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抖音发布“未成年人陪伴计划” 升级三大举措打造成长型陪伴社区
Zheng Quan Ri Bao Wang· 2025-11-12 11:41
Core Viewpoint - Douyin has launched the "Minor Companion Plan" aimed at enhancing the online experience for minors through product features, content development, and public welfare actions, focusing on creating a healthy online environment for youth [1][2] Product Features - Users under 14 years old will automatically enter "Minor Mode" after real-name authentication, which cannot be exited independently. This mode limits daily usage to 40 minutes and restricts access from 10 PM to 6 AM, with a 20-minute eye protection reminder feature [1] - The platform has introduced "Smart Anti-Addiction" settings to alert users who engage in prolonged or frequent late-night usage, forcing heavy users to a rest page [1] Parental Support - Douyin has upgraded its "Parent-Child Escort" feature, allowing parents to bind accounts with their children for easier management of browsing content, usage time, and online interactions. Parents will receive real-time alerts for risky actions taken by their children [1] Content Development - The content pool for the "Minor Mode" is curated by a professional team, currently growing at over 5,000 new entries daily, totaling over 5 million pieces of content. Future upgrades will focus on themes like interest cultivation, knowledge education, and parent-child companionship [2] - Douyin will introduce an "Interactive Mailbox" for minors, enabling weekly interactions with experts and quality creators on topics such as learning methods and emotional growth [2] Technological Integration - The upcoming "AI Learning Notes" and "Smart Q&A System" will allow users to generate easy-to-read video notes and receive instant AI answers to educational queries, fostering active learning among children [2] Commitment to Safety and Growth - Douyin aims to use technology responsibly to create a safe digital environment for minors, providing quality content and warm companionship to support their growth and exploration [2]
“防沉迷”狠活儿史:凌晨五杀老奶到A级通缉犯
3 6 Ke· 2025-10-21 01:12
Group 1 - The article discusses the challenges faced by authorities in managing underage gaming addiction, highlighting the innovative methods used by minors to bypass identity verification systems [1][2][5] - It emphasizes the prevalence of minors using the identities of wanted criminals for game registration, showcasing a trend of increasingly sophisticated evasion tactics [2][12] - The article notes that despite advancements in technology and regulatory measures, minors continue to find ways to exploit loopholes in the system, indicating a persistent cat-and-mouse game between regulators and young users [10][18][29] Group 2 - The article outlines the evolution of China's anti-addiction measures, which have become some of the most stringent globally, with a significant reduction in gaming time among minors [31][35] - It highlights that as of 2024, over 97% of major gaming companies in China have implemented real-name verification, resulting in an 80% decrease in average gaming time for minors [38] - The article contrasts China's regulatory success with the struggles faced by other countries, such as the UK and Japan, in effectively managing youth access to gaming and social media [43][49][53]
赵书影:用科技与温度守护青少年成长
Core Insights - Tencent has been exploring the protection of minors in the digital environment for seven years, focusing on creating a healthy growth environment for children amidst the digital wave [1][3] Group 1: Technological Initiatives - Tencent established a comprehensive protection system in 2017, addressing the challenges posed by children's ability to bypass security measures [4] - The company plans to enhance its anti-addiction measures in the summer of 2024 by adding three layers of protection, including AI recognition of device usage habits and dual payment confirmation mechanisms [4] - Tencent's system processes millions of verification requests daily, reflecting its ongoing battle against black market activities [4] Group 2: Family Collaboration - The complexity of family dynamics poses significant challenges to anti-addiction efforts, as many families use games as rewards or coping mechanisms [5] - Tencent has developed a "tool + service" support system, including a "parenting toolkit" to help manage children's gaming activities [5] - The company aims to help families establish digital interaction rules rather than merely controlling children's gaming habits [6] Group 3: Empowerment and Growth - Tencent launched the "Smart Body Double Hundred" initiative in 2021, creating "future classrooms" and "future sports fields" for children in urban and rural areas [6] - By the end of 2024, the initiative will have established 103 future classrooms and sports fields, engaging 8.37 million students and teachers in technology and sports activities [6] - The recent "Touch Dream Plan" connects over 60 games with public welfare projects, allowing players to support youth initiatives easily [6] Group 4: Ongoing Evolution - Tencent emphasizes the need for continuous evolution in the protection of minors, balancing technological advancements with humanistic care and corporate responsibility [7]