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电子竞技概念涨1.85% 主力资金净流入15股
截至8月26日收盘,电子竞技概念上涨1.85%,位居概念板块涨幅第6,板块内,26股上涨,云图控股、 三七互娱等涨停,恺英网络、ST中青宝、巨人网络等涨幅居前,分别上涨4.66%、3.62%、2.94%。跌幅 居前的有雷神科技、游族网络、天娱数科等,分别下跌1.54%、1.52%、1.45%。 今日涨跌幅居前的概念板块 | 概念 | 今日涨跌幅(%) | 概念 | 今日涨跌幅(%) | | --- | --- | --- | --- | | 同花顺果指数 | 3.11 | CRO概念 | -2.00 | | 养鸡 | 2.87 | 稀土永磁 | -1.98 | | 猪肉 | 2.36 | 减肥药 | -1.38 | | 数字水印 | 1.88 | 创新药 | -1.25 | | 托育服务 | 1.87 | PEEK材料 | -1.22 | | 电子竞技 | 1.85 | 细胞免疫治疗 | -1.14 | | 转基因 | 1.82 | 中船系 | -1.07 | | 空间计算 | 1.78 | 国产航母 | -0.97 | | 磷化工 | 1.67 | 重组蛋白 | -0.96 | | 草甘膦 | 1.66 | ...
8月166款国产游戏获批 创年内单月版号新高
Zheng Quan Shi Bao· 2025-08-25 18:07
Group 1 - The National Press and Publication Administration announced the approval of 166 domestic games and 7 imported games in August 2025, marking a new monthly high for domestic game approvals this year [1] - Among the 166 domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are mobile and client games, 1 is a console game (PS5), and 2 are client games [1] - Major companies like NetEase and Bilibili have successfully obtained approvals for their games, indicating strong performance among leading firms in the industry [1] Group 2 - Several A-share game companies reported positive impacts from the issuance of game approvals, with Baotong Technology highlighting the role of approvals in the recovery of the domestic game industry [2] - Tom Cat mentioned that the game industry is experiencing a dual drive of policy support and technological innovation, with 757 domestic and 55 imported game approvals issued in the first half of 2025, reflecting an 18% year-on-year increase [2] - The domestic game market achieved a sales revenue of 168 billion yuan in the first half of 2025, a 14.08% year-on-year growth, with the user base reaching nearly 679 million, marking a historical high [2]
8月173款游戏过审 版号数量创新高 年内1100款获批
Nan Fang Du Shi Bao· 2025-08-25 16:07
多家上市公司产品获得版号,其中包括网易的《天下:万象》、世纪华通的《传奇外传》、三七互娱的《超牛英雄》《斗破苍穹:斗帝之路》、吉比特的 《出动吧!库鲁》、哔哩哔哩的《逃离鸭科夫》、恺英网络的《熊猫大作战》、冰川网络的《超能战机》《千机阵》、ST中青宝的《猫岛派对》《萌兽特 攻队》、汤姆猫的《汤姆猫总动员2》等在列。此外,中国移动旗下咪咕互娱的《美职篮冠军王朝》《乒乓巨星对决》《装满它》,阿里巴巴旗下灵犀互娱 《宗师之上》等游戏过审。 8月25日,国家新闻出版署正式公布8月游戏版号审批结果,共166款国产网络游戏和7款进口网络游戏获批,单月总量达173款,刷新年内新高。截至2025年8 月,年内共有超过1100款游戏获批。 在166款国产游戏中,107款移动游戏、39款移动-休闲益智类游戏、17款移动兼客户端、2款客户端、1款主机游戏。 (文章来源:南方都市报) 进口版号方面主要有小明太极和腾讯游戏联合运营发行的《卡厄思梦境》、世纪华通的《大航海时代:起源》、哔哩哔哩《嘟嘟脸恶作剧》等7款游戏。 截至2025年8月,2025年获得版号的游戏达到1119款,较去年同期多出193个。其中,国产游戏版号共计1050个 ...
年内游戏版号下发已破千
财联社· 2025-08-25 15:38
进口版号方面主要有:进口:哔哩哔哩《嘟嘟脸恶作剧》;腾讯(00700.HK)《卡厄思梦境》;ST华通《大航海时代:起源》等。 今日晚间,国家新闻出版署正式公布2025年8月游戏版号审批结果,共166款国产网络游戏和7款进口网络游戏获批,单月总量达173款, 刷新年内新高。 在166款国产游戏中,17款移动兼客户端、2款客户端、1款PS5、其余146款均为移动游戏(含39款休闲益智类)。 值得关注的是,今年以来,游戏版号发放量维持高位态势,行业供给延续释放。截至目前, 2025年国家新闻出版署累计发放游戏版号已突 破千款,达1119个(含69款进口、1050款国产),较去年同期多出193个。 国产版号方面,涉及的上市公司产品主要有:网易(09999.HK)《天下:万象》;冰川网络(300533.SZ)《超能战机》《千机阵》;三 七互娱(002555.SZ)《超牛英雄》《斗破苍穹:斗帝之路》;吉比特(603444.SH)旗下雷霆游戏《出动吧!库鲁》;ST中青宝 (300052.SZ)《猫岛派对》《萌兽特攻队》;中国移动(600941.SH)旗下咪咕互娱《美职篮冠军王朝》《乒乓巨星对决》《装满 它》;哔哩哔哩(09 ...
