing the needs of industry newcomers and covering the entire creative field [1] - The program collaborates with platforms such as Bilibili, NetEase LOFTER, and Zhihu to facilitate online voting, work promotion, and professional Q&A, helping new creators break through barriers and grow rapidly [1] - A dialogue session titled "Dialogue with China Youth Animation Creators" was held, discussing industry trends and survival strategies for new generation animators [2]
第二十一届中国国际动漫节“金猴奖”揭晓
news flash· 2025-05-30 13:17
Core Points - The 21st China International Animation Festival "Golden Monkey Award" ceremony was held in Hangzhou, Zhejiang on May 30, organized by China Central Radio and Television [1] - Beijing Light Media Co., Ltd.'s "Nezha: The Devil's Child" won the Golden Award for Animated Feature Film [1] - CCTV Animation Group's "New Big Head Son and Little Head Dad - Take You to See China" won the Golden Award for Animated Series [1] - Shanghai Kuanyu Digital Technology Co., Ltd.'s "Select Immortal Platform" won the Golden Award for Animated Short [1] - The personal entry "Nine-Color Deer" won the Golden Award for Comics [1] - "Mother on the Border" from Zhejiang Media College received the special award for red animation [1] - Twelve animated shorts including "Waiting for Ten" and six comics including "Song of Everlasting Regret" received potential awards [1]
第二十一届中国国际动漫节开幕式在浙江杭州举行
news flash· 2025-05-30 11:25
5月30日,第二十一届中国国际动漫节开幕式在浙江杭州举行。秉持"动漫的盛会、人民的节日"的办节 宗旨,以"一起做国漫'天命人'"为年度口号,本届中国国际动漫节融合创新、丰富场景,延伸时空、面 向大众,精心开展主会场展示交流活动,全新推出"看我悟空72变"系列活动,着力呈现一场创意迭出、 精彩纷呈的动漫文化盛会。(新华社) ...
上城次元狂欢 催生新质生产力
Hang Zhou Ri Bao· 2025-05-30 03:39
定格动画《糖果狂想曲》 与蜡笔小新和宠物狗小白一起在西湖边看日落,成了这段时间社交平台上很火爆的杭州旅游打卡方 式——5月1日至6月2日,"蜡笔小新漫画·动漫·大电影户外特展"在上城区银泰IN77 E区五楼的西湖观景 台举行,巨大的卡通气模吸引游客争相打卡。 随着第二十一届中国国际动漫节的开幕,上城区化身为二次元狂欢的舞台:经历了二次元"爆改"之 后的湖滨88,摇身一变成为潮流打卡地标,次元快闪活动轮番登场,Cosplay爱好者们穿梭于充满动漫 元素的场景中;以IP主题为核心的工联CC,打造出专属"吃谷"天地,琳琅满目的动漫周边吸引无数收 藏爱好者慕名而来;而在凤凰山南影视基地,影视产业的蓬勃发展也为文化产业注入新动能…… 在上城,一幅动漫产业的新质生产力画卷正徐徐展开。 "黑科技"赋能 解锁沉浸式新体验 今年动漫节,上城共有三家企业亮相——川核科技、炫通动漫、布兰兔,从前沿科技到创意内容, 再到文化衍生,可以说合力勾勒出了该区"动漫+"产业的多元图景。 其中,首次参展的杭州川核科技有限公司,专注于元宇宙领域的解决方案底层工具的开发。此次展 会,川核携旗下的MR(混合现实)体验项目"封神"亮相。这款MR体验游 ...
白马湖创意城锻造硬核服务标准
Hang Zhou Ri Bao· 2025-05-30 03:39
初夏的杭州白马湖畔,一场属于二次元的热血狂欢如期而至。5月29日,第二十一届中国国际动漫 节在白马湖国际会展中心拉开帷幕,巨大的客流量背后,高新区(滨江)白马湖生态创意城以"全周期 管理"理念构筑起一套精密的服务保障体系,成为这场年度盛事的"隐形守护者"。 清晨7点,创意城物业管理部工作人员来海东,按下会展中心机房的启动键,馆内照明、空调、电 梯等设备逐一苏醒,标志着场馆正式"激活";傍晚6点闭馆后,他再次与同事们一起,穿梭于各场馆的 16台手扶梯间,清理夹缝垃圾、检查制动系统、为链条上油。 "抢限定、直播互动都依赖稳定网络!"会展管理部主任宋君华指着企业展位介绍,为了保障企业和 漫迷们的参展体验,团队联动滨江电信部署117台高密度AP设备,有效提高覆盖范围、系统容量和用户 接入密度。而幕墙清洗、外地坪维修等"环境提质"工程,则通过前置程序确保进度,停车场维护与保洁 服务同步升级,让漫迷在"二次元家园"过得更舒心。 "动漫节在白马湖生态创意城举办已经十多年了,我们正将经验转化为标准化体系。"创意城负责人 表示,从去年底招引筹备到今年分阶段推进,团队构建"筹备期-会展期-撤展期"全周期管控。这套以十 余年服务积 ...
