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联众(06899) - 自愿公告 - 战略性投资加密货币 推动区块链技术与本集团业务融合
2025-10-14 09:55
OURGAME INTERNATIONAL HOLDINGS LIMITED 香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確性或完整性亦不 發表任何聲明,並明確表示,概不對因本公告全部或任何部分內容而產生或因倚賴該等內容而引致之任何損 失承擔任何責任。 聯 眾 國 際 控 股 有 限 公 司* ( 根據開曼群島法律註冊成立之有限公司) (股份代號:6899) 自願公告 戰略性投資加密貨幣 推動區塊鏈技術與本集團業務融合 本公告乃由聯眾國際控股有限公司(「本公司」,連同其附屬公司稱為「本集團」)自願作出。 徐金 – 1 – . 拓展基於區塊鏈的支付方式,覆蓋AGAE的全球IP組合,包括電競賽事、遊戲平台和沉 浸式娛樂場館; . 開發自主RWA代幣化模型,例如現場娛樂權益、物業管理收益以及影視╱動畫IP的貨 幣化;及 . 為穩定 幣和功 能型代 幣的整合 奠定基 礎,以 提升用 戶參與 度、促進 跨境交 易,並 增強 整個生態體系的流動性。 AGAE首席執行官James Li表示:「我們不僅將加密貨幣視為價值儲存手段,更將其視為推 動 AGAE 未來 業 務 發展 的 戰 略基 ...
(经济观察)海南自贸港新政促旅游开放
Zhong Guo Xin Wen Wang· 2025-10-12 14:06
Core Points - The newly enacted "Hainan Free Trade Port Tourism Regulations" emphasizes the keyword of openness, presenting new opportunities for the tourism industry in Hainan [1][2] - The regulations will take effect on December 1, 2023, and include a dedicated chapter on "Tourism Openness and Internationalization" aimed at building an international tourism consumption center [1][2] Tourism Market Opening - The regulations will gradually relax or eliminate restrictions on foreign investment in the tourism sector, allowing qualified joint venture travel agencies and wholly foreign-owned enterprises to operate outbound tourism services, excluding Taiwan [1][2] - The regulations encourage the establishment of high-end hotel groups and renowned hotel management brands in Hainan, promoting the internationalization and refinement of hotel brands [1][2] Visa and Travel Policies - A broader visa-free entry policy will be implemented, enhancing international tourism services in areas such as online booking, customs clearance, financial payments, and medical assistance [2] - Currently, citizens from 86 countries can enter Hainan visa-free, contributing to the popularity of "Hainan Travel" [2] Duty-Free Shopping and Events - The regulations will implement more convenient duty-free shopping policies for outbound travelers, aiming to create an internationally influential duty-free shopping destination [2] - There is encouragement for international high-level performances and events, as well as for foreign investors to establish performance agencies and venues [2] Medical Tourism - The regulations support the development of the Boao Lecheng International Medical Tourism Pilot Zone, facilitating medical treatment for overseas patients in Hainan [2] - The pilot zone will enhance multilingual services and cross-border medical treatment convenience, improving international medical tourism service capabilities [2][3] Talent Development - The regulations encourage the introduction and training of urgently needed international talent in the tourism sector and support the establishment of foreign educational resources in Hainan [3] - These measures are expected to attract more international tourists and provide a foundation for international capital to enter Hainan's tourism industry [3]
SCS 2025年度总决赛落地石景山首钢园
Core Points - SNK will participate as a main exhibitor in the "Beijing West eSports Festival" on June 28-29, 2025, showcasing two games: "The King of Fighters XV" and "Fatal Fury: City of Wolves" [1] - The SCS 2025 annual finals will take place from October 17 to 19 at the Shougang Park Short Track Speed Skating Hall, marking a significant achievement following the signing of agreements with Tencent and other companies [1][3] - The SCS (SNK Championship Series) is a global official esports event brand initiated by SNK in China, with a total prize pool of 1 million yuan for the 2025 edition [3] - The competition will feature 8 players from "The King of Fighters XV" and 16 players from "Fatal Fury: City of Wolves" advancing to the finals, competing for the championship title [3] - The SCS 2025 finals will also provide three direct qualification spots for the SNK World Championship 2025, intensifying the competition [5] Industry Development - Shijingshan District is actively developing the "Two Parks and One River" collaborative initiative to establish itself as an "eSports City" [3] - The district has implemented supportive measures for the high-quality development of the gaming and eSports industry, fostering innovation and growth [3] - The successful establishment of the Beijing DRG eSports Club in Shijingshan is part of the effort to enhance the local eSports ecosystem [3]
国庆中秋假期天津重点监测企业销售额达31.1亿元 同比增6.2%
Zhong Guo Xin Wen Wang· 2025-10-09 10:51
Core Insights - During the National Day and Mid-Autumn Festival holiday, Tianjin's monitored enterprises achieved a total sales revenue of 3.11 billion yuan, marking a year-on-year increase of 6.2% [1] - The total number of visitors during the holiday reached 21.4 million, with a year-on-year growth of 4.5% [1] Group 1: Sales and Visitor Data - Tianjin's business system launched over 400 integrated activities across commerce, tourism, culture, sports, and exhibitions, enhancing consumer engagement [1] - The sales revenue of 3.11 billion yuan reflects the effectiveness of these initiatives in driving local consumption [1] Group 2: Tourism and Events - The "Water Show + Building + Bridge" light show along the Haihe River significantly boosted Tianjin's visibility and attractiveness, drawing over 300,000 visitors daily [3] - The light show and related events led to a 27% to 65% increase in orders for associated sectors such as hotels, restaurants, and bars [3] Group 3: Cultural and Entertainment Activities - The integration of cultural performances in commercial areas proved effective in attracting crowds, with daily visitor numbers exceeding 550,000 in key districts [3] - Popular performances and immersive experiences contributed to a surge in local tourism, with specific events ranking highly among visitor attractions [3] Group 4: Emerging Consumption Trends - The rise of "Guzi Economy" through e-sports and ACG exhibitions has become a new consumption hotspot, with significant participation in events like the national finals of "Honor of Kings" [4] - The establishment of immersive experience venues and themed pop-up stores indicates a growing market for niche consumer groups, particularly in the anime and gaming sectors [4]
未来10年,最挣钱的凭什么一定是这群人?