166+7!8月游戏版号来了
Core Viewpoint - The approval of 166 domestic games and 7 imported games in August 2025 indicates a significant recovery and growth potential in the gaming industry, driven by policy support and an increase in game licenses issued [1][2][3]. Domestic Game Approval - A total of 166 domestic games received approval in August 2025, marking a new high for monthly approvals in recent years [3]. - Among the approved domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are both mobile and client games, 1 is a console game (PS5), and 2 are client games [2]. - Major companies like NetEase and Bilibili have notable titles approved, such as NetEase's "Tianxia: Wanxiang" and Bilibili's "Escape from Duckkov" [2]. Imported Game Approval - In August, 7 imported games received approval, including titles from major players like Bilibili and Tencent [2]. - The presence of established companies in both domestic and imported game approvals suggests a strong competitive landscape [2]. Industry Growth and Support - As of August 2025, a total of 1,119 games have received approval this year, with 1,050 being domestic and 69 imported, showing a significant year-on-year growth [3]. - Companies like Baotong Technology and Tom Cat have highlighted the positive impact of license issuance on the recovery of the domestic gaming industry, contributing to an improved overall industry ecosystem [3]. - Tom Cat also noted that various regions, including Beijing, Shanghai, and Guangdong, have introduced supportive policies for the gaming industry, fostering innovation and development [4].
对话盛趣游戏CEO彭程:当一个“盛斗士”再次决定去战斗|独家
Tai Mei Ti A P P· 2025-08-25 10:37
Core Insights - The article discusses the historical significance of Shengda Network and its transformation into Shengqu Games, highlighting the emotional connection of the "Sheng Warriors" to the company's legacy and their aspirations for its future [1][4][6]. Group 1: Company History and Transformation - Shengda Network, founded by Chen Tianqiao, acquired the rights to the game "The Legend of Mir 2" in 2001, which significantly changed the company's trajectory and reshaped entertainment for Chinese youth [2][4]. - The success of games like "Bubble Hall" and "Adventure Island" led to Shengda's IPO on NASDAQ in 2004, establishing it as a major player in the gaming industry [4][6]. - The rebranding of Shengda Games to Shengqu Games in 2019 marked a formal separation from Shengda Network, although it retained significant brand value and user base [5][6]. Group 2: Leadership and Vision - Peng Cheng's return as CEO of Shengqu Games in 2024 is seen as a symbolic "Sheng Warrior return," aiming to revive the company's former glory and complete unfinished business [1][6]. - Peng Cheng emphasizes the need for a cultural and strategic shift within the company, focusing on innovation and revitalizing old IPs to drive growth [6][24]. Group 3: Financial Performance - Century Huatong's mid-year performance forecast indicates a revenue increase of approximately 83% to around 17 billion yuan, with a projected net profit growth of 107% to 159% [6][24]. - Shengqu Games has maintained a positive growth trajectory by refining gameplay and content, successfully rejuvenating the popularity and commercial value of its legacy IPs [6][24]. Group 4: Challenges and Strategies - The company faces challenges such as an aging workforce and the need for talent rejuvenation, with plans to lower the average age of employees while retaining experienced staff [18][19]. - Peng Cheng's strategy includes consolidating operations and focusing on core competencies, particularly leveraging existing IPs before exploring new product lines [24][25]. Group 5: Market Trends and Future Outlook - The gaming industry is evolving, with a focus on "evergreen games" and the challenge of reviving classic IPs while appealing to modern players [28][29]. - The company aims to balance nostalgia with contemporary gaming preferences, ensuring that new versions of classic games resonate with both old and new audiences [28][29].
