动漫

Search documents
优爱腾B“年番PK战”:资本绑定背后,谁在闷声发财?
3 6 Ke· 2025-04-29 04:06
Group 1 - The release of "Nezha 2" with a box office of 15.2 billion RMB has revitalized the Chinese animation market, prompting major video platforms to respond quickly with increased production of animated content [1] - Over 30 new animated works have been launched across four major platforms this year, including 15 annual series, indicating a strategic shift towards high-investment, long-cycle content to enhance user engagement [1][2] - Platforms are increasingly forming deeper partnerships with animation companies, prioritizing long-term projects like annual and seasonal series, leading to a concentration of industry resources towards top-tier content [1][2] Group 2 - Youku is focusing on expanding its IP universe and annual series, deepening its investment ties with production companies, particularly in the "New National Style" genre [3][4] - The collaboration between Youku and production companies like Xuanji Technology and Zhongying Nian Nian is becoming more pronounced, with significant revenue contributions from these partnerships [5][6] - Youku's strategy includes leveraging successful IPs like "Shan Yao" and "Cang Yuan Tu" to enhance its content offerings and maintain competitive advantage in the animation sector [9] Group 3 - iQIYI has announced a significant increase in its annual series lineup to seven, with a focus on high-quality adaptations from popular web novels, indicating a shift towards larger-scale productions [10][11] - The partnership with Qimao, which provides a steady supply of quality IPs, is central to iQIYI's strategy for maximizing IP value through adaptations [12][13] - iQIYI's collaboration with notable authors and production companies aims to create expansive narrative universes, enhancing the overall quality and appeal of its animated content [13][14] Group 4 - Tencent Video is leveraging its extensive IP library from the Reading Literature Group, focusing on web novel adaptations to maintain a stable output of animated series [15][16] - Six out of nine annual series produced by Tencent are handled by its invested companies, showcasing a strong integration of production resources [18] - The popularity of Tencent's annual series is reflected in their consistent ranking among the top animated shows, indicating effective audience engagement strategies [19]
五人团队、两周时间:他们正用AI做连载动画 | 早期项目
3 6 Ke· 2025-04-28 10:01
Core Viewpoint - The launch of the world's first pure AI serialized animation "Fruit Planet" marks a significant shift in animation production, utilizing AI technology to streamline the creative process and reduce production time and costs [1][3][6]. Group 1: Animation Production Process - Traditional animation production typically requires months or years, but "Fruit Planet" was created by a five-member team in just two weeks, thanks to AI technology [3]. - AI has transformed the workflow, allowing for easier realization of creative ideas, as stated by the CEO of "With Light and Dust" [6]. - The project faced challenges such as scene consistency, character consistency, and style consistency, which were addressed through a unique workflow that involved generating various character actions and integrating them into different scenes [8]. Group 2: Company and Talent Development - "With Light and Dust" has established itself as the largest AIGC creative team in the country, with over 60 core creators [8]. - The company focuses on the application layer of AI, emphasizing the importance of talent as a significant barrier in this sector [8]. - Continuous learning and passion are essential for talent development in the AIGC field, as highlighted by the CEO [10]. Group 3: Future Plans - The company aims to maintain its core development strategy of "integration of production, education, and research," focusing on practical projects to deepen understanding of AI tools [10]. - The team plans to share their commercial experiences with educational institutions and the public, while also developing proprietary software to enhance AI content generation [10].
留给“爱奇艺动漫”的时间不多了
Hu Xiu· 2025-04-25 08:07
爱奇艺动漫给为期两天的2025爱奇艺世界大会画上了一个不怎么圆满的句号。 爱奇艺的动漫业务,可以说在内不如可以时常领跑产业的影剧综业务,在外不如腾讯视频、bilibili、优酷动漫,近年在产业内存在感越来越低。除了日漫 引进片,国产动画方面可以说既没有行业热门的扛鼎大作,也几乎没有小而美的出圈口碑片,这块业务能坚持至今还有这么多饼画,已经算是奇迹了。 东施效颦 相比往年各家平台动画发布会给人一种值得期待的感受,看过爱奇艺动漫今年39部的动画片单,我们只有三个问号:这IP有什么可做的?这饼真能做得出 来吗?这玩意做出来有人看? 为什么爱奇艺动漫,尤其是其国产动画业务总是搞不好?分析其近年整体制播策略,可以概括为:似有故人之姿,却总是姗姗来迟。 今年爱奇艺动漫片单最重磅的内容,是推出了7部年番动画企划。放眼整个国产动画行业,腾讯视频的首部年番《斗罗大陆》上线时间为2018,B站首部 年番《凡人修仙传》的上线时间为2020,优酷动漫的首部年番《沧元图》上线时间为2023。各家平台年番激烈竞争的时间在2022-2023年,2024-2025年几 乎只有季番播的好且产能允许的条件下,作品才会进行年番转化,比如《牧神记》 ...
