情绪经济
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“情绪经济”崛起 消费新势力驱动产业新格局
Zheng Quan Shi Bao· 2025-12-19 17:31
Core Insights - The pet consumption market is rapidly growing, driven by emotional economy trends and new consumer experiences [1][2][3] - Companies are increasingly focusing on emotional consumption, with many planning to enhance their offerings in this area [8][9] Group 1: Pet Industry Growth - The pet market in China is projected to exceed 811.4 billion yuan by 2025 and is expected to surpass 1 trillion yuan shortly thereafter [3] - The popularity of pet parks, such as the Hongshi Pet Park in Beijing, reflects the expanding pet economy, with daily visits reaching up to 100 pets and 200 visitors on weekends [2] - The demand for pet services is evolving, with a focus on emotional and social needs, indicating a shift in consumer priorities [2][3] Group 2: Emotional Consumption Trends - Emotional consumption is emerging as a significant trend, with various sectors like trendy toys and experiential consumption gaining traction [5][6] - The emotional economy in China is expected to reach 2.3 trillion yuan by 2024 and could exceed 4.5 trillion yuan by 2029 [8] - Companies are adapting to this shift by creating immersive experiences that cater to emotional and psychological needs, moving beyond basic product offerings [8][9] Group 3: Corporate Strategies - Companies like居然智家 are implementing "scene-based" strategies to enhance consumer experiences, focusing on areas such as home office and pet cohabitation [8] - Morning Glory has recognized the shift in consumer preferences towards emotional value and is actively exploring related markets [9] - The recent government policies are aimed at promoting new consumption trends, particularly in areas like pet products and emotional experiences [9]
2025年职场红利盘点:在这些赛道里,捡回“上行”信心(全文版)
3 6 Ke· 2025-12-19 06:47
Group 1 - The article discusses the impact of AI on the workplace, highlighting both the potential benefits and the challenges faced by employees as AI technologies evolve [2][3] - It notes that many companies are still hesitant to invest in employer branding, focusing instead on product performance and financial results, which diminishes the importance of employee relations [3] - The trend of seeking "versatile talents" in job descriptions is increasing, while the concept of "one-person companies" emerges as a response to workforce reductions, raising questions about the value of teamwork [3] Group 2 - The article reflects on the struggles of an AI startup team, emphasizing the challenges of navigating the AI landscape and the impact of rising price sensitivity among consumers [3][4] - It mentions the organization of various events, including AI talent salons and recruitment fairs, aimed at fostering community and industry engagement [4] - The publication aims to maintain high content standards and neutrality while exploring monetization strategies through paid content, indicating a shift in the media landscape [4] Group 3 - The article presents a list of the top 50 employers in the workplace bonus category, showcasing companies that have excelled in employer branding and employee engagement [8][15] - It highlights the importance of adapting to changing market demands and the emergence of new job roles in sectors like IP management and overseas market promotion due to the globalization of brands [11] - The narrative emphasizes the need for companies to innovate and adapt to the evolving economic landscape, particularly in the context of AI and automation [11]
看懂这些关键领域,在2026年捡回“上行”信心(限免阅读)
3 6 Ke· 2025-12-18 15:17
Group 1 - The core theme of the articles revolves around the impact of AI on the workplace, highlighting both the potential benefits and challenges faced by employees and companies in adapting to AI technologies [2][3]. - The narrative discusses the cautious approach of capital investment in AI applications, emphasizing that many startups have failed due to pursuing "pseudo-demand" [2]. - The emergence of AI tools has led to a significant shift in job dynamics, with the introduction of "super individuals" potentially displacing other workers in the same demand unit [2]. Group 2 - The articles reflect on the harsh realities faced by employees in China, where few companies invest in employer branding, focusing instead on product strength and performance [3]. - There is a trend of companies expanding job descriptions to seek "composite talents," raising questions about the necessity of teamwork in the workplace [3]. - The narrative also touches on the struggles of an entrepreneurial team from 36Kr, noting the challenges faced in the AI startup landscape and the impact of rising price sensitivity among consumers [3]. Group 3 - The articles mention various events organized by the company, including AI talent salons and large recruitment fairs, aimed at fostering community and industry engagement [4]. - The company has produced influential deep reports, despite facing pushback from some companies regarding content [4]. - The focus remains on maintaining high content standards and neutrality while exploring monetization through paid content [4]. Group 4 - The "Top 50 Employers for Workplace Benefits" list includes companies in advanced manufacturing, such as Momenta, SiLing Robotics, and Gree Electric, showcasing leaders in the industry [6][10]. - The articles highlight the growth and challenges faced by these companies, including the need for skilled talent in areas like AI and robotics [8][11]. - The narrative emphasizes the importance of innovation and adaptation in the rapidly evolving job market, particularly in sectors influenced by AI and automation [13].
