虚拟现实(VR)
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“上海健康播报”专家详解音乐疗愈 “音乐处方”疗愈身心
Jie Fang Ri Bao· 2025-10-10 02:05
Core Insights - Music therapy has significant effects on mental health and well-being, becoming a popular self-care method in daily life, especially with the integration of new technologies like artificial intelligence for personalized "music prescriptions" [1][3] Group 1: Mechanisms of Music Therapy - Music therapy operates on three levels: physiological, psychological, and cognitive-behavioral. Physiologically, it can regulate heart rate, breathing, and blood pressure, and trigger the release of neurotransmitters like dopamine and endorphins [2] - Psychologically, music provides emotional resonance and a channel for expression, helping to distract from pain or anxiety and facilitating non-verbal communication for those who struggle with language [2] - Cognitively, structured music can enhance focus and assist in improving coordination for individuals with movement or cognitive disorders, while active participation in music activities boosts self-identity and control [2] Group 2: Common Misconceptions - There are four common misconceptions about music therapy: it is always positive, there is a universal playlist, it can replace traditional medical treatment, and only specific types of music are effective [2] Group 3: Differences Between Casual Listening and Professional Therapy - Casual music listening is a form of self-care and stress management, while professional music therapy is a structured clinical process led by certified therapists with specific therapeutic goals [3] - Individuals are encouraged to maintain their music listening habits and enhance their experience through mindful practices like focusing on breathing and engaging with the music [3] Group 4: Future of Music Therapy - The future of music therapy is expected to be personalized, accessible, and immersive, with advancements in technology such as AI for generating music prescriptions, VR/AR for creating multi-sensory environments, and wearable devices for real-time stress monitoring [3] Group 5: Practical Music Therapy Techniques - Four simple music therapy techniques include creating emotion-matching playlists, singing for emotional expression and cognitive improvement, listening to calming music before sleep to enhance sleep quality, and combining music with meditation for better focus and relaxation [4][5]
南山智尚(300918):发布员工持股计划及新一代触觉智能手套
Xin Lang Cai Jing· 2025-10-09 06:33
Core Points - The company has launched an employee stock ownership plan (ESOP) to raise a maximum of 62.55 million yuan, with each share priced at 1.00 yuan [1] - The total number of shares to be acquired under the ESOP is capped at 5.3691 million shares, representing 1.06% of the company's total equity [1] - The ESOP will last for 60 months and will involve up to 40 employees, including a maximum of 7 directors and senior management [1] - The first unlock period for the ESOP is set for 2025, requiring a revenue growth rate of no less than 15% compared to 2024 [3] - The second unlock period in 2026 has two conditions: either a revenue growth rate of no less than 45% or a net profit growth rate of no less than 20% compared to 2024 [3] - The company aims to align core tasks with stock incentives to enhance the commercialization of its humanoid robot business [3] Product Development - The company has officially released a new generation of tactile smart gloves, developed in collaboration with Wuhan University and Shouzhih Innovation [4] - The gloves integrate flexible sensing and drive technologies, enabling high integration of perception, driving, and processing [4] - Key features include high precision, low latency, strong comfort, and multi-platform support for applications [4] - Current application scenarios for the gloves include remote operation of industrial robots, robot skill learning, and virtual assembly testing in VR [4] Commercialization Efforts - The company plans to collaborate with Shouzhih Innovation to promote the commercialization of the smart gloves, focusing on market development, open-source software, and supply chain production [5] Financial Outlook - The company maintains its profit forecast, projecting net profits of 200 million, 230 million, and 280 million yuan for 2025 to 2027, with corresponding P/E ratios of 55x, 48x, and 39x [6][7]
科技绘新景:国庆中秋假期里的文旅“智”变
Bei Jing Ri Bao Ke Hu Duan· 2025-10-07 07:17
Core Insights - The integration of technology into cultural and tourism experiences is enhancing visitor engagement and creating immersive environments across various locations in China [1][3][11] Group 1: Technological Innovations in Cultural Experiences - The "West Expo Treasures" digital art interactive experience project showcases ancient artifacts using digital technology, allowing visitors to engage with history in a tactile manner [1] - The Shaanxi History Museum's VR experience enables visitors to immerse themselves in Tang Dynasty scenes, enhancing the historical experience with high-definition visuals [3] - The Zhejiang Provincial Museum's new AR-guided tour brings ancient artifacts to life, demonstrating the application of cutting-edge technology in cultural settings [3] Group 2: Enhanced Visitor Experiences - Various locations, such as Chongqing and Guangdong, are utilizing light shows and projections to narrate local legends