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1000个AI王子围攻我:今年最阴间的Steam礼物
3 6 Ke· 2025-11-27 03:25
●《完蛋!我被美女包围了!》Steam游戏界面 "不能只有我一个人吃屎" 前几天我收到了一封Steam邮件,是朋友送我的一个游戏——《1000王子:生而为爱你》。 ???不是,哥们儿,你还记得我是个男的吧?我什么时候需要王子的爱了?而且还是1000个??? 虽然我本能地察觉到我这朋友没安好心,但本着去年我对《完蛋!我被美女包围了!》的美好记忆,我还是决定先打开再说。 但当我打开Steam看到这个界面,我感觉事情太不对劲了,这画风,不太像是王子,更像丧尸一点啊。这王子脸糊得像打了十层马赛克,头发融成一团色 块,有的脸上还带着淤青。再往下翻,居然要花钱!11块!不是吧?这画质还收11块?不如给我买几瓶快乐水喝。 ●《1000王子:生而为爱你》Steam游戏界面 先用我自己的话简单介绍一下这个游戏背景,因为官方的介绍实在不太像"人话"——"我"在拯救一只可爱小猪时,触电引发了时空紊乱,导致"我"上辈 子、这辈子、下辈子、下下下辈子的丈夫(都是王子)都来到了"我"的身边,保护我,呵护我。 面对这样一个"复杂"且从未涉猎过的游戏,以防万一,我想先做一下心理建设,于是我打开了小黑盒,想看看评价—— ●小黑盒上关于《100 ...
突然走红的高校“AI小镇”项目,让AI卷到学会加班
Hu Xiu· 2025-09-17 00:05
Core Insights - The article discusses the emergence of the AI game "Aivilization," which builds on the earlier Stanford University project "Smallville" by creating a more expansive and interactive virtual environment for AI agents [2][3][4]. Group 1: Game Overview - "Aivilization" is described as a sandbox multiplayer game, akin to an online version of "The Sims" or "Stardew Valley" with a focus on AI interactions [8]. - The game allows players to create and customize over 100,000 AI agents, leading to a growing trend on social media platforms [5][46]. - The primary goal of the game is to study how human-AI interactions shape virtual societies, enabling agents to develop their governance structures, economies, and cultures [9][10]. Group 2: Gameplay Mechanics - Players can customize the appearance and personality of AI agents but cannot directly control their movements, instead guiding them through a command window [9]. - The game simulates various real-world scenarios, such as schools and farms, where thousands of agents interact, affecting the economy and resource prices [10]. - Each agent operates under different player-defined goals, leading to diverse behaviors, from accumulating wealth to engaging in farming [13]. Group 3: AI Behavior and Decision-Making - The AI agents exhibit autonomous decision-making capabilities, reflecting their own "thoughts" and adapting to player instructions based on their circumstances [15][22]. - Agents can form social networks, develop friendships, and engage in conversations, mirroring real-life social dynamics [24]. - The game emphasizes the unpredictability of AI behavior, where small changes in player input can lead to significant variations in agent outcomes [40]. Group 4: Industry Context and Future Implications - The article contrasts "Aivilization" with other AI games that primarily focus on dialogue and linear storytelling, suggesting that "Aivilization" represents a new direction in AI gaming [26][36]. - The developers aim to create a sandbox environment that simulates a new civilization co-created by humans and AI, potentially expanding the boundaries of AI gaming [37]. - The success of "Aivilization" could signal a shift in the gaming industry towards more interactive and dynamic AI experiences, moving beyond traditional narrative-driven formats [47].
