Workflow
BLOKS(00325)
icon
Search documents
上市后光环褪去,布鲁可业绩变脸
3 6 Ke· 2025-08-26 02:53
Core Viewpoint - The financial performance of Bluko in the first half of 2025 fell short of market expectations, with revenue growth of 27.9% and adjusted net profit growth of 9.6%, significantly lower than the previous year's figures and compared to competitors like Pop Mart [1][2]. Financial Performance - Bluko reported a revenue of 1.338 billion, a year-on-year increase of 27.9%, and an adjusted net profit of 320 million, up 9.6% [1]. - In contrast, Pop Mart achieved revenue growth of 204% and adjusted net profit growth of 363% in the same period [1]. Sales Strategy and Challenges - The significant revenue growth disparity is attributed to a low-price strategy, particularly the promotion of the "Starry Version" series priced at 9.9 yuan, which accounted for a large portion of sales growth [2]. - The sales volume of core products increased by 96.8%, but revenue growth was only 27.9%, indicating that low-priced products did not translate into proportional revenue increases [2]. Inventory and Turnover - Bluko's inventory turnover days increased from 28 days in 2024 to 75 days in the first half of 2025, suggesting potential sales pressure at the retail level [3]. - In comparison, Pop Mart's inventory turnover days decreased from 130 days to 87 days during the same period [3]. Profitability and Cost Structure - The expansion into low-price products has negatively impacted Bluko's gross margin, which fell by over 4 percentage points compared to 2024, despite increased sales volume [3][5]. - Depreciation costs rose significantly, with a 140% increase in total depreciation and a 200% increase in mold-related depreciation, which outpaced revenue growth [5]. International Business Growth - Bluko's overseas revenue reached 110 million, a ninefold increase year-on-year, accounting for 8% of total revenue, indicating strong international market performance [6]. - The North American market showed the highest growth, with revenue exceeding 43 million, a year-on-year increase of over 20 times [6]. Valuation Perspective - Bluko's annualized adjusted net profit is estimated at 640 million, corresponding to a dynamic price-to-earnings ratio (PE) in the range of 35-40 times, similar to Pop Mart's valuation [8]. - Both companies face pressure to demonstrate sustainable growth, with Bluko needing to show that its revenue slowdown is a temporary adjustment [9].
布鲁可半年收入13.4亿,前四大IP占11.1亿,股价暴跌17%
3 6 Ke· 2025-08-26 01:55
Core Viewpoint - The company, Bluko Group, reported a significant turnaround in its financial performance for the first half of 2025, achieving a sales revenue of RMB 1.338 billion, a year-on-year increase of 27.9%, and a net profit of RMB 296.5 million, compared to a loss in the same period of 2024 [1][2][4]. Financial Performance - Sales revenue for the first half of 2025 reached RMB 1.338 billion, up from RMB 1.046 billion in 2024, marking a 27.9% increase [1][2]. - The net profit attributable to shareholders was RMB 296.5 million, a recovery from a loss of RMB 254.9 million in the previous year [1][2]. - Gross profit was RMB 647.5 million, with a gross margin of 48.4%, down from 52.9% in the previous year [2][20]. - The company’s operating expenses increased, with R&D expenses rising to RMB 128.8 million from RMB 76 million in 2024 [2]. Product and IP Strategy - Bluko's revenue is primarily driven by its "building character toys," contributing RMB 1.325 billion, which accounts for 99.1% of total revenue [5][7]. - The company has signed over 60 IPs, with 19 of them being commercialized, and launched 273 new SKUs in the first half of 2025 [8][10]. - The top four IPs contributed approximately 83.1% of total revenue, indicating a heavy reliance on a few key franchises [10][12]. International Market Expansion - Bluko's overseas revenue reached RMB 111.4 million, a staggering increase of 898.6% compared to RMB 11.2 million in the same period last year [17][18]. - The company adopted a low-price strategy, selling products like the "Transformers Starry Version" blind box at RMB 9.9, which helped penetrate the North American market [20][21]. - Despite the rapid growth, concerns arise regarding the sustainability of this strategy due to low profit margins and potential brand dilution [20][26]. Future Outlook and Challenges - The company plans to allocate 20% of its IPO proceeds to enrich its IP matrix, with a focus on both self-developed and licensed IPs [12][24]. - Bluko faces challenges in maintaining its IP value, especially as key licenses like "Ultraman" are set to expire soon, which could impact future revenue [23][26]. - The company must transition from a low-cost product strategy to building a strong brand identity to ensure long-term competitiveness in the global market [26].
