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从圈层走向大众,IP方借势“全域生态”改写国漫格局
3 6 Ke· 2025-08-01 02:51
Core Insights - The Chinese animation industry is at a critical juncture, transitioning from "quantitative change to qualitative change" by 2025 [1] - The industry faces challenges such as homogenized themes and inefficient peripheral development, which hinder its growth potential [2] - Platforms are realizing their limitations in capturing the animation audience, leading to a shift towards "differentiated competition and cooperation" to enhance IP influence [12] Industry Growth and Challenges - The total output value of China's animation industry is projected to exceed 300 billion by 2025, with a user base of 580 million in the broader ACG (Anime, Comic, Game) market [4] - Despite the growth, the influence of domestic animation IP struggles to break through audience barriers, creating a significant gap between niche popularity and mainstream appeal [4] - Platforms like Bilibili, while having a high penetration rate among younger audiences, face difficulties in reaching broader demographics [4][6] Platform Dynamics - Tencent Video dominates the "male-oriented IP" segment but risks missing out on the larger entertainment market by not attracting female audiences [6] - Douyin serves as a "traffic engine" for domestic animation, effectively reaching target users but struggles with long-term user retention due to its short video format [6] - Weibo, despite lacking systematic IP development capabilities, leverages its active UGC community for broader topic dissemination and fan interaction [12] Collaborative Strategies - Platforms are beginning to abandon zero-sum competition in favor of unique ecological niches, collaborating to enhance IP influence [12] - Tencent Video is actively partnering with social platforms to reach female audiences and enhance engagement through targeted activities [12] - Bilibili is also expanding its reach by promoting popular IPs on Douyin and engaging in Weibo discussions to increase visibility [14] Content and Community Engagement - Strong community management is essential for breaking through audience layers, with successful IPs relying on active fan engagement and feedback loops [15][16] - The case of "Nezha: Birth of the Demon Child" illustrates the importance of multi-platform strategies to engage diverse audience segments [19] - KOL promotion and UGC co-creation are vital for transforming IPs from being merely discussed to being actively pursued by fans [19] Data-Driven Decision Making - The need for a comprehensive data support and evaluation system is critical for building a multi-dimensional capability framework in the animation industry [27] - Tencent's exploration of user behavior data demonstrates that multi-dimensional insights are more valuable than single metrics like view counts [34] - Embracing social platforms and leveraging user interests can drive new growth trajectories for IPs, addressing current industry challenges [35]
这届年轻人,正在为归属感疯狂买单
Xi Niu Cai Jing· 2025-07-30 08:11
Group 1 - The core viewpoint is that Generation Z, characterized by their unique consumption behaviors and social interactions, is expected to contribute significantly to global consumer spending, with a projected $12 trillion by 2030 [2] - Generation Z is heavily influenced by digital technology and values-driven purchasing, often seeking emotional experiences and social identity through their consumption choices [4][15] - The rise of the "谷子经济" (Guzi Economy) reflects a shift in consumer mindset, where emotional and identity-driven purchases, particularly in the realm of anime and gaming, are becoming mainstream [14][18] Group 2 - Social media platforms like Weibo and Bilibili serve as essential spaces for Generation Z to express their identities and connect with like-minded individuals, facilitating a shift from functional consumption to value resonance [4][10] - The phenomenon of "线上蹦迪" (online partying) versus "线下社恐" (offline social anxiety) illustrates the duality of Generation Z's social behavior, where they thrive in online interactions while often feeling isolated in real life [7][8] - The popularity of niche communities and interest-based discussions on platforms like Weibo highlights the importance of belonging and emotional connection for this generation, driving their consumption patterns [11][12]
让城市魅力打破“次元壁”(文旅棱镜)
热门漫展一票难求、漫展周边酒店餐饮订单火爆、年轻人在"二次元"主题商场排队买"谷子"……在上 海、成都、东莞等城市,漫展已然成为吸引动漫爱好者前来游玩的新引力,一张展会门票能够串联起多 重消费场景,让年轻游客跟着动漫体验一座城。 漫展的魅力何在?为什么能吸引大量爱好者跨越山海来看展?BW漫展的一项调查显示,超过七成的漫 展观众认为看展本身是次要的,能和线上结识的同好在线下见面、一起玩耍才是最重要的。"跟着漫展 去旅行"的火热,折射出兴趣社交、情绪价值等对年轻一代出游选择的重要影响力。在局外人看来,把 自己打扮成心仪动漫角色的样子更像是"过家家",但对于爱好者而言,cosplay、买周边、用喜爱的动漫 元素装饰衣服和包包等行为,都是彰显个性、展现爱好、获得共鸣和认同的"橱窗",漫展则是满足这些 社交需求的大型聚会。 随着哪吒、《黑神话:悟空》等国产IP的迅速崛起,动漫、游戏等展会上的"顶流"越来越多,内容"出 圈"也带来国内泛"二次元"用户规模的扩大。艾媒咨询《2024—2025中国二次元经济及用户行为数据报 告》显示,2024年,中国泛"二次元"及周边市场规模约为5977亿元,动漫周边产品在动漫产业中的贡献 ...
