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哪吒爆火后,成都再出大招!打造更多现象级“成都造”
Mei Ri Jing Ji Xin Wen· 2025-05-29 13:00
Core Viewpoint - Chengdu government has launched a series of policies to foster the digital cultural and creative industry, aiming to create a robust ecosystem and achieve a total scale of 3,819 billion yuan by 2024, with a target of exceeding 5,000 billion yuan by 2027 and establishing three trillion-level industrial clusters by 2030 [1][2] Policy Overview - The policies cover key areas such as film, gaming, e-sports, science fiction, and startups, focusing on creating a closed-loop ecosystem from top-level design to practical benefits for enterprises [1][2] - The initiatives aim to establish Chengdu as a national hub for various digital cultural sectors, including film and animation, gaming and e-sports, creative design, digital music, online literature, and digital cultural equipment manufacturing [1] Industry Support Measures - In the film industry, support can reach up to 21 million yuan for key stages like content creation and post-production, while the e-sports sector can receive up to 3 million yuan per season for clubs and 1 million yuan for venue construction [4] - The policies encourage the application of cutting-edge technologies in the cultural sector, offering up to 200,000 yuan for tech innovation projects and 100,000 yuan for public innovation platforms [6] Talent and Startup Support - Chengdu provides at least 100,000 square meters of startup space for new enterprises, along with a 50% rent subsidy, and offers housing support for talent recruitment [6] - The city aims to establish talent recognition standards to integrate more specialists into the urban talent classification system [6] International Expansion and Financial Support - Chengdu will provide up to 1 million yuan in subsidies for hosting internationally influential digital cultural events and support for companies expanding overseas [7] - A 3 billion yuan fund for sci-fi and future industries, along with a 200 million yuan fund for the film industry, has been established to attract more social capital [7] Targeted Policies for Key Sectors - The film industry receives comprehensive support through 17 policy measures, including up to 800,000 yuan for script creation and additional rewards for award-winning films [10][11] - The sci-fi sector has introduced the first city-level support policy with 13 measures aimed at enhancing content creation and transformation [10] - E-sports policies include 15 measures focusing on event creation, venue enhancement, and club development, with significant financial incentives for high-level competitions [12] Emphasis on Industrial Clusters - The policies highlight the importance of park-based development to create high-energy industrial clusters, facilitating collaboration across the entire industry chain [13]
经济热力图:地产销售跌幅收窄
CMS· 2025-05-29 02:33
1. Report Industry Investment Rating No relevant content provided. 2. Core View of the Report The report presents a comprehensive analysis of China's economic situation through various high - frequency indicators, showing a mixed picture of economic trends with some sectors declining and others recovering [1][2][3]. 3. Summary by Relevant Catalogs 3.1 Weekly Economic Index - The China Weekly Economic Index (WEI) remained flat at 5.0%. The WEI production sub - index was 4.6%, down 0.1 percentage points from the previous value, and the WEI demand sub - index was 5.7%, unchanged from the previous value. The supply - demand gap was 1.2%, up 0.2 percentage points from the previous value [1]. 3.2 Production - The 4 - week moving average year - on - year of rebar production was - 1.2%, down 1.1 percentage points from the previous value. The blast furnace operating rate was 83.7%, down 0.4 percentage points. The automobile semi - steel tire operating rate was 78.2%, down 0.1 percentage points. The 4 - week moving average year - on - year of the average daily coal consumption of major coastal power plants was 1.4%, up 0.5 percentage points [1]. 3.3 Infrastructure - The cement shipping rate was 40.5%, down 1.0 percentage point from the previous value. The cement mill operating rate was 41.8%, down 0.2 percentage points. The petroleum asphalt plant operating rate was 30.8%, down 3.6 percentage points [1]. 3.4 Real Estate - The 4 - week moving average year - on - year of the commercial housing sales area in 30 large and medium - sized cities was - 0.8%, up 5.1 percentage points from the previous value. The 4 - week moving average year - on - year of the land acquisition area of 100 large - and medium - sized cities was - 5.5%, down 4.9 percentage points from the previous value [2]. 