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动捕基地启用 CreateAI能否实现华丽转身?
Core Insights - CreateAI has officially launched its motion capture base in Beijing, which is the largest in Asia and features 130 advanced devices, marking a significant development in the motion capture industry in China [1][2] - The transition from autonomous driving to content creation reflects a strategic pivot for CreateAI, which aims to leverage its technological expertise in AI for the film and gaming sectors [4][5] - The motion capture base addresses the resource shortage in Northern China, enhancing the capabilities for high-quality motion capture in various applications, including film, gaming, and digital heritage [2][3] Company Overview - CreateAI, previously known as TuSimple, rebranded in December 2024 to focus on generative AI technologies, particularly in animation and gaming content [4][5] - The company has retained most of its core team during the transition, with a new focus on building a robust ecosystem for two-dimensional content [5] - CreateAI's product, Animon.ai, has gained popularity in Japan, showcasing the potential of AI in lowering the barriers for animation creation [5] Industry Context - The motion capture technology has become a standard in commercial gaming and is increasingly utilized in the cultural and entertainment industries [2] - The new base supports advanced features such as sub-millimeter capture accuracy and simultaneous multi-person tracking, which significantly reduces production cycles [2] - AI's role in film and game production is evolving from a supportive tool to a core component, enhancing efficiency and creativity in the industry [6]
捕捉精度达“亚毫米”级 亚洲最大动作捕捉棚建成投用
Zhong Guo Xin Wen Wang· 2025-08-07 17:15
Core Insights - The CreateAI motion capture base in Beijing's Huairou District marks a significant step in the digital transformation of China's film industry, being the largest motion capture center in Asia with a 2000m² facility and 130 advanced devices [1][2] Group 1: Technology and Infrastructure - The base features a matrix of 130 infrared cameras with 26.2 million pixels, capable of capturing movements with "sub-millimeter" precision, allowing for simultaneous capture of over 10 individuals, including fine details like finger joints and facial expressions [1] - A real-time preview system enables the synchronization of motion capture data with film previews, allowing directors to view virtual characters in digital scenes instantly [1] Group 2: Services and Applications - The base offers a full-service chain, including makeup rooms and prop storage, creating a one-stop production space that supports various applications in film, AAA gaming, virtual production, and digital heritage [2] - The base is currently developing an internationally recognized open-world RPG game, "The Legend of the Condor Heroes," and aims to foster a technology cooperation network among film and gaming companies in China [2] Group 3: Industry Impact - The establishment of the motion capture base is expected to accelerate the integration of film culture and technological innovation in China, contributing to the development of a competitive digital cultural creative industry cluster [3] - The Huairou District has been optimizing its industrial policy environment to attract technology companies and young entrepreneurs, enhancing the overall film industry ecosystem [2]
AI技术创新、IP开发……多方协力助推上海建设游戏产业高地
Zhong Guo Jing Ji Wang· 2025-08-05 09:34
Core Insights - The 22nd China International Digital Interactive Entertainment Expo (ChinaJoy) attracted 410,300 visitors, with approximately 61% from outside Shanghai, highlighting the event's significance in the gaming industry [1] - AI technology innovation and traditional cultural IP development emerged as key discussion topics among exhibitors and developers, indicating a shift towards integrating advanced technology with cultural elements in gaming [1][2] Group 1: AI Technology in Gaming - Shanghai is positioning itself as a global hub for the gaming industry, emphasizing the importance of AI in reshaping the gaming landscape and enhancing user experience [2][3] - AI advancements are transforming traditional design processes, allowing for parallel workflows that significantly reduce project timelines from 30 days to about one week [3] - Companies are leveraging AI to create customized tools for game developers, enhancing productivity and creativity in game design [4] Group 2: Cultural IP Development - The gaming industry is increasingly focusing on traditional Chinese culture as a rich source of IP, with games like "The Legend of the Condor Heroes" showcasing this trend [5][6] - The self-developed games in China generated actual sales revenue of 140.45 billion yuan in the first half of 2025, reflecting a 19.29% year-on-year growth, underscoring the potential of new cultural IP [4] - The overseas market for self-developed games reached $9.501 billion, with an 11.07% increase, indicating a growing global interest in Chinese cultural narratives [6] Group 3: Industry Collaboration and Innovation - The "Dragon Cup" global AI game and application innovation competition was launched at ChinaJoy, showcasing diverse submissions that highlight the potential of new technologies in gaming [7] - Shanghai aims to attract game entrepreneurs by fostering a collaborative environment that embraces diverse cultural influences and innovative ideas [7]