LISA代言PS、猎魔女团“闯美”,K-POP跨界ACG上瘾了
3 6 Ke· 2025-07-29 10:53
Group 1 - The core concept of the article revolves around the successful integration of K-POP culture into the animation film "K-POP Demon Hunter Girl Group," which has gained significant popularity on Netflix, topping charts in 41 countries shortly after its release [3][10]. - The film showcases a blend of K-POP elements and storytelling, despite criticisms regarding its narrative structure and logic, highlighting the appeal of its characters and high-quality audiovisual presentation [3][6]. - The K-POP industry has contributed 7% to the global music market revenue, with 17 out of the top 20 best-selling albums in 2024 being from K-POP artists, indicating the genre's strong commercial presence [11][12]. Group 2 - The K-POP market is experiencing a decline, with a 5.7% drop in 2024, marking the first decrease in nearly a decade, despite overall growth in the global music market [12][13]. - The article discusses the challenges faced by the K-POP industry, including fan fatigue from continuous consumption and the need for innovative products and experiences to sustain interest [12][26]. - The fusion of K-POP and ACG (Anime, Comic, and Games) cultures is accelerating, with various collaborations and cross-promotions emerging, reflecting a growing trend of cultural exchange and audience overlap [5][25]. Group 3 - The film "K-POP Demon Hunter Girl Group" features original songs produced by notable K-POP producers, enhancing its authenticity and appeal to fans [8][10]. - The animation medium allows for a visually stunning representation of K-POP performances, contributing to a high-quality viewing experience that compensates for narrative flaws [10][26]. - The collaboration between K-POP and ACG is not one-sided; both industries are engaging in resource exchange to expand their influence and reach a broader audience [25][26].
新华视点|多元文旅绘就暑期画卷 夏日经济点燃消费热潮
Xin Hua She· 2025-07-29 07:09
Core Insights - The summer cultural and tourism consumption is experiencing a significant increase, with various regions implementing diverse measures to activate market vitality and expand the "cultural tourism +" integration model [2] Group 1: Infrastructure and Experience Enhancement - In Rizhao, Shandong, the new water slide project in the multi-island coastal scenic area is accelerating construction to enhance visitor experience [4] - Zibo City is actively exploring new cultural consumption scenarios and experiences by integrating modern tourism elements into its "scenic area renewal" project [6] - In Binzhou's Wu County, a "ticket alliance" has been formed, linking scenic spots, accommodations, and specialty picking businesses to provide exclusive discounts for tourists [7] Group 2: Night Markets and Cultural Activities - In Hangzhou, Zhejiang, the Xinchao Night Market aims to create a summer night event that combines culture, trends, and technology, further boosting consumption [9] - The Wuyue Cultural Museum in Hangzhou's Lin'an District offers new exhibitions and rich museum courses, adding cultural depth to children's summer activities [11] Group 3: Seasonal Attractions - The Chengde Summer Resort in Hebei attracts a large number of tourists due to its pleasant climate and picturesque scenery, with peak daily visitor numbers reaching 50,000 during the summer season [13][15] Group 4: Cultural Events and Festivals - The 14th Shenzhen Animation Festival held at the Futian Convention Center presents a high-quality, interactive cultural feast for citizens and industry partners [17] - The festival introduces an "independent game zone" to support the growth and incubation of outstanding works [19] - The first "Harmonious and Beautiful" cultural season in Lijiang, Yunnan, features a series of exciting activities, including ethnic performances and cultural showcases, attracting both tourists and locals [21][23] Group 5: Economic Impact - The innovative practices across various regions not only enrich visitor experiences but also extend the consumption chain, creating a positive interaction among multiple business formats, thus injecting strong momentum into the summer economy and showcasing the vibrant vitality of the summer market [25]
