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光鲜的真人影游,与“虚火”的演员们
Hu Xiu· 2025-10-23 00:22
Core Insights - The article discusses the paradox of the booming interactive film and game industry, where the success of games like "盛世天下" does not translate into increased commercial value for the actors involved [2][4][5]. Group 1: Game Success Metrics - "盛世天下" has sold over 1 million copies since its launch on September 9, generating nearly 40 million yuan in revenue based on a price of 39 yuan per copy [2]. - The game has achieved significant online engagement, with a total of 550 million views on Douyin and 260 million on Xiaohongshu within two weeks of its release [2]. Group 2: Actor Value and Market Dynamics - Despite the game's success, the commercial value of the actors has not kept pace, as evidenced by poor sales of related merchandise, such as a magazine featuring the lead actors, which sold fewer than 1800 copies in two hours [4][11]. - The interactive nature of these games has led to a shift in audience perception, where actors are viewed more as "NPCs" rather than stars, diminishing their appeal and marketability [6][20]. Group 3: Fan Engagement and Conversion Rates - Actors from interactive films face challenges in converting social media followers into paying fans, with notable drops in follower counts after initial surges [10][12]. - For instance, actress 钟晨瑶 saw her follower count rise from 100,000 to 1.13 million after her game role but faced significant follower loss shortly thereafter [10]. Group 4: Comparison with Short Dramas - The article contrasts the success of actors in short dramas, who have been able to leverage their roles into broader entertainment opportunities, with the struggles of interactive film actors to maintain long-term fan engagement and market presence [8][16]. - Short drama actors have successfully transitioned into mainstream media, while interactive film actors remain largely confined to their original genre [11][25]. Group 5: Content and Audience Interaction - The article highlights that the narrative structure of interactive films leads to a different relationship between the audience and characters, where viewers analyze character actions from a rational perspective rather than forming emotional connections [20][21]. - This shift in audience engagement diminishes the perceived charm and allure of the actors, as they are no longer seen as distant stars but rather as characters serving the audience's decision-making process [22][25]. Group 6: Future Directions for Actors - To overcome these challenges, actors in the interactive film space may need to focus on building personal brands outside of their roles, utilizing social media to enhance their IP attributes [23][24]. - The article suggests that while the interactive film genre is growing, actors should still seek opportunities in traditional media to refine their skills and build a more sustainable fan base [25][26].
9月板块热度延续,关注三季度业绩兑现
2025-10-22 14:56
Summary of Conference Call Records Industry Overview - The gaming sector experienced significant growth following the release of game licenses in June and strong summer performance, but expectations for Q3 performance have diverged, leading to adjustments post-holiday. The current sector valuation is at 15 times next year's earnings, with potential for a valuation switch by year-end, where leading companies may reach valuations of 25 times [1][3] - The AI video generation field has made progress, particularly with Sovit's updates, enhancing film production efficiency and restructuring the film industry process. This technology is changing how users generate and consume video content on the consumer side and expanding film production capabilities on the business side [1][4] Key Points on Gaming Industry - Q3 performance was best in the gaming industry, while the film industry showed lackluster results. The box office for September increased year-on-year, but the National Day holiday box office declined [1][5] - The gaming sector's long-term direction focuses on sustainability and globalization, with an emphasis on companies with stable revenue and profit support. Q3 earnings reports are a core focus, particularly the continuity of existing products and the progress of new ones [2][15] - Companies like Century Huatong, NetEase, and others are favored for their long-lasting products and clear product lines [3][15] AI Video Generation Developments - Significant advancements in AI video generation tools have been noted, particularly with Sovit's updates, which enhance production efficiency and may lead to commercialized film series. The tools are transforming user-generated content and expanding production capabilities [4][17] - The introduction of the Sora APP has upgraded social interaction from traditional text and image formats to immersive experiences, allowing users to create high-fidelity digital avatars for cross-scenario interactions [18] Performance Insights - The third quarter saw an increase in the number of domestic dramas, but the effective viewership of the top 20 long dramas decreased by about 10% year-on-year, while variety shows saw a 30% increase in viewership [7][8][9] - Major platforms like iQIYI and Mango TV are expected to report Q3 earnings soon, with iQIYI benefiting from exclusive dramas and Mango TV facing challenges due to a lack of key variety shows [13][14] Regulatory Impact - The new regulations from the National Radio and Television Administration (NRTA) have positively influenced the industry by supporting content innovation and increasing the number of registered productions [10][11] Future Trends and Recommendations - The long video industry will continue to focus on content innovation, with policies providing a supportive environment. Short-term improvements are expected from the release of backlog dramas and shortened review cycles [11] - Companies to watch include those with multi-modal models and strong platforms, such as Kuaishou, and those with high-quality vertical models in AI drama, advertising, and gaming [21]
