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 大摩:外资7月加速流入中国股市,主动资金增持腾讯、网易等股
 智通财经网· 2025-08-06 05:28
大摩称,本季以来,主动基金增持最多的板块是传媒与娱乐、制药和保险,减持最多的是消费服务、耐 用消费品与服装。从个股看,腾讯(00700)、网易(09999)、恒瑞医药(01276)和药明康德(02359)获增持最 多,美团(03690)和小米(01810)减持最多。 大摩报告表示,7月外资净流入达27亿美元,高于6月的12亿美元。截至7月31日,今年以来境外被动型 资金累计流入达110亿美元,超过2024年全年70亿美元的水平,境外主动型资金累计流出达110亿美元, 也低于2024年全年。 智通财经APP获悉,大摩表示,外资基金7月加速净流入中国股市,其中被动型基金流入39亿美元,主 动型基金则流出12亿美元。被动型基金主要集中在月底入场,恰逢多项"反内卷"政策发布。 大摩表示,7月南向资金流入港股进一步提速至170亿美元,高于6月的100亿美元。今年前7个月累计净 流入达1100亿美元,超过2024年全年的1030亿美元。 ...
 网易有道取得用于对听写内容进行实时处理的方法及其相关产品专利
 Jin Rong Jie· 2025-08-06 02:57
 Core Viewpoint - NetEase Youdao Information Technology (Beijing) Co., Ltd. has obtained a patent for a method and related products for real-time processing of dictation content, indicating a focus on innovation in technology [1]   Company Overview - NetEase Youdao Information Technology (Beijing) Co., Ltd. was established in 2006 and is located in Beijing, primarily engaged in the accommodation industry [1] - The company has a registered capital of 105.2 million USD [1] - According to data analysis, the company has invested in 7 enterprises and participated in 71 bidding projects [1]   Intellectual Property - The company holds a total of 369 patents and has 364 trademark information entries [1] - Additionally, it possesses 10 administrative licenses [1]
 AI+游戏催化,游戏赛道持续向好,关注游戏ETF
 Mei Ri Jing Ji Xin Wen· 2025-08-06 01:05
 Core Viewpoint - The gaming sector is showing strong performance, with a notable increase in revenue and a positive outlook driven by new game releases and AI integration [1][7][8].   Market Performance - The domestic gaming market achieved actual sales revenue of 168 billion yuan in the first half of the year, marking a 14% year-on-year growth [1]. - Self-developed games generated 140.5 billion yuan, reflecting a 19% increase, while overseas sales reached 9.5 billion yuan, up 11% [1].   Product Pipeline - Major companies showcased key products at ChinaJoy, including Tencent with titles like "DNF" and "Just Dance," and NetEase with "Forgotten Sea" and "Destiny: Stars" [7]. - In July, 134 games were approved, with 127 being domestic and 7 imported, indicating a robust supply of new content [7].   Global Expansion - Policies supporting overseas expansion have led to a growing share of global products, transitioning "going global" from a temporary measure to a long-term strategy [7]. - This expansion is expected to enhance profit margins and optimize the industry's revenue structure and valuation [7].   Cost Efficiency - The integration of AI technology is accelerating the generation of marketing materials and updating older game versions, which may extend the lifecycle of existing games [7]. - The cost of large model inference has decreased significantly, allowing game companies to achieve cost reduction and efficiency improvements [7].   Investment Opportunities - With the gaming industry entering a new game cycle and the ongoing impact of AI, there is potential for valuation uplift and continued improvement in fundamentals [8]. - Investors can consider the gaming ETF (516010) to capture structural opportunities within the cultural media sector [8].