and enhance the aesthetic appeal of historical sites [4][6] - The Zhuhai Chimelong Ocean Kingdom's light and drone show offers a spectacular visual experience, combining technology with entertainment to attract visitors [6][8] Group 3: Smart Tourism Management - The implementation of smart management systems in popular tourist destinations, like Lijiang Ancient Town, is improving visitor satisfaction by monitoring crowd flow and providing real-time guidance [9][11] - The use of advanced infrastructure and intelligent applications in tourism is fostering a synergy between cultural preservation and modern tourism practices [9][11] Group 4: Future of Cultural and Tourism Integration - The ongoing technological advancements are transforming the cultural and tourism sectors, making technology an essential component for high-quality development in the industry [11] - Experts emphasize that technology should serve cultural purposes and enhance visitor experiences, ensuring a balance between innovative presentation and cultural depth [11]
“逛展”全球数贸会:杭州科创新势力吸睛
Zhong Guo Xin Wen Wang· 2025-09-29 00:24
Group 1: Event Overview - The fourth Global Digital Trade Expo is being held in Hangzhou, Zhejiang from September 25 to 29, attracting nearly 11,000 international merchants [1] - The event highlights the "Kechuang New Forces" of Hangzhou, showcasing the city's emerging industries and innovations [1] Group 2: Company Innovations - Yushu Technology Co., Ltd. showcased its G1 humanoid robot in a fighting competition, demonstrating advanced algorithms for motion control, including balance and autonomous recovery after being knocked down [3] - Qiangnao Technology Co., Ltd. presented its Revo2 bionic dexterous hand, which can perform delicate tasks with a grip strength of up to 50N while weighing only 383g, utilizing non-invasive brain-computer interface technology [4][5] - Chuanhe Lingjing Technology Co., Ltd. introduced mixed reality (MR) and virtual reality (VR) technologies, creating immersive experiences that blend traditional culture with modern technology, attracting interest from international clients [6]
光学与AI迭代助力智能眼镜,下一代智能终端加速普及
Guotou Securities· 2025-09-28 15:12
Investment Rating - The report maintains an investment rating of "Outperform" with a target price set at 1599 CNY for the preferred stock [5][6]. Core Insights - The smart glasses industry is experiencing a significant evolution driven by optical display technology and AI integration, marking a transition into a robust growth phase since 2023 [1][17]. - The market for AI glasses, particularly those that integrate camera and voice interaction without optical display modules, is rapidly expanding, with Meta's Ray-Ban Meta leading the charge [2][38]. - The report identifies four main categories of smart glasses: AI shooting glasses, AR viewing glasses, AR full-domain glasses, and VR glasses, each with distinct technological and application characteristics [26][32]. Summary by Sections 1. Optical Technology Driving Product Iteration - The development of smart glasses can be categorized into four stages: 1) Early exploration (before 2012) focused on technology validation 2) Commercial trial (2012-2016) saw initial product launches like Google Glass 3) Product diversification (2017-2022) led to a variety of offerings 4) Robust growth phase (2023-present) characterized by significant technological advancements and market expansion [1.1][1.1.1][1.1.2][1.1.3][1.1.4]. 2. AI Glasses: A New Wave of Competition - AI glasses, particularly those that prioritize lightweight and low-cost designs by omitting optical display modules, are gaining traction. The Ray-Ban Meta has become a standout product, capturing a significant market share [2][38]. - The report notes that in 2024, Ray-Ban Meta is expected to account for 98.68% of global AI glasses sales, highlighting the competitive landscape dubbed the "Hundred Glasses War" [2][38]. 3. AR Glasses: The Ultimate Form of AI Glasses - AR glasses are categorized into AR viewing glasses and AR full-domain glasses, with the former focusing on portable viewing experiences and the latter on interactive applications like navigation and translation [3][30]. - The report emphasizes the ongoing technological iterations in AR glasses, particularly in display technologies such as Micro OLED and light guide systems, which are expected to enhance user experience [3.2][3.3]. 4. Traditional VR Glasses: Focus on Immersive Experience - Traditional VR glasses are designed for complete immersion, primarily targeting gaming and viewing experiences. The report notes that the market for VR glasses is relatively mature, with key players like Meta and PICO driving innovation [4][4.3]. 5. Industry Chain and Competitive Landscape - The upstream segment focuses on core components like chips and optical modules, with Micro OLED expected to become a primary solution for XR devices. The report forecasts that global Micro OLED shipments will reach approximately 399.57 million units by 2030 [10][10.1]. - The midstream market is dominated by companies like 雷鸟创新 and PICO, while the downstream segment is crucial for the practical deployment of smart glasses [10.2][10.3]. 6. Key Investment Targets - The report suggests monitoring key players in various segments, including manufacturing (立讯精密, 歌尔股份), optical technology (舜宇光学科技, 蓝特光学), and storage chips (佰维存储) [11][11.1].