发红包就能救剧?那烂剧演员该先转我100块
3 6 Ke· 2025-10-22 09:54
Core Viewpoint - The trend of celebrities giving out cash red envelopes has become a hot topic in the entertainment industry, serving as a marketing strategy to boost engagement and visibility for their projects [1][6][27] Group 1: Red Envelope Marketing - The practice of celebrities giving out red envelopes is not new but has evolved into a mainstream marketing tactic, replacing traditional promotional methods like selfies and thank-you notes [6][16] - Red envelope marketing is seen as a cost-effective way to generate buzz and increase viewer engagement, especially in a competitive landscape where attention spans are short [16][28] - Celebrities like Chen Zheyuan have set a precedent by giving away significant amounts, with his total red envelope distribution reaching approximately 488,000 yuan since 2023 [9][15] Group 2: Audience Engagement and Perception - The act of receiving a red envelope creates a sense of being "pampered" among viewers, leading to a temporary boost in goodwill towards the celebrities and their projects [6][17] - There is a growing concern that red envelopes may serve as "hush money," distracting audiences from the quality of the content itself [6][18] - The immediate gratification from red envelopes does not translate into long-term appreciation for the content, as viewers may still critique the quality of the shows [18][31] Group 3: Industry Dynamics - The rise of red envelope marketing reflects the industry's anxiety over viewer engagement and the pressure to stand out in a crowded market [28][31] - As more celebrities adopt this strategy, there is a risk of audience fatigue, leading to diminishing returns on such marketing efforts [29][31] - The industry may need to shift focus from monetary incentives to improving content quality to sustain viewer interest and loyalty [31]
娄艺潇官宣短剧厂牌,名下6家关联企业均已注销
Yang Zi Wan Bao Wang· 2025-10-22 07:19
Core Insights - Actress Lou Yixiao officially announced the establishment of a new brand "Tutu Bear" focused on short drama incubation, taking on dual roles as an actress and producer [1][3] - The brand will launch two new short dramas, "I Dress the General in Armor" and "Cash Out Life," showcasing Lou's commitment to the short drama format [1][3] - Lou expressed her belief in the potential of short dramas as a new medium and her proactive approach to embracing new opportunities in her career [3] Company Overview - Lou Yixiao, whose real name is Lou Xiaoxiao, has previously been associated with six companies in the fields of film and television culture and investment management, all of which have been dissolved [3] - The establishment of "Tutu Bear" is seen as a significant adjustment and restart in her business and career strategy [3] Industry Trends - The short drama market has gained significant traction in recent years, attracting mainstream stars to participate both in front of and behind the camera [4] - The upcoming short drama "One Sister," produced by Huang Xiaoming, is set to launch in August 2024, indicating a growing interest in this format among established industry figures [4]
握手言和?OpenAI与好莱坞“共识”背后,博弈料将继续
2 1 Shi Ji Jing Ji Bao Dao· 2025-10-22 04:08
Core Viewpoint - OpenAI's Sora 2 has sparked a significant controversy in Hollywood due to its use of copyrighted materials and likenesses without permission, leading to a complex negotiation over copyright and profit-sharing between AI companies and the entertainment industry [1][2]. Group 1: Controversy and Response - Sora 2 allows users to generate AI videos using real people's materials, which has led to strong backlash from Hollywood institutions and unions for unauthorized use of copyrighted content [1]. - After negotiations, OpenAI and Hollywood reached an initial agreement regarding the protection of actor rights, but this is seen as just the first step in a larger ongoing struggle over profit distribution and industry influence [1][2]. Group 2: Active Authorization Model - The "active authorization" model allows artists and performers to decide whether and how their likenesses and voices can be used in AI-generated content, requiring explicit consent from them [3]. - SAG-AFTRA's president stated that the active authorization mechanism is the only viable business model, and there is ongoing support for legislation to protect these rights [3]. Group 3: Unresolved Issues - Despite the agreement on the active authorization model, many complex issues remain unresolved, including the specifics of how individual voices and likenesses will be authorized for use [4]. - OpenAI's CEO indicated plans to enhance control measures for copyright owners and explore revenue-sharing models with those who allow their characters to be used, but details are still in development [5]. Group 4: Ongoing Negotiations - The final profit-sharing mechanisms and detailed authorization plans will result from ongoing negotiations between the platform, the entertainment industry, and various stakeholders [5]. - The entertainment industry faces a dual challenge: protecting the commercial value of their IP while potentially benefiting from interactive fan creations [5].