蔡浩宇,困在「原神」里
36氪· 2025-09-01 00:09
Core Viewpoint - The article discusses the rapid development and release of the new AI game "Whispers from the Star" by Anuttacon, founded by miHoYo's co-founder Cai Haoyu, highlighting the transformative impact of AI on game development and the mixed reactions from fans regarding the game's playability and complexity [6][12][30]. Summary by Sections Game Development and AI Impact - Cai Haoyu's new venture Anuttacon has shown remarkable speed in game development, with a demo released just months after the initial teaser, indicating a strong belief in AI's disruptive potential in the gaming industry [6][8]. - The game features a narrative where the protagonist interacts with players to escape a spaceship, raising questions about the depth and engagement of AI-driven storytelling [8][9]. Fan Reactions and Community Engagement - Fans have expressed confusion and high expectations for the game, with many analyzing its details and speculating on Cai's intentions, reflecting a strong community engagement [8][12]. - The game's reception has been mixed, with some fans feeling it lacks traditional gameplay elements, leading to discussions about its future direction [8][11]. Cai Haoyu's Background and Vision - Cai Haoyu, known for his innovative approach, has a history of success with miHoYo, where he played a crucial role in developing popular titles like "Genshin Impact" [19][30]. - His vision for creating a virtual world that surpasses reality remains a driving force, as evidenced by his ambitious goals for Anuttacon [34][35]. Company Structure and Development Philosophy - Anuttacon operates with a small team, emphasizing a hands-on approach from Cai, who is deeply involved in every aspect of development, reminiscent of his earlier work at miHoYo [14][32]. - The company aims to leverage AI technology to create more immersive and interactive gaming experiences, potentially revolutionizing the industry [42][43]. Transition from miHoYo - Following his departure from miHoYo, Cai Haoyu's influence and visibility have diminished, yet he continues to attract top talent to Anuttacon, indicating his ongoing relevance in the gaming sector [39][44]. - The article suggests that while miHoYo has expanded its operations, it faces challenges in maintaining the creative spirit that characterized its earlier successes under Cai's leadership [41][42].
MiniMax上市计划启动,为何“米哈游们”频频布局AI?
3 6 Ke· 2025-08-27 13:09
Core Insights - MiniMax, an AI unicorn, has submitted a prospectus for an IPO in Hong Kong, with an expected valuation exceeding $4 billion, attracting attention from both the gaming and AI industries [1] - Major gaming companies like miHoYo are increasingly investing in AI, driven by the need to enhance game development efficiency and reduce costs [1][3] Financing History - MiniMax has raised significant funding across multiple rounds, including nearly $300 million in Series C in July 2025, $600 million in Series B in May 2024, and over $250 million in Series A in June 2023 [1] AI Integration in Gaming - The integration of AI in gaming has evolved from basic NPCs to sophisticated systems capable of autonomous decision-making, enhancing user experience and operational efficiency [2][3] - miHoYo's recent game, "Honkai: Star Rail," incorporates AI in various aspects, including character behavior control and dialogue generation, showcasing the potential of AI in game design [3] Industry Trends - The gaming industry is witnessing a surge in AI applications, with 52% of developers using AI tools for game development, according to the GDC 2025 report [13] - Major players like Tencent and NetEase are adopting a dual strategy of self-development and investment in AI technologies to enhance their gaming offerings [5][6] MiniMax's Position - MiniMax is recognized as one of the leading companies in the domestic AI model sector, focusing on multi-modal AI model development since its establishment in 2021 [6][8] - The company has developed various products that leverage multi-modal capabilities, achieving significant market recognition [8][10] Cost Reduction and Efficiency - The gaming industry faces rising development costs, with top-tier games costing between $90 million and $200 million to develop, necessitating the adoption of AI to lower costs and improve efficiency [15] - AI is transforming NPCs from mere functional tools to interactive characters, enhancing player engagement and experience [17][19] Legal and Regulatory Challenges - MiniMax is currently facing a copyright infringement lawsuit from iQIYI, which could have significant implications for the AI industry regarding the use of copyrighted materials for model training [22][23] - The rise of AI-driven products has raised concerns about content regulation, particularly for applications targeting minors, highlighting the need for robust content moderation systems [24]
王者荣耀职业联赛总决赛落地“鸟巢”;涉《三国志·战略版》诉讼案二审结果公布|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-08-12 23:20