朝闻国盛:近年9月交易线索及其相对8月变化
GOLDEN SUN SECURITIES· 2025-08-25 23:51
Group 1: Key Insights from Reports - The report highlights the strong performance of the A-share market, with technology stocks continuing to rise and the Shanghai Composite Index surpassing 3800 points [4] - The report indicates that the coal consumption is seasonally increasing, with the basic frequency index rising to 127.3 points, reflecting a year-on-year increase of 5.5 points [4][5] - The report discusses the significant growth in the traditional business of Daoshi Technology, with a net profit of 230 million yuan in H1 2025, representing a year-on-year increase of 108% [6][8] Group 2: Company-Specific Analysis - Jiuhua Tourism is leveraging its natural resources and optimizing operations to achieve steady growth, with projected revenues of 890 million, 1.02 billion, and 1.22 billion yuan from 2025 to 2027 [8] - Leap Motor has achieved profitability in the first half of the year, with a target of 1 million units sold next year, projecting revenues of 65.3 billion, 114.4 billion, and 152.9 billion yuan from 2025 to 2027 [9] - New Australia Co. reported stable performance with a slight increase in net profit, projecting net profits of 441 million, 498 million, and 567 million yuan from 2025 to 2027 [11] Group 3: Industry Trends - The report notes that the copper and cobalt sectors are experiencing significant growth, with the company expecting revenues of 230.1 billion, 248.5 billion, and 268.4 billion yuan from 2025 to 2027 [12][15] - The report emphasizes the potential of the solid-state battery materials market, with the company forming a comprehensive product matrix to accelerate development [7][8] - The waste-to-energy sector is projected to maintain stable profits, with expected net profits of 3.25 billion, 3.8 billion, and 4.23 billion yuan from 2025 to 2027 [18]
布鲁可(00325.HK):1H25收入同增28% 关注下半年新品进展
Ge Long Hui· 2025-08-25 18:59
Core Viewpoint - The company's 1H25 performance was below expectations, with revenue of 1.34 billion yuan, a year-on-year increase of 27.9%, and adjusted net profit of 320 million yuan, a year-on-year increase of 10%, primarily affected by the pace of new product launches and increased promotional spending [1][2]. Group 1: Performance Overview - Revenue for 1H25 reached 1.34 billion yuan, up 27.9% year-on-year [1]. - Adjusted net profit for 1H25 was 320 million yuan, reflecting a 10% year-on-year increase, but below expectations [1]. - The company introduced 273 new SKUs, bringing the total to 925, with new SKU revenue accounting for 53.1% of total revenue [1]. Group 2: Market Trends - The main growth drivers were the lower-tier markets and overseas expansion, with domestic revenue of 1.23 billion yuan (up 18.5% year-on-year) and overseas revenue of 110 million yuan (up 899% year-on-year) [1]. - The company commercialized 19 IPs, with the top four IPs contributing 83.1% of revenue [1]. Group 3: Profitability Challenges - Gross margin decreased by 4.5 percentage points to 48.4% due to increased SKU and mold numbers, leading to higher costs [2]. - Adjusted net profit margin fell by 4.0 percentage points to 23.9% as sales and R&D expense ratios increased [2]. Group 4: Product Innovation - The company launched innovative products such as combination accessory packs for Transformers and new features for Minions, enhancing consumer engagement [2]. - The introduction of the "Dado" category aimed at female consumers simplified the assembly process and provided new creative expression opportunities [2]. Group 5: Future Outlook - The adjusted net profit forecasts for 2025 and 2026 were lowered by 27% and 28% to 800 million yuan and 1.05 billion yuan, respectively [2]. - The target price was adjusted down by 29% to 135 HKD, reflecting a potential upside of 15% based on the new earnings projections [2].