2025ChinaJoy带动周边服务消费约6.61亿元 中国游戏产业活力迸发
Core Insights - The 22nd China International Digital Interactive Entertainment Expo (2025 ChinaJoy) attracted over 800 exhibitors and more than 410,000 attendees, generating approximately 660 million yuan in surrounding service consumption [1] - The gaming industry in China is experiencing significant growth, with both domestic and overseas market revenues increasing year-on-year in the first half of 2025 [1][2] - New growth opportunities and commercialization directions are emerging within the gaming industry, particularly in single-player games and mini-games [1] Industry Growth - The domestic market for single-player games and AAA titles is expanding, with the actual sales revenue of the console game market reaching 1.034 billion yuan, a year-on-year increase of 29.78% [3] - The success of the domestic single-player game "Black Myth: Wukong" has reshaped industry standards and attracted more attention from players and investors [3] - Mini-games have also shown impressive performance, with actual sales revenue reaching 23.276 billion yuan, a year-on-year growth of 40.20% [4] E-sports and IP Derivatives - The e-sports market in China saw actual sales of 80.645 billion yuan in the first half of 2025, reflecting a year-on-year increase of 16.64% [5] - The establishment of partnerships, such as the Perfect World E-sports Partner Alliance, aims to enhance the e-sports ecosystem [5] - The IP derivatives market is gaining traction, with various collaborations between global IP companies and domestic firms showcased at ChinaJoy [6]
第二十二届ChinaJoy开幕 AI赋能数字娱乐体验新场景
Zhong Guo Xin Wen Wang· 2025-08-01 16:38
Core Insights - The 22nd China International Digital Interactive Entertainment Expo (2025 ChinaJoy) commenced on August 1 in Shanghai, attracting 743 exhibitors from over 30 countries and regions, including the US, Canada, UK, Germany, Japan, and South Korea [1][2] - The event showcased numerous AI-powered new products, enhancing digital entertainment experiences, such as the open-world game "The Legend of the Condor Heroes" and gamified AI medical software for treating amblyopia in children [1] - A new theme exhibition area featuring intelligent entertainment robots was introduced, highlighting the innovative integration of robotics technology with the digital entertainment industry [1][2] Industry Trends - The use of AI tools and platforms in content generation is expected to reduce overall content output costs while providing players with enhanced interactive experiences [1] - The emergence of humanoid robots capable of autonomous operation in sports settings indicates a growing interest in AI-driven robotics within the entertainment sector [2] - The event serves as a platform for creators interested in further developing embodied intelligent products, suggesting a collaborative future in the robotics and digital entertainment fields [2]
2025 ChinaJoy开幕 一批AI赋能新作品涌现
Zhong Guo Xin Wen Wang· 2025-08-01 14:16
Core Insights - The 22nd China International Digital Interactive Entertainment Exhibition (2025 ChinaJoy) opened in Shanghai, showcasing the latest products from both domestic and international exhibitors [1][2][3] Industry Overview - ChinaJoy is recognized as one of the most influential digital entertainment exhibitions globally, attracting 743 companies from over 30 countries and regions, including the USA, Canada, UK, Germany, Japan, and South Korea [2] Technological Innovations - The exhibition featured numerous AI-powered new works that enhance digital entertainment experiences, such as CreateAI's open-world game "Jin Yong Qun Xia Zhuan," which utilizes the UE5 Unreal Engine to recreate classic characters and scenes [2] - The game-based AI medical software "Happy Vision Planet" by Boke Medical presents amblyopia treatment methods in a gamified format, designed for rehabilitation training of children under 12 years old [2] AI and User Experience - CreateAI's AI Application Director highlighted that AI tools and platforms can generate interactions between text, video, and game characters, reducing overall content output costs while providing players with enhanced immersive experiences [2] - The exhibition also introduced a theme area for intelligent entertainment robots, including AI companion robots for children and humanoid robots dressed as Coser characters, showcasing the innovative integration of robotics technology with the digital entertainment industry [2]
2025 ChinaJoy新闻发布会在沪召开,展会亮点全解析
Xin Lang Cai Jing· 2025-06-25 01:24