3.5 Consumption - The year - on - year of the average daily retail sales of passenger cars was 14.0%, down 16.0 percentage points from the previous value. The 4 - week moving average year - on - year of movie box office was - 47.2%, down 3.8 percentage points. The 4 - week moving average year - on - year of the subway passenger volume in Beijing, Shanghai, Guangzhou, and Shenzhen was 1.8%, down 1.2 percentage points [2]. 3.6 Export - South Korea's export year - on - year in mid - May was 20.3%, up 44.1 percentage points from the previous period. The 4 - week moving average year - on - year of the Shanghai Export Container Freight Index (SCFI) was - 40.4%, down 2.4 percentage points from the previous value. The 4 - week moving average year - on - year of the Baltic Dry Index (BDI) remained unchanged [2]. 3.7 CPI - The 4 - week moving average year - on - year of the agricultural product wholesale price 200 index was - 3.3%, down 0.4 percentage points from the previous value. The 4 - week moving average year - on - year of the average wholesale price of pork was 1.4%, down 0.5 percentage points. The 4 - week moving average year - on - year of the average wholesale price of 28 key monitored vegetables was - 9.0%, down 1.2 percentage points [3]. 3.8 PPI - The 4 - week moving average year - on - year of the Nanhua Composite Index was - 10.7%, down 1.2 percentage points from the previous value. The 4 - week moving average year - on - year of the Brent crude oil spot price was - 22.6%, up 1.1 percentage points. The 4 - week moving average year - on - year of the rebar price was - 13.3%, down 0.6 percentage points. The 4 - week moving average year - on - year of the Qinhuangdao Port steam coal closing price was - 26.2%, down 2.7 percentage points. The 4 - week moving average year - on - year of the cement price index was 12.0%, down 2.5 percentage points [3].
“政策包”给力 文化产业借力发力 广州以“文化+”战略打破边界 培育演艺新场景新消费、强化动漫影视优势
Guang Zhou Ri Bao· 2025-05-28 19:01
Core Viewpoint - The 21st China (Shenzhen) International Cultural Industries Fair has seen the release of a significant "policy package" aimed at boosting the cultural industry in Guangzhou, particularly in six sectors: film, performing arts, animation, online games, e-sports, and online audio-visual content. This package is expected to provide a clear blueprint for the future of Guangzhou's cultural industry [1]. Film Industry - The "policy package" includes initiatives to create a film industry belt around the Pearl River Delta, establish a creative topic database, and deepen cooperation in film production with Hong Kong and Macau. It aims to support the entire film industry chain from creation to distribution, injecting new vitality into Guangzhou's film sector [2]. - Guangzhou plans to enhance its film industry chain by consolidating resources for film creation, production, marketing, and distribution, with major projects like the Guangdong-Hong Kong-Macau Greater Bay Area Film Port and the 1978 Film Town [2]. - Upcoming films from Guangzhou include "Mr. Pingshi," set to release on August 15, and "Heroes of Sanyuanli," which presents a historical narrative of the region [2]. Performing Arts - The "policy package" outlines strategies for nurturing operating entities, expanding the "performing arts+" industry chain, and promoting resource sharing in the Greater Bay Area, positioning Guangzhou as an "International Performing Arts Capital" [4]. - In 2024, Guangzhou is set to approve 4,974 commercial performances, including 159 large-scale events with over 5,000 attendees, reflecting a robust performing arts market [4]. - The city will introduce measures to foster new performing arts spaces and enhance stage art creation, aiming to elevate the quality and diversity of performances [4]. Animation Industry - The animation sector's support policies in the "policy package" focus on building a dual-core highland between Guangzhou and Shenzhen, promoting original IP incubation and the digitalization of traditional culture [6]. - Guangzhou's animation industry boasts an annual output value exceeding 300 billion, accounting for about one-fifth of the national total, with over 200 animated films produced each year [6]. - Notable IPs like "Pleasant Goat and Big Big Wolf" and "Super Wings" are set for continued development, with a 20th-anniversary film expected to release this year [6][7]. International Collaboration - Guangzhou's local animation company, Yongsheng Animation, has been recognized as a key cultural export enterprise, with its IP "Pleasant Goat" included in the national cultural export project list [7]. - The company aims to leverage the "policy package" to enhance content creation and expand its international market presence through innovative IP development [7].