杭州十二家企业和六个项目入选国家文化出口重点企业和重点项目
Hang Zhou Ri Bao· 2025-05-30 03:39
Group 1 - The Ministry of Commerce, the Central Propaganda Department, the Ministry of Culture and Tourism, and the State Administration of Radio and Television jointly announced the "2025-2026 National Key Cultural Export Enterprises and Projects," with Hangzhou having 12 enterprises and 6 projects selected, ranking first in the province [1] - The selected enterprises from Hangzhou are primarily distributed across various fields such as gaming, animation, publishing, and film, showcasing the diversity of cultural export products, particularly the "new three samples" of online literature, web dramas, and online games [1] - Key enterprises include Zhejiang Publishing United Group Co., Ltd., Zhejiang University Press Co., Ltd., Zhejiang Fubo Media Technology Co., Ltd., and Zhejiang Ruohong Cultural Co., Ltd., covering areas such as literary creation, adaptation, IP incubation, copyright trading, and derivative development, forming an industrial transformation chain centered on online literature [1] Group 2 - NetEase (Hangzhou) Network Co., Ltd.'s self-developed game "Marvel Showdown" topped the Steam bestseller list on its launch day and received the "2024 Steam Annual Most Popular Game" Platinum Award; Zhejiang Wuduan Technology's self-developed shooting game "Life and Death Sniper" has gained popularity among overseas players due to its integration of national style, virtual idols, and technological culture [2] - The incorporation of regional characteristics has enhanced the recognition of Hangzhou's cultural exports; the animated series "The Story of Su Dongpo and Hangzhou," produced by Zhongnan Cartoon, integrates the city's landscape into Su Dongpo's life, exemplifying the blend of culture and regional features [2] - Huace Film and Television's warm pastoral healing drama "Where the Wind Is" has gained popularity both domestically and internationally, boosting tourism in Dali, Yunnan, and attracting tourists from countries like Vietnam and Singapore, becoming a typical representative of the integration of film and tourism [2] - The Hangzhou Municipal Bureau of Commerce highlighted that the empowerment of digital technology and rich cultural resources are significant advantages for cultural trade in Hangzhou, with plans to strengthen the construction of national cultural export bases and promote the deep integration of culture and technology [2]
“两岸动漫名师对话”活动在京举办
Xin Jing Bao· 2025-05-29 09:43
Group 1 - The event "Dialogue between Cross-Strait Animation Masters" was held in Beijing, focusing on cultural integration through animation, with the theme "Five Colors of Fertile Land, Civilizations Sharing the Same Roots" [1] - The event featured discussions on three main topics: "Same Roots, National Style and National Learning," "Intelligent Creation and Sharing, Technology Painting the Future," and "Working Together, Light and Shadow Conveying Emotions," highlighting the shared cultural background of cross-strait animation [2][4] - Notable figures from both sides of the strait shared their experiences and insights, emphasizing the historical connections and the evolution of animation from the Shanghai Animation Film Studio to Taiwan [2][4] Group 2 - The Vice Chairman of Want Want Group, Zhou Xiwei, noted that despite different expressions of cultural growth, there is a deep connection in cultural roots, as seen in works like "Nezha" and "Black Myth: Wukong" [3] - Zhou also pointed out that while Taiwan's animation industry started earlier, mainland China's rapid advancements provide more opportunities for mutual learning and collaboration among young people [3] - The event included various artistic performances that blended traditional and modern elements, showcasing the innovative spirit of Chinese culture in animation [5] Group 3 - Beijing is recognized as a core force in promoting domestic animation to a global audience, with policies like "Beijing Animation 30 Articles" aimed at establishing the city as a hub for original animation [4] - The event served as a platform for sharing creative experiences and a declaration of the transmission and innovation of Chinese culture in the animation field, fostering deeper integration in technology cooperation, IP development, and talent exchange [5]
“政策包”给力 文化产业借力发力 广州以“文化+”战略打破边界 培育演艺新场景新消费、强化动漫影视优势
Guang Zhou Ri Bao· 2025-05-28 19:01
Core Viewpoint - The 21st China (Shenzhen) International Cultural Industries Fair has seen the release of a significant "policy package" aimed at boosting the cultural industry in Guangzhou, particularly in six sectors: film, performing arts, animation, online games, e-sports, and online audio-visual content. This package is expected to provide a clear blueprint for the future of Guangzhou's cultural industry [1]. Film Industry - The "policy package" includes initiatives to create a film industry belt around the Pearl River Delta, establish a creative topic database, and deepen cooperation in film production with Hong Kong and Macau. It aims to support the entire film industry chain from creation to distribution, injecting new vitality into Guangzhou's film sector [2]. - Guangzhou plans to enhance its film industry chain by consolidating resources for film creation, production, marketing, and distribution, with major projects like the Guangdong-Hong Kong-Macau Greater Bay Area Film Port and the 1978 Film Town [2]. - Upcoming films from Guangzhou include "Mr. Pingshi," set to release on August 15, and "Heroes of Sanyuanli," which presents a historical narrative of the region [2]. Performing Arts - The "policy package" outlines strategies for nurturing operating entities, expanding the "performing arts+" industry chain, and promoting resource sharing in the Greater Bay Area, positioning Guangzhou as an "International Performing Arts Capital" [4]. - In 2024, Guangzhou is set to approve 4,974 commercial performances, including 159 large-scale events with over 5,000 attendees, reflecting a robust performing arts market [4]. - The city will introduce measures to foster new performing arts spaces and enhance stage art creation, aiming to elevate the quality and diversity of performances [4]. Animation Industry - The animation sector's support policies in the "policy package" focus on building a dual-core highland between Guangzhou and Shenzhen, promoting original IP incubation and the digitalization of traditional culture [6]. - Guangzhou's animation industry boasts an annual output value exceeding 300 billion, accounting for about one-fifth of the national total, with over 200 animated films produced each year [6]. - Notable IPs like "Pleasant Goat and Big Big Wolf" and "Super Wings" are set for continued development, with a 20th-anniversary film expected to release this year [6][7]. International Collaboration - Guangzhou's local animation company, Yongsheng Animation, has been recognized as a key cultural export enterprise, with its IP "Pleasant Goat" included in the national cultural export project list [7]. - The company aims to leverage the "policy package" to enhance content creation and expand its international market presence through innovative IP development [7].