Group 1 - The KPL annual finals will take place at the Bird's Nest in Beijing on November 8, 2025, highlighting the growing influence of esports events [1] - The event's commercialization is expected to benefit companies across the esports industry chain, including content, hardware, and advertising sectors [1] - Increased attention from the capital market towards emerging sports entertainment industries may lead to a revaluation of related stocks and optimized capital flows [1] Group 2 - The Guangzhou Intellectual Property Court ruled that "Three Kingdoms: Strategy Edition" did not infringe on the copyright of "Rate Land," overturning the previous judgment and sending the case back for retrial [2] - The strengthening of intellectual property protection in the gaming industry may encourage companies to increase R&D investment and compliance management [2] - Heightened market focus on legal risks for leading companies could impact valuation differentiation and capital allocation within the sector [2] Group 3 - Anuttacon, founded by Mihayou's creator, is recruiting an AI trainer for its first game, indicating a push towards integrating AI with gaming [3] - The deepening application of AI in the gaming industry may enhance content generation efficiency and interactive experiences, accelerating industry transformation [3]
马斯克的AI女友比人类还懂人类
36氪· 2025-08-12 10:16
Core Viewpoint - The article discusses the rise of Ani, an AI character developed by Musk's xAI, which has gained significant popularity and controversy due to its interactive features and adult-themed content [5][18][24]. Group 1: Ani's Features and Popularity - Ani is designed with a complete interaction framework that quantifies user engagement through a "likability" score ranging from -10 to +15, influencing user interactions [20][21]. - The character can remember past conversations, providing a more coherent and engaging user experience, and supports multiple languages, with varying levels of effectiveness [22][23]. - Within 24 hours of launch, Ani's platform Grok topped the iOS free charts in Japan and Hong Kong, with a 400% increase in downloads in Japan within 48 hours [23]. Group 2: Controversies Surrounding Ani - Ani's adult-themed features, including a controversial outfit change to a sheer nightgown, have sparked debates about the appropriateness of AI companions [25][27]. - The character's interactions often include suggestive content, raising concerns about the blurring lines between AI tools and emotional companionship [29][30]. - The article highlights a broader societal concern regarding the potential psychological impacts of over-reliance on AI, particularly in the context of emotional support and decision-making [30][43]. Group 3: AI Dependency and Cognitive Impact - The article references a study from MIT indicating that reliance on AI tools like ChatGPT can diminish cognitive engagement and critical thinking skills [39][41]. - The findings suggest that while AI can enhance efficiency, it may also lead to a decline in essential cognitive abilities, particularly among younger users [40][42]. - The discussion emphasizes the need for maintaining human agency and critical thinking in an increasingly AI-dependent world, questioning the balance between convenience and cognitive health [43].
AI系列跟踪(72):谷歌DeepMind、openAI相继发布AI模型,蔡浩宇首款AI游戏本周上线
Changjiang Securities· 2025-08-11 02:43
Investment Rating - The industry investment rating is "Positive" and is maintained [3][4]. Core Insights - Recent breakthroughs in AI models have been significant, with Google DeepMind releasing the new general world model Genie 3 and OpenAI launching its latest AI model GPT-5, indicating a competitive landscape among leading players [6]. - The commercialization of AI applications is accelerating, particularly in vertical sectors such as gaming, advertising, e-commerce, education, and IP [6]. Summary by Sections AI Model Developments - Google DeepMind's Genie 3 can generate dynamic interactive worlds at a speed of 20-24 frames per second in 720p resolution, supporting real-time interaction and maintaining content coherence for several minutes [6]. - OpenAI's GPT-5 has shown significant improvements in various benchmarks, outperforming previous models in programming, mathematics, writing, health, and visual perception, with a 45% reduction in factual errors compared to GPT-4 and an expanded context capability of 400k tokens [6]. AI Content Creation and Commercialization - Tencent's ima has introduced new features, including an AI podcast function that converts articles into dialogue format, enhancing user experience [6]. - Kuaishou's AI project "New World Loading" has achieved over 1.97 billion views, showcasing the potential of AI in film and content creation [6]. - Google's Gemini AI chatbot has added a "Storybook" feature that generates illustrated storybooks based on user prompts, highlighting advancements in AI-driven content generation [6]. AI Gaming Sector - The upcoming AI game "Whispers from the Star," led by Mihayou's co-founder, is set to launch on August 15, featuring natural language interaction and a rich narrative experience [6]. - The report suggests focusing on AI interactive products, particularly AI toys, which are expected to commercialize quickly due to enhanced user experiences and broader audience reach [6]. Investment Opportunities - The report highlights the potential of AI interaction products, the advantages of large tech companies in data and model development, and the replicable business models from overseas in advertising, e-commerce, and education sectors [6].