 流水暴跌95%,排名掉出150,《世界之外》把姐妹们全得罪了
 3 6 Ke· 2025-08-05 23:26
 Core Insights - The launch of the new card pool "King of Summoning" for the mobile game "World Beyond" on July 23, 2025, led to significant player backlash due to an unexpected price increase from 300 to 400 yellow diamonds per draw, representing a 33.33% increase without prior notice [1][6][21] - Following the price change, daily revenue plummeted from $57,000 on July 24 to $22,800 on July 25, and further declined to $2,500 by August 4, marking a 95.6% drop [2][4] - The game's ranking on the iOS bestseller list fell sharply from 19th to 195th within two weeks, indicating a loss of player interest and trust [4][11]   Revenue Impact - The initial revenue spike on July 24 was short-lived, as players began to withdraw from spending after the price increase and inadequate compensation from the developers [2][11] - The game's revenue trajectory showed a consistent decline post-launch, highlighting the negative impact of the pricing strategy on player spending behavior [2][11]   Player Sentiment - Players expressed feelings of betrayal and dissatisfaction, leading to a collective decision to halt spending until further clarification from the developers [7][9] - The initial optimism among players quickly turned to frustration after the developers' inadequate compensation offer of only five draws, which was perceived as insufficient [9][11]   Developer Response - The developers' communication strategy was criticized for being slow and ineffective, failing to address player concerns promptly [16][18] - Subsequent announcements from the developers, particularly the blunt statement "want to make money," further alienated players and led to a decline in trust [21][30]   Market Position - Despite being a top performer in the female-oriented gaming sector, "World Beyond" faces challenges in maintaining its position due to its pricing strategy and player dissatisfaction [26][24] - The game has a lower average revenue per daily active user (ARPDAU) compared to competitors, indicating a reliance on light-spending players rather than high-value transactions [26][30]   Future Considerations - The developers need to reassess their pricing strategies and communication approaches to rebuild player trust and enhance engagement [30][32] - The situation highlights the importance of balancing monetization efforts with player satisfaction in the competitive gaming market [32]
 《暗黑破坏神2:重制版》国服官宣8月27日上线;网易多款游戏突发登录故障丨游戏早参
 Mei Ri Jing Ji Xin Wen· 2025-08-05 23:09
 Group 1 - The 22nd ChinaJoy attracted a record 410,300 visitors, with 66% male and 34% female attendees, showcasing a total exhibition area of 135,000 square meters and 799 participating companies [1] - The high visitor turnout at ChinaJoy provides an excellent platform for product display and brand promotion, potentially enhancing revenue expectations for participating companies and boosting investor confidence [1]   Group 2 - The official announcement for the launch of "Diablo II: Resurrected" in China is set for August 27, with a strong emphasis on combating cheating and ensuring a fair gaming environment [2] - This initiative is expected to increase player confidence and loyalty, which may lead to higher willingness to pay and retention rates, ultimately driving revenue growth for the game [2]   Group 3 - Multiple games under NetEase experienced login issues, causing significant player concern and trending on social media [3] - The login failures could directly reduce daily active users and impact game revenue; prolonged issues may lead to player attrition and affect long-term revenue capabilities [3]
 《暗黑破坏神2:重制版》国服官宣8月27日上线;网易多款游戏突发登录故障
 Mei Ri Jing Ji Xin Wen· 2025-08-05 23:08
 Group 1 - The 22nd ChinaJoy attracted a record 410,300 visitors, with 66% male and 34% female attendees, showcasing a significant interest in the digital entertainment sector [1] - The event featured 799 exhibitors across 135,000 square meters, providing a platform for product display and brand promotion, which is expected to enhance revenue expectations and investor confidence [1] - The announcement of the domestic launch of "Diablo II: Resurrected" on August 27 includes strict measures against cheating, aiming to ensure a fair gaming environment, which may boost player confidence and spending [2]   Group 2 - Recent login issues across multiple NetEase games, including "Onmyoji" and "Identity V," have raised concerns among players, potentially impacting daily active users and revenue [3] - The login failures have prompted official responses from the game developers, indicating ongoing technical issues and plans for compensation, which may affect player retention if not resolved quickly [3] - As a leading player in the gaming industry, NetEase's operational challenges could have broader implications for its market share and long-term revenue capabilities [3]
 中证中国内地企业500通信服务指数报3105.25点,前十大权重包含中际旭创等
 Jin Rong Jie· 2025-08-05 13:55
从中证中国内地企业500通信服务指数持仓的市场板块来看,深圳证券交易所占比36.49%、香港证券交 易所占比31.54%、纳斯达克全球精选市场证券交易所(Consolidated Issue)占比19.17%、上海证券交易所 占比7.84%、纽约证券交易所占比3.69%、纳斯达克股票市场证券交易所(Consolidated Large Cap)占比 1.27%。 从中证中国内地企业500通信服务指数持仓样本的行业来看,通信设备占比26.74%、数字媒体占比 20.11%、电信运营服务占比14.59%、文化娱乐占比4.95%、数据中心占比4.63%、营销与广告占比 3.01%、通信技术服务占比1.83%。 金融界8月5日消息,上证指数高开高走,中证中国内地企业500通信服务指数 (内地企业通信,931538) 报3105.25点。 数据统计显示,中证中国内地企业500通信服务指数近一个月上涨8.46%,近三个月上涨20.59%,年至 今上涨23.56%。 据了解,中证中国内地企业500行业指数系列从中证中国内地企业500指数样本中,按中证行业分类标准 进行分类,进入各自行业的全部证券作为相应行业指数的指数样本, ...