退回河南的年轻人,感到了北上广没有的松弛
Hu Xiu· 2025-10-21 23:15
Core Insights - The article discusses the trend of young people returning to their hometowns in Henan province, driven by changes in the labor market and work-life balance in first-tier cities [1][3][18] - It highlights individual stories of returnees who have successfully established businesses or community initiatives, reflecting a shift in lifestyle and values [2][18][36] Group 1: Returnees' Experiences - Zhao Chaohui returned to his hometown in 2019 and transformed a struggling bookstore into a thriving business, leveraging his urban experiences [2][8][12] - Yi Fei, who returned in 2021, created a social dining event to connect with other returnees, addressing the challenges of adapting to life back home [18][20][23] - Both individuals illustrate how returning to their roots has allowed them to redefine their careers and personal lives, finding fulfillment in local culture and community [3][36][38] Group 2: Business Development - Zhao's bookstore, located in a small town, has become a cultural hub, attracting diverse visitors and generating significant monthly revenue [12][15][17] - Yi's outdoor project, "Fun Wave Plan," caters to young people seeking local experiences, showcasing the potential for community-driven tourism [22][24][23] - The rise of social media and e-commerce has facilitated the growth of these businesses, allowing returnees to tap into new markets and customer bases [16][24][36] Group 3: Cultural and Social Dynamics - The return of young professionals has led to a cultural renaissance in Henan, with increased interest in local heritage and community activities [31][37] - The article emphasizes the importance of social connections and shared experiences among returnees, fostering a sense of belonging and purpose [20][23][36] - The transformation of local environments, such as improved infrastructure and cultural initiatives, reflects a broader trend of revitalization in rural areas [33][38]
当文化遇见科技:中国文化产业新潮奔涌
Zheng Quan Shi Bao· 2025-10-21 17:26
Core Insights - The cultural industry is a significant support for social and economic development, directly creating value and driving surrounding consumption, while "cultural+" empowers traditional industries, enhancing their structure and value-added [1] Industry Growth - During the 14th Five-Year Plan period, China's cultural industry has experienced prosperous development, with micro-short dramas emerging globally, and the animated film "Ne Zha" topping the global box office [1][2] - The micro-short drama market is projected to exceed 50 billion yuan in 2024, surpassing annual film box office for the first time, indicating a new trend in content creation [2] Cultural Consumption - The live performance market is thriving, with ticket sales reaching 29.636 billion yuan in 2024, a 66% year-on-year increase, and further growth expected in 2025 [3] - Various consumer promotion initiatives have been launched, with 210,000 related activities held in 2024, distributing 2.3 billion yuan in subsidies, driving consumption by over 140 billion yuan [3] International Expansion - Cultural enterprises are accelerating their international presence, with Pop Mart's revenue growing from 1.77 billion yuan in 2020 to 13.04 billion yuan in 2024, with nearly 40% of revenue coming from overseas [4] - The overseas sales revenue of self-developed games reached 18.557 billion USD in 2024, a 13.39% increase, with over 9.5 billion USD achieved in the first half of the year [5] Film and Television Export - The trend of domestic films being released overseas has become the new norm, with the animated film "Ne Zha" grossing approximately 1 billion yuan overseas this year [6] - The cultural industry is moving from sporadic exports to bulk outputs, breaking regional and cultural barriers [6] Technological Integration - The integration of technology in the cultural industry is crucial for driving innovation and efficiency, with R&D spending by large cultural enterprises reaching 162.5 billion yuan in 2024, a 1.7% increase from the previous year [8] - New cultural business models have emerged, with revenues from new cultural formats exceeding 5.9 trillion yuan in 2024, accounting for over 40% of the cultural industry, reflecting an 88% increase since 2020 [8] Strategic Development - Continuous and forward-looking investment in cutting-edge technologies is essential for enhancing the cultural industry's core competitiveness and ensuring long-term growth [9] - The cultural industry is focusing on high-quality development, contributing to the construction of a modern industrial system and supporting national economic goals [9]
好莱坞也要进军微短剧
Bei Jing Shang Bao· 2025-10-21 15:28
Core Insights - Micro-short dramas, once overlooked by mainstream cinema, are now significantly impacting the global entertainment industry due to their revenue-generating capabilities [1][4] - The launch of Verza TV, the first micro-short drama platform in the U.S., highlights the growing importance of this format in Hollywood [1][3] Industry Growth - The micro-short drama market is projected to exceed $6.5 billion in total revenue by 2024, with expectations to double by 2030 [2] - By 2025, this emerging entertainment format is expected to generate $11 billion globally, indicating rapid growth and increasing consumer interest [4][5] Employment Opportunities - Micro-short dramas are providing more opportunities for newcomers in the film industry, with many recent graduates joining production teams [2][3] - In Los Angeles, 30 to 40 micro-short dramas are produced monthly, offering essential experience for young directors and writers despite lower pay compared to traditional roles [2][3] Economic Impact - Micro-short dramas represent a low-cost alternative in Hollywood, potentially creating jobs and