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刚刚,一大波144个版号下发:腾讯雷火完美4399创梦在列,《异环》它来了
3 6 Ke· 2025-05-21 23:19
Group 1 - The National Press and Publication Administration issued 130 domestic game approvals in May 2025, with a notable increase in monthly approvals, reaching a new high this month [1][3] - Among the approved domestic games, 76 are mobile games, 54 are mobile-casual puzzle games, 6 are client games, and 1 is for the PS5 console, with some games receiving multiple platform approvals [1][5] - A total of 610 domestic game approvals have been issued this year, indicating a continuous upward trend in the approval rate [1][3] Group 2 - The number of imported game approvals has shifted from bi-monthly to monthly, with a consistent increase in the number of approvals each month [3] - In the latest batch of imported game approvals, 14 mobile games were granted licenses, with some receiving approvals for multiple platforms [1][5] - Notable titles among the newly approved games include Tencent's "Secret Realm Knife Boy," Perfect World's "Different Ring," and NetEase's "Fate: Stars" [5][15]
金十图示:2025年05月21日(周三)中国科技互联网公司市值排名TOP 50一览
news flash· 2025-05-21 02:55
| 阿里巴巴 | 2986.04 | | --- | --- | | 11 小米焦团_W | 1805 85 | | | No. 1.0 | | | | --- | --- | --- | --- | | 5 | | 拼多多 | 1666.38 | | 6 | 美材 | 美团-W | 1069.68 | | 7 | 網易 | 网易 | 766.11 | 金十图示:2025年05月21日(周三)中国科技互联网公司市值排名TOP 50一览 | 8 | | 京东 | 489.39 | | | --- | --- | --- | --- | --- | | 9 | | 东方财富 | 470.85 | | | 10 | | 中芯国际 | 440.55 | | | II | Bal Char | 百度 | 307.12 | | | 12 | P | 理想汽车 | 302.4 | | | 13 | 85 | 快手-W O | 276.74 | | | 14 | | 腾讯音乐 | 263.47 | -1 + | | 15 | | 贝壳 | 223.45 | -1 3 | | 16 | 80 | 同花顺 | 191.78 | ...
三七互娱网络科技集团股份有限公司2025年第一季度权益分派实施公告
登录新浪财经APP 搜索【信披】查看更多考评等级 三七互娱网络科技集团股份有限公司(以下简称"公司")于2025年5月12日召开2024年度股东大会,审 议通过了《关于2025年中期分红规划的议案》,授权董事会全权办理2025年度中期利润分配相关事宜。 同日公司召开第六届董事会第二十五次会议和第六届监事会第二十一次会议审议通过2025年第一季度权 益分派方案,现将权益分派事宜公告如下: 一、董事会审议通过权益分派方案情况 1、公司2025年第一季度权益分派方案具体内容为:按分配比例不变的方式,以分红派息股权登记日实 际发行在外的总股本剔除上市公司回购专用证券账户的股份为基数,向全体股东每10股派送现金股利 2.10元(含税);本次分配不派送红股,不以资本公积转增股本。 2、自权益分派方案披露至实施期间,公司股本总额未发生变化。 3、本次实施的分派方案与公司第六届董事会第二十五次会议审议通过的权益分派方案一致。 4、本次实施的分派方案距离董事会审议通过的时间未超过两个月。 二、权益分派方案 证券代码:002555 证券简称:三七互娱 公告编号:2025-030 三七互娱网络科技集团股份有限公司2025年第一季度 ...
三七互娱: 2025年第一季度权益分派实施公告
Zheng Quan Zhi Xing· 2025-05-19 12:11
三七互娱网络科技集团股份有限公司(以下简称"公司")于 2025 年 5 月 12 日召开 理 2025 年度中期利润分配相关事宜。同日公司召开第六届董事会第二十五次会议和第六届 监事会第二十一次会议审议通过 2025 年第一季度权益分派方案,现将权益分派事宜公告如 下: 一、董事会审议通过权益分派方案情况 息股权登记日实际发行在外的总股本剔除上市公司回购专用证券账户的股份为基数,向全体 股东每 10 股派送现金股利 2.10 元(含税);本次分配不派送红股,不以资本公积转增股本。 一致。 二、权益分派方案 证券代码:002555 证券简称:三七互娱 公告编号:2025-030 三七互娱网络科技集团股份有限公司 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 本公司 2025 年第一季度权益分派方案为:按分配比例不变的方式,以分红派息股权登 记日实际发行在外的总股本剔除上市公司回购专用证券账户的股份为基数,向全体股东每 资者、QFII、RQFII 以及持有首发前限售股的个人和证券投资基金每 10 股派 1.89 元;持有 首发后限售股、股权激励限售股及无限售流 ...