「动漫短剧」值不值得做?
3 6 Ke· 2025-04-22 10:30
Core Viewpoint - Dynamic comics are experiencing a resurgence on short drama and short video platforms, transforming from a previously undervalued content form into a new favorite in the content race, as they find a more suitable market fit [1][7]. Group 1: Evolution of Dynamic Comics - Dynamic comics have been developing in the Chinese market for nearly a decade, initially gaining traction with female-oriented titles and later expanding into male-oriented works [1]. - Despite their low production costs and higher output efficiency, dynamic comics have struggled to shed the label of being a "substitute" for traditional animation, often criticized for their low frame rates and limited motion [3][6]. - The shift to short video platforms has provided dynamic comics with a new opportunity, as they can leverage existing content and cater to a different audience that prioritizes story pacing over visual quality [7][8]. Group 2: Challenges in the Short Drama Market - The entry of dynamic comics into the short drama market presents both opportunities and challenges, as they face competition from established live-action short dramas and must invest significantly in promotion to gain visibility [8][10]. - The reliance on paid promotion has led to a "double cost" model, where production costs for a medium-sized dynamic short drama range from 300,000 to 500,000 yuan, with promotional budgets often matching or exceeding production costs [10][11]. - Content homogenization is a significant issue, as creators tend to replicate successful formulas, leading to a saturation of similar themes and diminishing creative diversity [13]. Group 3: AI Technology in Animation - The emergence of AI technology for transforming live-action short dramas into animated formats presents a cost-saving opportunity, with production costs potentially reduced by 70-90% [17]. - However, the quality of AI-generated content currently falls short of audience expectations, with issues in character expressions and scene consistency, necessitating substantial manual intervention post-AI processing [18][20]. - The potential over-reliance on AI-generated content could harm the overall perception of animated short dramas, risking long-term damage to the industry’s reputation [20]. Group 4: Market Outlook and Strategic Choices - The Chinese short drama market is projected to reach 50.44 billion yuan by 2024, prompting dynamic comic creators to reconsider their strategies in this evolving landscape [21]. - Creators face a critical decision: to fully embrace AI technology for higher production efficiency or to continue focusing on adapting popular manga IPs while maintaining artistic integrity [21]. - The dynamic comic sector stands at a crossroads, where balancing commercial pressures with creative aspirations will be essential for survival in the new market environment [21].
“顶流”背后,西南何以异军突起?
Mei Ri Jing Ji Xin Wen· 2025-04-22 02:35
从更大范围看,成都为何能够成为数字文创高地?西南异军突起背后,又藏着怎样的"数字密码"? 凭借这股数字力量的加持,西南区域顶流频出——4月18日,"吒儿"归来80天,《哪吒之魔童闹海》(以下简称《哪吒2》)全球票房超过156亿元,晋级全 球影史排行榜第5位,引发广泛关注。更早之前,《王者荣耀》荣登全球手游收入榜首,也曾引发世界瞩目——星光璀璨下,西南区域成为数字经济版图上 不可忽视的存在。 根据《2024中国城市数字经济发展研究报告》,成都(第7)、重庆(第8)、昆明(第21)、贵阳(第28)均跻身数字经济百强市前30位,而成渝等地跻身 全国数字经济第一方阵。尤其是,贵州算力规模突破55EFLOPS,成为中国南部最大数据中心聚集区;成都数字创意产业聚集人工智能企业超千家,技术合 同成交额突破1500亿元…… 数字经济正在重塑区域竞争格局。 这一"高创新、强渗透、广覆盖"的经济形态,与新质生产力高度契合,成为全国重点布局的领域。不久前,国家发展改革委、国家数据局印发《2025年数字 经济发展工作要点》,提出提升数字经济核心竞争力、实体经济和数字经济深度融合等七项重点任务,各地数字经济的新一轮竞逐悄然拉开。 深耕 ...