opportunities in a struggling industry with a nearly 40% unemployment rate among traditional roles [3] - Actors in micro-short dramas can earn competitive daily rates, with supporting roles fetching $300 and leads earning $1,000, which is higher than some traditional roles [3] Revenue Models - The revenue model for micro-short drama platforms typically involves a "free trial + pay" approach, attracting users with initial free content before charging for subsequent episodes [4] - Average spending per user on these platforms is around $20 weekly or $80 monthly, indicating a viable revenue stream [4] Global Landscape - China remains the dominant player in the micro-short drama market, accounting for 83% of global revenue, driven by a large mobile user base and a complex digital ecosystem [5] - Other countries, including the U.S., Japan, South Korea, the UK, and Thailand, are also rapidly developing their micro-short drama markets [5]
《繁花》维权事件,浮华背后是封建与腐朽
Hu Xiu· 2025-10-21 13:05
Core Viewpoint - The article discusses the ongoing conflict between screenwriter "Gu Er" and the production team of the series "Blossoms," highlighting issues of authorship, industry respect for writers, and the broader implications of the director-centered system in the film industry [1][2][19]. Group 1: Industry Dynamics - The incident involving Gu Er is a reflection of a common issue in the industry where screenwriters frequently seek to assert their rights, indicating a persistent struggle for recognition and respect [8][21]. - The film industry operates on a director-centered model, which often marginalizes the contributions of screenwriters, leading to a lack of acknowledgment for their creative labor [12][19]. - The lack of a strong union or regulatory framework for screenwriters exacerbates their vulnerability, making it difficult for them to protect their rights and contributions [17][21]. Group 2: Educational and Professional Challenges - The traditional apprenticeship model in screenwriting education fails to equip aspiring writers with the necessary skills to navigate the industry, leading to a perception that their work is undervalued [9][10]. - The industry's project-based compensation system contributes to a culture where screenwriters are seen as expendable, further diminishing their perceived value [21][24]. - Many talented screenwriters are leaving the industry due to its unfavorable working conditions and lack of recognition, indicating a significant talent drain [25][26]. Group 3: Cultural and Social Implications - The ongoing debate around Gu Er's claims highlights a broader cultural issue within the industry, where the contributions of screenwriters are often overshadowed by the prominence of directors and stars [26][29]. - The prevailing narrative in the industry tends to favor established figures, reinforcing a cycle of power dynamics that marginalizes emerging talent and their contributions [28][29]. - The article suggests that the industry's current trajectory, characterized by a lack of respect for creative labor, may lead to a decline in the quality and diversity of storytelling in film and television [24][30].
未来学家凯文·凯利:“酷中国”将引领趋势
Guo Ji Jin Rong Bao· 2025-10-21 10:18
Core Insights - The core viewpoint emphasizes that AI's value lies in empowerment rather than replacement, with human-AI collaboration becoming the central mode of future society [1][4]. AI Uncertainty - There are three key uncertainties in the AI field: the feasibility of achieving general artificial intelligence, the trend of centralized versus decentralized computing deployment, and the impact of AI on employment [3]. - The possibility of general artificial intelligence remains uncertain, with a likelihood of a combination of specialized weak AIs rather than a single general intelligence system [3]. - Future AI computing resources are expected to be more distributed across edge or local devices rather than centralized in cloud computing centers [3]. Employment Impact - Data indicates that AI has not led to job losses; instead, it primarily empowers workers, with productivity increasing by an average of 25% [4]. - The collaboration between humans and AI, especially in knowledge-intensive sectors like healthcare and education, will become the norm [4]. Frontline Development Directions - Four key development directions for AI in the next five to ten years include: 1. Symbolic reasoning, combining top-down reasoning with bottom-up neural networks for complex cognitive tasks [6]. 2. Spatial intelligence, enabling AI to understand and operate in the physical world [6]. 3. Emotional intelligence, allowing AI to recognize and interact with human emotions [6]. 4. Autonomous agents that can complete tasks independently and form complex ecosystems [6]. "Protopia" Concept - The "Protopia" concept suggests a focus on continuous improvement and long-term optimism, advocating for gradual innovations rather than striving for an unattainable utopia [7]. Gradual AI Adoption - The adoption of AI is a gradual process requiring adjustments in organizational structures and workflows, with early beneficiaries being roles like programmers and customer service [8]. - The "three tries rule" suggests that initial attempts at AI application may be costly and prone to failure, but subsequent attempts can lead to success and optimization [8]. "Cool China" Vision - The concept of "Cool China" suggests that China can lead trends and become an attractive nation through soft power accumulation [10]. - Key paths to achieving "Cool China" include creating excellent products, enhancing cultural output, and developing attractive urban environments [11]. - The vision includes an AI-empowered society characterized by efficiency, fairness, and integrity, with China positioned to build a data-driven decision-making model [11].