港股收评:恒指午后延续震荡收跌0.53% 快手绩后表现亮眼涨逾5%
news flash· 2025-05-28 08:20
金十数据5月28日讯,恒指今早高开低走,午后再度下杀后跌势稍止,最低见23180.17点,尾盘跌幅有 所收窄。恒生科技指数受益于科网股分化跑出今日跑赢大盘,截至收盘,恒指收跌0.53%,报23258.31 点,科指收跌0.15%,报5174.64点,恒指大市成交额1808.16达亿港元(上一交易日为1808.16亿港 元)。盘面上,影视股全天领跑大盘,消费板块分化,啤酒、餐饮方向走强,新茶饮、IP经济方向回 调。半导体、汽车板块领跌大盘。个股方面,阿里影业(01060.HK)收涨11.54%。快手(01024.HK)绩后表 现亮眼,收涨5.95%。小米集团(01810.HK)绩后高开低走,最终收涨0.39%。比亚迪股份(01211.HK)收跌 2.68%,中芯国际(00981.HK)收跌2.51%,泡泡玛特(09992.HK)收跌7.12%。 港股收评:恒指午后延续震荡收跌0.53% 快手绩后表现亮眼涨逾5% ...
数智浪潮下破圈出海,中国文化如何跨越地界与认知?
Nan Fang Du Shi Bao· 2025-05-28 06:56
Core Insights - The article highlights the significant growth of China's cultural exports, particularly in the gaming industry, with overseas gaming revenue reaching $18.557 billion in 2024, a year-on-year increase of 13.39% [1] - A high-profile forum on "Digital Intelligence Empowering Cultural Trade" gathered government officials, scholars, and business leaders to discuss how China can leverage technology to enhance its cultural influence globally [1][4] Industry Growth - The Chinese cultural trade total reached 1.4 trillion yuan in 2024, with digital cultural trade, including online games and audiovisual content, exceeding 370 billion yuan, accounting for 25.8% of the total cultural trade [4] - The government has emphasized the importance of cultural trade as a strategic component of building a cultural power, with policies aimed at enhancing digital capabilities and international competitiveness [4][5] Technological Advancements - AI technology is transforming cultural exports by overcoming language barriers, enabling rapid multi-language adaptation of cultural works, and significantly reducing costs [6][7] - Innovations in video production, such as the domestic video model "Vidu," are leading to lower production costs and higher quality outputs, facilitating the export of cultural content [6][9] Systematic Approach - Companies are shifting from single product exports to a more integrated "system output" strategy, exemplified by Pop Mart's overseas revenue surpassing 5 billion yuan in 2024, driven by an IP ecosystem and digital infrastructure [8] - The gaming industry is adopting a "research and operation integration" model, customizing game content for different markets, which has led to significant overseas revenue growth for companies like 37 Interactive Entertainment [9] Cultural Heritage Digitization - The digital transformation of cultural heritage is being prioritized, with over 52% of the Palace Museum's collection digitized by 2024, allowing for global access and the creation of derivative cultural products [10] - Innovative projects like the VR film "Tang Palace Night Banquet" are successfully combining traditional culture with modern technology to enhance international appeal [10] Challenges and Future Directions - Despite successes, challenges remain, including a lack of high-quality cultural data for AI training and the need for effective cross-cultural communication strategies [11][12] - Companies are exploring localized strategies to better resonate with international audiences, emphasizing the importance of cultural context in content delivery [12]
A股影视娱乐板块走弱,奥飞娱乐、横店影视跌超2%,华智数媒,百纳千成、幸福蓝海等跟跌。
news flash· 2025-05-28 02:46
Group 1 - The A-share film and entertainment sector is experiencing a downturn, with companies like AoFei Entertainment and Hengdian Film and Television seeing declines of over 2% [1] - Other companies such as Huazhi Digital Media, Baiana Qiancheng, and Xingfu Lanhai are also following the downward trend [1]
当电影主角都化身成“小美”“小帅”(锐见)
Ren Min Ri Bao· 2025-05-26 22:33