从“买得到”到“最早拥有” 老建筑玩转“尝鲜式”消费新体验
Yang Shi Wang· 2025-04-14 10:19
央视网消息:前不久,"首发上海3.0"政策重磅发布,进一步优化全球新品首发环境,吸引国内外大牌"抢滩"首秀。首发经济正成为 上海建设国际消费中心城市的新引擎。 自2022年焕新开放,张园已化身"国际品牌竞技场",平均每周就有1.5场"全球上新",日均客流3万人。近日,来自法国、日本等多个 国际品牌的首秀活动轮番上演,前来"尝鲜"的消费者络绎不绝。 12米高的充气雕塑,再加上全球首发的动画片,这几天,这个充满童年回忆的动漫形象,在上海迎来了它在中国内地的首展。不同 的特色美食再加上特色的展区,为大家打开了一扇通往动漫世界的任意门。 位于上海静安区的张园已经有140多年的历史。如今,这里已经吸引了30多个国内外品牌在这里开设"首店"。从百年石库门到新品首 发地,上海正以首发经济定义消费新玩法。 从"买得到"转向"最早拥有",为了让消费者最早"尝鲜",上海不断刷新创新速度。在张园的石库门里,国际品牌新品可以"一站式"完 成保税展示、验货和交易。 开"首店"、布首展、做首秀,如今,平均每天就有3家"首店"在上海与消费者见面,成为上海建设国际消费中心城市的新引擎。 坐落在上海张园的这栋石库门建筑,别看只有奶茶店大小,但 ...
国产动漫佳作频出 出海还需多元化内容
Zhong Guo Jing Ying Bao· 2025-04-07 15:34
Core Viewpoint - The Chinese animation industry is experiencing rapid growth, with notable works like "Nezha 2" and "Chang'an 30,000 Li" gaining both domestic and international recognition, although there remains a gap compared to developed countries in terms of industrial standards and production processes [1][2]. Industry Development - The Chinese animation industry has a rich history, initially gaining international attention through unique artistic styles and traditional cultural elements, but faced challenges due to the rise of foreign animation industries [2]. - Recent government support and technological advancements have led to a resurgence, with the industry’s total output value surpassing 300 billion yuan in 2023, projected to exceed 470 billion yuan by 2029 [2][3]. Industry Structure - The animation industry encompasses content creation, production, distribution, and merchandise development, with a growing number of high-quality domestic works driving revenue [3]. - The workforce in the animation production sector has reached 171,000, with 86.04% holding higher education degrees, indicating a trend towards a more educated and innovative workforce [3]. Cultural Identity and Global Reach - The transition from being subcontractors for foreign animation to producing high-quality domestic projects reflects a shift in the industry, with a focus on integrating Chinese cultural elements into global narratives [4]. - Emotional resonance is key for international appeal, as creators are encouraged to address universally relevant themes [5]. Market Challenges - Despite successes, the overall performance of Chinese animation in international markets remains underwhelming, with significant disparities in brand influence and market coverage compared to the US and Japan [5][6]. - The commercial operation model in China is still developing, lacking effective international marketing strategies, which limits the global recognition of many quality works [6]. Future Outlook - The future of Chinese animation is expected to diversify, exploring various genres beyond traditional themes to cater to a broader audience [6]. - There is a growing global demand for Chinese stories, and the rich cultural heritage of China provides ample material for compelling animation content [6].
想要接住“哪吒热”的泼天富贵,文科生就业如何破局?
21世纪经济报道· 2025-04-05 04:51
Core Viewpoint - The article discusses the structural employment challenges faced by liberal arts graduates in China, particularly in the context of the booming animation and cross-border e-commerce industries, highlighting the mismatch between graduates' skills and market demands [2][6][7]. Group 1: Employment Market Dynamics - The success of "Nezha 2" has boosted the job market for related liberal arts fields, with increased hiring in animation roles such as animation editors and scene modelers [2][4]. - Despite the demand for animation professionals, there is a significant skills gap, as many graduates lack the depth of knowledge required for specialized roles like 3D modeling [4][8]. - The cross-border e-commerce sector is also experiencing growth, with over 100,000 individuals engaged in related work in Shenzhen, primarily young people under 30 [6][7]. Group 2: Skills Mismatch and Education Reform - A significant number of liberal arts graduates are finding it difficult to secure jobs that match their qualifications due to a lack of relevant skills and practical training [7][10]. - Research indicates that a high percentage of graduates from digital media and animation programs feel that their education does not adequately prepare them for the job market, with nearly half reporting that course content is outdated or irrelevant [10][11]. - The article emphasizes the need for educational reforms to cultivate interdisciplinary talents that align with market needs, such as combining traditional liberal arts with emerging fields like artificial intelligence [11][12]. Group 3: Future Directions for Liberal Arts Graduates - The article suggests that liberal arts graduates should explore opportunities in emerging industries, even if it means starting from entry-level positions [6][7]. - There is a growing trend towards interdisciplinary education, with universities introducing dual degree programs that combine liberal arts with technical skills to enhance employability [11][12]. - The focus should shift from traditional academic metrics to developing practical skills that meet industry demands, allowing graduates to leverage their capabilities in the job market [12][13].