布鲁可(00325.HK):扩充客群及性价比产品 加速海外扩张
Ge Long Hui· 2025-08-25 18:59
Core Viewpoint - The company reported strong revenue growth and a significant turnaround in net profit for the first half of 2025, driven by robust performance in the Chinese market and accelerated international expansion [1][2] Financial Performance - The company achieved total revenue of 1.338 billion yuan in H1 2025, representing a year-on-year increase of 27.89% [1] - The net profit attributable to shareholders reached 297 million yuan, marking a substantial turnaround from losses [1] - Adjusted net profit for the period was 320 million yuan, up 9.6% year-on-year [1] - The gross margin decreased by 5 percentage points to 48% due to changes in product structure and increased depreciation from higher mold usage [2] - The adjusted net profit margin fell by 4 percentage points to 23.9% [2] Market Expansion - Revenue growth by region showed significant increases: China (19%), Asia (excluding China) (652%), North America (2136%), and other regions (595%) [1] - The company is accelerating its international market expansion [1] Product and IP Development - The company has 19 IPs and 925 SKUs, with 13 new IPs signed and 273 new SKUs launched in H1 2025 [1] - The top four IPs contributed over 10% each to revenue, totaling 83.1%, down from 92.3% in the previous year [1] - Products for the age group of 16 and above accounted for 14.8% of revenue, up 4.4 percentage points year-on-year [1] - The 6-16 age group remains the primary revenue source, contributing 82.6% of total revenue [1] Cost Structure - The sales, research and development, management, and financial expense ratios were 13%, 10%, 4%, and 0.07%, respectively, with notable increases in sales and R&D expenses [2] - Sales expense ratio increased due to higher promotional costs and employee benefits from a growing sales team [2] - R&D expense ratio rose due to increased personnel costs [2] - Management expense ratio decreased due to reduced listing and equity incentive costs [2] Profit Forecast - The company is projected to achieve net profits of 700 million yuan, 1.109 billion yuan, and 1.519 billion yuan for 2025, 2026, and 2027, respectively, with growth rates of 274.5%, 58.4%, and 37.0% [2]
布鲁可(0325.HK):产品与IP矩阵多样化提升 期待下半年持续推新
Ge Long Hui· 2025-08-25 18:59
Core Viewpoint - The company reported a significant increase in revenue and net profit for the first half of 2025, driven by sales growth in both domestic and overseas markets, particularly in affordable product lines and character-based toys [1][2]. Financial Performance - In H1 2025, the company achieved revenue of 1.338 billion yuan, a year-on-year increase of 27.9%, and a net profit of 297 million yuan, transitioning from a loss to profit [1]. - Adjusted net profit reached 320 million yuan, reflecting a 9.6% year-on-year growth, with an adjusted net profit margin of 23.9%, down 4.0 percentage points [1]. - Sales revenue from character-based toys was 1.325 billion yuan, up 30% year-on-year, with sales volume increasing by 97% to 111 million units, while the average price decreased by 34% to 12.0 yuan [1]. Product and Market Analysis - The company has commercialized 19 IPs and signed 13 new IPs in H1 2025, with 925 SKUs available for sale, including 273 new SKUs [4]. - The revenue from products targeting consumers aged 16 and above increased to 15% of total revenue, indicating a diversification in product offerings [4]. - The overseas market saw a remarkable revenue increase of 899%, contributing to 8% of total revenue, with the U.S. and Indonesia being the top markets [1][2]. Sales Channels - Offline sales accounted for 91% of total revenue, with a year-on-year growth of 27% to 1.212 billion yuan, while online sales grew by 45% to 108 million yuan, representing 8% of total revenue [2]. - The growth in online sales was particularly driven by increased purchases from consumers aged 16 and above [2]. Profitability and Cost Structure - The overall gross margin for H1 2025 was 48.4%, down 4.5 percentage points year-on-year, with the gross margin for character-based toys at 48.5%, down 4.8 percentage points [3]. - The increase in sales and R&D personnel contributed to a rise in expense ratios, with sales expense ratio increasing to 13.2% and R&D expense ratio rising to 9.6% [3]. - Administrative expense ratio decreased significantly due to the absence of one-time expenses from the previous year [3]. Investment Outlook - The company is expected to leverage its product development capabilities to accelerate the commercialization of major licensed IPs and original IPs, with overseas markets anticipated to become a significant growth driver [4]. - Revenue projections for 2025-2027 have been adjusted to 3.207 billion, 4.640 billion, and 6.182 billion yuan, reflecting year-on-year growth rates of 43%, 45%, and 33% respectively [4].