Core Viewpoint - The popularity of derivative content from films on short video platforms has raised concerns about the quality and depth of storytelling, despite contributing significantly to platform traffic [1][2]. Group 1: Types of Derivative Content - Derivative short videos are primarily categorized into two types: summary videos that condense the main plot and character arcs, and analysis videos that explore themes, styles, and historical context [1]. - Summary videos cater to the fast-paced lifestyle of viewers, allowing them to grasp the essence of a film in a few minutes, which aligns with the trend of fragmented viewing habits [1]. Group 2: Quality Concerns - Summary videos often rely on fixed story templates and oversimplified character labels, which can lead to a distorted understanding of the original content [2]. - The artistic and aesthetic value of films, which is achieved through various audiovisual techniques, cannot be replicated by summary videos, as they lack the depth of narrative and performance [2]. Group 3: Viewer Preferences - As audiences seek quality films, the interest in analysis and documentary-style videos about films, including behind-the-scenes content and creator interviews, is increasing, while summary videos are becoming less popular [3]. - This trend indicates that the unique cinematic experience offered by theaters remains valuable and irreplaceable in the age of short video content [3].
2025·全国成长性文化企业30强(下)
Jing Ji Ri Bao· 2025-05-26 22:23
Group 1: Company Overview - Haikan Network Technology (Shandong) Co., Ltd. plans to develop six major industry sectors, including IPTV and digital applications, with a projected net asset of 3.709 billion yuan and a main business revenue of 934 million yuan in 2024, achieving a profit margin of 43% [1] - Henan Elephant Media Group has seen revenue growth from 917 million yuan to 1.321 billion yuan, a 44% increase, and profit growth from 5.69 million yuan to 27.57 million yuan, a 385% increase [2] - Wuhan University of Technology Digital Communication Engineering Co., Ltd. achieved a revenue of 3.595 billion yuan in 2024, a 48.76% year-on-year increase, and a valuation of 9.8 billion yuan, becoming a unicorn [3] Group 2: Technological Innovation - Haikan Network is actively creating platforms for the international dissemination of traditional Chinese culture, integrating AI technology into media content [1] - Henan Elephant Media has established an AIGC application research center and is involved in national AI talent standard formulation, leading in AI application across 12 industry tracks [2] - Wuhan University of Technology has developed the AI model BOOKSGPT and integrated over 1,300 applications into its RAYS platform, significantly increasing industry revenue [3] Group 3: Market Performance - Haikan Network's market capitalization reached 10.22 billion yuan by the end of 2024 [1] - Henan Elephant Media's Daxiang News client has been downloaded over 162 million times and ranked first in a national media evaluation list [2] - Wuhan University of Technology's innovative publishing model has led to an industry revenue increase of over 15 billion yuan [3] Group 4: Cultural Impact - Haikan Network promotes the creative transformation of traditional culture, aligning with national digital cultural strategies [1] - Henan Elephant Media's initiatives in AI and media have enhanced its social responsibility and innovation capabilities [2] - Wuhan University of Technology's projects aim to reshape the value of printed books through AI technology, leading to significant industry changes [3]
骨干文化企业迸发新活力 ——“2025·全国文化企业30强”述评
Jing Ji Ri Bao· 2025-05-26 22:01
Core Insights - The cultural industry in China is experiencing significant growth, driven by policy support, innovation, and technology, with a reported revenue of 33,939 billion yuan in Q1, a 6.2% increase year-on-year, and a profit total of 2,744 billion yuan, up 29.1% from the previous year [1] Group 1: Industry Performance - The top cultural enterprises are demonstrating strong performance, with the "2025 National Cultural Enterprises Top 30" and "2025 National Growth Cultural Enterprises Top 30" lists highlighting their contributions to economic growth [1] - The 30 strong enterprises have a