创业家· 2025-10-09 10:10
Core Insights - Amazon's report on global e-commerce trends highlights emerging consumer demands and market opportunities driven by technology, emotional needs, and lifestyle changes [1][2][39]. Group 1: AI and Emotional Engagement - The trend of "AI Quality Space" indicates that homes are evolving into emotionally interactive environments, with over 65% of consumers in Europe and the US willing to spend more on smart home products [3][4]. - The market for personalized customization, emotional interaction, and privacy is significant, focusing on how technology can meet emotional needs [7]. Group 2: Sleep Economy - The "Dream Cabin" trend addresses the growing issue of sleep quality, with 37% of American adults reporting a decline in sleep quality in 2023 [10]. - Consumers are increasingly willing to invest in products that enhance sleep quality, reflecting a shift towards valuing health and lifestyle quality [12]. Group 3: Workplace Happiness - The "Happy Office" trend emphasizes the importance of ergonomic designs in workspaces, with a focus on products that enhance comfort and productivity [13][14]. Group 4: Subtle Technology Integration - The trend of "Technology in Everyday Life" reflects a consumer preference for seamless technology integration that enhances quality of life without being intrusive [15]. Group 5: Pet Economy - The pet industry is projected to grow by 45% over the next six years, with 55% of pet owners in Europe and Japan willing to spend more on pet health insurance and wellness products [16][17]. - Pets are increasingly viewed as family members, creating demand for health-focused pet products and services that foster emotional connections [19]. Group 6: Outdoor Cooking - The trend of outdoor cooking is gaining popularity, driven by a desire for unique experiences and social interactions in natural settings [20][22]. Group 7: Mobile Living Spaces - Vehicles are transforming into multifunctional spaces, serving as homes, entertainment areas, and offices, with a focus on enhancing comfort and efficiency during travel [23][27]. Group 8: Generation Z Consumers - Generation Z, as digital natives, prioritize values-driven consumption, personalization, and unique experiences, emphasizing the need for brands to engage authentically [28][30]. Group 9: Health and Fitness - The "Fitness Pioneer" trend highlights a growing focus on scientific, efficient, and personalized approaches to health and fitness, supported by technology [31][34]. Group 10: Esports Market - The esports market is rapidly expanding, particularly in emerging markets, with consumers seeking high-performance equipment and immersive experiences [35][36]. Group 11: Key Drivers of Trends - The report identifies three main drivers of these trends: accelerated technology, emotional shifts, and evolving lifestyles, reflecting the complex needs of contemporary consumers [39][40].