腾讯《虚环》《穿越火线:虹》公开实机演示;心动投资AI游戏公司;GPT-5可分钟级生成3D游戏 | 氪游周报8.4-8.10
3 6 Ke· 2025-08-10 00:59
Game Releases - Tencent's new game "Virtual Ring" released a 21-minute gameplay demonstration on August 4, with the first test scheduled for January 2026, and the video has garnered over 14.25 million views [1] - NetEase launched the 3D turn-based pet-catching game "Spirit Beast Adventure" on August 7, featuring five major factions and a home-building system [3] - Perfect World released the ancient fantasy MMORPG "Zhu Xian 2" on August 7, which quickly reached the number one spot on the iOS free chart [6] - Tencent's survival mobile game "Out of Control Evolution," authorized by "Rust," began testing recruitment on August 8, with large-scale testing set for September 19 [8] - Anuttacon's AI interactive game "Whispers from the Star" will launch on Steam on August 15, priced at $9.99, focusing on real-time dialogue with AI characters [11] - Tencent's new FPS game "Crossfire: Rainbow" was officially announced on August 9, featuring a PVPVE mode and a unique "San value" mechanic [12] - Tencent's 3D cultivation RPG project "Code: Carefree Journey" was unveiled on August 8, emphasizing exploration and action-based combat [13] Industry News - Xindong Company announced a strategic investment of $14 million in AI game company MiAO, acquiring a 5.3% stake, with MiAO's valuation at $264 million [19] - Nintendo warned the organizers of Japan's largest speedrunning charity event "RTA Summer 2025" to remove all Nintendo games due to unauthorized use, affecting the event scheduled for August 9 [20] - OpenAI launched the new AI model GPT-5 on August 8, capable of generating 3D games from text instructions and enhancing game development efficiency [21]
马斯克的AI女友比人类还懂人类
3 6 Ke· 2025-08-07 10:05
Core Viewpoint - The article discusses the rise of Ani, a virtual AI character developed by Musk's xAI, which has gained significant popularity and controversy on social media platforms, particularly X (formerly Twitter) [24][28][42]. Group 1: Popularity and Features of Ani - Ani, a 22-year-old AI character, has become a viral sensation with posts reaching hundreds of thousands to millions of views [1][20]. - The character features a complex interaction system with a "likability" mechanism that quantifies user interactions on a scale from -10 to +15, influencing the AI's responses based on user engagement [25][26]. - Ani's technology includes long-term memory capabilities, allowing her to recall past conversations, and advanced facial animation that responds in real-time to user dialogue [27]. Group 2: Market Impact and Controversies - Within 24 hours of Ani's launch, the Grok app topped the iOS free charts in multiple countries, with a 400% increase in downloads in Japan within 48 hours [28]. - The character has sparked significant controversy due to adult-themed content and the potential shift of AI from a smart assistant to a "romantic simulator," raising ethical concerns about AI's role in emotional companionship [31][32]. - The adult mode of Ani, which includes provocative clothing options, has been temporarily disabled due to backlash but has reportedly returned [28][31]. Group 3: Broader Implications of AI Dependency - The article highlights a deeper concern regarding human dependency on AI, illustrated through a dialogue between Ani and another AI character, Stella, questioning the risks of over-reliance on AI systems [36][41]. - A study from MIT indicates that excessive use of AI tools like ChatGPT can diminish cognitive abilities, creativity, and critical thinking skills, suggesting a potential decline in human capabilities as reliance on AI increases [39][43]. - The discussion emphasizes the need for maintaining human agency and the importance of nurturing essential human qualities in the face of advancing AI technology [42][43].
马斯克与蔡浩宇,看上同一个“女孩”
3 6 Ke· 2025-07-22 07:54
《Whispers》官方账号在X平台开始整活,让Grok Ani体验游戏,AI女孩对话AI女孩。并且官方调侃称"她们相处不愉快"。 7月15日,马斯克的Grok 4大模型推出AI伴侣模式(Companions),首批即上线了哥特风少女Ani,金色双马尾、渔网袜与挑逗性台词瞬间席卷社交媒体。 短短48小时内,用户创作的动画与COS作品刷屏各大平台。几乎同一时间,米哈游创始人蔡浩宇的创业公司Anuttacon,正通过太空生存游戏《Whispers from the Star》测试其AI角色Stella的对话深度——一位被困外星的天体物理学家,需要玩家用智慧助她求生。 戏剧性的一幕发生在7月16日:《Whispers》官方账号在X平台开始整活,让Grok Ani体验游戏,AI女孩对话AI女孩。并且官方调侃称"她们相处不愉 快"。 这场隔空互动,揭开了两位科技领袖对AI情感赛道的迥异布局。 01 同一赛道,两种"女友" 一面是马斯克旗下xAI推出的虚拟伴侣功能 Companions。哥特风少女Ani三天席卷全球:黑丝渔网装搭配挑逗耳语,玩家付费30美元/月即可开启"恋爱副 本"。当用户问埃及历史,她最终会绕回"去酒吧 ...