 网易多款游戏登录异常 相关团队回应:已修复,将为事故补偿
 Guang Zhou Ri Bao· 2025-08-05 09:14
 Core Viewpoint - The recent login issues experienced by multiple games under NetEase, including "Onmyoji," "Identity V," "Seven Days World," and "Dream of Jianghu," were attributed to network failures and hardware malfunctions, which have since been resolved with compensations offered to affected players [2][3].   Group 1: Game Login Issues - On August 5, players reported login failures for several NetEase games, which trended on Weibo [2]. - By 4 PM the same day, NetEase confirmed that the login issues had been fixed and compensations would be provided [2]. - "Onmyoji" announced that the login issue was due to network faults and that players would receive in-game compensation via email [2]. - "Identity V" stated that the login problem was resolved and players would receive 15 ranking treasures and 10 ranking protection cards as compensation [2]. - "Seven Days World" confirmed the resolution of the login issue and mentioned that players would receive various in-game items as compensation [2].   Group 2: Hardware Malfunction - The "Sky: Children of the Light" game reported that a hardware failure in the server room caused login issues, which have now been resolved [3]. - The official team expressed apologies for the inconvenience caused to players and confirmed that compensations would be provided [3].
 网易多款游戏登陆异常,官方回应
 Cai Jing Wang· 2025-08-05 08:03
 Core Viewpoint - On August 5, multiple mobile games under NetEase experienced login issues, leading to the trending topic "NetEase Games Crashed" on social media platforms [1]   Group 1: Game Login Issues - Players reported login failures for several popular games including "Onmyoji," "Identity V," "Seven Days World," and "A Dream of Jianghu" [1] - The official response from "Identity V" indicated that there were login anomalies and the development team was urgently working on troubleshooting [1] - "Onmyoji" acknowledged a temporary technical fault causing login issues and promised compensation for affected players once the problem was resolved [1] - The "Seven Days World" project team confirmed that some players were experiencing login issues and were actively investigating the problem [1]
 网易多款游戏宕机,内部人士:“系机房网络故障”
 Feng Huang Wang· 2025-08-05 07:16
 Group 1 - The core issue was a significant outage affecting multiple games under NetEase, lasting over 2 hours, which led to widespread user complaints and discussions on social media [2][4] - Internal sources indicated that the outage was likely due to a network failure in the company's server infrastructure, confirmed by an official announcement regarding issues with their internal service, POPo [3][4] - NetEase has been investing in building its own data centers in Guizhou since 2022, moving key services including gaming and music to this infrastructure, which serves over 1 billion users nationwide [3]   Group 2 - The last major outage for NetEase games occurred in March 2025, attributed to a network failure from their operator, China Mobile, which was resolved after urgent communication [3] - The scale of the current outage made troubleshooting difficult, with server reboots taking considerable time, as indicated by internal sources [4] - Official game teams, such as for "Identity V" and "Onmyoji," are actively working on resolving the login issues and have promised compensation to affected users [4]