多个金庸产品撤回重做,IP难以实现“际代”穿透
阿尔法工场研究院· 2025-03-18 15:06
Core Viewpoint - The phenomenon of high-budget projects related to Jin Yong's centenary celebration failing continues, highlighting issues such as insufficient team experience and delayed development progress, which have severely undermined market confidence in these projects [1][2][3]. Group 1: Project Failures - The project "Jin Yong Martial Arts World 3A" by TuSen Future has officially announced the dissolution of its Guangzhou branch, despite the Beijing and Shanghai teams continuing development [1]. - The film "The Legend of the Condor Heroes: The Hero of the Great" invested 600 million yuan, achieved pre-sale success but faced significant losses due to poor reviews [1]. - The TV series "Jin Yong Martial Arts World," which cost 870 million yuan, was abruptly pulled after airing only 30 episodes [1]. - The open-world MMO "The Condor Heroes," which claimed a budget of 1 billion yuan, underperformed in the market and is undergoing a remake [1]. Group 2: Audience Engagement Issues - The main reason for the failures of these projects is attributed to internal product issues, alongside a lack of appeal of the Jin Yong IP to younger audiences [2][5]. - Recent adaptations have attempted to modernize the Jin Yong IP to attract younger audiences but have largely failed to resonate with the target demographic [5][6]. - Data shows that the audience attracted to these adaptations is primarily older, with younger viewers showing less interest in Jin Yong's works [6][7]. Group 3: Marketing and Creative Challenges - The approach to appealing to younger audiences is flawed, as many product teams do not accurately understand the mindset of potential young fans of Jin Yong [11][12]. - Many new products are designed with a focus on modern aesthetics and trends, neglecting the deeper cultural significance and emotional connection older fans have with Jin Yong's works [12][13]. - The perception of Jin Yong's value among younger audiences is often tied to a desire for unique cultural consumption rather than mainstream appeal [13][14]. Group 4: Industry Insights - The difficulty in adapting Jin Yong's works stems from the established character templates influenced by previous adaptations, limiting creative freedom [22][23]. - The market for high-quality martial arts games has shifted, with innovation and quality becoming more important than reliance on classic IPs like Jin Yong [34][35]. - The challenges faced by Jin Yong adaptations are compounded by the audience's familiarity with the original stories, making it difficult to generate excitement for new interpretations [34][36]. Group 5: Future Outlook - Despite the current challenges, there is still hope for the future of Jin Yong IP adaptations, as high-budget projects may pave the way for more attempts if they demonstrate profitability [39][40]. - The next significant opportunity for Jin Yong's IP may arise around the 10th anniversary of his passing, suggesting a potential window for renewed interest and engagement [40].
全球第七!哪吒背后的广东力量
21世纪经济报道· 2025-03-01 11:37
Core Viewpoint - The article highlights the significant box office success of the animated film "Nezha: The Devil's Child" and its impact on the Guangdong economy, particularly in the toy and IP (Intellectual Property) sectors, showcasing the region's manufacturing capabilities and potential to create a vibrant IP ecosystem [1][3][5]. Box Office Performance - As of March 1, the film "Nezha: The Devil's Child" has achieved a cumulative box office of over 14.32 billion yuan, ranking it among the top seven films globally [1][2]. - Guangdong province leads in box office contributions with 1.544 billion yuan, accounting for 84.4% of the film's total revenue in the province [3][4]. Economic Impact - The "Nezha economy" has led to a surge in demand for related merchandise, with significant orders flowing into Dongguan, a major manufacturing hub [5][6]. - Dongguan's efficient supply chain allows for rapid product delivery, reducing the typical turnaround time from two weeks to ten days, which is crucial for the fast-paced toy industry [6]. IP Development and Market Trends - Guangdong is positioning itself to build a robust IP ecosystem, leveraging its manufacturing base and market-oriented strategies to develop and commercialize original content [7][8]. - The province has a strong track record in creating successful children's animation IPs, with significant contributions to the national market [9][10]. Industry Growth and Future Prospects - The gaming industry in Guangdong is projected to generate revenues of 260.43 billion yuan in 2024, representing nearly 80% of the national total, indicating a strong growth trajectory for the region's entertainment sectors [12]. - Companies in Guangdong are innovating retail models by combining local manufacturing with IP collaborations, enhancing their global reach and market presence [12].