潮涌文澜丨之江潮涌 文脉绵长
Yang Shi Wang· 2025-07-28 03:26
Core Insights - The article highlights the significant development of cultural industries in Zhejiang, particularly under the leadership of Xi Jinping, emphasizing the integration of culture and economy as a driving force for growth [3][4][5]. Group 1: Cultural and Economic Integration - Xi Jinping identified a prominent characteristic of Zhejiang culture as being deeply intertwined with economic activities, showcasing examples like the clothing industry in Ningbo and the diverse industrial clusters in Wenzhou [3][4]. - The establishment of the animation industry in Zhejiang is presented as a successful case of cultural and economic integration, with the region evolving from having almost no animation industry in 2003 to hosting the first national-level international animation event by 2005 [4][5]. Group 2: Policy and Development Initiatives - In 2005, Xi Jinping initiated the "Eight Major Projects" for cultural construction in Zhejiang, which included a focus on promoting the cultural industry [4][5]. - The establishment of the Hengdian Film and Television Industry Experimental Zone in 2004 marked a significant step in developing a comprehensive cultural industry ecosystem, attracting over 2,000 film and television companies [5][6]. Group 3: Current Cultural Industry Landscape - The article notes that Zhejiang has become a major center for the animation industry in China, with the China International Animation Festival permanently located in Hangzhou [5][6]. - The cultural industry in Zhejiang has diversified, with successful cultural IPs emerging, such as the globally popular game "Black Myth: Wukong," and a rise in large-scale cultural events like concerts and music festivals [6][12]. Group 4: Future Outlook - The article emphasizes the ongoing importance of cultural and economic integration, with Xi Jinping's continued focus on the relationship between culture and economic development, suggesting that cultural soft power can translate into economic strength [10][12]. - The cultural and related industries in China are projected to exceed 19 trillion yuan in revenue by 2024, indicating robust growth and a thriving cultural economy [12].
大陆动漫亮相台北漫画博览会 两岸青年同“声”共演
Xin Hua Wang· 2025-07-28 01:22
Core Viewpoint - The third Cross-Strait Animation Voice Acting Competition showcases the vibrant development of the animation industry in mainland China and promotes cultural exchange between Taiwan and mainland China through interactive experiences and collaboration in voice acting [1][3]. Group 1: Event Highlights - The event features a collection of classic mainland Chinese animations and popular IPs, attracting many young participants from Taiwan to engage and experience the charm of Chinese culture [1]. - Attendees can enjoy screenings of notable animations such as "Wish Dragon," "What is the Body," and "Milk Dragon," and collaborate with renowned voice actors to perform classic animation segments, creating a lively atmosphere [1]. - A voice acting exchange seminar is held, where voice actors share insights on voice techniques, emotional layers, and character styles, discussing practical tips for creating unique character voices and expressing emotions through voice [1]. Group 2: Industry Insights - The animation industry in mainland China has seen significant growth in recent years, with many works impressing audiences through exquisite artwork, presentation, and storytelling [3]. - Taiwanese voice actors express that the rich cultural connotations and diverse themes of Chinese culture, such as those found in "Strange Stories from a Chinese Studio," provide ample opportunities for collaborative creation between creators from both sides [3]. - Continuous exchanges between the two regions are believed to stimulate imagination and creativity, enhancing mutual learning and borrowing of techniques in voice acting [3].