三七互娱(002555) - 2025年第一季度权益分派实施公告
2025-05-19 11:45
证券代码:002555 证券简称:三七互娱 公告编号:2025-030 三七互娱网络科技集团股份有限公司 2025 年第一季度权益分派实施公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 三七互娱网络科技集团股份有限公司(以下简称"公司")于 2025 年 5 月 12 日召开 2024 年度股东大会,审议通过了《关于 2025 年中期分红规划的议案》,授权董事会全权办 理 2025 年度中期利润分配相关事宜。同日公司召开第六届董事会第二十五次会议和第六届 监事会第二十一次会议审议通过 2025 年第一季度权益分派方案,现将权益分派事宜公告如 下: 一、董事会审议通过权益分派方案情况 三、股权登记日与除权除息日 本次权益分派股权登记日为:2025 年 5 月 26 日,除权除息日为:2025 年 5 月 27 日。 四、权益分派对象 1、公司 2025 年第一季度权益分派方案具体内容为:按分配比例不变的方式,以分红派 息股权登记日实际发行在外的总股本剔除上市公司回购专用证券账户的股份为基数,向全体 股东每 10 股派送现金股利 2.10 元(含税);本次分 ...
数字赋能公益:为“星星的孩子”破解社交密码
Zhong Guo Xin Wen Wang· 2025-05-19 09:10
中新网5月19日电(惠小东)在我们生活的世界里,有这样一群特殊的孩子。他们被温柔地称作"星星的孩 子",却因孤独症谱系障碍(ASD)而生活在自己的世界里。 此外,游戏中的水族馆玩法引入了"游戏疗愈、艺术疗愈"理念,为用户提供情感放松和滋养的空间。 如何帮助这些"星星的孩子"跨越沟通壁垒?这个难题随着数字技术的发展迎来转机。近年来,网络游戏 以其互动性强、接受度高的特性,逐渐成为辅助孤独症儿童康复训练的有效工具。 游戏为媒,互动为趣:让社交学习化繁为简 一款专为中国孤独症儿童研发的游戏《星星生活乐园》,让特需儿童们可以在轻松愉悦的氛围中完成社 交技能训练等康复训练。 它从认知角度着手,通过文字和图画创设不同的社交情境,给儿童提供客观的社交资料和具有社交意义 的提示,以增加孤独症儿童对社交情境的理解,使他们在面临实际社交情境时,能做出适当的社交行 为。 爱和理解,是走进孤独症儿童内心的桥梁。游戏玩法上鼓励家长参与游戏过程,增进亲子关系,并可以 直观了解孩子在社交和情感表达方面的进步。 在数字化公益的浪潮中,科技正为孤独症患者带来更多可能。通过游戏化、场景化的数字技术,特殊儿 童能够在安全可控的环境中反复练习社交技 ...
NBD游研所|拆解A股游戏公司一季报:头部厂商出海“吸金” 中小厂商困守买量红海
Mei Ri Jing Ji Xin Wen· 2025-05-18 04:59
Core Viewpoint - The A-share gaming industry in China is experiencing a structural recovery in Q1 2025 after policy adjustments and market reshuffling in 2024, with a reported revenue of 85.704 billion yuan, a year-on-year increase of 17.99% [1] Industry Overview - The gaming industry has transitioned from extensive growth to a "technology-driven content" phase, with AI and globalization as the two core tracks for future development [2] - The market landscape is increasingly polarized, with only 7 out of 17 listed gaming companies achieving growth in both revenue and profit in Q1 2025 [2] Company Performance - Century Huatong led the industry with a revenue growth of 91.12%, reaching 8.145 billion yuan, marking a historical high [3] - Youzu Network reported a revenue of 359 million yuan, a year-on-year increase of 7.29%, with a net profit of 24.7035 million yuan, up 43.74% [3] - 37 Interactive Entertainment experienced a decline in both revenue and net profit, with Q1 2025 revenue at 4.243 billion yuan, down 10.67%, and net profit at 549 million yuan, down 10.87% [3] - Perfect World saw a significant turnaround with a revenue of 2.023 billion yuan, a year-on-year increase of 52.22%, and returned to profitability [4] - Tencent and NetEase maintained stable revenue growth of 10% or more, showcasing strong market competitiveness [4] Market Dynamics - The outflow of gaming companies to overseas markets has become essential as domestic user growth plateaus, with overseas revenue becoming a core growth engine [5] - Century Huatong's overseas revenue reached 11.367 billion yuan in 2024, accounting for 50.26% of total revenue [6] - Emerging markets such as Southeast Asia and Latin America are becoming new growth points due to increased smartphone penetration and unique cultural preferences [7] Technological Advancements - The integration of generative AI technologies has significantly optimized efficiency across the gaming industry, impacting everything from development to operations [8] - Tencent reported a 24% increase in gaming revenue to 59.5 billion yuan in Q1 2025, supported by AI applications [9] - 37 Interactive Entertainment indicated that over 80% of its 2D art assets and over 30% of its 3D models were generated with AI, enhancing its competitive edge in a rapidly evolving market [10]
一季度现金分红披露!三七互娱:前3月归母净利润约5亿元
Nan Fang Du Shi Bao· 2025-05-15 09:03