Core Viewpoint - The 2025 ChinaJoy will be held from August 1 to August 4 in Shanghai, showcasing a significant number of exhibitors and events focused on digital interactive entertainment and gaming industry advancements [1][10]. Exhibition Aspects: Major Works and Technological Innovations - The theme for this year's ChinaJoy is "Gathering What You Love," with 743 companies registered to participate, including 237 foreign enterprises from 37 countries, representing 31.8% of total exhibitors [10][11]. - The BTOC Interactive Entertainment Hall will feature over 283 companies, while the BTOB Business Negotiation Hall will host more than 460 companies, with foreign enterprises making up 45.2% of the latter [11]. - Notable exhibitors include Tencent, NetEase, and Perfect World, showcasing popular games and new releases, with many offering on-site play experiences [13][15][16]. Conference Aspects: Industry Leaders and Global Collaboration - The event will host several key conferences, including the China International Digital Entertainment Industry Conference (CDEC) and the China Game Developers Conference (CGDC), featuring hundreds of industry leaders and experts [19][20]. - CDEC will focus on new directions for industry development, with over 100 industry leaders expected to participate [19]. Event Activities: Engaging Competitions and Performances - The Cosplay Super League will cover 12 regions with nearly 30,000 participants, while the National Dance Group Ceremony will feature over 300 competitors [21]. Highlights of the Exhibition - The event will emphasize AI technology innovation and new consumer experiences, including a "Creator Zone" aimed at engaging younger audiences [22][23]. - The international presence is expected to increase, with foreign exhibitors making up 46.5% of the BTOB Business Negotiation Hall, marking a historical high [25]. Safety Measures: Ensuring a Secure Environment - A comprehensive safety management system will be implemented, including content review processes and on-site management protocols to ensure a safe and orderly event [31][33]. Ticketing Information: Early Bird Pricing - Early bird tickets for ChinaJoy will be available through various platforms starting July 2, with different phases for ticket sales [35].
多个金庸产品撤回重做,IP难以实现“际代”穿透
阿尔法工场研究院· 2025-03-18 15:06
Core Viewpoint - The phenomenon of high-budget projects related to Jin Yong's centenary celebration failing continues, highlighting issues such as insufficient team experience and delayed development progress, which have severely undermined market confidence in these projects [1][2][3]. Group 1: Project Failures - The project "Jin Yong Martial Arts World 3A" by TuSen Future has officially announced the dissolution of its Guangzhou branch, despite the Beijing and Shanghai teams continuing development [1]. - The film "The Legend of the Condor Heroes: The Hero of the Great" invested 600 million yuan, achieved pre-sale success but faced significant losses due to poor reviews [1]. - The TV series "Jin Yong Martial Arts World," which cost 870 million yuan, was abruptly pulled after airing only 30 episodes [1]. - The open-world MMO "The Condor Heroes," which claimed a budget of 1 billion yuan, underperformed in the market and is undergoing a remake [1]. Group 2: Audience Engagement Issues - The main reason for the failures of these projects is attributed to internal product issues, alongside a lack of appeal of the Jin Yong IP to younger audiences [2][5]. - Recent adaptations have attempted to modernize the Jin Yong IP to attract younger audiences but have largely failed to resonate with the target demographic [5][6]. - Data shows that the audience attracted to these adaptations is primarily older, with younger viewers showing less interest in Jin Yong's works [6][7]. Group 3: Marketing and Creative Challenges - The approach to appealing to younger audiences is flawed, as many product teams do not accurately understand the mindset of potential young fans of Jin Yong [11][12]. - Many new products are designed with a focus on modern aesthetics and trends, neglecting the deeper cultural significance and emotional connection older fans have with Jin Yong's works [12][13]. - The perception of Jin Yong's value among younger audiences is often tied to a desire for unique cultural consumption rather than mainstream appeal [13][14]. Group 4: Industry Insights - The difficulty in adapting Jin Yong's works stems from the established character templates influenced by previous adaptations, limiting creative freedom [22][23]. - The market for high-quality martial arts games has shifted, with innovation and quality becoming more important than reliance on classic IPs like Jin Yong [34][35]. - The challenges faced by Jin Yong adaptations are compounded by the audience's familiarity with the original stories, making it difficult to generate excitement for new interpretations [34][36]. Group 5: Future Outlook - Despite the current challenges, there is still hope for the future of Jin Yong IP adaptations, as high-budget projects may pave the way for more attempts if they demonstrate profitability [39][40]. - The next significant opportunity for Jin Yong's IP may arise around the 10th anniversary of his passing, suggesting a potential window for renewed interest and engagement [40].