市民游客在德寿宫穿越了
Hang Zhou Ri Bao· 2025-10-09 02:37
Core Viewpoint - The second Asian Electronic Sports Week and the Asian Electronic Sports Championship in Hangzhou aim to blend traditional Song Dynasty culture with modern esports, creating an immersive experience for visitors during the National Day holiday [1][2] Group 1: Event Overview - The event features a variety of activities, including a tea-making workshop where participants learn traditional techniques while incorporating modern elements like football and anime [1] - The Cyber Esports Arena hosted the first day of the "Pro Evolution Soccer" tournament, attracting numerous competitors and spectators [2] - The event also includes interactive exhibits such as traditional games like throwing pots, cuju (a form of ancient football), and archery, allowing participants to experience Song Dynasty life [2] Group 2: Cultural Integration - The event aims to promote the integration of esports and cultural tourism, injecting new cultural connotations into Hangzhou's intellectual sports industry [2] - The activities are designed to provide a fun and culturally rich experience for citizens and tourists, enhancing the appeal of both esports and traditional culture [2]
“农游经济”推动文旅融合,王者荣耀全国大赛落地天津
Sou Hu Wang· 2025-10-07 11:29
Core Insights - The twelfth "Honor of Kings" National Championship showcased a successful integration of esports with music, exhibitions, and interactive gameplay, attracting over 100,000 participants daily and generating a cultural tourism wave in Tianjin [1][3][15] Group 1: Event Overview - The event took place from October 3 to 5 in Tianjin, featuring a high level of engagement and participation from players across the country [1] - The championship has evolved from a traditional esports competition to a more inclusive and diverse event, incorporating elements of music and tourism [3][4] Group 2: Participation and Engagement - The tournament's design lowered barriers to entry, allowing players of various ages and skill levels to participate through different competition formats, including professional, community, and casual events [6][9] - The introduction of the "Star Path" concept allowed participants to showcase their talents beyond gaming, fostering a sense of community and inclusivity [9][11] Group 3: Economic Impact - The event significantly boosted local tourism, with many "Honor of Kings" travel groups visiting Tianjin, leading to increased consumption in local businesses [15][17] - The integration of esports into urban life has created a new economic model termed "Rural Tourism Economy," which combines gaming, tourism, and consumption [19][21] Group 4: Cultural Integration - The event transformed esports into a cultural phenomenon, connecting people and cities through various activities, including themed markets and interactive installations [13][22] - The success of the event in Tianjin reflects a broader trend of cities leveraging esports to attract younger demographics and enhance local tourism experiences [22][24]
北京亮马河文化经济带再添新地标,华北最大电竞馆正式迎客
Xin Jing Bao· 2025-10-01 10:22
Group 1 - The core viewpoint of the news is the opening of Weibo IN, a new cultural and tourism landmark in Beijing's Chaoyang Park, which is part of the Olympic heritage urban renewal project [1][2] - Weibo IN has transformed the former beach volleyball venue from the 2008 Beijing Olympics, incorporating elements like sand from the venue into a children's playground, enhancing the visitor experience [1] - The venue features a large LED screen over 600 square meters, providing a futuristic visual experience, and has opened with various promotional discounts for young consumers [1] Group 2 - The project is a significant addition to the Liangma River cultural economic belt, which will include diverse attractions such as the Pop Mart City Park, Apai Lang Creativity Planet, and a planned Ferris wheel [2] - Weibo IN has a high proportion of first stores, with over 30% of its stores being first-time openings and more than 50% of its area dedicated to these stores [2] - During the holiday period, Weibo IN will host a variety of events, including an international jazz arts festival and pop-up stores, enhancing its appeal as a cultural and entertainment hub [2]
微博IN跨次元引力场打造“电竞+次元文化综合体”,亮马河文化经济带添消费新场景
Bei Jing Shang Bao· 2025-10-01 05:57
Core Insights - Weibo IN has officially opened, featuring renowned toy brands and cultural entities, enhancing the cultural consumption landscape in Beijing [1][2] - The venue promotes a unique "e-sports + subculture complex," extending consumer engagement from day to night, thus revitalizing the night economy in Beijing [1][2] Group 1 - Weibo IN has attracted major brands such as TAMASHII NATIONS STORE Satellite, Megahouse, and Hasbro Transformers, among others [1] - The venue has hosted over 80 events, including IP pop-ups and e-sports competitions, drawing hundreds of thousands of visitors [2] - The integration of cultural events has led to increased activity in surrounding areas, boosting dining, transportation, and retail sectors [2] Group 2 - Future plans include introducing heavyweight IPs and international events, with quarterly ACGN-themed exhibitions and a robust e-sports event matrix [2] - Weibo IN aims to create a new cultural landmark in Beijing by linking with outdoor trend consumption and international art exhibitions [2] - The venue has successfully established a dual-cycle model of daytime and nighttime consumption, enhancing the overall appeal of the Chaoyang Park area [1][2]
调研速递|杭州顺网科技接受华鑫证券等超50家机构调研,上半年营收超10亿元
Xin Lang Cai Jing· 2025-09-30 10:17
Company Highlights - In the first half of 2025, the company achieved operating revenue of 1,010.25 million yuan, a year-on-year increase of 25.09% [1] - The net profit attributable to shareholders reached 161.52 million yuan, growing by 69.22% year-on-year [1] - The network advertising and value-added services segment generated revenue of 800.38 million yuan, reflecting a 30.99% increase [1] - The gaming business reported revenue of 208.10 million yuan, with a year-on-year growth of 7.37% [1] Industry Overview - The esports industry is experiencing a recovery, with the company providing end-to-end technology solutions that cover over 70% of the national esports service market [2] - The gaming market in China saw actual sales revenue growth in the first half of 2025, with an expanding user base [2] - The online service industry, including esports hotels, has a total of 107,300 operating entities, generating revenue of 48.95 billion yuan in the first half of the year [2] - The company is actively exploring cloud service development paths within the industry [2] Technological Integration - The company's subsidiary, Floating Cloud Technology, focuses on integrating culture and technology, particularly in artificial intelligence [3] - It has implemented projects in various sectors such as judiciary, taxation, and government affairs, promoting deep integration of AI with industry scenarios [3]