4家消费品公司拿到新钱;辛巴自创卫生巾品牌回应被检出致癌物;TikTok2024年收入230亿美元|创投大视野
36氪未来消费· 2025-07-26 13:48
Group 1 - Zhengzhou fried chicken brand "Zhang Duntun Kaiflower Chicken Leg" successfully completed angel round financing of tens of millions RMB, with funds focused on optimizing franchise support and market expansion [3] - Professional outdoor brand "SURPINE Songyoupai" completed tens of millions RMB Pre-A financing, aimed at product R&D innovation, user experience enhancement, team building, and multi-channel expansion [4][5] - "Nezha Xianyin" completed 10 million RMB angel round financing, with funds primarily for product R&D upgrades and nationwide store network expansion [7] Group 2 - "M password" sanitary napkins were reported to contain high levels of carcinogens, with specific products showing sulfur content as high as 16653.4679μg/g, although the company claims all products meet national standards [8][9] - Sam's Club acknowledged a decline in the quality of organic soybeans, with the current product being rated as grade 3, while the previous product was grade 1 [10][11] - TikTok's revenue for 2024 is projected to reach $23 billion, a 42.8% year-on-year increase, making it the fourth largest social app globally [11] Group 3 - The price of gold jewelry has dropped, with various brands reporting a decrease in price per gram, such as Chow Sang Sang at 1015 RMB, down 14 RMB from the previous day [17] - The AI eyewear market has seen explosive growth, with transaction volume increasing tenfold year-on-year in the first half of the year, and average prices dropping from over 2000 RMB to around 1500 RMB [18] - In the first half of 2025, non-bank sectors in China experienced a net inflow of $127.3 billion in cross-border funds, continuing the trend of net inflows since the second half of last year [19]
索尼集团收购万代南梦宫2.5%股份
日经中文网· 2025-07-25 07:15
Core Viewpoint - Sony Group is strategically investing in Bandai Namco Holdings to enhance its content-driven business growth, particularly in the expanding global anime market [1][3]. Group 1: Investment Details - Sony Group announced an investment of approximately 68 billion yen for a 2.5% stake in Bandai Namco Holdings [1]. - This investment aims to promote Bandai Namco's anime and manga intellectual properties (IP) on distribution platforms and co-produce game adaptations into animations [1][3]. Group 2: Strategic Alliances - The investment will help Sony form alliances with Japan's three major content companies, leveraging Bandai Namco's well-known IPs like "Mobile Suit Gundam" and "Pac-Man" [1][3]. - Sony has previously invested in KADOKAWA, becoming its largest shareholder with an additional investment of about 50 billion yen [2]. Group 3: Collaborative Projects - Sony's animation subsidiary Aniplex has collaborated with Crunchyroll to adapt popular games like "Ghost of Tsushima" into animations [3]. - Bandai Namco's popular themes such as "Tekken" and "Ridge Racer" will expand Sony's options for content development [3]. Group 4: Support for Production - Sony and Bandai Namco will jointly support production sites facing labor shortages in the future [4].
【阅文集团(0772.HK)】收入受新丽、短剧确收方式影响,自有侧利润有所提升 ——2025H1 业绩前瞻(付天姿/杨朋沛)
光大证券研究· 2025-07-24 14:08
Core Viewpoint - The company is expected to experience a significant decline in revenue for the first half of 2025, primarily due to changes in its business model and lack of major film and series releases [3][4]. Group 1: Revenue Forecast - The projected revenue for the first half of 2025 is 3.12 billion RMB, representing a year-on-year decrease of 25.5% [3]. - Online reading business revenue is expected to remain stable at 1.95 billion RMB, showing little change year-on-year [3]. - Revenue from copyright operations and other businesses is anticipated to drop to 1.17 billion RMB, a decline of 48% year-on-year, largely due to the absence of major releases from New Classics Media and changes in revenue recognition for short drama collaborations [3]. Group 2: Profit Expectations - The adjusted net profit for the first half of 2025 is estimated to be 480 million RMB, with the company's own profit expected to be around 500 million RMB, reflecting a 25% increase year-on-year [3]. - New Classics Media is projected to incur a loss of approximately 20 million RMB in the first half of 2025 [3]. Group 3: Online Reading Business - The online reading business is stable, with the integration of AI tools to enhance content creation efficiency [4]. - The international portal, WebNovel, has launched 6,800 Chinese translated works, with AI translations accounting for 3,200 of these, representing 47% of the total [4]. Group 4: Short Dramas and Derivative Products - New Classics Media has no major series released in the first half of 2025, but several anticipated series are set to launch in the second half, including "Solo Woman" and "Celebrating the Year 3" [5]. - The gaming sector has seen success with the new game "Douluo Dalu: Hunting Soul World," which generated an estimated revenue of 11.97 million RMB on iOS within a week of its launch [5][6]. - The company’s derivative products achieved a gross merchandise volume (GMV) exceeding 500 million RMB in 2024, with card products alone surpassing 200 million RMB [5].