龙头六连板,这个板块反转了?
Ge Long Hui· 2025-12-18 11:57
零售板块,过去几年在A股市场上一直较为冷淡。 以零售板块龙头永辉超市为例,自2020年4月以来,永辉股价持续下跌,至2024年"924"行情之前,永辉股价已然跌去近70%。 回看板块内其他企业,也是如此。 "924"行情以前,东百集团等一众零售商场上市公司,要么持续阴跌,要么横盘近四年。 但最近,零售板块集体躁动。 百大集团直接收获六连板,东百集团10天6板,红旗连锁、广百股份、茂业商业接连涨停,连沉寂多年的永辉也收获多个涨停板。 但在市场热情和政策暖风之下,零售板块,到底能否彻底反转? 01 零售板块这一波行情,来源于近期一系列的政策利好。 此前,中央经济工作会议将"坚持内需主导,建设强大国内市场",位列明年八大重点任务之首。 近日,国家发改委也在《求是》发文,再次强调要"坚定实施扩大内需战略",核心在于"提升居民消费意愿"和"增强居民消费能力",无不彰显了国家层面提 振消费的决心。 在最近召开的中国经济年会上,国家发展改革委副秘书长肖渭明表示,要全方位扩大国内需求,深入实施提振消费专项行动,加快放宽服务消费限制,加快 出台实施首发经济、赛事经济、电子商务、"人工智能+"消费等领域提振消费的政策。 不难想象 ...
香薰、盲盒与古法金:观夏、泡泡玛特、老铺黄金的"千亿情绪生意",是怎样炼成的?
3 6 Ke· 2025-12-16 03:34
过去的工具产品,核心是满足功能性需求,核心是"解决问题"。它追求性价比,在过剩的制造业中高度同质化,陷入无止境的内卷。例如:普通充电宝、 基础款白T恤、工业量产的马克杯。 情绪经济的爆发并非偶然,其背后是现代社会中两种普遍且强烈的心理驱动力量。 首先,是追求"即时满足"的心理。在信息过载、节奏飞快的时代,用户的耐心阈值被不断拉低,以抖音为代表的平台成功揭示了这种偏好:用几十秒内提 供强烈情绪刺激的内容,替代了需要长时间沉浸才能获得满足的书籍或长视频。 这种心理映射到消费领域,催生了产品设计和营销的革新。消费品需要像设计抖音爆款视频一样,打造"连续性惊喜"与"不可能的高点"。例如,以戏剧性 冲突、极致性价比的错位或反常规的渠道出现,瞬间抓住用户注意力,提供强烈的即时情绪反馈。 消费中的玩具属性:提供即时乐趣、好奇与探索欲。如:泡泡玛特盲盒(过程即乐趣)、能种植的植物书签(互动与期待)、一款剧情类游戏(情感沉 浸)。 道具属性:充当社交货币或身份标签。如:观夏香薰(东方美学品味的道具)、老铺黄金(文化自信与新贵身份的道具)、一双限量球鞋(圈层归属的道 具)。 当中国制造让"拥有一件好工具"的成本变得极低,竞争的赛 ...
四闯IPO:跟随灵魂找到你,做“寂寞生意”的Soul,这次能上市成功吗?