《星球大战》出品人现身成都:这里有种“科幻电影”即视感
Mei Ri Jing Ji Xin Wen· 2025-05-28 14:09
Core Viewpoint - The interview with Arthell Isom, founder of D'Art Shtajio, highlights the transformative impact of AI on the animation and sci-fi industries, emphasizing the importance of community and collaboration in creative processes [2][6][12]. Group 1: Company Overview - D'Art Shtajio is the first large-scale animation studio in Japan with American roots and is notable for being the first major studio in animation history run by African Americans [5]. - The studio has contributed to popular works such as "Attack on Titan," "One Piece," and "Tokyo Ghoul" [5]. Group 2: AI and Creative Processes - AI is viewed as a "creative ideation accelerator," enhancing the initial stages of concept development while still relying on artists for detailed execution [6][7]. - The studio is currently integrating generative AI into its creative workflow, particularly in the ideation phase, to quickly generate concepts and address creative challenges [6][7]. Group 3: Community and Collaboration - The importance of community in collaborative creative processes is emphasized, with successful projects like "Nezha" being the result of collective efforts [8][12]. - The concentration of digital cultural enterprises in Chengdu provides a fertile ground for collaboration and innovation, fostering an environment where artists can exchange ideas and solve problems together [8][12]. Group 4: Chengdu's Creative Landscape - Chengdu is recognized as an excellent location for sci-fi and artistic creation, with its unique blend of natural scenery, technological elements, and historical heritage [10][12]. - The city’s relatively young sci-fi industry presents vast opportunities for exploring new narrative forms and collaborative projects [12].
中国文化出海从“卖产品”到“卖生态”,数智技术重塑文化贸易新格局
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-27 13:50
Group 1 - The core viewpoint of the articles emphasizes the transformative role of digital technology in reshaping the cultural industry and international trade, highlighting the emergence of new cultural narratives and business models in the digital age [1][3][9] - The total cultural trade volume in China reached 1.4 trillion yuan in 2024, with digital elements like online games and audiovisual content accounting for over 370 billion yuan, representing 25.8% of the total [3] - The global cultural trade has seen rapid growth, with exports exceeding 2 trillion USD in recent years, and digital services now comprise over half of global service trade [3][9] Group 2 - Chinese companies are transitioning from single-point cultural content exports to a more systematic approach, integrating various elements of cultural trade [2][8] - Companies like Bubble Mart have experienced significant growth, with revenues in the Americas and Europe increasing approximately ninefold and sixfold respectively in Q1 of this year [6][7] - The cultural industry is increasingly focusing on localization and international collaboration, as seen in Bubble Mart's strategies to engage local artists and celebrate regional festivals [7][8] Group 3 - The integration of digital technology in cultural heritage preservation has been exemplified by projects like "Digital Dunhuang" and "Digital Forbidden City," which have made significant progress in digitizing cultural artifacts [4][5] - Companies like 37 Interactive Entertainment have successfully expanded globally, with overseas revenue reaching 5.722 billion yuan, accounting for about one-third of total revenue [5][6] - The shift from "product output" to "system output" reflects a broader trend in the cultural industry, where companies are now focusing on comprehensive service offerings and supply chain integration [8][9] Group 4 - The Guangdong-Hong Kong-Macao Greater Bay Area is emerging as a key hub for cultural industry exports, supported by various government initiatives and policies aimed at fostering a stable business environment [9] - The establishment of national cultural trade bases aims to provide policy support, legal assistance, and financial backing to facilitate cultural enterprises' international expansion [9]