VR:娱乐行业的新兴趋势
Sou Hu Cai Jing· 2025-09-28 08:35
Core Insights - Virtual reality (VR) technology is increasingly reshaping the entertainment industry by enhancing consumer experiences and creative processes [1] - VR is not only a new form of entertainment but also transforms the production, distribution, and consumption of entertainment products [1] Gaming Industry - VR technology has revolutionized video gaming, providing immersive experiences that break traditional screen limitations [1] - First-person shooter (FPS) games in VR offer unprecedented sensory experiences, increasing engagement and excitement for players [2] - Developers are exploring innovative game designs, moving beyond traditional controls to incorporate body movement and eye-tracking technologies [2] - New game genres, such as multiplayer VR competitions and VR running games, have emerged, turning gaming into a new social and entertainment medium [2] Virtual Concerts and Performing Arts - VR is becoming a new trend in virtual concerts and performing arts, allowing audiences to experience performances from afar [3][6] - Viewers can participate in virtual concerts from a first-person perspective, enhancing their sense of presence and interaction [4][6] - The technology eliminates spatial limitations, enabling more people to enjoy live performances and offering options like switching perspectives [6] Art Exhibitions and Interactive Experiences - VR is widely applied in art exhibitions and theater performances, allowing audiences to interact with artworks and participate in the creative process [6] - This interactivity makes traditional art exhibitions more engaging, attracting younger audiences and tech enthusiasts [6] Film Industry - VR is innovating the film experience by providing immersive viewing that allows audience participation and interaction [7] - VR films focus on viewer engagement, enabling them to influence the storyline and enhance the overall entertainment value [7][8] - The introduction of interactive films, such as Netflix's "Black Mirror: Bandersnatch," allows viewers to make choices that affect character outcomes [8] Theme Parks and Virtual Experiences - Theme parks are integrating VR elements to enhance visitor experiences, expanding the entertainment value of traditional rides [8][9] - VR virtual experience centers are being established, offering a variety of immersive activities that cater to different age groups [9] Cross-Industry Innovation - VR technology is acting as a catalyst for cross-industry integration, promoting collaboration between entertainment, education, tourism, and sports [9] - Companies are developing VR-based virtual tourism services and fitness applications, providing new experiences for users [9] Future Outlook - Despite the potential of VR in the entertainment industry, challenges such as high hardware costs and content standardization remain [9] - As technology advances, particularly in display devices and interactive experiences, VR is expected to play a significant role in driving innovation and development in the entertainment sector [9]
机构:2025上半年VR头显出货量同比下降14% AR智能眼镜增长50%
Jing Ji Guan Cha Wang· 2025-09-25 06:30
Group 1 - The core viewpoint of the article indicates a significant decline in global virtual reality (VR) headset shipments, with a year-on-year decrease of 14% expected in the first half of 2025, while augmented reality (AR) smart glasses are projected to see a substantial growth of 50% in the same period [1] Group 2 - The report by CounterPoint Research highlights the contrasting trends in the VR and AR markets, emphasizing the challenges faced by the VR segment and the robust growth potential of AR technology [1]
去年江西VR及相关产业实现营业收入1100亿元
Zhong Guo Xin Wen Wang· 2025-09-24 13:33
去年江西VR及相关产业实现营业收入1100亿元 中新网南昌9月24日电 (记者 吴鹏泉)"2024年,江西VR及相关产业实现营业收入1100亿元、同比增长 9.34%,与2018年的42亿元相比,产业规模扩张了约26倍。"24日下午举行的2025世界VR产业大会新闻 发布会上,江西省工业和信息化厅党组成员、副厅长江绍龙在回答中新网记者提问时说道。 他进一步介绍,目前,江西全省VR企业超过400家,华为、阿里、联想、HTC、科大讯飞等龙头企业先 后落地南昌,并聚集了华勤、龙旗、联创电子、欧菲光等VR硬件制造企业,形成了覆盖硬件制造、软 件开发、内容创作的VR全产业链。 近年来,江西推动VR产业从无到有、从小到大实现跨越式发展。该省已将VR产业列为省制造业重点产 业链现代化建设"1269"行动计划的重要发展领域,省内已有6所高校开设了虚拟现实技术本科专业,20 余所学校开设了虚拟现实技术与应用专科专业。 以"VR让世界更精彩——VR+AI开启数智未来"为主题的2025世界VR产业大会,将于10月19日至20日在 江西南昌举办。本次大会聚焦"发布、研讨、对接、体验"四大核心环节,精心策划了16场内容丰富、形 式多样 ...