布鲁可上半年实现扭亏为盈 海外销售收入同比增长超898%
Core Insights - The company reported a sales revenue of 1.338 billion yuan in the first half of 2025, representing a year-on-year growth of 27.9%, with a profit of 297 million yuan, marking a turnaround from a loss [1] - The main product line remains the building block character toys, contributing 99.1% of total revenue, while building block toys accounted for only 0.9% [1] - The company has commercialized 19 IPs and launched 925 SKUs, including popular characters like Minions and Detective Conan, which significantly boosted sales [1] Revenue Breakdown - Revenue from building block character toys was 1.325 billion yuan, while building block toys generated 12.5 million yuan [1] - The company introduced 273 new SKUs in the first half, which accounted for 53.1% of total revenue [1] - The company signed 13 new IPs to expand its product diversity and IP portfolio [1] International Expansion - Overseas sales revenue exceeded 110 million yuan, with a year-on-year increase of over 898% [2] - The company plans to enhance its R&D capabilities and diversify its IP product offerings in the second half of 2025 [2] - There will be further investments in sales and marketing in both domestic and international markets, including hiring talent with expertise in offline channels and overseas market expansion [2]
智氪|上市后光环褪去,布鲁可业绩变脸
3 6 Ke· 2025-08-25 10:39
Core Insights - Bruco's financial performance for the first half of 2025 fell short of market expectations, with revenue of 1.338 billion RMB, a year-on-year increase of 27.9%, and adjusted net profit of 320 million RMB, up 9.6% [1][7] - The company's stock price dropped over 10% following the earnings report, reflecting investor disappointment compared to its previous year's performance and that of competitors like Pop Mart [1][2] Revenue and Profitability - Bruco's revenue growth rate and adjusted net profit growth rate for 2024 were significantly higher at 156% and 702%, respectively [1] - The sales volume of Bruco's core product, building block toys, increased by 96.8%, but revenue growth was only 27.9%, primarily due to a low-price strategy [2][7] - The introduction of low-priced products, such as the "Starry Version" series priced at 9.9 RMB, contributed significantly to sales volume but did not translate into proportional revenue growth [2][6] Inventory and Cost Management - Bruco's inventory turnover days increased from 28 days in 2024 to 75 days in the first half of 2025, indicating potential issues with product movement at the distributor level [3][6] - The company's gross margin declined by over 4 percentage points in 2025 compared to 2024, attributed to the low-margin low-priced products and increased depreciation costs from a larger SKU base [6][7] International Expansion - Despite overall revenue and profit growth being below expectations, Bruco's overseas business showed significant growth, with revenue reaching 110 million RMB in the first half of 2025, a ninefold increase year-on-year [9][10] - The North American market exhibited the highest growth, with revenue of 43 million RMB, up over 20 times compared to the previous year [9][10] Market Position and Valuation - Bruco's estimated annualized adjusted net profit of approximately 640 million RMB corresponds to a dynamic price-to-earnings ratio of 35-40, similar to that of Pop Mart, indicating market expectations for future growth [12][13] - The company must demonstrate that the slowdown in revenue growth is a temporary adjustment and that its long-term growth strategy remains intact [12][13]
东北证券:情绪消费驱动潮玩 Z世代主导新格局
Zhi Tong Cai Jing· 2025-08-25 07:09