Group 1 - The company announced a cash dividend plan for Q1 2025, proposing a distribution of 2.10 yuan per 10 shares, totaling approximately 462 million yuan (before tax) [2] - The mid-year cash dividend plan for 2025 includes a maximum total distribution of 1.5 billion yuan (before tax) across three periods, with each period not exceeding 500 million yuan [2] - In Q1 2025, the company's revenue was 4.243 billion yuan, and net profit attributable to shareholders was 549 million yuan, reflecting year-on-year declines of 10.67% and 10.87% respectively [2] Group 2 - The company has a rich product pipeline in various genres such as MMORPG, SLG, card games, and simulation management, with titles like "Douluo Dalu: Hunting Soul World" and "Zhui Xu" [3] - The product portfolio includes diverse themes ranging from Western fantasy to Eastern mythology, and the company is actively advancing the launch of several mobile games that have received domestic game licenses [3]
金十图示:2025年05月15日(周四)中国科技互联网公司市值排名TOP 50一览
news flash· 2025-05-15 02:58
金十图示:2025年05月15日(周四)中国科技互联网公司市值排名TOP 50一览 | 42 | | 岩山科技 | 45.2 | 1 1 | | --- | --- | --- | --- | --- | | 43 | | 东华软件 | 44.78 | 11 | | 44 | | 中国民航信息网络 | 42.62 | 3 4 | | 45 | | 新大陆 | 42.47 | | | 46 | INESA | 云赛智联 | 41.48 | | | 47 | | 网宿科技 | 38.85 | 1 1 | | 48 | | 金山云 | 37.86 | 2 ↑ | | 49 | | 巨人网络 | 36.9 | | | 50 | | 中科创达 | 35.92 | 2 ↑ | 每日根据市值计算出前50名公司,美元港元按照当日汇率中间价折算 @ JIN10.COM @ 金十数据 | 一个交易工具 | 3 | | 阿里巴巴 | 3198.13 | | | --- | --- | --- | --- | --- | | র্ব | | 小米集团-W | 1703.81 | 11 | | 5 | | 拼多多 | 1687.82 ...
中国手游出海“生意经”:百亿爆款是如何炼成的?
Di Yi Cai Jing· 2025-05-14 10:33
Core Insights - The gaming industry is experiencing a shift where creating a hit game is seen as both an art and a science, with data-driven approaches becoming increasingly important [1][12][13] - Companies like Century Huatong and 37 Interactive Entertainment have successfully launched popular games by blending genres and leveraging data analytics to understand user preferences [3][4][5] Group 1: Game Development Strategies - Century Huatong's subsidiary, Didi Interactive, developed "Whiteout Survival," which has generated over 16 billion RMB in revenue, surpassing major competitors like Tencent and Mihayou [1][5] - 37 Interactive Entertainment's "Puzzles & Survival" has achieved over 10 billion RMB in revenue within five years, demonstrating the potential of merging casual and strategy gameplay [3][5] - The integration of casual elements into traditionally heavy games has attracted a broader audience, including a significant percentage of female players [4][5] Group 2: Market Trends and Challenges - The gaming market is becoming increasingly competitive, with companies needing to focus on long-term strategies and user engagement rather than quick wins [20][23] - The success of games in international markets often hinges on effective localization, which goes beyond mere translation to include cultural adaptation [15][16][17] - Companies are recognizing the importance of building local teams to enhance market understanding and tailor content to regional preferences [17][18] Group 3: Data-Driven Decision Making - Data analytics plays a crucial role in game development, with companies relying on various metrics such as user retention rates to guide their strategies [12][14] - Successful game development requires a balance between data-driven decisions and creative innovation, ensuring that games remain engaging while meeting user expectations [14][21] - The industry's focus on data has led to a more scientific approach to game design, where understanding player behavior is essential for success [12][13] Group 4: Long-Term Commitment and Experience - Companies that have been in the industry for over a decade tend to have a better understanding of market dynamics and are more likely to seize opportunities [20][21] - The journey of companies like Didi Interactive and 37 Interactive Entertainment illustrates the importance of persistence and strategic focus in achieving success in the gaming sector [20][22] - The evolving landscape of the gaming industry requires companies to adapt continuously and innovate to maintain relevance and profitability [23]