2025年中国无人机模拟器软件行业政策、产业链、发展规模、竞争格局及发展趋势研判:行业竞争激烈,市场需求巨大,军用民用领域都有较大市场空间[图]
Chan Ye Xin Xi Wang· 2025-09-24 01:23
Core Viewpoint - The drone simulator software market is rapidly growing, with significant applications in military and civilian sectors, indicating a strong potential for investment opportunities in this industry [1][6]. Market Overview - The global drone simulator software market is projected to reach 1.49 billion yuan in 2024, with military and civilian segments accounting for 364 million yuan and 1.126 billion yuan, respectively. By 2025, the market is expected to grow to 1.59 billion yuan, with military and civilian segments increasing to 385 million yuan and 1.205 billion yuan [1][6]. - In China, the drone simulator software market is anticipated to reach 370 million yuan in 2024, with military and civilian segments at 86 million yuan and 284 million yuan, respectively. By 2025, the market is expected to grow to 400 million yuan, with military and civilian segments projected to reach 91 million yuan and 309 million yuan [1][10]. Industry Characteristics - The drone simulator software industry is characterized by technology intensity, high customization, real-time interactivity, safety prioritization, and continuous iterative upgrades [4][5]. Current Industry Status - The global drone simulator software industry is in a growth phase, driven by the increasing application of drone technology across various sectors. The market is still in its early stages in China, with significant untapped potential and limited market participants [6][10]. - The production of drone simulators in China is expected to grow from 89,900 units in 2019 to 208,500 units in 2024, with demand increasing from 102,000 units to 221,200 units in the same period [8][9]. Competitive Landscape - The global drone simulator software market features intense competition, with key players including CAE Inc., General Atomics, DJI, Arovertech, BlueHalo, L3Harris, MathWorks, and Zephyr-Sim. The competition is characterized by a focus on niche markets and specialized technology [13]. - In China, major companies in the drone simulator software sector include DJI, Arovertech, North Sky Technology, and Lingdong Technology [13]. Development Trends - The advancement of technologies such as artificial intelligence, virtual reality (VR), augmented reality (AR), cloud computing, and big data is expected to drive the growth of the drone simulator software market, catering to the demand for more realistic training environments in both military and civilian applications [14].
“一票难求”的南博VR展门票免费抽!速来江苏银行App!
Zhong Jin Zai Xian· 2025-09-10 13:02
《坤舆万国全图》遇上黑科技,这可不是普通看展!本次VR展由南京博物院原创开发,以馆藏"镇院之 宝"——明代中文版世界地图《坤舆万国全图》为核心IP,凭借4K超清渲染技术与720°全景沉浸设计, 将400年前的世界图景精准还原。融合历史、地理、天文、航海、艺术,从明代学者李之藻与利玛窦的 绘图现场出发,江苏银行邀您"亲眼"见证冰原、鲸鱼、星象、双塔、飞龙等新奇视觉体验!让历史不再 是隔着展柜的观望,而是触手可及的沉浸互动。 江苏银行App"跟着苏超去狂欢"惊喜加码!重磅新增南京博物院王炸级VR大展"观天下·坤舆万国全 图"门票抽奖福利。这次江苏银行放大招——不用抢票不用花钱,动动手指就能get价值158元的沉浸式 文化盲盒! 这场备受瞩目的VR展每日开放场次有限,因其内容精彩、体验独特,在热门时段常常"一票难求"。即 刻登录江苏银行App,进入"跟着苏超去狂欢"专区参与抽奖,免费开启这场跨越400年的时空对话吧! ...