Core Insights - The rise of emotional consumption and the "millet economy" are key drivers, with the Gen Z demographic leading to over 500 million participants in the pan-second dimension market by 2024, and a market size of approximately 600 billion yuan, including a millet economy worth over 150 billion yuan [1] - The trend in the collectible toy market is expected to reach 110 billion yuan by 2027, with a competitive landscape characterized by "one strong and many strong" players, where Pop Mart leads the industry, while foreign brands like Lego and Bandai hold significant market shares [1] Market Segmentation - In the toy segment, blind boxes, building toys, and card games are leading the growth of the collectible toy industry, with blind boxes driven by unknown stimuli and IP value, targeting a consumer base that is 75% female and primarily Gen Z, with a projected market size of 58 billion yuan by 2025 [1][2] - Building toys are designed for all age groups, activating both parent-child and adult scenarios, with a market size expected to reach 64 billion yuan by 2028, led by domestic brand Blokus [1][2] - Card games focus on a younger demographic (ages 8-15) and are dependent on parental spending, with a projected market size of 44.6 billion yuan by 2029, where Card Game occupies a leading position [1][2] Competitive Landscape - Leading companies such as Pop Mart, Blokus, and Card Game are driving industry development through differentiated competition, with Pop Mart focusing on IP incubation and blind box mechanisms, Blokus targeting children's educational scenarios, and Card Game emphasizing children's social interaction [3] - Pop Mart maintains strong channel control primarily through direct sales, while Blokus is shifting from online direct sales to a dealer-centric model, and Card Game is also focusing on a dealer model but is experiencing channel contraction [3] - Financially, Pop Mart is enhancing its brand premium with a projected gross margin of 66.8% and an adjusted net profit margin of 26.1% in 2024, while Blokus has improved its inventory turnover days from 137 to 46, achieving a turnaround in adjusted net profit margin from -107.9% to 26.1% [3] International Insights - Successful overseas companies demonstrate that a multi-faceted business ecosystem centered around IP is crucial, with Disney leveraging its IP across films, parks, and merchandise, Bandai focusing on vertical IP and high-precision models, and Sanrio expanding its "cute economy" through light asset character licensing [4]
布鲁可(00325):扩充客群及性价比产品,加速海外扩张
GOLDEN SUN SECURITIES· 2025-08-25 06:53
Investment Rating - The report maintains a "Buy" investment rating for the company [4]. Core Views - The company reported a total revenue of 1.338 billion RMB for the first half of 2025, representing a year-on-year growth of 27.89%. The net profit attributable to the parent company was 297 million RMB, marking a significant turnaround from losses [1]. - The company is experiencing robust growth in the Chinese market while accelerating its overseas expansion, with revenue growth rates of 19% in China, 652% in Asia (excluding China), 2136% in North America, and 595% in other regions [1]. - The company has expanded its customer base and product offerings, with 99.1% of revenue coming from building toys and 0.9% from other categories. The company has signed 13 new IPs and launched 273 new SKUs in the first half of 2025 [1]. Financial Performance - The gross margin for the first half of 2025 decreased by 5 percentage points to 48%, primarily due to changes in product structure and increased depreciation from a higher number of molds [2]. - The adjusted net profit margin for the first half of 2025 was 23.9%, down 4 percentage points year-on-year [2]. - The company forecasts net profits of 700 million RMB, 1.109 billion RMB, and 1.519 billion RMB for 2025, 2026, and 2027, respectively, indicating year-on-year growth rates of 274.5%, 58.4%, and 37.0% [2]. Financial Projections - Revenue projections for the company are as follows: 877 million RMB in 2023, 2.241 billion RMB in 2024, 2.801 billion RMB in 2025, 4.202 billion RMB in 2026, and 5.462 billion RMB in 2027, with growth rates of 169.3%, 155.6%, 25.0%, 50.0%, and 30.0% respectively [3]. - The latest diluted EPS is projected to be 2.81 RMB in 2025, 4.45 RMB in 2026, and 6.09 RMB in 2027 [3].