combined net asset of 6,952 billion yuan and a total main business income of 6,398 billion yuan, marking a significant milestone by surpassing 6,000 billion yuan for the first time [1] Group 2: Film and Publishing Sector - The film market is thriving with high-quality productions, such as "The Volunteer Army: The Battle of Life and Death," which topped the National Day box office and audience satisfaction rankings [2] - Leading publishing companies are focusing on enhancing their core businesses and brand development, with China Publishing Group publishing 21,000 titles and maintaining the highest market share in book retail [2] Group 3: Emerging Cultural Industries - The cultural tourism and creative sectors are rapidly growing, with China International Television Corporation achieving a revenue of 26.178 billion yuan in 2024, reflecting a year-on-year increase [3] - The average R&D expenditure growth rate for the top 30 enterprises exceeds 40%, indicating a strong focus on innovation [3] Group 4: International Expansion - Major cultural enterprises are enhancing China's cultural soft power on the international stage, with Zhejiang Huace Film & TV Co., Ltd. establishing over 600 overseas accounts and reaching 45 million overseas subscribers [4] - iQIYI's international app serves users in 191 countries, offering over 3,900 films and supporting 12 languages, showcasing the global reach of Chinese content [4]
解码广东文产新政:一次领跑22年后的动能再造
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-26 09:27
Core Insights - The article highlights the rapid growth and transformation of Guangdong's cultural industry, emphasizing the launch of a comprehensive policy package aimed at enhancing the quality and competitiveness of key sectors such as film, animation, gaming, and esports [1][2][8] Group 1: Industry Overview - Guangdong's cultural industry has maintained its position as the largest in China for 22 consecutive years, with projected revenues of 2.5 trillion yuan in 2024, accounting for approximately one-sixth of the national total [1] - The province's animation industry contributes one-third of the national output, while gaming revenue represents about 80% of the national total, indicating the significance of these sectors in the cultural landscape [1][8] Group 2: Policy Package Details - The newly released policy package includes 87 specific measures aimed at supporting various segments of the cultural industry, marking a systematic and precise approach to policy-making [2][4] - Financial support is directed towards two main areas: fostering original high-quality content and integrating advanced technologies into cultural production [4][6] Group 3: Financial Incentives - The policy package offers substantial financial incentives, such as a reward of 5 million yuan for animated films achieving 100 million yuan in domestic box office, with additional rewards for each subsequent billion [4] - In the gaming sector, projects deemed high-quality can receive up to 500,000 yuan in one-time support, reflecting a strong commitment to nurturing creative excellence [6] Group 4: Technological Integration - The policy emphasizes the integration of cutting-edge technologies like AI, VR, and AR into cultural production, with specific support for projects that leverage these technologies [7][12] - The aim is to create a "Cultural + Technology" ecosystem that enhances the creative process and operational efficiency across various cultural sectors [7][12] Group 5: Industry Cluster Development - The policy package aims to cultivate competitive cultural industry clusters, with specific initiatives to develop the Pearl River Delta film industry and enhance the overall ecosystem of the cultural market [8][11] - By promoting cross-industry collaboration, such as between gaming and tourism, the policy seeks to create a comprehensive cultural ecosystem that boosts efficiency and reduces operational costs [12]