Xin Lang Cai Jing· 2025-12-16 02:04
Group 1 - Soulgate Inc. is attempting its fourth IPO, having previously submitted applications in the US and Hong Kong, with a registered user base of nearly 400 million and annual revenue exceeding 2.2 billion [2][4][28] - The company has redefined its positioning from "social metaverse" to "AI + social," targeting Generation Z while leveraging the AI trend [4][28] - Soul's redemption liabilities have accumulated over 12.4 billion, raising concerns about cash flow if the IPO fails [4][28] Group 2 - Financial data shows that Soul's revenue for 2022, 2023, and 2024 is projected to be 1.667 billion, 1.846 billion, and 2.211 billion respectively, with operating profits turning positive in 2023 [7][31] - The company reported a revenue of 1.683 billion in the first eight months of 2025, a year-on-year increase of 15.15%, with operating profit at 239 million, up 14.2% [7][31] Group 3 - Approximately 90% of Soul's revenue comes from "emotional value services," primarily through the purchase of Soul coins or subscriptions, with virtual gifts accounting for about 60% of total revenue [9][33] - Advertising revenue growth has slowed, with a 9.3% increase in the first eight months of 2025 compared to a compound annual growth rate of 27% in the previous three years [9][33] Group 4 - Soul faces challenges similar to competitors like Tinder, with user growth slowing and a current paid user rate of 6.5%, which raises questions about potential growth ceilings [38] - The company has been involved in multiple compliance issues, including scams and inappropriate content, leading to regulatory scrutiny and user complaints [14][40][44] Group 5 - Soul has invested heavily in AI, launching features like dynamic image recognition and the Soul X model, which aims to enhance user engagement through personalized interactions [21][46] - The AI Booster feature, which provides users with chat suggestions, has seen daily active users reach 4.6 million, accounting for about 40% of total daily active users [21][46]
【民生把脉】老味道何以吃出新情绪
Zheng Quan Shi Bao· 2025-12-15 18:33
王志高 据《消费日报》报道,前三季度蜜饯行业规上企业营收逼近200亿元,利润与出口双双增长,在整体消 费疲软的背景下,这一"古老产业"不仅未显颓势,反而成为食品业创新最活跃的板块之一。这不禁引人 深思:一个曾被视为"老派零食"的传统品类,何以在健康焦虑弥漫、口味迭代加速的今天重焕生机?答 案或许不在怀旧情怀,而在其对时代情绪与消费逻辑的精准捕捉。 (文章来源:证券时报) 值得注意的是,蜜饯行业的转型并非孤立现象,而是中国传统食品制造业集体突围的一个缩影。从酱 油、醋到腐乳、腊味,越来越多"老味道"正在通过科技赋能与用户洞察实现现代化表达。它们不再固守 作坊式生产或地域性口味,而是主动拥抱标准化、功能化与全球化。蜜饯之所以能率先破圈,正因其兼 具原料天然、工艺可塑、口感普适等优势,使其更容易嫁接现代食品科学与消费心理学。这种"守正出 奇"的路径,为其他传统食品提供了可复制的经验。 当然,热潮之下亦需冷思考。当"情绪零食"成为风口,是否所有打着"解压""助眠"旗号的产品都经得起 科学验证?低糖无添加的承诺,又能否在成本压力下持续兑现?若只追逐概念而忽视标准建设与供应链 夯实,再热闹的创新也可能沦为泡沫。正如行业专 ...
Soul启动港股上市进程,高占比Z世代用户夯实“情绪经济”叙事
Sou Hu Wang· 2025-12-15 04:26
Core Insights - Soul App has submitted its main board listing application to the Hong Kong Stock Exchange, emphasizing its focus on "emotional value" for Generation Z [1] - The platform boasts that 78.7% of its daily active users belong to Generation Z, and it has achieved sustained profitability since 2023 [1][3] - The upcoming IPO is seen as a critical moment for Soul to gain recognition in the capital market through its unique positioning [1] User Demographics and Financial Performance - Over 78.7% of Soul's daily active users are from Generation Z, who engage in self-expression and interaction through virtual identities, seeking immersive satisfaction [3] - The company has reported nearly 1 billion yuan in adjusted net profit within three years of operation [3] - By 2021, Soul reached 9.1 million daily active users, with over 70% being post-90s users [4] Unique Business Model and Market Positioning - Soul's business model disrupts traditional social networking by not encouraging real avatars and instead promoting virtual identities, focusing on interests rather than appearances [4] - The platform's core philosophy is to prioritize understanding over recognition, addressing the emotional needs of users [4] - Soul has attracted significant investments from major stakeholders, including Tencent, which holds a 49.9% stake, making it the largest institutional shareholder [4] Future Outlook and Competitive Advantage - The progression of Soul's IPO signifies a shift towards validating its ability to meet deep emotional needs and realizing its value [6] - The company's unique understanding of "emotional value" will be crucial in transforming into a sustainable competitive advantage and ensuring long-term profitability in a highly competitive social networking landscape [6]
传媒行业周报:坚定布局游戏板块-20251214