A股“千亿阵营”大变局:从“铁三角”盘踞到“新经济”扩容
Di Yi Cai Jing· 2025-08-25 09:29
Group 1 - The A-share market has reached a milestone with the number of electronic industry companies with a market value exceeding 100 billion yuan surpassing that of banks for the first time, with 21 electronic companies compared to 20 banks as of August 25 [1][2] - The total number of companies with a market value exceeding 100 billion yuan has increased to 168, up from 135 at the beginning of the year, marking a growth of 33 companies [1][2] - The structure of the A-share market has shifted significantly, with the previous dominance of traditional sectors like banking and oil being replaced by new economy sectors such as electronics and biomedicine [2][3] Group 2 - The rise of "new economy" sectors, particularly in TMT (Technology, Media, and Telecommunications), has led to the emergence of 10 new companies with a market value exceeding 100 billion yuan, primarily linked to AI [5][6] - The electronic industry has 21 companies in the 100 billion yuan club, with significant players in the PCB and semiconductor sectors, including Shenghong Technology and Huada Semiconductor [5][6] - Traditional industries such as media, automotive, and construction have also seen new entrants into the 100 billion yuan market cap club, demonstrating strong performance and investor interest [8][9] Group 3 - Companies like Century Huatong and Xiaoshangcheng have made significant gains, with Century Huatong's stock price increasing by 333% since "924" and Xiaoshangcheng's market cap reaching a historical high of 126.2 billion yuan [9][10] - The performance of traditional industry leaders in construction, petrochemicals, and machinery has also contributed to their return to the 100 billion yuan market cap, showcasing resilience in these sectors [10]
中航证券:新游放量叠加AI落地 游戏行业景气度持续回升
智通财经网· 2025-08-25 02:10
Group 1 - The gaming sector is experiencing a triple boost from continuous policy support, industry recovery, and accelerated AI implementation [1][2] - The normalization of license approvals and the launch of new products during the summer will support performance realization in the short term [1][2] - AI technology is reshaping research and operations, driving cost reduction and efficiency improvements, as well as content upgrades in the medium term [1][4] Group 2 - The gaming industry's recovery is reflected in the sales revenue, which reached 29.084 billion yuan in July, showing a month-on-month increase of 8.14% and a year-on-year increase of 4.62% [3] - The mobile gaming segment continues to dominate, accounting for over 74% of the total revenue, with companies like Gigabit achieving a revenue of 2.518 billion yuan, up 28.49% year-on-year [3] - New game launches and long-term operations are becoming the core logic for industry growth, indicating a stable and positive trend [3] Group 3 - AI is significantly enhancing research and operations, with companies like Gigabit and Giant Network leveraging AI to reduce costs and improve efficiency [4] - The integration of AI in game development is leading to faster development cycles and improved player experiences, as demonstrated by various companies [4] - The large-scale implementation of AI technology is expected to enhance both competitive strength and player experience across the industry [4] Group 4 - Recommended stocks based on product validation and the summer window include Gigabit, Giant Network, 37 Interactive, and Perfect World [5] - Companies with outstanding AI capabilities include 37 Interactive and Kaiying Network [5] - Firms benefiting from policy support and cultural expansion include Shenzhou Taiyue, Century Huatong, and Zhongqingbao [5]
浙江世纪华通集团股份有限公司关于部分业绩承诺补偿股份回购注销完成及补偿方案部分履行完毕暨股份变动的公告
登录新浪财经APP 搜索【信披】查看更多考评等级 本公司及董事会全体成员保证公告内容真实、准确和完整,不存在虚假记载、误导性陈述或者重大遗 漏。 重要内容提示: (一)浙江世纪华通集团股份有限公司(以下简称"世纪华通"或"公司")拟回购注销业绩承诺补偿股份 涉及3名股东,分别为上海曜瞿如网络科技合伙企业(有限合伙)(以下简称"曜瞿如")、绍兴上虞熠 诚企业管理咨询合伙企业(有限合伙)(现名"上海熠趣盛企业管理咨询合伙企业(有限合伙)",以下 简称"熠趣盛")、绍兴上虞吉仁企业管理咨询合伙企业(有限合伙)(现名"上海吉虞梵企业管理咨询 合伙企业(有限合伙)",以下简称"吉虞梵")(以下合称"补偿义务人"),合计应回购注销股份 126,627,700 股。 本次吉虞梵先行履行其对应需直接承担的业绩承诺股份补偿义务,回购注销的股份数量为24,473,850 股,占本次回购注销前公司总股本7,452,556,968股的0.3284%,全部为无限售条件流通股。 (二)本次吉虞梵应补偿股份由公司以人民币1.00元总价回购并依法予以注销。公司已于2025年8月20 日在中国证券登记结算有限责任公司深圳分公司办理完成上述股份 ...
游戏板块8月22日涨3.01%,昆仑万维领涨,主力资金净流入14.91亿元
证券之星消息,8月22日游戏板块较上一交易日上涨3.01%,昆仑万维领涨。当日上证指数报收于3825.76,上涨1.45%。深证成指报收于 12166.06,上涨2.07%。游戏板块个股涨跌见下表: | 代码 | 名称 | 收盘价 | 涨跌幅 | 成交量(手) | 成交额(元) | | | --- | --- | --- | --- | --- | --- | --- | | 300418 | 昆仑万维 | 44.38 | 20.01% | 216.88万 | | 90.47亿 | | 300113 | 顺网科技 | 27.24 | 20.00% | 86.67万 | | 22.39亿 | | 600892 | *ST大晟 | 3.52 | 5.07% | 26.82万 | | 9271.91万 | | 600633 | 浙数文化 | 15.68 | 3.77% | 78.53万 | September 1998 | 12.21亿 | | 300459 | 汤姆猫 | 6.00 | 3.45% | 347.20万 | | 20.54亿 | | 300494 | 盛天网络 | 15.11 | 2.51% | 5 ...