KAIYUAN SECURITIES· 2025-12-14 15:23
Investment Rating - The report maintains a "Positive" investment rating for the media industry [1] Core Insights - The gaming sector is expected to see a significant increase in revenue due to the upcoming holiday season and the launch of new games, with notable titles like "Nine Muses of the Wild" and "Goose Duck Kill" generating high anticipation [3] - The film industry is highlighted by the upcoming release of "Avatar 3," which has already garnered significant pre-sale interest, indicating strong potential for box office performance [3] - The emotional economy in China is projected to grow substantially, with the market expected to reach 8.1 trillion yuan by 2030, driven by online platforms and AI technology [11][12] Summary by Sections 1. Soul: Leading Immersive Social Platform - Soul is positioned as a leading platform in the immersive social space, leveraging AI to enhance user engagement and emotional value [11][17] - The emotional economy in China is projected to grow from 2.4 trillion yuan in 2024 to 8.1 trillion yuan by 2030, with a CAGR of 22.2% [12] - The platform reported a revenue of 16.83 billion yuan in the first eight months of 2025, reflecting a year-on-year growth of 17.82% [21][26] 2. Industry Data Overview - "Delta Action" topped the iOS free game chart, while "Honor of Kings" led the iOS revenue chart as of December 13, 2025 [27][31] - The film "Zootopia 2" achieved the highest weekly box office, indicating strong audience interest [41] 3. Industry News Summary - The release of GPT-5.2 is expected to enhance AI capabilities in the industry, while Disney's investment in OpenAI emphasizes the growing value of content IP [3] - The gaming sector is experiencing a surge, with "Delta Action" achieving record daily revenue following a new season launch [3] 4. Announcement Summary - Recent changes in leadership at various media companies and the successful "hat removal" of Caesar Culture highlight ongoing developments in the industry [3] 5. Sector Performance Overview - The A-share media sector performed moderately in the market, with the gaming sector showing strong performance [3]
毛利80%!80后女生低调赚了22亿,腾讯撑腰再冲上市
创业家· 2025-12-14 10:01
Core Viewpoint - Soul, a social platform targeting emotional connections, is preparing for its fourth IPO attempt, backed by Tencent's significant investment but facing substantial debt risks and user growth challenges [6][7][60]. Group 1: Company Overview - Soul was founded in 2016, focusing on "soul matching" through interest graphs and personality tests, diverging from traditional social media by not emphasizing appearance or real-life identities [15][20]. - The platform has attracted approximately 3.9 billion registered users, with Tencent holding a 49.9% stake, providing strategic support [7][20]. - Soul's business model includes virtual avatars, membership privileges, and virtual gifts, generating over 80% gross margins [22][25]. Group 2: Financial Performance - In the first eight months of 2025, Soul's "emotional value services" accounted for 90.8% of its revenue, with an average monthly contribution of 104.4 yuan per paying user [25][31]. - The company turned a profit in 2023, earning 361 million yuan, and is projected to earn 337 million yuan in 2024 [31]. Group 3: User Engagement and Challenges - Despite its revenue growth, Soul's monthly active users have stagnated at around 28 million, down from a peak of 29.4 million in 2022 [34][36]. - The platform's paying user rate is only 6.5%, indicating a challenge in converting users to paying customers [35][38]. - User complaints about content safety and negative experiences have increased, highlighting potential risks to user retention and platform reputation [43][59]. Group 4: IPO and Debt Pressure - Soul's IPO attempt is complicated by a significant redeemable debt of 12.4 billion yuan, which poses a repayment risk if the company fails to go public [60][62]. - The company is shifting its narrative from a "social metaverse" to an "AI + immersive social platform" to attract investor interest and justify its R&D expenditures [63][64]. Group 5: Industry Implications - Soul's journey reflects broader trends in the emotional economy and the challenges of monetizing emotional connections in a competitive social media landscape [70][76]. - The platform's evolution raises questions about the sustainability of its business model and the balance between user experience and commercial pressures [74][76].